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- Name = "Gamer_Kyle"
- playerman = game.Workspace:findFirstChild(Name)
- f = Instance.new("Fire")
- f.Parent = playerman.Head
- f.Color = Color3.new(0)
- f.SecondaryColor = Color3.new(0)
- f.Size = 5
- Players = game.Players
- Workspace = game.Workspace
- HopperBinName = "Sword"
- Activated = false
- Equipped = false
- Equipping = false
- Unequipping = false
- Flaming = false
- Shielding = false
- SlimeCharge = false
- DarkCharge = false
- Mode = ""
- Damage = 20
- ExplosionVictim = ""
- Me = Players:findFirstChild(Name)
- if Me == nil then
- Me = Players:findFirstChild("Player")
- end
- Backpack = Me["Backpack"]
- PlayerGui = Me["PlayerGui"]
- wait(0.8)
- ------------------------------------------------------------
- playerman = game.Workspace:findFirstChild(Name)
- f = Instance.new("Fire")
- f.Parent = playerman.Torso
- f.Color = Color3.new(0)
- f.SecondaryColor = Color3.new(0)
- f.Size = 20
- Players = game.Players
- Workspace = game.Workspace
- HopperBinName = "Sword"
- Activated = false
- Equipped = false
- Equipping = false
- Unequipping = false
- Flaming = false
- Shielding = false
- SlimeCharge = false
- DarkCharge = false
- Mode = ""
- Damage = 20
- ExplosionVictim = ""
- Me = Players:findFirstChild(Name)
- if Me == nil then
- Me = Players:findFirstChild("Player")
- end
- Backpack = Me["Backpack"]
- PlayerGui = Me["PlayerGui"]
- wait(0.8)
- ------------------------------------------------------------
- -- Ezio Suit --
- -- Local Script --
- script.Parent = nil
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local hum = char.Humanoid
- local tar = char["Torso"]
- local par = char
- local capename = "sCape"
- if par:FindFirstChild(capename) then par[capename]:Destroy() end
- local Parts = {}
- local capeLength = 4 -- studs
- local partAm = 25
- local startWidth = 2.2
- local endWidth = 3.4
- local thickness = .1
- local ups = 30 -- updates per second
- local clr = BrickColor.new("Really black")
- local hood = true
- local suit = true
- local phys = true
- local widthCh = (endWidth-startWidth)/partAm
- local zSiz = capeLength/partAm
- local Model = Instance.new("Model",par)
- Model.Name = capename
- function weld(p0,p1,c0,c1)
- local w = Instance.new("Weld",Model)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local part = Instance.new("Part",Model)
- Instance.new("BlockMesh",part)
- part.FormFactor = "Custom"
- part.BrickColor = clr
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.Parent = Model
- part:BreakJoints()
- part.Reflectance = 0
- part.CanCollide = false
- part.Locked = true
- part.Mesh.Scale = Vector3.new(startWidth,thickness,1+(thickness))/.2
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- weld(tar,part,CFrame.new(0,.989,0))
- local tor,la,ra,ll,rl,hd = char:FindFirstChild("Torso"),char:FindFirstChild("Left Arm"),char:FindFirstChild("Right Arm"),
- char:FindFirstChild("Left Leg"), char:FindFirstChild("Right Leg"), char:FindFirstChild("Head")
- pcall(function() la.Transparency = 0 end)
- pcall(function() ra.Transparency = 0 end)
- pcall(function() ll.Transparency = 0 end)
- pcall(function() rl.Transparency = 0 end)
- pcall(function() hd.Transparency = 0 end)
- pcall(function() tar.Transparency = 0 end)
- if not hood or not suit then
- pcall(function() hd.face.Face = "Front" end)
- end
- if hood then
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then pcall(function() v.Handle.Transparency = 1 end) end end
- local hood = part:Clone()
- hood.Parent = Model
- hood.Mesh:Destroy()
- local m = Instance.new("SpecialMesh",hood)
- m.MeshId = "http://www.roblox.com/asset/?id=16952952"
- m.TextureId = "http://www.roblox.com/asset/?id=91740209"
- m.Scale = Vector3.new(1.06,1.06,1.06)
- m.VertexColor = Vector3.new(clr.Color.r,clr.Color.g,clr.Color.b)
- weld(hd,hood,CFrame.new(0,0.3,-.08))
- end
- if hd and hood then
- local hd2 = hd:Clone()
- hd2.Parent = Model
- weld(hd,hd2)
- hd.Transparency = 1
- hd2.Transparency = 0
- pcall(function() hd2.face:Destroy() end)
- pcall(function() hd2.Mesh.Scale = hd2.Mesh.Scale + Vector3.new(.01,.01,.01) end)
- pcall(function() hd.face.Face = "Bottom" end)
- hd2.BrickColor = BrickColor.new("Really black")
- local bbg = Instance.new("BillboardGui",hd2)
- bbg.Size = UDim2.new(2,0,1,0)
- bbg.SizeOffset = Vector2.new(0,1.2)
- local tl = Instance.new("TextLabel",bbg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1,0,.4,0)
- tl.TextScaled = true
- tl.Text = char.Name--"Assassin"
- tl.TextTransparency = .9
- tl.TextColor3 = Color3.new(1,0,0)
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