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  1. Ephic leans on Qetu.
  2. You are currently practicing the Bear Form and will hold focus of it for 77 roisaen.
  3.  
  4. **********************************/*---------------------------------------------
  5.  
  6. You feel a jolt as your vision snaps shut.
  7. Ephic points at a ramp leading to the competition area.
  8. Ephic says to Qetu, "Down the ramp."
  9. A curly tailed boarlike pig oinks at Tirost and stamps a hoof, as if demanding attention.
  10. A peevish phantom thrall yips and hobbles off, tailing after its master.
  11. Duskruin Arena Hero Qetu went down a ramp leading to the competition area.
  12. A miniature mimic octopus fashioned from scraps of garishly patterned cloth puffs up its head and lets its long striped arms trail behind it.  Drifting along aimlessly, the mimic octopus brushes up against Zehira's right arm as it continues its jellyfish mimicry.
  13. The spotted leopard slinks off.
  14. Margerie says, "Im gonna go get my gear repaired."
  15.  
  16. [General] Your mind hears Caidie thinking, "No.. she has a cat and pole on the gate of leaves. I've seen it I think..or I made it up in my head and am gonna need that gate!"
  17. Margerie exclaims, "Let me know!"
  18. Valkyrie Margerie went through an arch.
  19. [General] Your mind hears Kelela thinking, "Wait, whose climbing on poles now?"
  20. Ephic says, "If anyone else wants to sign up please let me know."
  21. An icy breeze suddenly stirs around Zehira's feet, rising in a blue-white spiral that drags several dust motes into the air that catch and glimmer in the ambient light.
  22. Ghust grins as a young black rat snuffles along his neck, pausing to tickle his ear with its whiskers.
  23. Raeyel shrugs.
  24. Raeyel puts his needles in his leather rucksack.
  25. [DRPrime]-DR:Onbusi: "ah, I see it now.  Ran out of time at 24 :("
  26. The air around Tirost shimmers with a weak yellow light that quickly disperses.
  27. [General] Your mind hears Caidie thinking, "That cat on Talia's gate. Ya'll keep up Marge is lost!"
  28. Ghust says, "Ah REALLY REALLY REALLY do NOT wanna know what they're talkin about on th' gweth."
  29. [DRPrime]-DR:Onbusi: "what's the rat pin for/do?  Consolation prize?"
  30. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  31. Zehira's flower spider begins to weave a delicate web of shimmering glitter that encircles her left ankle.
  32. >observe
  33.  
  34. Current contestants:
  35. Currently in Wyvern Arena, Red Corner...
  36. No one!
  37. Currently in Wyvern Arena, Blue Corner...
  38. No one!
  39. Currently in Wyvern Arena, Centerfield...
  40. Qetu, Segmere.
  41. Currently in Wyvern Arena, Yellow Corner...
  42. No one!
  43. Currently in Wyvern Arena, Green Corner...
  44. No one!
  45.  
  46. You can OBSERVE {name} to start watching that person.
  47. After observing, you can OBSERVE LOOK to see their surroundings or OBSERVE STOP to quit watching.
  48. The patterns woven into Destren's sash rearrange themselves slightly, forming a new geometric design.
  49. [DRPrime]-DR:Natarian: "Yeah, just a piece of fluff"
  50. >observe qetu
  51. You focus your attention on Qetu...
  52.  
  53. [Wyvern Arena, Centerfield]
  54. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  You also see a spotted leopard.
  55. Also here: Duskruin Arena Hero Qetu (kneeling) and Banisher Segmere.
  56. Obvious paths: northeast, southeast, southwest, northwest.
  57. Glimmering red-gold sparks leap errantly off of Ephic's body.
  58. Segmere closes to melee range on Qetu.
  59. Zehira's jumping spider scans the area, eyes gleaming.
  60. Segmere lunges a haralun sabre with a balanced blade at Qetu.  
  61. A peevish phantom thrall fades into view.
  62. You notice as a spotted leopard snarls for a moment, then seems to calm down.
  63. Segmere begins to focus intently around himself.
  64. Segmere thrusts a haralun sabre with a balanced blade at Qetu.  
  65. Glimmering red-gold sparks leap errantly off of Segmere's body.
  66. Qetu stands up.
  67. Qetu gestures at Segmere.
  68. A sheet of slippery ice forms beneath Segmere!
  69. Segmere slips and falls backward, slamming his head on the ice.
  70. A peevish phantom thrall near Segmere bounds toward Qetu like a rabid dog, black smoke trailing behind it!
  71. The phantom thrall passes through Qetu's body with no discernible effect.
  72. Segmere's silver glow flares.
  73. Qetu jabs a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a good strike (3/23) to his left arm!  
  74. The granite tombstones orbiting Zehira's left thigh gleam as their surfaces catch the light and reflect it at varying angles.
  75. Fractals of pale light materialize in a cascading pattern around Segmere, outlining the faint beginnings of a complex gyre.  With a bestial moan, shafts of brilliant white light erupt from the ether, illuminating the pattern as if it were lifeblood sustaining the vein.  The wall of light echoes outward rapidly, leaving a misty white halo to shroud Segmere in its wake.
  76. Segmere's silver glow flares.
  77. Qetu jabs a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a solid hit (4/23) to his head!  
  78. Segmere's silver glow flares.
  79. Qetu jabs a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a light hit (1/23) to his left arm!  
  80. Segmere's halo of misty white light echoes outward!
  81. Segmere's silver glow flares.
  82. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a hard hit (5/23) to his left leg!  
  83. [DRPrime]-DR:Byd: "Turn it"
  84. Segmere's halo of misty white light echoes outward!
  85. Segmere stands up.
  86. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  87. [General] Your mind hears Margerie thinking, "where are you needing a gate to caidie?"
  88. [DRPrime]-DR:Barder: "whats the fastest shortbow?"
  89. Segmere strikes his heel against the ground.
  90. Streams of fiery black magma boil up from the ground!
  91. Qetu's dark mantle of aether flutters angrily as if caught in a sudden wind.
  92. Qetu begins to advance on Segmere.
  93. Boiling tongues of magma race wrathfully in another path.
  94. Qetu's dark mantle of aether flutters angrily as if caught in a sudden wind.
  95. The trickles of black magma cool, forming ashy cinders which quickly disperse.
  96. The spotted leopard sits down.
  97. Ghust asks Heartsfyre, "Oh! Have ya won that Druskin Arena fight yet?"
  98. Appearing to have lost sight of his target, Qetu stops advancing.
  99. Qetu searches around for a moment.
  100. [DRPrime]-DR:Byd: "Nisha I think"
  101. >rem my bow
  102. A peevish phantom thrall fades away.
  103. You sling a sanguine-hued recurve bow inlaid with intricate golden scrollwork off from over your shoulder.
  104. Qetu searches around for a moment.
  105. Zehira's peacock spider comes to rest on her left forearm.  Waving its front legs and pedipalps in the air, the spider begins a strange little dance that ends in a flourish of rainbow-hued glitter.
  106. >form eagle
  107. Scanning the distance, you acutely focus on distant targets waiting the full wrath you intend to deliver.  With a shriek you begin to flex your hands in preparation of unleashing a distant mortal blow upon your enemies!
  108. Roundtime: 2 sec.
  109. Segmere reveals himself.
  110. Segmere gestures at Qetu.
  111. Qetu gestures at Segmere.
  112. A sheet of slippery ice forms beneath Segmere!
  113. Segmere slips and falls backward, slamming his head on the ice.
  114. >form dragon
  115. A peevish phantom thrall fades into view.
  116. A peevish phantom thrall near Segmere bounds toward Qetu like a rabid dog, black smoke trailing behind it!
  117. The phantom thrall passes through Qetu's body with no discernible effect.
  118. You slowly center yourself, your mind growing quiet as a quickly building rage surges through your body, your limbs quaking with its boundless strength.  A terrible roar of fury and bloodlust rips from your throat as the Form of the Dragon consumes you, only a thread of control fighting back the descent into a berserker's madness.
  119. Roundtime: 2 sec.
  120. Qetu begins to advance on Segmere.
  121. >load arrows
  122. You reach into your pack to load the recurve bow with some ice-adder arrows.
  123. Roundtime 8 sec.
  124. Heartsfyre says, "Hell no. by personal."
  125. Qetu closes to pole weapon range on Segmere.
  126. You notice as a spotted leopard snarls for a moment, then seems to calm down.
  127. Segmere's silver glow flares.
  128. Qetu charges a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a hard hit (5/23) to his chest!  
  129. Segmere's halo of misty white light echoes outward!
  130. Segmere stands up.
  131. Heartsfyre says, "Hell no. by personal best with everything up is 15."
  132. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  133. Qetu gestures at Segmere.
  134. A sheet of slippery ice forms beneath Segmere!
  135. Segmere slips and falls backward, slamming his head on the ice.
  136. A young black rat on Ghust's shoulder plops down and begins grooming itself with an almost comical air of fastidiousness.
  137. A peevish phantom thrall near Segmere bounds toward Qetu like a rabid dog, black smoke trailing behind it!
  138. The phantom thrall passes through Qetu's body with no discernible effect.
  139. Qetu begins to advance on Segmere.
  140. >med power
  141. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  142. Roundtime: 3 sec.
  143. You are currently practicing the Eagle Form and will hold focus of it for 89 roisaen.
  144. You are currently practicing the Dragon Form and will hold focus of it for 89 roisaen.
  145. You are currently practicing the Bear Form and will hold focus of it for 75 roisaen.
  146.  
  147. *****************************/***------------------------------------------------
  148.  
  149. You feel a jolt as your vision snaps shut.
  150. Segmere taps his foot impatiently.
  151. Qetu points at Segmere, ruining his attempt to hide.
  152. Qetu closes to pole weapon range on Segmere.
  153. Fractals of pale light materialize in a cascading pattern around Segmere, outlining the faint beginnings of a complex gyre.  With a bestial moan, shafts of brilliant white light erupt from the ether, illuminating the pattern as if it were lifeblood sustaining the vein.  The wall of light echoes outward rapidly, leaving a misty white halo to shroud Segmere in its wake.
  154. Segmere stands up.
  155. Qetu closes to melee range on Segmere.
  156. Segmere mutters to himself.
  157. An emerald-green jade dragonfly spirals through the air surrounding Heartsfyre's right wrist, the light dazzling as it catches upon the insect's shimmering wings.
  158. Qetu points at Segmere.
  159. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  160. Segmere's halo of misty white light echoes outward!
  161. You notice as a spotted leopard gazes around with a yawn.
  162. Segmere points a crooked finger at Qetu and garbles an unintelligible curse.
  163. A disturbing black radiance creeps over Qetu's sterak axe.
  164. A disturbing black radiance creeps over Qetu's ring cap.
  165. A disturbing black radiance creeps over Qetu's ring mask.
  166. A disturbing black radiance creeps over Qetu's ring aventail.
  167. A disturbing black radiance creeps over Qetu's ring vest.
  168. A disturbing black radiance creeps over Qetu's ring vambraces.
  169. A disturbing black radiance creeps over Qetu's small shield.
  170. A disturbing black radiance creeps over Qetu's ring gloves.
  171. A disturbing black radiance creeps over Qetu's ring tasset.
  172. A disturbing black radiance creeps over Qetu's padded pants.
  173. Qetu gestures at Segmere.
  174. A sheet of slippery ice forms beneath Segmere!
  175. Segmere slips and falls backward, slamming his head on the ice.
  176. Ghust exclaims to Heartsfyre, "But ah thought you were an amazin fighter!"
  177. A peevish phantom thrall near Segmere bounds toward Qetu like a rabid dog, black smoke trailing behind it!
  178. The final leap of the phantom thrall brings it to an impact with Qetu's face.  His head is tossed back forcibly as the specter disappears into it.
