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Dancer_A

Weapon Abilities

Apr 11th, 2023 (edited)
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  1. Weapon Skills:
  2.  
  3. Killer - Killer Weapons
  4. - Critical hits deal x3 damage
  5.  
  6. Golden Aura - Gold Weapons
  7. - Increases any passive class skill effects. Varies for each class.
  8. "I love gold!"
  9.  
  10. Sanctuary - Holy Weapons
  11. - Reduces might of enemy monsters by 50%.
  12.  
  13. Banish - Cursed weapons
  14. - Increases Might by 50% when fighting monsters. Critical hits vs monsters deal x3 damage.
  15. - Decreases ally stat otherwise
  16.  
  17. Exorcise - Reformed weapons
  18. - Increases Might and base Hit by 50% when fighting monsters. Critical hits vs monsters deal x4 damage.
  19.  
  20. -------------------------------------------------------------------------------------------------------------
  21.  
  22. Fluidity - Wo Dao
  23. - If AS >= target AS, perform follow-up attacks. AS difference x5 added to crit with a cap of +50.
  24. "Now, water can flow or it can crash. Be water, my friend."
  25.  
  26. Deflection - Mirror Sword
  27. - Counters when attacked by magic, adding 50% of the target weapon might to the attack and reducing target's base might by 50%. Cannot perform follow-up attacks at range.
  28.  
  29. Impact - Claymore, Galatine
  30. - Blocks target from performing follow-up attacks.
  31. - Negated by null follow-up.
  32.  
  33. -------------------------------------------------------------------------------------------------------------
  34.  
  35. Prestige - Noble Lance
  36. - Increases hit and avoid for allies within 3 tiles by 10
  37.  
  38. Starstruck - Kor-kitar
  39. - Increases hit, crit, and avoid by Luck. WTA vs other Lances
  40.  
  41. Pointed - Angon
  42. - If attacking at either maximum or minimum range, might +3
  43.  
  44. -------------------------------------------------------------------------------------------------------------
  45.  
  46. Predator - Volant Axe
  47. - Increases hit and crit by 20 against flying targets
  48.  
  49. Puissance - Battle Axe
  50. - If Pow > target Pow +5, might +3
  51.  
  52. Immortality - Immortal Axe
  53. - If starting combat at full HP, always survive that round of combat. Drains 25% of HP from target, increases to 50% below 50% HP.
  54.  
  55. Decollate - Bredbeddle
  56. - Adds missing 50% of target's missing HP to damage.
  57.  
  58. -------------------------------------------------------------------------------------------------------------
  59.  
  60. Hunting
  61. - Increases weapon might by 25% of skill
  62.  
  63. Homing
  64. - If target is at full health, attacks cannot miss
  65.  
  66. Guard
  67. - Def +4, Avo +15 when attacked. Cannot be at WTD
  68.  
  69. Honorable - Royal Bow
  70. - WTA vs bows. Allies within 2 tiles cannot be at WTD vs bows.
  71.  
  72. -------------------------------------------------------------------------------------------------------------
  73.  
  74. Venomous - Shiv
  75. - If target is inflicted with a status condition, hit +30. If the target is poisoned, triples might.
  76.  
  77. Double Lion - Lionheart
  78. - When initiating combat at 85% or higher HP, 2 front-loaded attacks.
  79. "A lion does not concern himself with the opinion of sheep."
  80.  
  81. Boar Charge - Oeax
  82. - When moving 3 or more tiles, adds 50% of defense to might and might to defense. If 5 movement or more used, target cannot perform follow-up attacks.
  83. "What happens when an unstoppable force meets an immovable object?"
  84.  
  85. Hawk Strike - Secace
  86. - When attacking, avo +20. If target cannot counter attack, increase AS by 6.
  87.  
  88. Vulcan - Vulgate
  89. - Increases damage by 10% of target's max HP. Performs front-loaded counter attacks at 50% power.
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96. Smite
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