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- /*
- Job Gunoier By Joe!
- Nu stergeti creditele.
- */
- #include <a_samp>
- #include <streamer>
- #define FILTERSCRIPT
- #if defined FILTERSCRIPT
- new Text:gunoier[MAX_PLAYERS];
- new Text:gunoier1[MAX_PLAYERS];
- new Text:gunoier2[MAX_PLAYERS];
- new Text:gunoier3[MAX_PLAYERS];
- new Text:gunoier4[MAX_PLAYERS];
- new jobGunoier[MAX_PLAYERS];
- new CP[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Gunoier Job by Joe");
- print("--------------------------------------\n");
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Gunoier Job by Joe");
- print("----------------------------------\n");
- }
- #endif
- public OnPlayerConnect(playerid)
- {
- jobGunoier[playerid] = 0;
- gunoier[playerid] = TextDrawCreate(196.000000, 358.312500, "Condu vehiculul in punctul rosu pentru a ridica gunoiul.");
- TextDrawLetterSize(gunoier[playerid], 0.323999, 1.696249);
- TextDrawAlignment(gunoier[playerid], 1);
- TextDrawColor(gunoier[playerid], -1);
- TextDrawSetShadow(gunoier[playerid], 0);
- TextDrawSetOutline(gunoier[playerid], 1);
- TextDrawBackgroundColor(gunoier[playerid], 255);
- TextDrawFont(gunoier[playerid], 1);
- TextDrawSetProportional(gunoier[playerid], 1);
- gunoier1[playerid] = TextDrawCreate(289.000000, 376.250000, "~y~(Willowfield(LS))");
- TextDrawLetterSize(gunoier1[playerid], 0.302500, 1.556249);
- TextDrawAlignment(gunoier1[playerid], 1);
- TextDrawColor(gunoier1[playerid], -1);
- TextDrawSetShadow(gunoier1[playerid], 0);
- TextDrawSetOutline(gunoier1[playerid], 1);
- TextDrawBackgroundColor(gunoier1[playerid], 255);
- TextDrawFont(gunoier1[playerid], 1);
- TextDrawSetProportional(gunoier1[playerid], 1);
- gunoier2[playerid] = TextDrawCreate(216.500000, 354.375000, "Asteapta aici pentru a incarca gunoiul.");
- TextDrawLetterSize(gunoier2[playerid], 0.371500, 1.565000);
- TextDrawAlignment(gunoier2[playerid], 1);
- TextDrawColor(gunoier2[playerid], -1);
- TextDrawSetShadow(gunoier2[playerid], 0);
- TextDrawSetOutline(gunoier2[playerid], 1);
- TextDrawBackgroundColor(gunoier2[playerid], 255);
- TextDrawFont(gunoier2[playerid], 1);
- TextDrawSetProportional(gunoier2[playerid], 1);
- gunoier3[playerid] = TextDrawCreate(293.500000, 346.062500, " ");
- TextDrawLetterSize(gunoier3[playerid], 0.357500, 1.818749);
- TextDrawAlignment(gunoier3[playerid], 1);
- TextDrawColor(gunoier3[playerid], -1);
- TextDrawSetShadow(gunoier3[playerid], 0);
- TextDrawSetOutline(gunoier3[playerid], 1);
- TextDrawBackgroundColor(gunoier3[playerid], 255);
- TextDrawFont(gunoier3[playerid], 1);
- TextDrawSetProportional(gunoier3[playerid], 1);
- gunoier4[playerid] = TextDrawCreate(219.500000, 363.125000, " ");//Urmatorul tomberon este in ~y~Market (LS)~w~.
- TextDrawLetterSize(gunoier4[playerid], 0.359999, 1.796875);
- TextDrawAlignment(gunoier4[playerid], 1);
- TextDrawColor(gunoier4[playerid], -1);
- TextDrawSetShadow(gunoier4[playerid], 0);
- TextDrawSetOutline(gunoier4[playerid], 1);
- TextDrawBackgroundColor(gunoier4[playerid], 255);
- TextDrawFont(gunoier4[playerid], 1);
- TextDrawSetProportional(gunoier4[playerid], 1);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if (CP[playerid] != 0)
- {
- new vehi = GetPlayerVehicleID(playerid);
- DestroyVehicle(vehi);
- CP[playerid] = 0;
- SendClientMessage(playerid,-1,"Ai iesit din masina si ai pierdut misiunea.");
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/work", cmdtext, true, 10) == 0)
- {
- if (IsPlayerInRangeOfPoint(playerid,30.0,2103.0029,-2089.0635,14.0956))
- {
- if( jobGunoier[ playerid ] != 0 ) return SendClientMessage( playerid, -1, "Esti deja la munca!" );
- SetPlayerCheckpoint(playerid, 2328.3623,-1989.4958,14.0952, 3.0);
- TextDrawShowForPlayer(playerid, gunoier[playerid]);
- TextDrawShowForPlayer(playerid, gunoier1[playerid]);
- CP[playerid] = 1;
- SetTimer("statie", 5000, false);
- new gunoiercar = CreateVehicle(408,2103.0029,-2089.0635,14.0956,176.5669,8,8,0);
- PutPlayerInVehicle(playerid, gunoiercar, 0);
- }
- }
- return 1;
- }
- forward statie(playerid);
- forward statie1(playerid);
- forward statie2(playerid);
- forward statie3(playerid);
- forward statie4(playerid);
- forward statie5(playerid);
- forward statie6(playerid);
- forward statie7(playerid);
- forward statie8(playerid);
- forward statie9(playerid);
- forward statie10(playerid);
- forward statie11(playerid);
- forward statie12(playerid);
- forward statie13(playerid);
- forward statie14(playerid);
- forward statie15(playerid);
- forward statie16(playerid);
- forward statie17(playerid);
- forward statie18(playerid);
- forward statie19(playerid);
- forward statie20(playerid);
- forward statie21(playerid);
- public statie(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier[playerid]);
- TextDrawHideForPlayer(playerid, gunoier1[playerid]);
- return 1;
- }
- forward statiestop(playerid);
- public statiestop(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier[playerid]);
- TextDrawHideForPlayer(playerid, gunoier1[playerid]);
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TextDrawHideForPlayer(playerid, gunoier3[playerid]);
- TextDrawHideForPlayer(playerid, gunoier4[playerid]);
- return 1;
- }
- public statie1(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~1/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Gangton (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie2(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~2/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~East Los Santos~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie3(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~3/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Glen Park~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie4(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~4/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Mulholland Intersection~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie5(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~5/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Mulholland Intersection~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie6(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~6/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Mulholland Intersection~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie7(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~7/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Mulholland Intersection~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie8(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~8/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Temple (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie9(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~9/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Market (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie10(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~10/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Market (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie11(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~11/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Verdant Bluffs (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie12(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~12/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Verdant Bluffs (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie13(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~13/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Verdant Bluffs (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie14(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~1/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Verdant Bluffs (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie15(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~15/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Verdant Bluffs (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie16(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~16/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Verdant Bluffs (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie17(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~17/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Little Mexico (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie18(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~18/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~El Corona (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie19(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat(~r~19/20~w~).");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Urmatorul tomberon este in ~y~Willowfield (LS)~w~.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie20(playerid)
