Advertisement
IClimbClouds

dreems

Mar 28th, 2012
75
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.11 KB | None | 0 0
  1. Dream Mage
  2. The Dream Mage has a strong connection to the Dream World, and the power of the collective subconciouss inherent to it. They can manipulate dreams, and using dream smoke, they can manipulate reality as well.
  3.  
  4.  
  5. Hypnosis
  6. At-Will - Drains 20 of user’s HP per use.
  7. Target: Pokemon or Trainers.
  8. Effect: Use the Move Hypnosis. Hypnosis only Drains 10 of the user’s HP if it misses.
  9.  
  10.  
  11.  
  12. ---------
  13.  
  14. Change
  15. Daily / 5
  16. Effect: Roll 1d20 plus your CON modifier. On a roll of 15 or higher, you can change one property of an item you are touching. You can increase size and weight by plus or minus X%, where X is your CON Stat. You can change the colors or patterns on an item. You can change the elemental affiliation of an item, such as causing weapons to deal differently typed damage. These changes last for X minutes, where is your CON modifier. This feature may only be used within the Dream World, unless you destroy a Dream Crystal.
  17.  
  18. Dream Eater
  19. At-Will – Drains 10 of user’s HP per use.
  20. Target: Pokemon or Trainers.
  21. Effect: Use the Move Dream Eater. Use your Constitution Stat as your SP. ATK stat. Using this on a target leaves discoverable psychic residue.
  22.  
  23. Materialize
  24. Daily / 5
  25. Effect: Roll 1d20 plus your CON modifier. On a roll of 15 or higher, you create a basic item of your choice. This can include any permanent item, such as clothes or a weapon, but not consumable items such as potions or vitamins. The created item lasts for X Minutes, where X is your CON modifier. This feature may only be used within the Dream World, unless you destroy a Dream Crystal.
  26.  
  27. Nightmare
  28. At-Will – Drains 10 of user’s HP per use.
  29. Target: Trainer or Pokemon.
  30. Effect: Use the Move Nightmare. Using this on a target leaves discoverable psychic residue.
  31.  
  32. Smoke Weave
  33. Daily / 5
  34. Effect: Roll 1d20 plus your CON modifier. On a roll of 15 or higher, you create a Dream Crystal. If you have a Pokemon with the Dream Smoke Capability, you may either use this ability an additional time per day, or cause one of your rolls for this ability to automatically succeed, but you may only use a specific Pokemon once per day in either of these ways.
  35.  
  36. Sonambulant
  37. At-Will – Drains 20 of user’s HP per use.
  38. Trigger: You are Asleep
  39. Effect: You may take your turn as normal while asleep. Your Movement Capabilities are halved while you are asleep. You suffer a -2 Penalty to all Accuracy Checks made while asleep, and a -2 Penalty to all checks made because of a Feature. You are still asleep, and cannot communicate clearly.
  40.  
  41. Oneiromancer
  42. Static
  43. Effect: While you are Asleep, your body in the physical world gains 15 Damage Reduction, and may use features as if you were in the Dream World. You no longer take a -2 Penalty to Checks made due to a Feature.
  44.  
  45. Rest
  46. Daily
  47. Effect: Use the Move Rest.
  48.  
  49. Visitation
  50. Daily
  51. Effect: By taking 5 minutes to close your eyes, you may talk to any sleeping person whom you've physically touched before. They will remember your message upon waking up. You may destroy a Dream Crystal to send a message to a person that is awake; if you do, they will hear your voice, but will be unable to respond.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement