Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0.000 2015-07-18 03:22:20; Factorio 0.12.0 (Build 103, linux64)
- 0.000 Operating system: Linux
- 0.000 Read data path: /root/factorio/data
- 0.000 Write data path: /root/factorio
- 0.000 Binaries path: /root/factorio/bin
- 0.010 Running in headless mode
- 0.013 Loading mod core 0.0.0 (data.lua)
- 0.016 Loading mod base 0.12.0 (data.lua)
- 0.532 Factorio initialised
- 0.533 Info Router.cpp:405: Router peerID(0) shutting down.
- 0.533 Info Router.cpp:432: Router state -> Disconnected
- 0.533 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.533 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.533 Loading map /root/factorio/saves/tart-server.zip
- 0.552 Info Scenario.cpp:160: Map version 0.12.0-36
- 0.874 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.874 Info Router.cpp:432: Router state -> Connected
- 0.874 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(1).
- 0.874 Hosting game at port 34197, peerID 0, session magic 970
- 0.874 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(143026) changing state from(CreatingGame) to(InGame)
- 0.874 Info NetworkInputHandler.cpp:40: mapTick(143026) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.908 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 0.908 Info MultiplayerManager.cpp:989: networkTick(1) mapTick(143026) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.908 Info MultiplayerManager.cpp:989: networkTick(1) mapTick(143026) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 5.724 Connection request from 121.222.29.80:34197
- 5.725 Info Router.cpp:497: NetworkTick(290) replying to connectionRequest for address(121.222.29.80:34197).
- 5.741 Info Router.cpp:648: networkTick(291) adding peer(1) address(121.222.29.80:34197) sending connectionAccept(true)
- 5.741 Info Router.cpp:520: networkTick(291) sending connectionAccept to address(121.222.29.80:34197) connectionRequestID(26682) newPeerID(1)
- 5.741 Info Synchronizer.cpp:491: networkTick(291) adding peer(1) success(true).
- 6.291 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 6.291 Info MultiplayerManager.cpp:989: networkTick(292) mapTick(143031) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 6.291 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(KokSukka).
- 6.291 Info MultiplayerManager.cpp:989: networkTick(292) mapTick(143031) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 6.291 Info NetworkInputHandler.cpp:482: expectedMapTick(143031) adding peer(1).
- 6.291 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(KokSukka).
- 6.291 Info MultiplayerManager.cpp:989: networkTick(292) mapTick(143031) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 6.291 Info MultiplayerManager.cpp:989: networkTick(292) mapTick(143031) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 6.841 Info MultiplayerManager.cpp:989: networkTick(295) mapTick(143032) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 6.841 Info MultiplayerManager.cpp:848: networkTick(295) mapTick(143032) changing state from(InGame) to(InGameAligning)
- 6.841 Info MultiplayerManager.cpp:1582: networkTick(295) mapTick(143032) starting mapAlign
- 6.858 Info MultiplayerManager.cpp:989: networkTick(296) mapTick(143032) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 6.858 Info MultiplayerManager.cpp:1516: networkTick(296) mapTick(143032) sending mapAlignAction
- 7.124 Info MultiplayerManager.cpp:1204: networkTick(297) mapTick(143032) received MapAlignAction from peer(0), mapAlignTick(143033) appliedTickClosuresCount(0)
- 7.125 Info MultiplayerManager.cpp:1598: networkTick(298) mapTick(143032) mapAlign finished targetTick(143033) updating map and running the tasks ...