- {
- TextDrawHideForPlayer(playerid, gunoier2[playerid]);
- TogglePlayerControllable(playerid, 1);
- new string[128];
- format(string,sizeof(string),"Gunoi colectat.");
- TextDrawSetString(gunoier3[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier3[playerid]);
- format(string,sizeof(string),"Masina este plina.Mergi la checkpoint.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public statie21(playerid)
- {
- new string[128];
- format(string,sizeof(string),"Poti incepe din nou munca folosind ~y~/work.");
- TextDrawSetString(gunoier4[playerid], string);
- TextDrawShowForPlayer(playerid, gunoier4[playerid]);
- SetTimer("statiestop", 5000, false);
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- if (CP[playerid] != 0)
- {
- new vehi = GetPlayerVehicleID(playerid);
- DestroyVehicle(vehi);
- CP[playerid] = 0;
- SendClientMessage(playerid,-1,"Ai iesit din masina si ai pierdut misiunea.");
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- if(CP[playerid] == 1)
- {
- SetPlayerCheckpoint(playerid, 2474.9954,-1774.6647,14.1072,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie1", 5000, false);
- CP[playerid] = 2;
- }
- else if(CP[playerid] == 2)
- {
- SetPlayerCheckpoint(playerid, 2335.1284,-1373.4135,24.5700,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie2", 5000, false);
- CP[playerid] = 3;
- }
- else if(CP[playerid] == 3)
- {
- SetPlayerCheckpoint(playerid, 2047.8329,-1104.4094,25.0573,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie3", 5000, false);
- CP[playerid] = 4;
- }
- else if(CP[playerid] == 4)
- {
- SetPlayerCheckpoint(playerid, 1782.8069,-1147.0112,24.4478,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie4", 5000, false);
- CP[playerid] = 5;
- }
- else if(CP[playerid] == 5)
- {
- SetPlayerCheckpoint(playerid, 1827.9623,-1116.2252,24.4709,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie5", 5000, false);
- CP[playerid] = 6;
- }
- else if(CP[playerid] == 6)
- {
- SetPlayerCheckpoint(playerid, 1657.2213,-1067.3088,24.4431,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie6", 5000, false);
- CP[playerid] = 7;
- }
- else if(CP[playerid] == 7)
- {
- SetPlayerCheckpoint(playerid, 1526.3578,-1016.9766,24.4899,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie7", 5000, false);
- CP[playerid] = 8;
- }
- else if(CP[playerid] == 8)
- {
- SetPlayerCheckpoint(playerid, 1311.2871,-1062.2367,29.7510,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie8", 5000, false);
- CP[playerid] = 9;
- }
- else if(CP[playerid] == 9)
- {
- SetPlayerCheckpoint(playerid, 1324.8838,-1237.4045,14.0860,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie9", 5000, false);
- CP[playerid] = 10;
- }
- else if(CP[playerid] == 10)
- {
- SetPlayerCheckpoint(playerid, 1005.6899,-1368.0481,13.8488,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie10", 5000, false);
- CP[playerid] = 11;
- }
- else if(CP[playerid] == 11)
- {
- SetPlayerCheckpoint(playerid, 1093.3458,-1881.8807,14.0921,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie11", 5000, false);
- CP[playerid] = 12;
- }
- else if(CP[playerid] == 12)
- {
- SetPlayerCheckpoint(playerid, 1172.4458,-1880.4468,14.1307,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie12", 5000, false);
- CP[playerid] = 13;
- }
- else if(CP[playerid] == 13)
- {
- SetPlayerCheckpoint(playerid, 1336.6288,-1845.8727,14.0929,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie13", 5000, false);
- CP[playerid] = 14;
- }
- else if(CP[playerid] == 14)
- {
- SetPlayerCheckpoint(playerid, 1423.6716,-1842.4452,14.0910,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie14", 5000, false);
- CP[playerid] = 15;
- }
- else if(CP[playerid] == 15)
- {
- SetPlayerCheckpoint(playerid, 1482.2747,-1846.2162,14.1094,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie15", 5000, false);
- CP[playerid] = 16;
- }
- else if(CP[playerid] == 16)
- {
- SetPlayerCheckpoint(playerid, 1670.3518,-1890.8162,14.1108,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie16", 5000, false);
- CP[playerid] = 17;
- }
- else if(CP[playerid] == 17)
- {
- SetPlayerCheckpoint(playerid, 1787.3029,-1702.5996,14.0578,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie17", 5000, false);
- CP[playerid] = 18;
- }
- else if(CP[playerid] == 18)
- {
- SetPlayerCheckpoint(playerid, 1934.2703,-1999.5073,14.1114,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie18", 5000, false);
- CP[playerid] = 19;
- }
- else if(CP[playerid] == 19)
- {
- SetPlayerCheckpoint(playerid, 2009.8501,-2121.5759,14.0922,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie19", 5000, false);
- CP[playerid] = 20;
- }
- else if(CP[playerid] == 20)
- {
- SetPlayerCheckpoint(playerid, 2107.1069,-2010.1107,13.5469,3.0);
- PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
- TogglePlayerControllable(playerid, 0);
- TextDrawShowForPlayer(playerid, gunoier2[playerid]);
- SetTimer("statie20", 5000, false);
- CP[playerid] = 21;
- }
- else if(CP[playerid] == 21)
- {
- new string[250];
- DisablePlayerCheckpoint(playerid);
- new randmoney = 2195 + random(10);
- GivePlayerMoney(playerid, randmoney);
- format(string, sizeof(string), "~w~Ai primit ~g~%d$",randmoney);
- GameTextForPlayer(playerid, string, 5000, 1);
- new vehi = GetPlayerVehicleID(playerid);
- DestroyVehicle(vehi);
- SetTimer("statie21", 5000, false);
- CP[playerid] = 0;
- }
- return 1;
- }
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