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- 0x4c05c4
- 8B 8C 24 80 00 00 00
- 89 C1 90 90 90 90 90
- <<<<
- .text:008C11C4 mov ecx, [esp+98h+var_18]
- ====
- .text:008C11C4 mov ecx, eax
- .text:008C11C6 nop
- .text:008C11C7 nop
- .text:008C11C8 nop
- .text:008C11C9 nop
- .text:008C11CA nop
- >>>>
- 0x4c06a1
- 8B 8C 24 80 00 00 00
- 89 C1 90 90 90 90 90
- <<<<
- .text:008C12A1 mov ecx, [esp+98h+var_18]
- ====
- .text:008C12A1 mov ecx, eax
- .text:008C12A3 nop
- .text:008C12A4 nop
- .text:008C12A5 nop
- .text:008C12A6 nop
- .text:008C12A7 nop
- >>>>
- basically:
- b_squad_id = building->getSpecificSquad();
- - if (b_squad_id != squad->id || !building->canUse(some_squad_id, 4))
- + if (b_squad_id != squad->id || !building->canUse(b_squad_id, 4))
- unassign(building);
- the reason being, some_other_squad_id contains irrelevant garbage at this point
- ---8<---
- This difference file is created by The Interactive Disassembler
- Dwarf Fortress.exe
- 004C05C4: 8B 89
- 004C05C5: 8C C1
- 004C05C6: 24 90
- 004C05C7: 80 90
- 004C05C8: 00 90
- 004C05C9: 00 90
- 004C05CA: 00 90
- 004C06A1: 8B 89
- 004C06A2: 8C C1
- 004C06A3: 24 90
- 004C06A4: 80 90
- 004C06A5: 00 90
- 004C06A6: 00 90
- 004C06A7: 00 90
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