  179. Segmere's halo of misty white light echoes outward!
  180. Segmere's silver glow flares.
  181. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a solid hit (4/23) to his left arm!  
  182. Segmere stands up.
  183. Segmere feints a haralun sabre with a balanced blade at Qetu.  
  184. Segmere's halo of misty white light echoes outward!
  185. Segmere's silver glow flares.
  186. Qetu jabs a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a brushing (0/23) hit to his left leg!  
  187. Segmere bobs, lowering himself into a smaller target.
  188. Qetu chops a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  189.  
  190. [DRPrime]-DR:Byd: "I'll take a cast of vigor if you still can, Ezzra. Chillin in the empath guild."
  191. Heartsfyre says, "Im a woose compared to other empaths."
  192. Segmere's halo of misty white light echoes outward!
  193. Segmere tries to circle Qetu, but he counters it effectively.
  194. Deep shadows gather under Ephic's eyes and around his face, giving him a menacing appearance.
  195. Heartsfyre snorts at Ghust.
  196. Segmere shoves at some air in front of Qetu.
  197. You notice as a spotted leopard sniffs the ground.
  198. Segmere bobs, lowering himself into a smaller target.
  199. Segmere's silver glow flares.
  200. Qetu chops a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a good strike (3/23) to his chest!  
  201. Heartsfyre says, "I just act bigger then what i am."
  202. Heartsfyre snickers.
  203. Segmere begins to focus intently around himself.
  204. Segmere bobs, lowering himself into a smaller target.
  205. Qetu shoves at some air in front of Segmere.
  206. [DRPrime]-DR:Ezzra: "i'll try, never tested it"
  207. Segmere tries to circle Qetu, but he counters it effectively.
  208. Ephic bows his head and chants a psalm.
  209. Ghust says, "Oh. Well ah guess ah cant say nothin. Mah highest is 19 lessons."
  210. Qetu gestures at Segmere.
  211. Sprays of water dance around Qetu and then fade into nothingness.
  212. Ephic gestures at Heartsfyre.
  213. A bright flash engulfs Ephic's hand as a ray of holy light streaks from his palm, speeding toward Heartsfyre!
  214. The ray diffuses into an errant flash of light as it strikes her triangular sipar.
  215. Segmere bobs, lowering himself into a smaller target.
  216. Ghust grins.
  217. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  218. Segmere strikes his heel against the ground.
  219. Streams of fiery black magma boil up from the ground!
  220. Qetu's dark mantle of aether flutters angrily as if caught in a sudden wind.
  221. The brilliant silver glow dissipates from Ephic.
  222. Ephic hums to himself.
  223. Qetu chops a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  224. Segmere begins to focus intently on Qetu.
  225. The shimmering ethereal shield fades from around Heartsfyre.
  226. Intense waves of heat rise from the lava as it splits.
  227. Qetu's dark mantle of aether flutters angrily as if caught in a sudden wind.
  228. The trickles of black magma cool, forming ashy cinders which quickly disperse.
  229. The shadowy orb hovering near Ephic suddenly dips behind his left shoulder, circling timidly behind his back.
  230. Segmere bobs, lowering himself into a smaller target.
  231. Ghust says, "Sorry, 20 in staves."
  232. Qetu tries to circle Segmere, but he counters it effectively.
  233. Segmere feints a haralun sabre with a balanced blade at Qetu.  
  234. Segmere thrusts a haralun sabre with a balanced blade at Qetu.  
  235. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  236. Brisk, swirling winds whorl around Ghust, forming minute ice crystals that are strewn through the air like stars hung in a winter sky.
  237. Segmere jabs a haralun sabre with a balanced blade at Qetu.  
  238. Qetu stumbles as a peevish phantom thrall departs his body and returns to Segmere's side.
  239. Segmere bobs, lowering himself into a smaller target.
  240. Qetu inhales sharply, then violently spits a bolt of churning flame toward Segmere!
  241. The spectral grey fog shrouding Segmere churns rapidly!
  242. Segmere's silver glow flares.
  243. As flame climbs in dancing streams along Segmere's left leg, a myriad of smoking burn marks emerge on the skin.
  244. Segmere is lightly stunned!
  245. A peevish phantom thrall near Segmere bounds toward Qetu like a rabid dog, black smoke trailing behind it!
  246. The phantom thrall passes through Qetu's body with no discernible effect.
  247. Qetu gestures at Segmere.
  248. A sheet of slippery ice forms beneath Segmere!
  249. Segmere slips and falls forward, slamming his face on the ice.
  250. A peevish phantom thrall near Segmere bounds toward Qetu like a rabid dog, black smoke trailing behind it!
  251. The phantom thrall passes through Qetu's body with no discernible effect.
  252. Fractals of pale light materialize in a cascading pattern around Segmere, outlining the faint beginnings of a complex gyre.  With a bestial moan, shafts of brilliant white light erupt from the ether, illuminating the pattern as if it were lifeblood sustaining the vein.  The wall of light echoes outward rapidly, leaving a misty white halo to shroud Segmere in its wake.
  253. Segmere stands up.
  254. Segmere's silver glow flares.
  255. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a good strike (3/23) to his right leg!  
  256. [DRPrime]-DR:Ezzra: "see if that did anything"
  257. Segmere gestures at Qetu.
  258. Qetu's dark mantle of aether flutters angrily as if caught in a sudden wind.
  259. Several globes of ethereal black light surge outward from Segmere's hand in rapid succession, hurtling toward Qetu.
  260. The air around Qetu solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.
  261. The first globe glances off of Qetu's small shield.
  262. Qetu flinches reflexively as the first radiant black globe grazes his right arm.
  263. The air around Qetu solidifies into a blinding yellow luminescence and throws off bright waves of light as it resists the attack.
  264. The second globe glances off of Qetu's small shield.
  265. Qetu grunts in surprise as the second black globe smacks into his abdomen.
  266. The air around Qetu solidifies into a blinding yellow luminescence and throws off shimmering light in the wake of the attack.
  267. The third globe glances off of Qetu's small shield.
  268. Qetu grunts in surprise as the third black globe smacks into his back.
  269. The air around Qetu solidifies into a blinding yellow luminescence, buckling and losing much of its mass under the force of the attack.
  270. The fourth globe glances off of Qetu's small shield.
  271. Qetu flinches reflexively as the fourth radiant black globe grazes his left leg.
  272. The air around Qetu solidifies into a blinding yellow luminescence, losing most of its mass under the force of the attack.
  273. The final globe glances off of Qetu's small shield.
  274. Qetu grunts in surprise as the final black globe grazes him with a glancing (0/23) blow.
  275. Segmere begins to focus intently on Qetu.
  276. Qetu jabs a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  277. High Priestess Khaelyn came through an arch.
  278. Heartsfyre grins at Ephic.
  279. [General] Your mind hears Caidie thinking, "Well nuts, I dunno. I dont think I wanted to go anywhere"
  280. Segmere bobs, lowering himself into a smaller target.
  281. Ghust says, "Ah might go in there again. Ah didn win much but ah learned more in there than ah've learned from origami."
  282. Duskruin Arena Hero Qetu goes northeast.
  283. Segmere works carefully at tending his wounded left leg.
  284. [Wyvern Arena, Green Corner]
  285. An iron portcullis blocks a dark tunnel leading deep within the walls.  
  286. Also here: Duskruin Arena Hero Qetu.
  287. Obvious paths: south, southwest, west.
  288. A young black rat on Ghust's shoulder suddenly sits up, scanning the area with a mien of chipper curiosity.
  289. Khaelyn hugs Ephic, who wraps his arms around Khaelyn with a warm smile.
  290. [DRPrime]-DR:Byd: "+2 strength"
  291. Ephic hugs Khaelyn, getting a smile in return.
  292. Heartsfyre nods to Ghust.
  293. Khaelyn hugs Heartsfyre, who wraps her arms around Khaelyn with a warm smile.
  294. Duskruin Arena Hero Qetu goes west.
  295. [Wyvern Arena, Yellow Corner]
  296. Niches carved in the chilled stone walls provide storage for those no longer with the living.  The arena attendants place the bodies in the niches out of way of further harm until they can be dragged out.  
  297. Also here: Duskruin Arena Hero Qetu.
  298. Obvious paths: east, southeast, south.
  299. You notice as a spotted leopard slinks into the area.
  300. Aeilion roots around the area for a moment.
  301. [DRPrime]-DR:Byd: "Weee"
  302. Heartsfyre says, "Me too with the fighting."
  303. [General] Your mind hears Riverlynn thinking, "Come find a thing with me"
  304. Heartsfyre chortles softly at some secret joke.
  305. [DRPrime]-DR:Onbusi: "Traumatologist Usdiwi screams out, "Byd!  Why do I keep finding that name on my list?  Durned fool needs to learn how to dodge more!""
  306. The spotted leopard sits down.
  307. Heartsfyre snuggles up to Khaelyn.
  308. Ghust nods in agreement.
  309. Subtle motes of red-orange light sparkle around the fruit bat as it continues its graceful orbit around Zehira's right forearm.
  310. Khaelyn grins at Heartsfyre.
  311. [DRPrime]-DR:Byd: "..."
  312. Duskruin Arena Hero Qetu goes southeast.
  313. Ghust asks Khaelyn, "Ya gotta rash. Want that healed up?"
  314. [Wyvern Arena, Centerfield]
  315. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  316. Also here: Duskruin Arena Hero Qetu.
  317. Obvious paths: northeast, southeast, southwest, northwest.
  318. Qetu gestures.
  319. Qetu's armband emits a loud *snap*.
  320. A veil of ice forms around Qetu.
  321. Khaelyn's blighted gold bracelet flares with radiant light, and she looks more at ease than before.
  322. Duskruin Arena Hero Qetu goes southwest.
  323. [Wyvern Arena, Red Corner]
  324. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a ramp leading to the triage area.
  325. Also here: Duskruin Arena Hero Qetu.
  326. Obvious paths: north, northeast, east.
  327. Duskruin Arena Hero Qetu goes east.
  328. [Wyvern Arena, Blue Corner]
  329. Impaled in the wall is the massive blade of a sword, snapped off like the tooth of a large predator.  You also see a wee crimson sliver.
  330. Also here: Duskruin Arena Hero Qetu.
  331. Obvious paths: north, west, northwest.
  332. You notice as a spotted leopard slinks into the area.
  333. Duskruin Arena Hero Qetu goes northwest.
  334. >med power
  335. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  336. Roundtime: 4 sec.
  337. [Wyvern Arena, Centerfield]
  338. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  339. Also here: Duskruin Arena Hero Qetu.
  340. Obvious paths: northeast, southeast, southwest, northwest.
  341. Qetu searches around for a moment.
  342. You are currently practicing the Eagle Form and will hold focus of it for 87 roisaen.
  343. You are currently practicing the Dragon Form and will hold focus of it for 87 roisaen.
  344. You are currently practicing the Bear Form and will hold focus of it for 73 roisaen.
  345.  
  346. ****************************-/---------------------------------------------------
  347.  
  348. You feel a jolt as your vision snaps shut.
  349.  
  350. [General] Your mind hears Margerie thinking, "as soon as my shield is repaired i will go to the thing"
  351. [DRPrime]-DR:Natarian: "You've got a reputation"
  352. Khaelyn's blighted gold bracelet flares with radiant light, and she looks more at ease than before.
  353. You notice as a spotted leopard slinks into the area.
  354. Duskruin Arena Hero Qetu goes northeast.
  355. [Wyvern Arena, Green Corner]
  356. An iron portcullis blocks a dark tunnel leading deep within the walls.  
  357. Also here: Duskruin Arena Hero Qetu.
  358. Obvious paths: south, southwest, west.
  359. [DRPrime]-DR:Byd: "For not dodging"
  360. You notice as a spotted leopard slinks into the area.
  361. Duskruin Arena Hero Qetu goes southwest.
  362. Harbinger Merlun came through an arch.
  363. [Wyvern Arena, Centerfield]
  364. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  365. Also here: Duskruin Arena Hero Qetu.