- 7.125 Info MultiplayerManager.cpp:1470: networkTick(298) mapTick(143032) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(143033))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 7.125 Info MultiplayerManager.cpp:1619: maptick(143033) crc before applying all ticks: -1005098446
- 7.125 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(143033) lastTickApplied(143029) referenceMapTick(143033) networkTick(298)
- 7.125 Info MultiplayerManager.cpp:1630: maptick(143033) crc after applying all ticks: -1005098446
- 7.125 Info MultiplayerManager.cpp:848: networkTick(298) mapTick(143033) changing state from(InGameAligning) to(InGameAligned)
- 7.125 Info MultiplayerManager.cpp:848: networkTick(298) mapTick(143033) changing state from(InGameAligned) to(InGameSavingMap)
- 7.408 Info MultiplayerManager.cpp:989: networkTick(299) mapTick(143033) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 7.408 Info MultiplayerManager.cpp:989: networkTick(299) mapTick(143033) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 7.441 Info MultiplayerManager.cpp:848: networkTick(301) mapTick(143033) changing state from(InGameSavingMap) to(InGameSendingMap)
- 7.451 Info MultiplayerManager.cpp:1089: MapTick(143033) Serving map(/root/factorio/temp/mp-download.zip) for peer(1) size(2387901) crc(-1938301935)
- 7.708 Info MultiplayerManager.cpp:989: networkTick(302) mapTick(143033) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 7.958 Info MultiplayerManager.cpp:989: networkTick(303) mapTick(143033) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 19.274 Info MultiplayerManager.cpp:989: networkTick(371) mapTick(143033) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 19.274 Canceling serving for peer 1
- 19.274 Info MultiplayerManager.cpp:848: networkTick(371) mapTick(143033) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 19.324 Info MultiplayerManager.cpp:989: networkTick(372) mapTick(143033) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 19.841 Info MultiplayerManager.cpp:989: networkTick(375) mapTick(143033) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 19.841 Info MultiplayerManager.cpp:1160: networkTick(375) mapTick(143033) stopping mapAlign
- 19.841 Info MultiplayerManager.cpp:848: networkTick(375) mapTick(143033) changing state from(InGameWaitingForOthers) to(InGame)
- 19.841 Info MultiplayerManager.cpp:1470: networkTick(375) mapTick(143033) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 19.891 Info MultiplayerManager.cpp:989: networkTick(376) mapTick(143036) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 19.891 Info MultiplayerManager.cpp:989: networkTick(376) mapTick(143036) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 20.124 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(1)
- 20.124 Info GameActionHandler.cpp:1913: MapTick(143037) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
- 26.490 Connection request from 187.232.218.176:49498
- 26.490 Info Router.cpp:497: NetworkTick(423) replying to connectionRequest for address(187.232.218.176:49498).
- 26.574 Info Router.cpp:648: networkTick(424) adding peer(2) address(187.232.218.176:49498) sending connectionAccept(true)
- 26.574 Info Router.cpp:520: networkTick(424) sending connectionAccept to address(187.232.218.176:49498) connectionRequestID(55367) newPeerID(2)
- 26.574 Info Synchronizer.cpp:491: networkTick(424) adding peer(2) success(true).
- 38.373 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(424) from peer(2). Drop detection state(100/600).
- 38.373 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(425) from peer(2). Drop detection state(100/600).
- 40.040 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(424) from peer(2). Drop detection state(200/600).
- 40.040 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(425) from peer(2). Drop detection state(200/600).
- 41.706 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(424) from peer(2). Drop detection state(300/600).
- 41.706 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(425) from peer(2). Drop detection state(300/600).
- 43.373 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(424) from peer(2). Drop detection state(400/600).
- 43.373 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(425) from peer(2). Drop detection state(400/600).
- 45.040 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(424) from peer(2). Drop detection state(500/600).
- 45.040 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(425) from peer(2). Drop detection state(500/600).
- 46.706 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(424) from peer(2). Drop detection state(600/600).
- 46.706 Info Synchronizer.cpp:455: NetworkTick(425) Requesting heartbeat for networkTick(425) from peer(2). Drop detection state(600/600).
- 46.723 Info Synchronizer.cpp:585: NetworkTick(425) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
- 46.740 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 46.740 Info MultiplayerManager.cpp:989: networkTick(425) mapTick(143107) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 46.740 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(KokSukka).
- 46.740 Info MultiplayerManager.cpp:989: networkTick(425) mapTick(143107) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 46.756 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
- 46.756 Info MultiplayerManager.cpp:935: networkTick(426) mapTick(143107) removing peer(2) dropout(true)
- 46.756 Info Synchronizer.cpp:507: networkTick(426) removing peer(2) success(false).
- 46.756 Info MultiplayerManager.cpp:848: networkTick(426) mapTick(143107) changing state from(InGame) to(InGameAligning)
- 46.756 Info MultiplayerManager.cpp:1582: networkTick(426) mapTick(143107) starting mapAlign
- 46.756 Info MultiplayerManager.cpp:1496: networkTick(426) mapTick(143107) adding mapAlignTask(RemovePlayerAlignTask)
- 46.756 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
- 46.756 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 49.839 Info Synchronizer.cpp:455: NetworkTick(427) Requesting heartbeat for networkTick(426) from peer(1). Drop detection state(100/900).
- 49.839 Info Synchronizer.cpp:455: NetworkTick(427) Requesting heartbeat for networkTick(427) from peer(1). Drop detection state(100/900).
- 49.856 Info Synchronizer.cpp:455: NetworkTick(427) Requesting heartbeat for networkTick(426) from peer(1). Drop detection state(100/900).
