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TheInsidiousOne

May9 Master Duel

May 9th, 2020
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  1. Salamangreat Weasel
  2. Level 3 FIRE Cyberse/Effect
  3. 500/1500
  4. If you control no monsters: You can reveal this card in your hand, then target 1 "Salamangreat" Link Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, but it has its effects negated. You can Tribute this card; add 1 "Salamangreat" Trap from your Deck to your hand. You can only use each effect of "Salamangreat Weasel" once per turn.
  5.  
  6. Forbidden Sight
  7. Quick-Play Spell
  8. Send 1 other card from your hand and/or field to the GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated this turn. Your opponent cannot activate cards, or the effects of cards, with the same original type of card (Monster, Spell, or Trap) as the card sent to the GY to activate this card, in response to this card's activation. You can only activate 1 "Forbidden Sight" per turn.
  9.  
  10. Forbidden Garden
  11. Field Spell
  12. When this card is activated: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. You can only activate 1 "Forbidden Garden" once per turn. You can banish any number of Quick-Play Spells from your GY, including this card; Special Summon 1 DARK Fairy monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Forbidden Garden" once per turn.
  13.  
  14. DNA Resequencer
  15. Normal Trap
  16. Declare 1 Monster Type; this turn, all face-up monsters on the field become that Type.
  17.  
  18. Science Commander
  19. Level 5 EARTH Warrior/Effect
  20. 2100/1800
  21. To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn: You can declare 1 Monster Type or Attribute; this turn, all face-up monsters on the field become that Type or Attribute. If all monsters your opponent controls have the same Type or Attribute, this card gains 600 ATK/DEF.
  22.  
  23. Devastating Downpour
  24. Level 7 WATER Aqua/Contamination/Effect
  25. 800/2500
  26. To Tribute Summon this card face-up, you can Tribute Spell(s)/Trap(s) you control, as well as monsters. If this card battles an opponent's monster, invert damage calculation. If this card is Special Summoned to this card's owner's opponent, switch its ATK and DEF, also it must attack if able.
  27.  
  28. Star Realignment
  29. Normal Spell
  30. Target 1 face-up monster you control; this turn, if that monster is used as a Synchro Material, treat its Level as 1 or 6. You can only activate 1 "Star Realignment" per turn.
  31.  
  32. Defending The Lie
  33. Normal Trap
  34. You can activate this card from your hand as Chain Link 3 or higher: Special Summon 3 "Liar Tokens" (Level 1/DARK/Fiend/1000 ATK/1000 DEF). You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
  35.  
  36. Regretful Chancellor
  37. Level 6 DARK Spellcaster/Effect
  38. 2300/2300
  39. Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are shuffled into the Deck instead of being sent to the GY. You can only control 1 "Regretful Chancellor".
  40.  
  41. Poisonous Regeneration
  42. Normal Trap
  43. Target 1 face-up monster your opponent controls; your opponent can gain LP equal to that monster's original ATK and negate that monster's effects to negate this effect, otherwise banish it face-down.
  44.  
  45. Super Pollenerization
  46. Quick-Play Spell
  47. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. Only Plant monsters can be used as Fusion Material for a Fusion Summon using this card's effect.
  48.  
  49. Stargazer Laser
  50. Equip Spell
  51. The equipped monster gains 100 ATK. If the equipped monster you control would be destroyed by battle, you can destroy this card instead, and if you do, all monsters your opponent controls lose 100 ATK/DEF for each card on the field.
  52.  
  53. Bleeding Me
  54. Normal Trap
  55. When you take battle damage from a direct attack: Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position, and if you do, your opponent gains LP equal to that monster's ATK.
  56.  
  57. Salt the Wound
  58. Normal Trap
  59. When your opponent gains LP: Special Summon 1 monster from your GY with ATK less than or equal to the LP they gained, in face-up Defense Position, and if you do, you gain LP equal to that monster's ATK.
  60.  
  61. Astrocreeper
  62. Level 4 EARTH Fish/Enchant/Effect
  63. 1200/0
  64. 1 Level 4 or lower Aqua, Fish, or Sea Serpent Normal Monster + 1 Spell
  65. At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step.
  66.  
  67. Malicious Sunfish
  68. Level 4 DARK Fish/Normal
  69. 1700/2000
  70. A sunfish that lurks in the morning sun, and starts taking action in the abyssal night, showing its ill intent.
  71.  
  72. Infrastructure Deconstruction
  73. Continuous Trap
  74. Activate by paying any multiple of 1000 LP. If a monster your opponent controls with ATK less than or equal to the amount you paid would be destroyed, it is banished instead.
  75.  
  76. Devilish Delights
  77. Continuous Trap
  78. During your Draw Phase, instead of conducting your normal draw: You can add the bottom-most card from your Deck to your hand. You can only use this effect of "Devilish Delights" once per turn.
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