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- Weapon Skills:
- Killer - Killer Weapons
- - Critical hits deal x3 damage
- Golden Aura - Gold Weapons
- - Increases any passive class skill effects. Varies for each class.
- "I love gold!"
- Sanctuary - Holy Weapons
- - Reduces might of enemy monsters by 50%.
- Banish - Cursed weapons
- - Increases Might by 50% when fighting monsters. Critical hits vs monsters deal x3 damage.
- - Decreases ally stat otherwise
- Exorcise - Reformed weapons
- - Increases Might and base Hit by 50% when fighting monsters. Critical hits vs monsters deal x4 damage.
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- Fluidity - Wo Dao
- - If AS >= target AS, perform follow-up attacks. AS difference x5 added to crit with a cap of +50.
- "Now, water can flow or it can crash. Be water, my friend."
- Deflection - Mirror Sword
- - Counters when attacked by magic, adding 50% of the target weapon might to the attack and reducing target's base might by 50%. Cannot perform follow-up attacks at range.
- Impact - Claymore, Galatine
- - Blocks target from performing follow-up attacks.
- - Negated by null follow-up.
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- Prestige - Noble Lance
- - Increases hit and avoid for allies within 3 tiles by 10
- Starstruck - Kor-kitar
- - Increases hit, crit, and avoid by Luck. WTA vs other Lances
- Pointed - Angon
- - If attacking at either maximum or minimum range, might +3
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- Predator - Volant Axe
- - Increases hit and crit by 20 against flying targets
- Puissance - Battle Axe
- - If Pow > target Pow +5, might +3
- Immortality - Immortal Axe
- - If starting combat at full HP, always survive that round of combat. Drains 25% of HP from target, increases to 50% below 50% HP.
- Decollate - Bredbeddle
- - Adds missing 50% of target's missing HP to damage.
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- Hunting
- - Increases weapon might by 25% of skill
- Homing
- - If target is at full health, attacks cannot miss
- Guard
- - Def +4, Avo +15 when attacked. Cannot be at WTD
- Honorable - Royal Bow
- - WTA vs bows. Allies within 2 tiles cannot be at WTD vs bows.
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- Venomous - Shiv
- - If target is inflicted with a status condition, hit +30. If the target is poisoned, triples might.
- Double Lion - Lionheart
- - When initiating combat at 85% or higher HP, 2 front-loaded attacks.
- "A lion does not concern himself with the opinion of sheep."
- Boar Charge - Oeax
- - When moving 3 or more tiles, adds 50% of defense to might and might to defense. If 5 movement or more used, target cannot perform follow-up attacks.
- "What happens when an unstoppable force meets an immovable object?"
- Hawk Strike - Secace
- - When attacking, avo +20. If target cannot counter attack, increase AS by 6.
- Vulcan - Vulgate
- - Increases damage by 10% of target's max HP. Performs front-loaded counter attacks at 50% power.
- Smite
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