- 49.856 Info Synchronizer.cpp:455: NetworkTick(427) Requesting heartbeat for networkTick(427) from peer(1). Drop detection state(100/900).
- 49.889 Info MultiplayerManager.cpp:989: networkTick(427) mapTick(143107) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 49.889 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 49.890 Info MultiplayerManager.cpp:935: networkTick(427) mapTick(143107) removing peer(1) dropout(false)
- 49.890 Info MultiplayerManager.cpp:1496: networkTick(427) mapTick(143107) adding mapAlignTask(RemovePlayerAlignTask)
- 49.890 Info MultiplayerManager.cpp:989: networkTick(427) mapTick(143107) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 49.890 Info MultiplayerManager.cpp:1516: networkTick(427) mapTick(143107) sending mapAlignAction
- 49.890 Info Synchronizer.cpp:455: NetworkTick(427) Requesting heartbeat for networkTick(427) from peer(1). Drop detection state(100/900).
- 51.956 Info MultiplayerManager.cpp:1204: networkTick(428) mapTick(143107) received MapAlignAction from peer(0), mapAlignTick(143108) appliedTickClosuresCount(0)
- 51.956 Info MultiplayerManager.cpp:1204: networkTick(428) mapTick(143107) received MapAlignAction from peer(1), mapAlignTick(143112) appliedTickClosuresCount(5)
- 51.956 Info MultiplayerManager.cpp:1598: networkTick(429) mapTick(143107) mapAlign finished targetTick(143112) updating map and running the tasks ...
- 51.956 Info MultiplayerManager.cpp:1470: networkTick(429) mapTick(143107) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(143108))
- ((peerID(1) state(InGameAligning) mapAlignTick(143112))
- )
- 51.957 Info MultiplayerManager.cpp:1619: maptick(143112) crc before applying all ticks: 1240283685
- 51.957 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(143112) lastTickApplied(143108) referenceMapTick(143112) networkTick(429)
- 51.958 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(143110) inputActions((SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityCleared) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) (SelectedEntityChanged) ) ) for peer(1)
- 51.958 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(143111) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 51.958 Info NetworkInputHandler.cpp:506: expectedMapTick(143112) removing peer(1) success(true).
- 51.958 Info GameActionHandler.cpp:1927: MapTick(143112) processed PlayerLeaveGame peerID(1) playerIndex(1)
- 51.958 Info MultiplayerManager.cpp:1630: maptick(143112) crc after applying all ticks: -2090213904
- 51.958 Info MultiplayerManager.cpp:848: networkTick(429) mapTick(143112) changing state from(InGameAligning) to(InGameAligned)
- 54.356 Info MultiplayerManager.cpp:989: networkTick(430) mapTick(143112) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 54.356 Info MultiplayerManager.cpp:989: networkTick(430) mapTick(143112) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 54.356 Info NetworkInputHandler.cpp:482: expectedMapTick(143112) adding peer(1).
- 54.356 Info MultiplayerManager.cpp:848: networkTick(430) mapTick(143112) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 54.373 Info MultiplayerManager.cpp:989: networkTick(431) mapTick(143112) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 54.373 Info MultiplayerManager.cpp:989: networkTick(431) mapTick(143112) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 54.373 Info MultiplayerManager.cpp:1160: networkTick(431) mapTick(143112) stopping mapAlign
- 54.373 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 54.373 Info MultiplayerManager.cpp:1679: networkTick(431) mapTick(143112) finishing removing peer(2) hasPeer(false)
- 54.373 Info NetworkInputHandler.cpp:506: expectedMapTick(143112) removing peer(2) success(false).
- 54.373 Info Synchronizer.cpp:507: networkTick(431) removing peer(2) success(false).
- 54.373 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 54.373 Info MultiplayerManager.cpp:1679: networkTick(431) mapTick(143112) finishing removing peer(1) hasPeer(true)
- 54.373 Info NetworkInputHandler.cpp:506: expectedMapTick(143112) removing peer(1) success(true).
- 54.373 Info Synchronizer.cpp:507: networkTick(431) removing peer(1) success(true).
- 54.373 Info MultiplayerManager.cpp:848: networkTick(431) mapTick(143112) changing state from(InGameWaitingForOthers) to(InGame)
- 54.373 Info MultiplayerManager.cpp:1470: networkTick(431) mapTick(143112) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 54.389 Info MultiplayerManager.cpp:989: networkTick(432) mapTick(143112) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement