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Drexel

Sir Dagobert

Jul 6th, 2023 (edited)
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  1. Sir Dagobert
  2.  
  3. Medium humanoid (human), lawful good
  4.  
  5. Armor Class 19 (Plate Armor, Defense Fighting Style, Shield)
  6.  
  7. Hit Points 64 (6d10 + 24)
  8.  
  9. Speed 30 ft.
  10.  
  11. Str 18 (+4), Dex 14 (+2), Con 16 (+3), Int 12 (+1), Wis 13 (+1), Cha 10 (+0)
  12.  
  13. Saving Throws Str +7, Con +6
  14.  
  15. Skills Athletics +7, History +4, Insight +4, Intimidation +3, Perception +4
  16.  
  17. Senses passive Perception 14
  18.  
  19. Languages Common, Draconic
  20.  
  21. Challenge 6 (2,300 XP)
  22.  
  23. Action Surge (1/Short or Long Rest). On his turn, Dagobert can take an additional action on top of his regular action and a possible bonus action.
  24.  
  25. Dragon Slayer. Dagobert's weapon attacks score a critical hit on a roll of 19 or 20 and deal an extra 3d6 damage to dragons.
  26.  
  27. Dragonbane Aura (1/Long Rest). As a bonus action, Dagobert can create an aura of dread against dragons that lasts for 1 minute. Any dragon that starts its turn within 10 feet of him must make a DC 14 Wisdom saving throw. On a failed save, the dragon is frightened until the aura ends.
  28.  
  29. Second Wind (1/Short or Long Rest). On his turn, Dagobert can use a bonus action to regain 1d10+6 hit points.
  30.  
  31. Sentinel. Dagobert has mastered techniques to take advantage of every drop in any enemy's guard. Creatures provoke opportunity attacks from Dagobert even if they've taken the Disengage action. When Dagobert hits a creature with an opportunity attack, that creature's speed becomes 0 until the end of the current turn. Also, when a creature within Dagobert's reach makes an attack against a target other than Dagobert, he can use his reaction to make a melee weapon attack against that creature.
  32.  
  33. Actions
  34.  
  35. Multiattack. Dagobert makes two melee attacks.
  36.  
  37. Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 10 (1d10 + 4) slashing damage if used with two hands. Against dragons, the sword deals an extra 3d6 damage.
  38.  
  39. Reactions
  40.  
  41. Opportunity Attack. Dagobert makes one melee attack against a provoking creature. The creature's speed becomes 0 until the end of the current turn.
  42.  
  43. Sentinel Attack. When a creature within Dagobert's reach makes an attack against a target other than Dagobert, he can use his reaction to make a melee weapon attack against that creature.
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