  366. Obvious paths: northeast, southeast, southwest, northwest.
  367. Qetu searches around for a moment.
  368. Segmere reveals himself.
  369. Segmere gestures at Qetu.
  370. Qetu takes on an ill, brooding countenance.
  371. He drops to his knees before Segmere, sobbing in dysphoria.
  372. You notice as a spotted leopard slinks into the area.
  373. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  374. Raeyel just left.
  375. [DRPrime]-DR:Natarian: "Isn't evasion one of your highest skills?"
  376. A peevish phantom thrall hobbles in with a yip, tailing after its master.
  377. Segmere begins to advance on Qetu.
  378. Destren grimaces as the pallid mask upon his face falls away, returning color to his fur.
  379. Segmere bobs, lowering himself into a smaller target.
  380. Segmere begins to focus intently on Qetu.
  381. A rather indignant oink sounds from Heartsfyre's war tent.
  382. Raeyel just arrived.
  383. Segmere bobs, lowering himself into a smaller target.
  384. Raeyel grumbles.
  385. Segmere closes to pole weapon range on Qetu.
  386. Qetu leaps to his feet!
  387. Heartsfyre laughs at Merlun.
  388. Qetu begins to advance on Segmere.
  389. Segmere tries to circle Qetu, but he counters it effectively.
  390. The air around Ephic shimmers with a weak yellow light that quickly disperses.
  391. Segmere closes to melee range on Qetu.
  392. Segmere stops Qetu from advancing any farther.
  393. You notice as a spotted leopard gazes around with a yawn.
  394. Qetu gestures at Segmere.
  395. A sheet of slippery ice forms beneath Segmere!
  396. Segmere slips and falls backward, slamming his head on the ice.
  397. A peevish phantom thrall near Segmere bounds toward Qetu like a rabid dog, black smoke trailing behind it!
  398. The final leap of the phantom thrall brings it to an impact with Qetu's face.  His head is tossed back forcibly as the specter disappears into it.
  399. Segmere's silver glow flares.
  400. Qetu feints a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a good strike (3/23) that barely pierces the skin to nick the chest!  
  401. The clockwork puppy comes to rest upon Zehira's left hand, and its wings continue to slowly open and close, causing light to shimmer across their surface.
  402. Fractals of pale light materialize in a cascading pattern around Segmere, outlining the faint beginnings of a complex gyre.  With a bestial moan, shafts of brilliant white light erupt from the ether, illuminating the pattern as if it were lifeblood sustaining the vein.  The wall of light echoes outward rapidly, leaving a misty white halo to shroud Segmere in its wake.
  403. Merlun babbles something incoherent at Heartsfyre.
  404. Segmere's silver glow flares.
  405. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a strong hit (6/23) that rips into the right calf!  
  406. Heartsfyre rests her hand on Khaelyn's arm with a soft smile.
  407. Segmere's halo of misty white light echoes outward!
  408. Qetu feints a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  409. Khaelyn smiles health
  410. Segmere's silver glow flares.
  411. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands a strong hit (6/23) that cuts deeply across the pectoral muscles!  
  412. Lifting its beak, a grey pygmy owl whistles a few soft, twittering notes before falling silent.
  413. The shadowy orb of light hovering near Ephic whirls curiously as bolts of liquid silver light arc between it and Ephic's hands.
  414. [DRPrime]-DR:Byd: "5th highest"
  415. Segmere's halo of misty white light echoes outward!
  416. Khaelyn smiles at Heartsfyre.
  417. Segmere gestures at Qetu.
  418. The veil of ice surrounding Qetu's face swirls and twinkles as it absorbs Segmere's spell pattern.
  419. An almost visible connection between Heartsfyre and Khaelyn seems to thrum through the air.
  420.  
  421. Khaelyn shivers briefly as wounds and traces of battle abruptly vanish from her body.
  422.  
  423. Heartsfyre exhales slowly as corresponding wounds bloom on her flesh.
  424. Segmere stands up.
  425. Qetu begins to advance on Segmere.
  426. Khaelyn says, "Thank you."
  427. Segmere begins to focus intently on Qetu.
  428. Qetu closes to pole weapon range on Segmere.
  429. Segmere bobs, lowering himself into a smaller target.
  430. Qetu points at Segmere.
  431. Segmere mutters to himself.
  432. Qetu closes to melee range on Segmere.
  433. A young black rat on Ghust's shoulder plops down and begins grooming itself with an almost comical air of fastidiousness.
  434. Ghust sticks out his tongue at Heartsfyre and lets loose with a loud, "Thbtbtbt" from his lips!
  435. Segmere tries circling around Qetu.
  436. Brilliant sparks of rutilant light dance around Heartsfyre, bathing her in a warm glow.
  437. Qetu slices a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  
  438. Heartsfyre nods.
  439. Heartsfyre laughs at Ghust.
  440. Qetu begins to advance on Segmere.
  441. Heartsfyre pats Ghust on the back.
  442. Qetu gestures at Segmere.
  443. A sheet of slippery ice forms beneath Segmere!
  444. Segmere slips and falls forward, slamming his face on the ice.
  445. Qetu closes to pole weapon range on Segmere.
  446. Segmere's halo of misty white light echoes outward!
  447. Merlun says, "Can never beat you to that chair."
  448. Segmere's silver glow flares.
  449. Qetu charges a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip at Segmere.  The axe lands an extremely heavy hit (9/23) that tears a painful cut across the knuckle of the left thumb!  
  450. Heartsfyre says, "Personal preferance."
  451. >med power
  452. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  453. Roundtime: 3 sec.
  454. Brilliant sparks of rutilant light dance around Heartsfyre, bathing her in a warm glow.
  455. You are currently practicing the Eagle Form and will hold focus of it for 86 roisaen.
  456. You are currently practicing the Dragon Form and will hold focus of it for 86 roisaen.
  457. You are currently practicing the Bear Form and will hold focus of it for 72 roisaen.
  458.  
  459. ****************************-/---------------------------------------------------
  460.  
  461. You feel a jolt as your vision snaps shut.
  462. Merlun leans on Heartsfyre.
  463. Segmere stands up.
  464. Ghust nods.
  465. Segmere's halo of misty white light echoes outward!
  466. Segmere gestures at Qetu.
  467. The veil of ice surrounding Qetu's face shatters with a loud *CRACK* as it absorbs some of Segmere's spell pattern.
  468. Qetu's dark mantle of aether flutters angrily as if caught in a sudden wind.
  469. Several globes of ethereal black light surge outward from Segmere's hand in rapid succession, hurtling toward Qetu.
  470. The direction of Segmere's spell is twisted and inverted against himself!
  471. Segmere's silver glow flares.
  472. Segmere whimpers as the first globe smashes into his right arm with bruising force, raising a livid black-blue mark.
  473. Segmere is lightly stunned!
  474. Segmere's silver glow flares.
  475. The second globe shatters bone and pulverizes flesh of his right arm, mangling it beyond recognition.
  476. Segmere's silver glow flares.
  477. Segmere gasps for breath as the third globe slams full-force into his back, splintering bones and leaving livid bruises.
  478. Segmere's silver glow flares.
  479. The fourth white globe crunches into Segmere's back and rips away the top layer of skin, exposing underlying muscle and cracked bone.
  480. Segmere's silver glow flares.
  481. With disturbing force, the final globe smashes into Segmere's chest and bursts the torso open in an explosion of blood, bone and viscera.
  482. Heartsfyre says, "Its my chair."
  483. Qetu backs off Segmere who collapses into unconsciousness.  The challenge has been satisfied.
  484. Ghust says, "Good point."
  485. Heartsfyre winks at Merlun.
  486. Heartsfyre leans back in her cane chair and stretches her legs out in front of her with a cracking of joints.
  487. Qetu searches around for a moment.
  488. Zehira's jumping spider leaves her shoulder and hops around her head briefly, then finds her shoulder once again.
  489. Qetu inhales sharply, then violently spits a bolt of churning flame toward Segmere!
  490. The spectral grey fog shrouding Segmere churns rapidly!
  491. Segmere's silver glow flares.
  492. A fire whirl enwreathes the entire length of Segmere's right leg, incinerating it with scarlet barbs of flame that shift and twine feverishly.  The accompanying wind crumbles the limb-shaped cinder away from him.
  493.  * Segmere was just struck down!
  494.  * Segmere is slain before your eyes!
  495. The powerful divine aura slowly wanes from about Segmere.
  496. The swirling grey fog surrounding Segmere disperses.
  497. Tendrils of ethereal blue light suddenly enwreathe Segmere, fading from view as they race in a swirling pattern down his body, disappearing into the ground.
  498. The field of silver-blue light dissipates from around Segmere.
  499. An eerie, whispered sigh echoes around Segmere.
  500. The soft silver glow fades from around Segmere.
  501. Cascading points of rutilant light swirl around Heartsfyre like sparks dancing up from a blazing fire.
  502. Merlun says, "Looks comfortable."
  503. Aeilion winces.
  504. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  505. A dancing aura of spectral flame begins to waver about Segmere's lifeless body.
  506. Heartsfyre says, "Ack."
  507. Qetu says, "Uh."
  508. The spotted leopard sits down.
  509. >'ugh
  510. You say, "Ugh."
  511. Ephic bows his head and chants a psalm.
  512. Heartsfyre exclaims, "It is!"
  513. Qetu grabs Segmere's body and drags it northwest with him.
  514. [Wyvern Arena, Yellow Corner]
  515. Niches carved in the chilled stone walls provide storage for those no longer with the living.  The arena attendants place the bodies in the niches out of way of further harm until they can be dragged out.  
  516. Also here: the body of Banisher Segmere (prone) and Duskruin Arena Hero Qetu.
  517. Obvious paths: east, southeast, south.
  518. Ephic ponders.
  519. The faint outline of a spectral bird rises from the flame surrounding Segmere's corpse, spreading its wings wide as it raises its head to the heavens and calls out with a keening cry!
  520.  
  521. Segmere's body is fully engulfed in a funeral pyre of insatiable, roaring flame!
  522. Brilliant sparks of rutilant light dance around Heartsfyre, bathing her in a warm glow.
  523. Ephic asks, "Did they challenge?"
  524. Merlun raises his head skyward, chanting.
  525. You notice as a spotted leopard slinks into the area.
  526. Merlun gestures.
  527. The raging flames continue to consume Segmere's body, charring it badly.  The spectral bird silently beats its wings, its gaze affixed on the heavens above.
  528. Merlun raises his head skyward, chanting.
  529. >'must have forgot
  530. You say, "Must have forgot."
  531. Heartsfyre says, "Prolly not."
  532. >frown
  533. You frown.
  534. Merlun gestures.
  535. Amid the swirling fervor of the sweltering flame, Segmere shudders once and his eyelids snap open.  he fixes his gaze unflinchingly upward, yielding to the feverish fire that devours and nurtures him.  his chest rises and falls with renewed, instinctive breath.
  536. The spectral bird stretches out its wings, held aloft in the air by the pyre of flame.
  537. The spotted leopard sits down.
  538. Ephic says, "Oh well I mentioned it."
  539. Ghust assumes a rigid stance, concentrating on something.
  540. Brilliant sparks of rutilant light dance around Heartsfyre, bathing her in a warm glow.
  541. A chilly breeze swirls around Zehira strongly with a sudden surging strength that briefly deafen the immediate area its noise before it dies down sedately.
  542. >chu
  543. You chuckle.
  544. Ephic says, "Did my job."
  545. >nod agree
  546. You nod in agreement.
  547. Qetu searches around for a moment.
  548. Zehira's sandstone spiders suddenly accelerate their chase of one another, causing their circular orbit to collapse and become more elliptical.
  549. Duskruin Arena Hero Qetu goes south.
  550. [Wyvern Arena, Red Corner]
  551. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a ramp leading to the triage area.
  552. Also here: Duskruin Arena Hero Qetu.
  553. Obvious paths: north, northeast, east.
  554. A petite flower spider shaded in pastel hues skitters around Zehira's left ankle, leaving motes of rainbow colored light in its wake that quickly wink out of existence.
  555. Ghust says, "Ah didn know things had started."
  556. One of the glaes beads orbiting Khaelyn's neck suddenly halts, causing those behind it to slam into it!  The impact jumpstarts the first back into motion.
  557. Duskruin Arena Hero Qetu went up a ramp leading to the triage area.
  558. Duskruin Arena Hero Qetu came up a ramp leading to the competition area.
  559. Cascading points of rutilant light swirl around Heartsfyre like sparks dancing up from a blazing fire.
  560. You stop watching Qetu since he is no longer in the arena.
  561. A faint trail of gleaming air follows in the wake of each of Zehira's granite tombstones as they circle her left thigh, the only visible sign of their imbued magic.
  562. Qetu sheathes his sterak axe.
  563. Aeilion says, "That's unfortunate."
  564. >l
  565. [Wyvern Arena, Triage Area]
  566. The cold stone floor of this room slopes slightly toward a rough metal trough, allowing for good drainage and easy cleaning.  Heavy wrought iron cots are arranged at intervals along the back wall.  You also see a folding cane chair with a silk-covered seat, a runt-sized Arthe Dale pig, a curly tailed boarlike pig with a sleek shirt with quilted wings on the back on it, an arch, a large white cabinet, a wash basin and a ramp leading to the competition area.
  567. Also here: Duskruin Arena Hero Qetu, Nomad Soldier Raeyel, Harbinger Merlun, High Priestess Khaelyn, Tirost, Tournament Director Ephic, Fire Cabalist Aeilion, Duskruin Arena Hero Destren, War Witch Heartsfyre (sitting), Butcher Zehira and Intern Ghust.
  568. Obvious exits: west.
  569. Fire Cabalist Aeilion went through an arch.
  570. You notice as a spotted leopard slinks into the room.
  571. Qetu says, "Bugger."
  572. Ghust gestures.
  573. Rutilant sparks of light encircle Ghust, seeping into his skin and bathing him in a warm glow.
  574. Merlun asks, "Who's left?"
  575. Ephic says to Qetu, "Its fine he's self raising."
  576. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  577. Qetu nods.
  578. Heartsfyre's features are limned in fiery rutilant light, her eyes burning with a fearsome vivacity.
  579. A young black rat on Ghust's shoulder suddenly sits up, scanning the area with a mien of chipper curiosity.
  580. Heartsfyre gestures at you.
  581. Banisher Segmere came up a ramp leading to the competition area.
  582. Segmere puts his sabre in his war belt.
  583. Qetu says, "Sorry for that."
  584. Ghust rests his hand on Segmere's arm with a soft smile.
  585. Segmere says, "Well that sucked.."
  586. >'does he need dragging up here?
  587. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  588. You ask, "Does he need dragging up here?"
  589. Ephic asks, "You two forget to challenge?"
  590. The spotted leopard sits down.
  591. The bandages binding Segmere's left leg become useless and fall apart.
  592. Segmere unwraps his bandages.
  593. Heartsfyre points at Segmere.
  594. Heartsfyre's features are limned in fiery rutilant light, her eyes burning with a fearsome vivacity.
  595.  
  596. [DRPrime]-DR:Natarian: "Damn, I got an anti-locate ring"
  597. Qetu says, "We did."
  598. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  599. Segmere says, "No, we challenged."
  600. [DRPrime]-DR:Byd: "Oh?"
  601. Ghust exudes life and vitality, rutilant sparks dancing around him.
  602. >'oh
  603. Ghust asks, "Then why did ya die?"
  604. You say, "Oh."
  605. Segmere says, "He spit at me after I was unconscious."
  606.  
  607. Segmere smirks.
  608. Brilliant sparks of rutilant light dance around Heartsfyre, bathing her in a warm glow.
  609. Ephic says, "Ooooh."
  610. [DRPrime]-DR:Natarian: "From the winners package"
  611. Ephic says to Qetu, "Learn better manners."
  612. Ephic gives Qetu a little prod between the shoulder blades.
  613. Segmere says, "My own spell took me out."
  614. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  615. [DRPrime]-DR:Byd: "What is it called?"
  616. Ghust rests his hand on Segmere's arm with a soft smile.
  617. Heartsfyre exudes life and vitality, rutilant sparks dancing around her.
  618. A miniature mimic octopus fashioned from scraps of garishly patterned cloth attempts to contort its body and limbs into the shape of Zehira but all it manages to do is turn itself into a thick knot.  Exuding plumes of inky blue-black glitter, the mimic octopus helplessly drifts in an erratic orbit around her right arm.
  619.  
  620. [DRPrime]-DR:Natarian: "simple silver ring"
  621. Ghust says to Segmere, "Yer all healed."
  622. Ghust exudes life and vitality, rutilant sparks dancing around him.
  623. Qetu says, "Just red that."
  624. Qetu says, "Read."
  625. Qetu coughs.
  626. Segmere says, "Good fight anyway."
  627. Ephic exclaims, "Ok Qetu get back down there and see how Feltzer fairs against the fiery spittle!"
  628. [DRPrime]-DR:Talinar: "I got one of those too. what does it do?"
  629. Qetu says, "Sorry about that."
  630. Segmere says, "Nah no worries."
  631. Ghust exudes life and vitality, rutilant sparks dancing around him.
  632. >med seren
  633. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  634. Roundtime: 9 sec.
  635. Merlun asks, "So standing next to the cleric who cast AE is a good strategy afterall?"
  636. The tainted feel brought upon by close proximity to mana usage washes over your mind.
  637. Merlun ponders.
  638. Qetu's darkened eyes return to normal.
  639. Below the repugnant memory of magic's withering touch you call forth a cleansing flame of inner fire.
  640. Segmere ponders.
  641. >go ramp
  642. [Wyvern Arena, Red Corner]
  643. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a ramp leading to the triage area.
  644. Obvious paths: north, northeast, east.
  645. The revolting mental image of magic's influence burns away, purified by your inner fire.
  646. You feel a jolt as your vision snaps shut.
  647. >form swan
  648. With the nimble grace of a swan, you maneuver against the very integrity of mana.
  649. Roundtime: 2 sec.
  650. [General] Your mind hears Caidie thinking, "Hi River! Do you want me to just buy you a not pooping rat??"
  651. [DRPrime]-DR:Natarian: "Prevents moonies from locating you"
  652. Duskruin Arena Hero Qetu came down a ramp leading to the triage area.
  653. >form turtle
  654. With the determined movements of the turtle, you prepare to deflect incomining magical attacks.
  655. Roundtime: 2 sec.
  656. Qetu says, "One moment."
  657. >nod
  658. [DRPrime]-DR:Talinar: "ohhhh"
  659. You nod.
  660. You notice as a spotted leopard slinks into the area.
  661. >med power
  662. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  663. Roundtime: 3 sec.
  664. You are currently practicing the Swan Form and will hold focus of it for 89 roisaen.
  665. You are currently practicing the Eagle Form and will hold focus of it for 82 roisaen.
  666. You are currently practicing the Turtle Form and will hold focus of it for 68 roisaen.
  667. You are currently practicing the Dragon Form and will hold focus of it for 83 roisaen.
  668. You are currently practicing the Bear Form and will hold focus of it for 68 roisaen.
  669. The Serenity meditation will persist in your mind for 30 roisaen.
  670.  
  671. *************/*********----------------------------------------------------------
  672.  
  673. You feel a jolt as your vision snaps shut.
  674. Qetu steps up to you and says, "I challenge you to The Pain in a contest of skill!"
  675. Qetu says, "Ok."
  676. >ber wild
  677.  
  678. [General] Your mind hears Riverlynn thinking, "No, I wanna find one all by myself! Stupid thing."
  679. You sense the rage within you well up and explode in a wild rage of dangerous power.  The world dissolves in blood-red shadow, and your heart pounds madly within your chest, igniting bone, sinew, and muscle with savage strength!
  680. Qetu gestures.
  681. The air around Qetu begins to crackle with static electricity!
  682. [Trade] Your mind hears Natarian thinking, "I have some bloodscrip for sale if anyone is interested"
  683. >challenge qetu accept
  684. You accept Qetu's challenge.
  685. Qetu turns to face you.
  686. [General] Your mind hears Maxwelinski thinking, "Are you getting a swamp rat?"
  687. >adv qet
  688. Qetu begins to advance on you!
  689. Qetu is still a distance away from you and is closing steadily.
  690. You begin to advance on Qetu.
  691. >aim
  692. You begin to target Qetu.
  693. >gouge
  694. You aren't close enough to attack.
  695. You are already advancing on Qetu.
  696. >.gouge
  697. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  698. >;e loop do fput("punch"); fput("punch"); end
  699. [script done]
  700.  
  701. --- Lich: exec1 active.
  702.  
  703. [exec1]>punch
  704.  
  705. You aren't close enough to attack.
  706. You are already advancing on Qetu.
  707.  
  708. [exec1]>punch
  709.  
  710.  
  711. [exec1]>punch
  712.  
  713. You aren't close enough to attack.
  714. You are already advancing on Qetu.
  715. You aren't close enough to attack.
  716. You are already advancing on Qetu.
  717.  
  718. [exec1]>punch
  719.  
  720. You aren't close enough to attack.
  721. You are already advancing on Qetu.
  722.  
  723. [exec1]>punch
  724.  
  725. You aren't close enough to attack.
  726. You are already advancing on Qetu.
  727.  
  728. [exec1]>punch
  729.  
  730. You aren't close enough to attack.
  731. You are already advancing on Qetu.
  732.  
  733. [exec1]>punch
  734.  
  735.  
  736. [exec1]>punch
  737.  
  738. You close to pole weapon range on Qetu.
  739. You stop Qetu from advancing any farther.
  740.  
  741. [exec1]>punch
  742.  
  743. Blood pumping loudly, you whip about in a tumultuous fury.
  744.  
  745. [exec1]>punch
  746.  
  747. The air around Qetu solidifies into a blinding yellow luminescence, collapsing under the force of the attack in a silent cascade of glassy fragments that vanish before reaching the ground.
  748. < You charge your spiked knuckle at Qetu.  Qetu badly fails to block with an iron-banded parry stick with brown leather straps.  The knuckle lands a light hit (1/23) to Qetu's abdomen.
  749. [You're off balance with opponent in excellent position.]
  750. [Roundtime 6 sec.]
  751. ...wait 6 seconds.
  752. ...wait 6 seconds.
  753. ...wait 6 seconds.
  754.  
  755. [exec1]>punch
  756.  
  757. ...wait 5 seconds.
  758. You think you have your best shot possible now.
  759. >;ka
  760.  
  761. --- Lich: exec1 has exited.
  762.  
  763. You sense a spell weaken as it penetrates your protective barrier of inner fire!
  764. You feel disheartened as a spell penetrates your nimble barrier of inner fire!
  765. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  766. Qetu gestures at you.
  767. You sense a spell weaken as it penetrates your protective barrier of inner fire!
  768. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  769. >fire
  770. < You fire an ice-adder arrow at Qetu.  Qetu barely fails to block with small shield.  The arrow lands a heavy strike (7/23) to Qetu's abdomen.
  771.  
  772. The ice-adder arrow lodges itself shallowly into Qetu!
  773. [You're slightly off balance with opponent dominating.]
  774. < You fire an ice-adder arrow at Qetu.  Qetu fails to dodge.  The arrow lands a very heavy hit (8/23) to Qetu's chest.
  775.  
  776. The ice-adder arrow lodges itself shallowly into Qetu!
  777. [You're slightly off balance with opponent dominating.]
  778. [Roundtime 1 sec.]
  779. You feel fully rested.
  780. >load arrows
  781. You reach into your pack to load the recurve bow with some ice-adder arrows.
  782. Roundtime 8 sec.
  783.  
  784. [General] Your mind hears Riverlynn thinking, "I am getting a ghost rat. One you never actually see."
  785. Qetu retreats from you.
  786. Qetu retreats from you.
  787. Duskruin Arena Hero Qetu goes northeast.
  788. >ne
  789. The spotted leopard slinks off.
  790. You go northeast.
  791. [Wyvern Arena, Centerfield]
  792. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  You also see a spotted leopard.
  793. Also here: Duskruin Arena Hero Qetu.
  794. Obvious paths: northeast, southeast, southwest, northwest.
  795. You sense your ability to thwart incoming magics slowly return to your nimble grasp.
  796. >adv qetu
  797. You begin to advance on Qetu.
  798. Duskruin Arena Hero Qetu goes northeast.
  799. >ne
  800. The spotted leopard slinks off.
  801. [General] Your mind hears Caidie thinking, "The same kind she always finds! You might wanna mix it up"
  802. You go northeast.
  803. [Wyvern Arena, Green Corner]
  804. An iron portcullis blocks a dark tunnel leading deep within the walls.  You also see a spotted leopard.
  805. Also here: Duskruin Arena Hero Qetu.
  806. Obvious paths: south, southwest, west.
  807. [General] Your mind hears Elec thinking, "riverlynn smells like a swamprat."
  808. Qetu gestures at you.
  809. You feel disheartened as a spell penetrates your nimble barrier of inner fire!
  810. You sense a spell weaken as it penetrates your protective barrier of inner fire!
  811. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  812. >aim qe
  813. You turn to face Qetu.
  814. You stop advancing.
  815. You begin to target Qetu.
  816. Duskruin Arena Hero Qetu goes south.
  817. >adv qe
  818. What do you want to advance towards?
  819. >s
  820. You go south.
  821. [Wyvern Arena, Blue Corner]
  822. Impaled in the wall is the massive blade of a sword, snapped off like the tooth of a large predator.  You also see a wee crimson sliver.
  823. Also here: Duskruin Arena Hero Qetu.
  824. Obvious paths: north, west, northwest.
  825. >s
  826. You can't go there.
  827. Qetu inhales sharply, then violently spits a bolt of churning flame toward you!
  828. You sense a spell weaken as it penetrates your protective barrier of inner fire!
  829. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  830. You notice as a spotted leopard slinks into the area.
  831. Duskruin Arena Hero Qetu goes northwest.
  832. >adv qe
  833. What do you want to advance towards?
  834. >nw
  835. You go northwest.
  836. [Wyvern Arena, Centerfield]
  837. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  838. Also here: Duskruin Arena Hero Qetu.
  839. Obvious paths: northeast, southeast, southwest, northwest.
  840. >adv qe
  841. [General] Your mind hears Truix thinking, "Truth."
  842. You begin to advance on Qetu.
  843. You sense your ability to thwart incoming magics slowly return to your nimble grasp.
  844. You notice as a spotted leopard slinks into the area.
  845. Qetu begins to advance on you!
  846. Qetu is still a distance away from you and is closing steadily.
  847. You notice Qetu slip into a hiding place.
  848. You point at Qetu, ruining his attempt to hide.
  849. >aim qe
  850. You begin to target Qetu.
  851. [General] Your mind hears Riverlynn thinking, "I am using your mom's perfume"
  852. Qetu says, "Heh."
  853. >.gouge
  854. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  855. >;e loop do fput("punch"); fput("punch"); end
  856. [script done]
  857.  
  858. --- Lich: exec1 active.
  859.  
  860. [exec1]>punch
  861.  
  862. You aren't close enough to attack.
  863. You are already advancing on Qetu.
  864.  
  865. [exec1]>punch
  866.  
  867. You aren't close enough to attack.
  868. You are already advancing on Qetu.
  869.  
  870. [exec1]>punch
  871.  
  872. You aren't close enough to attack.
  873. You are already advancing on Qetu.
  874.  
  875. [exec1]>punch
  876.  
  877. You aren't close enough to attack.
  878. You are already advancing on Qetu.
  879.  
  880. [exec1]>punch
  881.  
  882. You aren't close enough to attack.
  883. You are already advancing on Qetu.
  884.  
  885. [exec1]>punch
  886.  
  887. You close to pole weapon range on Qetu.
  888. You stop Qetu from advancing any farther.
  889.  
  890. [exec1]>punch
  891.  
  892. < You charge your spiked knuckle at Qetu.  Qetu badly fails to block with an iron-banded parry stick with brown leather straps.  The knuckle lands a solid hit (4/23) to Qetu's abdomen.
  893. [You're solidly balanced with opponent in good position.]
  894. [Roundtime 6 sec.]
  895. ...wait 6 seconds.
  896.  
  897. [exec1]>punch
  898.  
  899. ...wait 6 seconds.
  900. Qetu gestures at you.
  901. You feel disheartened as a spell penetrates your nimble barrier of inner fire!
  902. You sense a spell weaken as it penetrates your protective barrier of inner fire!
  903. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  904. You think you have your best shot possible now.
  905. You sense a spell weaken as it penetrates your protective barrier of inner fire!
  906. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  907. Qetu's fingers are engulfed in a brilliant flame!
  908. * Qetu gouges his fingers at you.  You fail to block with a small puffy-white shield sealed with protective wax.  The fingers lands a light hit (1/23) to your right leg.
  909. [You're bruised, solidly balanced with opponent dominating.]
  910.  
  911. [exec1]>punch
  912.  
  913. < You punch your spiked knuckle at Qetu.  Qetu evades.  
  914. [You're bruised, nimbly balanced with opponent in excellent position.]
  915. [Roundtime 2 sec.]
  916.  
  917. [exec1]>punch
  918.  
  919. Qetu's foot is engulfed in a brilliant flame!
  920. * Qetu kicks his foot at you.  You attempt to evade.  The foot lands a good strike (3/23) to your abdomen.
  921.  
  922. [exec1]>punch
  923.  
  924. [You're bruised, nimbly balanced with opponent in excellent position.]
  925.  
  926. [exec1]>punch
  927.  
  928.  
  929. [exec1]>punch
  930.  
  931. ...wait 1 seconds.
  932. ...wait 1 seconds.
  933. ...wait 1 seconds.
  934. ...wait 1 seconds.
  935.  
  936. [exec1]>punch
  937.  
  938. < You punch your spiked knuckle at Qetu.  Qetu slaps away little of the knuckle with an iron-banded parry stick with brown leather straps.  
  939. [You're bruised, winded, nimbly balanced with opponent in strong position.]
  940. [Roundtime 2 sec.]
  941.  
  942. [exec1]>punch
  943.  
  944. ...wait 2 seconds.
  945. >'about to be out of fire
  946. You say, "About to be out of fire."
  947. Qetu's foot is engulfed in a brilliant flame!
  948. * Qetu kicks his foot at you.  You fail to evade.  The foot lands a light hit (1/23) to your left leg.
  949. [You're bruised, nimbly balanced with opponent in good position.]
  950.  
  951. [exec1]>punch
  952.  
  953. < You punch your spiked knuckle at Qetu.  Qetu fends off little of the knuckle with an iron-banded parry stick with brown leather straps.  
  954. [You're bruised, nimbly balanced with opponent in better position.]
  955. [Roundtime 2 sec.]
  956.  
  957. [exec1]>punch
  958.  
  959.  
  960. [exec1]>punch
  961.  
  962. ...wait 2 seconds.
  963. ...wait 2 seconds.
  964. You notice as a spotted leopard snarls for a moment, then seems to calm down.
  965.  
  966. [General] Your mind hears Elec thinking, "sad"
  967.  
  968. [exec1]>punch
  969.  
  970. >;ka
  971.  
  972. --- Lich: exec1 has exited.
  973.  
  974. >fire
  975. < You punch your spiked knuckle at Qetu.  Qetu badly fails to parry with an iron-banded parry stick with brown leather straps.  The knuckle lands a good strike (3/23) to Qetu's right arm.
  976. [You're bruised, winded, nimbly balanced with opponent in better position.]
  977. [Roundtime 2 sec.]
  978. ...wait 2 seconds.
  979. Qetu's fingers are engulfed in a brilliant flame!
  980. * Qetu gouges his fingers at you.  You barely block with a small puffy-white shield sealed with protective wax.  
  981. [You're bruised, winded, nimbly balanced with opponent in very strong position.]
  982. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  983. Qetu's fist is engulfed in a brilliant flame!
  984. * Qetu punches his knuckle at you.  You barely block with a small puffy-white shield sealed with protective wax.  
  985. [You're bruised, nimbly balanced with opponent in excellent position.]
  986. >fire
  987. < You fire an ice-adder arrow at Qetu.  Qetu fails to dodge.  The arrow lands a powerful strike (10/23) that instantly chills and covers the the right eye with frost, dealing him a vicious stun.
  988.  
  989. The ice-adder arrow lodges itself shallowly into Qetu!
  990. [You're bruised, nimbly balanced with opponent in excellent position.]
  991. < You fire an ice-adder arrow at Qetu.  Qetu evades.  The arrow lands a light hit (1/23) that instantly chills and covers the the right eye with frost, dealing him a vicious stun.
  992. The ice-adder arrow falls to the ground!
  993. [You're bruised, nimbly balanced and in dominating position.]
  994. [Roundtime 1 sec.]
  995. You sense your ability to thwart incoming magics slowly return to your nimble grasp.
  996. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  997.  
  998. [General] Your mind hears Riverlynn thinking, "I hate you both"
  999. Qetu just left.
  1000. >.gouge
  1001. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  1002. >;e loop do fput("punch"); fput("punch"); end
  1003. [script done]
  1004.  
  1005. --- Lich: exec1 active.
  1006.  
  1007. [exec1]>punch
  1008.  
  1009. There is nothing else to face!
  1010. What are you trying to attack?
  1011.  
  1012. [exec1]>punch
  1013.  
  1014. There is nothing else to face!
  1015. What are you trying to attack?
  1016.  
  1017. [exec1]>punch
  1018.  
  1019. There is nothing else to face!
  1020. What are you trying to attack?
  1021.  
  1022. [exec1]>punch
  1023.  
  1024. You feel fully rested.
  1025.  
  1026. [exec1]>punch
  1027.  
  1028. >;ka
  1029.  
  1030. --- Lich: exec1 has exited.
  1031.  
  1032. There is nothing else to face!
  1033. What are you trying to attack?
  1034. There is nothing else to face!
  1035. What are you trying to attack?
  1036. The spotted leopard slinks off.
  1037. >med power
  1038. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  1039. Roundtime: 4 sec.
  1040. You are currently practicing the Swan Form and will hold focus of it for 87 roisaen.
  1041. You are currently practicing the Eagle Form and will hold focus of it for 80 roisaen.
  1042. You are currently practicing the Turtle Form and will hold focus of it for 67 roisaen.
  1043. You are currently practicing the Dragon Form and will hold focus of it for 81 roisaen.
  1044. You are currently practicing the Bear Form and will hold focus of it for 67 roisaen.
  1045. The Wildfire Berserk will rage within you for 5 roisaen.
  1046. The Serenity meditation will persist in your mind for 28 roisaen.
  1047.  
  1048. *********----/-------------------------------------------------------------------
  1049.  
  1050. You feel a jolt as your vision snaps shut.
  1051. >load arrows
  1052. You reach into your pack to load the recurve bow with some ice-adder arrows.
  1053. Roundtime 8 sec.
  1054.  
  1055. [General] Your mind hears Elec thinking, "lies."
  1056. >stow arr
  1057. You pick up an ice-adder arrow.
  1058. You put your arrow in your hunting pack.
  1059. >l
  1060. [Wyvern Arena, Centerfield]
  1061. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  1062. Obvious paths: northeast, southeast, southwest, northwest.
  1063. [Trade] Your mind hears Calde thinking, "I'm BUYING Duskruin tokens and slips for 250 plat per or 7000 plat for 25, and bloodscrip at 2.5 plat per.  I will also SELL potency crystals for 800 bloodscrip"
  1064. >se
  1065. You go southeast.
  1066. [Wyvern Arena, Blue Corner]
  1067. Impaled in the wall is the massive blade of a sword, snapped off like the tooth of a large predator.  You also see a wee crimson sliver.
  1068. Obvious paths: north, west, northwest.
  1069. [DRPrime]-DR:Ugsy: "fuck"
  1070. [General] Your mind hears Riverlynn thinking, "Well, sorta"
  1071. You wait around impatiently for your opponent to return.
  1072. >;chat sorry man
  1073. [DRPrime]-You: "sorry man"
  1074. >nw
  1075. You go northwest.
  1076. [Wyvern Arena, Centerfield]
  1077. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  1078. Obvious paths: northeast, southeast, southwest, northwest.
  1079. >sw
  1080. [DRPrime]-DR:Ugsy: "I can't log back in Felt"
  1081. You go southwest.
  1082. [Wyvern Arena, Red Corner]
  1083. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a ramp leading to the triage area.
  1084. Obvious paths: north, northeast, east.
  1085. >go ramp
  1086. [Wyvern Arena, Triage Area]
  1087. The cold stone floor of this room slopes slightly toward a rough metal trough, allowing for good drainage and easy cleaning.  Heavy wrought iron cots are arranged at intervals along the back wall.  You also see a folding cane chair with a silk-covered seat, a runt-sized Arthe Dale pig, a curly tailed boarlike pig with a sleek shirt with quilted wings on the back on it, an arch, a large white cabinet, a wash basin and a ramp leading to the competition area.
  1088. Also here: Banisher Segmere, Nomad Soldier Raeyel, Harbinger Merlun, Tirost, Tournament Director Ephic, Duskruin Arena Hero Destren, War Witch Heartsfyre (sitting), Butcher Zehira and Intern Ghust.
  1089. Obvious exits: west.
  1090. Ephic frowns.
  1091. >;who qetu
  1092. [server]: "no such channel or user"
  1093. Segmere says to Ephic, "So didn't know it was there."
  1094. Segmere grins, revealing his dimples.
  1095. Raeyel takes a burnished leather rucksack with sturdy razaksel-buckled straps off his back.
  1096. Merlun says, "I'd be curious how AE would fare against AC."
  1097. Ephic says to you, "Well that was anticlimactic."
  1098. Raeyel opens his gem pouch and quickly fills it with gems from his leather rucksack, closing it quickly.
  1099. >'sorry
  1100. You say, "Sorry."
  1101. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  1102. Suspending from a shimmering tendril of spidersilk, a petite flower spider shaded in pastel hues sways gently back and forth before climbing up the thread and resuming its aimless wander around Zehira's left ankle.
  1103. Raeyel puts a burnished leather rucksack with sturdy razaksel-buckled straps on his back.
  1104. A young black rat on Ghust's shoulder suddenly sits up, scanning the area with a mien of chipper curiosity.
  1105. Segmere grows still in communion, a wood owl bead held aloft in his hands as an offering to some deity.
  1106.  
  1107. In spite of the ceiling, lightning strikes Segmere's upraised arms several times in rapid succession, obliterating the offering!  He is unharmed, yet a glowing Firulf orb that now hovers overhead is still crackling with sky-fire.  The glass orb lands unerringly on his palm, making him smile with bliss.
  1108. Ephic says, "No fun when the prey runs off."
  1109. You wait around impatiently for your opponent to return.
  1110. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  1111. [DRPrime]-DR:Ugsy: "god damn you stupid barb"
  1112. >'he will be back, accident i'm sure
  1113. You say, "He will be back, accident i'm sure."
  1114. Segmere ponders.
  1115. Merlun asks, "Doesn't AE follow them?"
  1116. Ephic nods.
  1117. >go ramp
  1118. [Wyvern Arena, Red Corner]
  1119. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a ramp leading to the triage area.
  1120. Obvious paths: north, northeast, east.
  1121. [DRPrime]-DR:Byd: "?"
  1122. >;chat why not?
  1123. [DRPrime]-You: "why not?"
  1124. >;chat do I need to be there, or stop challenge some how?
  1125. [DRPrime]-You: "do I need to be there, or stop challenge some how?"
  1126. >ne
  1127. You go northeast.
  1128. [Wyvern Arena, Centerfield]
  1129. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  1130. Obvious paths: northeast, southeast, southwest, northwest.
  1131. >nw
  1132. You go northwest.
  1133. [Wyvern Arena, Yellow Corner]
  1134. Niches carved in the chilled stone walls provide storage for those no longer with the living.  The arena attendants place the bodies in the niches out of way of further harm until they can be dragged out.  
  1135. Obvious paths: east, southeast, south.
  1136. >se
  1137. You go southeast.
  1138. [Wyvern Arena, Centerfield]
  1139. Light from evenly placed wall torches illuminates the the dirty white sand of the stadium floor, which is packed rather hard in places.  The cloying smells of blood and sweat mingle in the air, hanging thick and making the arena smell rather musty.  
  1140. Obvious paths: northeast, southeast, southwest, northwest.
  1141. >sw
  1142. You go southwest.
  1143. [Wyvern Arena, Red Corner]
  1144. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a ramp leading to the triage area.
  1145. Obvious paths: north, northeast, east.
  1146. >go ramp
  1147. [Wyvern Arena, Triage Area]
  1148. The cold stone floor of this room slopes slightly toward a rough metal trough, allowing for good drainage and easy cleaning.  Heavy wrought iron cots are arranged at intervals along the back wall.  You also see a folding cane chair with a silk-covered seat, a runt-sized Arthe Dale pig, a curly tailed boarlike pig with a sleek shirt with quilted wings on the back on it, an arch, a large white cabinet, a wash basin and a ramp leading to the competition area.
  1149. Also here: Banisher Segmere, Nomad Soldier Raeyel, Harbinger Merlun, Tirost, Tournament Director Ephic, Duskruin Arena Hero Destren, War Witch Heartsfyre (sitting), Butcher Zehira and Intern Ghust.
  1150. Obvious exits: west.
  1151. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  1152. Blood pumping loudly, you whip about in a tumultuous fury.
  1153. >'is there a way to stop challenge?
  1154. You ask, "Is there a way to stop challenge?"
  1155. [DRPrime]-DR:Ugsy: "dunno what's up, i can't log in"
  1156. You wait around impatiently for your opponent to return.
  1157. Segmere gestures over the Firulf orb, muttering tones of enchantment!
  1158. A soft crackle briefly comes from Segmere's direction.
  1159. Brilliant sparks of rutilant light dance around Ghust, bathing him in a warm glow.
  1160. Ephic says, "It will stop after a while."
  1161. A chilly breeze swirls around Ghust strongly with a sudden surging strength that briefly deafen the immediate area its noise before it dies down sedately.
  1162. Segmere says, "Not without the other guy stannin' there."
  1163. The snake around Ghust's waist drops down to his ankle to become a strange sort of golden anklet.
  1164. An arisen armadillo zombie shambles in with a groan.
  1165. >ooc ephic he says he's having trouble logging in for some reason
  1166. You whisper to Ephic, "OOC: he says he's having trouble logging in for some reason"
  1167. An arisen armadillo zombie seems poised to attack, but some force restrains it.
  1168. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  1169. Merlun whispers, "I think it's challenge stop"
  1170. >stop challenge
  1171. Blood pumping loudly, you whip about in a tumultuous fury.
  1172. The STOP verb is used to stop certain actions you may be in the middle of performing.  You may use this verb to stop singing or playing an instrument, stop teaching or listening to a teacher, or stop stalking someone.
  1173.  
  1174. Syntax:
  1175.   STOP SING/PLAY/CHANT
  1176.   STOP TEACH <PERSON>
  1177.   STOP LISTEN
  1178.   STOP STALK
  1179.   STOP CLIMB
  1180.  
  1181. An arisen armadillo zombie seems poised to attack, but some force restrains it.
  1182. >challenge stop
  1183.  
  1184. To Stop a Challenge During Combat...
  1185.  
  1186.        CHALLENGE <character> <type> <reason>
  1187.  
  1188. TYPEs are: SURRENDER (requires a reason)
  1189.                 STOP (does not require a reason but opponent must
  1190.                       also STOP within a short time)
  1191.  
  1192. REASONs are:   ADMIT (you admit to your guilt...automatically
  1193.                       ends the challenge in favor of the challenger.
  1194.                       This and Deny are not available for a Contest
  1195.                       challenge).
  1196.                 DENY (you want it to end but you deny the reason
  1197.                       you were challenged.  Requires opponent ACCEPT)
  1198.                MERCY (like a no-contest, but you accept guilt.  This
  1199.                       requires that your opponent ACCEPT)
  1200.               ACCEPT (you accept the surrender of your opponent)
  1201.               REFUSE (you turn down the surrender)
  1202.  
  1203. * indicates a default
  1204. Ghust's black rat cranes around his face to see something, its paw anchored onto his nose.  A sudden slip sends the rodent flailing and clinging wildly to his front before scrambling back up to his shoulder with an embarrassed and sulky squeak.
  1205. An arisen armadillo zombie seems poised to attack, but some force restrains it.
  1206. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  1207. Segmere gestures over the Firulf orb, muttering tones of enchantment!
  1208.  
  1209. Crackling waves of silver light swirl over the surface of the Firulf orb!  It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from Segmere's palm, into the air!
  1210. Raeyel hugs Heartsfyre, who wraps her arms around Raeyel with a warm smile.
  1211. [DRPrime]-DR:Byd: "-- On your barb?"
  1212. [DRPrime]-DR:Ugsy: "IP didn't get through your ward"
  1213. Merlun whispers, "or challenge surrender"
  1214. Nomad Soldier Raeyel went through an arch.
  1215. An arisen armadillo zombie seems poised to attack, but some force restrains it.
  1216. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  1217. [DRPrime]-DR:Ugsy: "I am not sure how that happened"
  1218. Subtle motes of red-orange light sparkle around the fruit bat as it continues its graceful orbit around Zehira's right forearm.
  1219. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  1220. Blood pumping loudly, you whip about in a tumultuous fury.
  1221. An arisen armadillo zombie seems poised to attack, but some force restrains it.
  1222. >challenge stop mercy
  1223.  
  1224. To Stop a Challenge During Combat...
  1225.  
  1226.        CHALLENGE <character> <type> <reason>
  1227.  
  1228. TYPEs are: SURRENDER (requires a reason)
  1229.                 STOP (does not require a reason but opponent must
  1230.                       also STOP within a short time)
  1231.  
  1232. REASONs are:   ADMIT (you admit to your guilt...automatically
  1233.                       ends the challenge in favor of the challenger.
  1234.                       This and Deny are not available for a Contest
  1235.                       challenge).
  1236.                 DENY (you want it to end but you deny the reason
  1237.                       you were challenged.  Requires opponent ACCEPT)
  1238.                MERCY (like a no-contest, but you accept guilt.  This
  1239.                       requires that your opponent ACCEPT)
  1240.               ACCEPT (you accept the surrender of your opponent)
  1241.               REFUSE (you turn down the surrender)
  1242.  
