Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //NOTORIETY
- if (pm_Source != null && pm_Target != null)
- + {
- + if (pm_Target.AllFollowers.Count > 0)
- + {
- + //Any of the Player's Other Followers
- + foreach (Mobile follower in pm_Target.AllFollowers)
- + {
- + int notorietyResult = Notoriety.Compute(source, follower);
- +
- + //Enemy Tamer Adopts Notoriety of Their Creature (Anything other than Innocent)
- + if (notorietyResult != 1)
- + return notorietyResult;
- + }
- + }
- + }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement