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- "npc_nm_minion_spawner"
- {
- // General
- //
- "BaseClass" "npc_dota_building" // Class of entity of link to.
- "Model" "models/props_gameplay/pumpkin_bucket.vmdl" // Model.
- "SoundSet" "Creep_Good_Range" // Name of sound set.
- "Level" "0"
- "UnitLabel" "minion_spawner"
- "ModelScale" "1"
- // Abilities
- //----------------------------------------------------------------
- "AbilityLayout" "1"
- "Ability1" "ability_nm_spawn_undead_walker" // Ability 1.
- "Ability2" "" // Ability 2.
- "Ability3" "" // Ability 3.
- "Ability4" "" // Ability 4.
- "Ability5" "" // Ability 5.
- "Ability6" "" // Ability 6 - Extra.
- "Ability7" "" // Ability 7 - Extra.
- "Ability8" "" // Ability 8 - Extra.
- // Armor
- //----------------------------------------------------------------
- "ArmorPhysical" "0" // Physical protection.
- "MagicalResistance" "0" // Magical protection.
- // Attack
- //----------------------------------------------------------------
- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc.
- "AttackDamageMin" "0" // Damage range min.
- "AttackDamageMax" "0" // Damage range max.
- "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
- "AttackRate" "1" // Speed of attack.
- "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack.
- "AttackAcquisitionRange" "800" // Range within a target can be acquired.
- "AttackRange" "500" // Range within a target can be attacked.
- "ProjectileModel" "" // Particle system model for projectile.
- "ProjectileSpeed" "900" // Speed of projectile.
- // Attributes
- //----------------------------------------------------------------
- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH"
- "AttributeBaseStrength" "0" // Base strength
- "AttributeStrengthGain" "0" // Strength bonus per level.
- "AttributeBaseIntelligence" "0" // Base intelligence
- "AttributeIntelligenceGain" "0" // Intelligence bonus per level.
- "AttributeBaseAgility" "0" // Base agility
- "AttributeAgilityGain" "0" // Agility bonus per level.
- // Bounty
- //----------------------------------------------------------------
- "BountyXP" "0" // Experience earn.
- "BountyGoldMin" "0" // Gold earned min.
- "BountyGoldMax" "0" // Gold earned max.
- // Bounds
- //----------------------------------------------------------------
- "BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion.
- // Movement
- //----------------------------------------------------------------
- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air
- "MovementSpeed" "450" // Speed
- "MovementTurnRate" "1.0" // Turning rate.
- "FollowRange" "250" // Distance to keep when following
- // Status
- //----------------------------------------------------------------
- "StatusHealth" "1" // Base health.
- "StatusHealthRegen" "0" // Health regeneration rate.
- "StatusMana" "500" // Base mana.
- "StatusManaRegen" "500" // Mana regeneration rate.
- // Team
- //----------------------------------------------------------------
- "TeamName" "DOTA_TEAM_BADGUYS" // Team name.
- "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
- "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE"
- "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING"
- // Vision
- //----------------------------------------------------------------
- "VisionDaytimeRange" "0" // Range of vision during day light.
- "VisionNighttimeRange" "0" // Range of vision at night time.
- // Bots
- //----------------------------------------------------------------
- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things
- }
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