  1243. * indicates a default
  1244. You wait around impatiently for your opponent to return.
  1245. Zehira gestures.
  1246. As Zehira extends her hand towards the armadillo zombie, it begins to exude a sense of unnatural vibrancy, its motions becoming preternaturally efficient.
  1247. Ghust nods to Heartsfyre.
  1248. Segmere asks Ephic, "By the by, I'm assuming he was the one with slightly higher defenses an' I had slightly higher magic?"
  1249. One of the granite tombstones orbiting Zehira's left thigh suddenly halts, causing those behind it to slam into it!  The impact jumpstarts the first back into motion.
  1250. Segmere grins at Ephic, his dimples flashing into view.
  1251. An arisen armadillo zombie seems poised to attack, but some force restrains it.
  1252. >'ok
  1253. [DRPrime]-DR:Byd: "Try killing the ruby process for that char then trying"
  1254. You say, "Ok."
  1255. Brilliant sparks of rutilant light dance around Ghust, bathing him in a warm glow.
  1256. An arisen armadillo zombie shambles off with a groan.
  1257. Ephic says to Segmere, "Exact opposite."
  1258. [DRPrime]-DR:Ugsy: "IP is now wardable, that isn't how it worked with Leu"
  1259. >;chat maybe if I stop the challenge? or unrealted?
  1260. [DRPrime]-You: "maybe if I stop the challenge? or unrealted?"
  1261. Segmere ponders.
  1262. Segmere says, "Weird."
  1263. [DRPrime]-DR:Ugsy: "Yeah, did that"
  1264. Cascading points of rutilant light swirl around Ghust like sparks dancing up from a blazing fire.
  1265. Blood pumping loudly, you whip about in a tumultuous fury.
  1266. [DRPrime]-DR:Natarian: "No, Chuno's ward blocked my IP once"
  1267. >challenge qetu surrender mercy
  1268. I could not find what you were referring to.
  1269. The sound of distressed oinking and squealing seem to be emitting from Heartsfyre's war tent.
  1270. Heartsfyre's night-black idopun pearl-eyed kingsnake slithers up from her wrist and transfers itself to her neck, looping itself in graceful coils before falling back to sleep.
  1271. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  1272. >challenge qetu surrender
  1273. I could not find what you were referring to.
  1274. Your pulse shudders and you begin to lose the violent rage churning inside!
  1275. Segmere says, "Fight result seemed like the opposite."
  1276. Ephic nods.
  1277. Segmere says, "He was hittin' an' I wasn't."
  1278. [DRPrime]-DR:Byd: "You're still IG, so lich is still going"
  1279. Brilliant sparks of rutilant light dance around Ghust, bathing him in a warm glow.
  1280. Duskruin Arena Hero Qetu came up a ramp leading to the competition area.
  1281. Qetu mutters to himself.
  1282. Ephic pats Qetu on the back.
  1283. You notice as a spotted leopard slinks into the room.
  1284. >challenge qetu surrender
  1285. You must present a reason for surrender!
  1286. >challenge qetu surrender mercy
  1287. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  1288. Qetu says, "Weather."
  1289. You try to surrender to Qetu, asking for mercy!
  1290. The static electricity around Qetu dissipates.
  1291. Ghust's black rat scrambles from one of his shoulders to the other, its long hairless tail braced along his neck for balance as it passes.
  1292. Ephic skillfully removes an ice-adder arrow from Qetu's eye leaving the wound no worse than it was before.
  1293. >duck
  1294. [DRPrime]-DR:Byd: "Try killing every damn ruby process"
  1295. You duck your head.
  1296. Brilliant sparks of rutilant light dance around Ghust, bathing him in a warm glow.
  1297. Blood pumping loudly, you whip about in a tumultuous fury.
  1298. Ephic skillfully removes an ice-adder arrow from Qetu's abdomen leaving the wound no worse than it was before.
  1299. Segmere swings his rucksack around to the front of his body and unties a slender alabaster staff with a silver cobra coiled along it from its straps.
  1300. Ephic asks, "You two want to give it another go?"
  1301. Segmere lifts his staff above his head and closes his eyes.
  1302. A miniature mimic octopus fashioned from scraps of garishly patterned cloth attempts to contort its body and limbs into the shape of Zehira but all it manages to do is turn itself into a thick knot.  Exuding plumes of inky blue-black glitter, the mimic octopus helplessly drifts in an erratic orbit around her right arm.
  1303. You notice as a spotted leopard gazes around with a yawn.
  1304. Ephic puts his arrow in his thigh quiver.
  1305. Ephic puts his arrow in his thigh quiver.
  1306. A series of sandstone spiders swiftly trail one another one after the next as they orbit Zehira's right thigh.
  1307. Ephic skillfully removes an ice-adder arrow from Qetu's chest leaving the wound no worse than it was before.
  1308. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  1309. Segmere's staff steadily brightens, until it burns like a glowing golden torch!
  1310. [Trade] Your mind hears Nideaya thinking, "Looking for a polished chest harness and a absinthe emerald crown."
  1311. Ephic puts his arrow in his thigh quiver.
  1312. Segmere's staff fades over the course of a few seconds, returning to normal.
  1313. The wild fire powering your limbs flickers, and then goes out entirely.
  1314. Zehira's jumping spider looks up at her with a bright-eyed curiosity.
  1315. Qetu says, "I'm game."
  1316. >'yeah?
  1317. Cascading points of rutilant light swirl around Ghust like sparks dancing up from a blazing fire.
  1318. You ask, "Yeah?"
  1319. Segmere reaches up with an open palm and cradles the shadowy orb floating near him, allowing its light to ripple over his body like a rising tide.
  1320.  
  1321. Segmere's eyes flare with an ethereal blue glow as his body grows rigid, contorting against the unmistakable throes of great pain.
  1322. Segmere trembles in pain, his steepled fingers fused together in concentration.
  1323. >'we can if you want, guess my fire will be out and you'll toast me
  1324. Traces of ethereal blue light flicker over Segmere's form, like tendrils of unnatural lightning.  His face contorts in agony, eyes rolling back into his head as he attempts to retain concentration.
  1325. You say, "We can if you want, guess my fire will be out and you'll toast me."
  1326. >grin
  1327. You grin.
  1328. Ghust exudes life and vitality, rutilant sparks dancing around him.
  1329. Zehira's peacock spider comes to rest on her left forearm.  Waving its front legs and pedipalps in the air, the spider begins a strange little dance that ends in a flourish of rainbow-hued glitter.
  1330. Qetu's body loses its fiery appearance.
  1331. >go ramp
  1332. [Wyvern Arena, Red Corner]
  1333. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a ramp leading to the triage area.
  1334. Obvious paths: north, northeast, east.
  1335. >load arrows
  1336. Your recurve bow is already loaded with an ice-adder arrow.
  1337. >med power
  1338. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  1339. Roundtime: 5 sec.
  1340. You are currently practicing the Swan Form and will hold focus of it for 82 roisaen.
  1341. You are currently practicing the Eagle Form and will hold focus of it for 75 roisaen.
  1342. You are currently practicing the Turtle Form and will hold focus of it for 61 roisaen.
  1343. You are currently practicing the Dragon Form and will hold focus of it for 76 roisaen.
  1344. You are currently practicing the Bear Form and will hold focus of it for 61 roisaen.
  1345. The Serenity meditation will persist in your mind for 22 roisaen.
  1346.  
  1347. -------------/-------------------------------------------------------------------
  1348.  
  1349. You feel a jolt as your vision snaps shut.
  1350. You feel your inner fire cool as you finish practicing the Form of the Bear.
  1351. >go ramp
  1352. [Wyvern Arena, Triage Area]
  1353. The cold stone floor of this room slopes slightly toward a rough metal trough, allowing for good drainage and easy cleaning.  Heavy wrought iron cots are arranged at intervals along the back wall.  You also see a spotted leopard (sitting), a folding cane chair with a silk-covered seat, a runt-sized Arthe Dale pig, a curly tailed boarlike pig with a sleek shirt with quilted wings on the back on it, an arch, a large white cabinet, a wash basin and a ramp leading to the competition area.
  1354. Also here: Duskruin Arena Hero Qetu, Banisher Segmere, Harbinger Merlun, Tirost, Tournament Director Ephic, Duskruin Arena Hero Destren, War Witch Heartsfyre (sitting), Butcher Zehira and Intern Ghust.
  1355. Obvious exits: west.
  1356. Ephic counts some ice-adder arrows.
  1357. Ephic offers you some ice-adder arrows.  Enter ACCEPT to accept the offer or DECLINE to decline it.  The offer will expire in 30 seconds.
  1358. >'actually, i have 0 fire now
  1359. You say, "Actually, i have 0 fire now."
  1360. >chu
  1361. You chuckle.
  1362. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  1363. >acc
  1364. You accept Ephic's offer and are now holding some ice-adder arrows.
  1365. Segmere says to Ephic, "Two deaths today an' I kept both scrolls both times.. go MF."
  1366. >'thanks
  1367. You say, "Thanks."
  1368. Cascading points of rutilant light swirl around Ghust like sparks dancing up from a blazing fire.
  1369. >stow left
  1370. You put your arrows in your hunting pack.
  1371. Segmere snickers.
  1372.  
  1373. [DRPrime]-DR:Byd: "Arena is the first thing to make me think "Damn, I need stackable throwing spears..""
  1374. Ephic grins at Segmere, his dimples flashing into view.
  1375. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  1376. Nuzzling through Ghust's hair to get his attention, the black rat chitters playfully before scrambling down to disappear into his burlap sack.  It re-emerges a moment later and returns to its perch with a squeak of amusement.
  1377. >med power
  1378. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  1379. Roundtime: 4 sec.
  1380. You are currently practicing the Swan Form and will hold focus of it for 81 roisaen.
  1381. You are currently practicing the Eagle Form and will hold focus of it for 74 roisaen.
  1382. You are currently practicing the Turtle Form and will hold focus of it for 60 roisaen.
  1383. You are currently practicing the Dragon Form and will hold focus of it for 75 roisaen.
  1384. The Serenity meditation will persist in your mind for 22 roisaen.
  1385.  
  1386. -----------------/---------------------------------------------------------------
  1387.  
  1388. You feel a jolt as your vision snaps shut.
  1389. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  1390.  
  1391. [DRPrime]-DR:Natarian: "That would be great, Byd"
  1392. Fluttering around Zehira's left hand, a bat-eared clockwork puppy wearing animated wings turns gracefully through the air, tumbling into a series of turns before resuming its orbiting flight.
  1393. You feel your inner fire cool as you finish practicing the Form of the Turtle.
  1394. You feel your inner fire cool as you finish practicing the Form of the Dragon.
  1395. You notice as a spotted leopard sniffs the ground.
  1396. Qetu gestures.
  1397. Qetu's armband emits a loud *snap*.
  1398. The air around Qetu shimmers with a blinding yellow luminescence.  The scintillating light writhes and twists, abruptly coalescing into a translucent field before blinking out of sight.
  1399. Cascading points of rutilant light swirl around Ghust like sparks dancing up from a blazing fire.
  1400. An emerald-green jade dragonfly spirals through the air surrounding Heartsfyre's right wrist, the light dazzling as it catches upon the insect's shimmering wings.
  1401. Ephic says, "Someone heal up qetu please."
  1402. Ghust rests his hand on Qetu's arm with a soft smile.
  1403. Qetu gestures.
  1404. Qetu's armband emits a loud *snap*.
  1405. The wind begins to shift until it blows gently from behind Qetu's back.
  1406. >med power
  1407. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  1408. Roundtime: 5 sec.
  1409. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  1410. You are currently practicing the Swan Form and will hold focus of it for 80 roisaen.
  1411. You are currently practicing the Eagle Form and will hold focus of it for 73 roisaen.
  1412. The Serenity meditation will persist in your mind for 21 roisaen.
  1413.  
  1414. *-------------------------------/------------------------------------------------
  1415.  
  1416. You feel a jolt as your vision snaps shut.
  1417. Qetu gets an unrefined clay figure scored with tattoos from inside his traveler's haversack.
  1418. Qetu sweeps his figure in front of him in quick, methodical swings.
  1419. Segmere says, "Stop watchin' me."
  1420. Segmere just nudged Qetu.
  1421.  
  1422. Qetu's figure steadily brightens, until it burns like a vivid and fiery torch!
  1423. Ghust rests his hand on Qetu's arm with a soft smile.
  1424.  
  1425. [DRPrime]-DR:Natarian: "I wonder how much that mistwood atlatl would help"
  1426. Qetu's figure fades over the course of a few seconds, returning to normal.
  1427. Zehira makes a grunting noise.
  1428. Qetu puts his figure in his traveler's haversack.
  1429. [DRPrime]-DR:Byd: "Waste a lot of time loading/aiming"
  1430. Heartsfyre says, "Gonna try something out.."
  1431. Heartsfyre drools.
  1432. Tirost went through an arch.
  1433. Heartsfyre stands up.
  1434. Heartsfyre picks up a folding cane chair with a silk-covered seat.
  1435. Qetu says, "Sorry."
  1436. Qetu gestures.
  1437.  
  1438. A crackling mantle of blazing orange-yellow flames surrounds Qetu, sinking into and melding with his body.
  1439. >'so us again, or someone else?
  1440. Heartsfyre folds up her chair, causing it to collapse into a more compact bundle.
  1441. Ghust waves to Heartsfyre.
  1442. You ask, "So us again, or someone else?"
  1443. Heartsfyre puts her chair in her feyweave pouch.
  1444. Ghust's serpent earcuff coils and quickly bites into him.  Ghust flinches but quickly relaxes, looking a little better than before.
  1445. A young black rat on Ghust's shoulder suddenly sits up, scanning the area with a mien of chipper curiosity.
  1446. Heartsfyre hugs Ghust, getting a smile in return.
  1447. Ghust hugs Heartsfyre, who wraps her arms around Ghust with a warm smile.
  1448. Heartsfyre pulls Ephic into her arms, dipping him back with a dramatic swoop as she presses her lips against Ephic's in a noisy smooch -- how ostentatious!
  1449. Ghust says to Heartsfyre, "Have fun."
  1450. Heartsfyre licks her lips.
  1451. Ghust rests his hand on Qetu's arm with a soft smile.
  1452. Qetu says, "I'm waiting on your Fire."
  1453. >med power
  1454. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  1455. Roundtime: 3 sec.
  1456. Ghust says, "All healed."
  1457. Heartsfyre winks at Ghust.
  1458. An icy breeze suddenly stirs around Zehira's feet, rising in a blue-white spiral that drags several dust motes into the air that catch and glimmer in the ambient light.
  1459. >'oh
  1460. You are currently practicing the Swan Form and will hold focus of it for 79 roisaen.
  1461. You are currently practicing the Eagle Form and will hold focus of it for 72 roisaen.
  1462. The Serenity meditation will persist in your mind for 20 roisaen.
  1463.  
  1464. ***-----------------------------/------------------------------------------------
  1465.  
  1466. You feel a jolt as your vision snaps shut.
  1467. You say, "Oh."
  1468. Segmere lifts his staff above his head and closes his eyes.
  1469. War Witch Heartsfyre went through an arch.
  1470. >'na, just lets fight if now, people don't need to wait
  1471. You say, "Na, just lets fight if now, people don't need to wait."
  1472. The patterns woven into Destren's sash rearrange themselves slightly, forming a new geometric design.
  1473. Segmere's staff steadily brightens, until it burns like a glowing golden torch!
  1474. >'i'd have to go hunt to do much different
  1475. Segmere's staff fades over the course of a few seconds, returning to normal.
  1476. You say, "I'd have to go hunt to do much different."
  1477. Ghust asks, "Anyone else need healin?"
  1478. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  1479. Qetu says, "Oh ok."
  1480. Duskruin Arena Hero Qetu went down a ramp leading to the competition area.
  1481. Zehira's flower spider begins to weave a delicate web of shimmering glitter that encircles her left ankle.
  1482. You notice a spotted leopard stand back up.
  1483. Segmere reaches up with an open palm and cradles the shadowy orb floating near him, allowing its light to ripple over his body like a rising tide.
  1484.  
  1485. The opaque outline of a spectral bird roars into view, folding its fiery wings protectively around Segmere.  Its presence soon fades, although a fiery aura of light still emanates from around him.
  1486. >'whatever, i was tearing you up, if you win, i got excuse
  1487. You say, "Whatever, i was tearing you up, if you win, i got excuse."
  1488. >chu
  1489. You chuckle.
  1490. The spotted leopard slinks off.
  1491. >go ramp
  1492. [Wyvern Arena, Red Corner]
  1493. Drag marks line the sand, and irregular dark droplets follow the trail back towards the triage area.  You also see a spotted leopard and a ramp leading to the triage area.
  1494. Also here: Duskruin Arena Hero Qetu.
  1495. Obvious paths: north, northeast, east.
  1496. >challenge qetu
  1497. You cannot issue or accept a challenge until your current challenge is over!
  1498. >'challenge is still up i guess
  1499. You say, "Challenge is still up i guess."
  1500. >med power
  1501. You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
  1502. Roundtime: 3 sec.
  1503. You are currently practicing the Swan Form and will hold focus of it for 78 roisaen.
  1504. You are currently practicing the Eagle Form and will hold focus of it for 71 roisaen.
  1505. The Serenity meditation will persist in your mind for 19 roisaen.
  1506.  
  1507. ****----------------------------/------------------------------------------------
  1508.  
  1509. You feel a jolt as your vision snaps shut.
  1510.  
  1511. [Trade] Your mind hears Ghust thinking, "Ah thought absinthe was a drink "
  1512. Qetu gestures.
  1513. A soft crackle briefly comes from Qetu's direction.
  1514. Qetu nods to you.
  1515. >'ready?
  1516. You ask, "Ready?"
  1517. Qetu says, "Ok."
  1518. Qetu says, "10s."
  1519. >nod
  1520. You nod.
  1521. [General] Your mind hears Aeilion thinking, "I was thinking the same..."
  1522. Qetu gestures.
  1523. A vague mist begins seeping slowly from his body, chilling the air.
  1524. The vapor surrounding Qetu coalesces into a pair of icy blades that begin twirling about him in a graceful yet deadly dance.
  1525. Qetu says, "Ok."
  1526. You notice as a spotted leopard looks around cautiously.
  1527. >adv qet
  1528. You begin to advance on Qetu.
  1529. >aim qet
  1530. You begin to target Qetu.
  1531. [General] Your mind hears Margerie thinking, "riverlynn smells glorious"
  1532. >.gouge
  1533. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  1534. >;e loop do fput("punch"); fput("punch"); end
  1535. [script done]
  1536.  
  1537. --- Lich: exec1 active.
  1538.  
  1539. [exec1]>punch
  1540.  
  1541. You aren't close enough to attack.
  1542. You are already advancing on Qetu.
  1543.  
  1544. [exec1]>punch
  1545.  
  1546. You aren't close enough to attack.
  1547. You are already advancing on Qetu.
  1548.  
  1549. [exec1]>punch
  1550.  
  1551. You aren't close enough to attack.
  1552. You are already advancing on Qetu.
  1553.  
  1554. [exec1]>punch
  1555.  
  1556. You aren't close enough to attack.
  1557. You are already advancing on Qetu.
  1558.  
  1559. [exec1]>punch
  1560.  
  1561.  
  1562. [exec1]>punch
  1563.  
  1564. You aren't close enough to attack.
  1565. You are already advancing on Qetu.
  1566.  
  1567. [exec1]>punch
  1568.  
  1569. You aren't close enough to attack.
  1570. You are already advancing on Qetu.
  1571.  
  1572. [exec1]>punch
  1573.  
  1574. You aren't close enough to attack.
  1575. You are already advancing on Qetu.
  1576.  
  1577. [exec1]>punch
  1578.  
  1579. You aren't close enough to attack.
  1580. You are already advancing on Qetu.
  1581.  
  1582. [exec1]>punch
  1583.  
  1584. Qetu begins to advance on you!
  1585. Qetu is still a distance away from you and is closing steadily.
  1586.  
  1587. [exec1]>punch
  1588.  
  1589. You aren't close enough to attack.
  1590. You are already advancing on Qetu.
  1591. You aren't close enough to attack.
  1592. You are already advancing on Qetu.
  1593.  
  1594. [exec1]>punch
  1595.  
  1596. You close to pole weapon range on Qetu.
  1597. You stop Qetu from advancing any farther.
  1598.  
  1599. [exec1]>punch
  1600.  
  1601. The air around Qetu solidifies into a blinding yellow luminescence and intercepts the attack with a shower of coruscating light.
  1602. < You charge your spiked knuckle at Qetu.  Qetu barely fails to block with small shield.  The knuckle lands a good strike (3/23) to Qetu's right leg.
  1603. [You're solidly balanced with opponent in very strong position.]
  1604. [Roundtime 7 sec.]
  1605.  
  1606. [exec1]>punch
  1607.  
  1608. ...wait 7 seconds.
  1609. ...wait 7 seconds.
  1610. ...wait 6 seconds.
  1611. You think you have your best shot possible now.
  1612. >;ka
  1613.  
  1614. --- Lich: exec1 has exited.
  1615.  
  1616. Qetu's fingers are engulfed in a brilliant flame!
  1617. * Qetu gouges his fingers at you.  You fail to block with a small puffy-white shield sealed with protective wax.  The fingers lands a good strike (3/23) to your right arm.
  1618. [You're bruised, solidly balanced with opponent dominating.]
  1619. >fire
  1620. The air around Qetu solidifies into a blinding yellow luminescence and throws off bright waves of light as it resists the attack.
  1621. < You fire an ice-adder arrow at Qetu.  Qetu fails to block with a small gryphon-pelt shield.  The arrow lands a hard hit (5/23) to Qetu's abdomen.
  1622.  
  1623. The ice-adder arrow lodges itself savagely into Qetu!
  1624. [You're bruised, solidly balanced with opponent dominating.]
  1625. The air around Qetu solidifies into a blinding yellow luminescence and throws off shimmering light in the wake of the attack.
  1626. < You fire an ice-adder arrow at Qetu.  Qetu fails to block with a small gryphon-pelt shield.  The arrow lands a hard hit (5/23) to Qetu's neck.
  1627.  
  1628. The ice-adder arrow lodges itself savagely into Qetu!
  1629. [You're bruised, solidly balanced with opponent dominating.]
  1630. [Roundtime 1 sec.]
  1631. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  1632. The vapor surrounding Qetu coalesces into two icy blades that join the pair of deadly weapons already twirling about him.
  1633. You feel disheartened as a spell penetrates your nimble barrier of inner fire!
  1634. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  1635. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  1636. >.gouge
  1637. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  1638. >;e loop do fput("punch"); fput("punch"); end
  1639. [script done]
  1640.  
  1641. --- Lich: exec1 active.
  1642.  
  1643. [exec1]>punch
  1644.  
  1645. < You punch your spiked knuckle at Qetu.  Qetu barely blocks with a small gryphon-pelt shield.  
  1646. [You're bruised, solidly balanced with opponent dominating.]
  1647. [Roundtime 2 sec.]
  1648.  
  1649. [exec1]>punch
  1650.  
  1651. ...wait 2 seconds.
  1652. Qetu gestures at you.
  1653. Qetu's armband emits a loud *snap*.
  1654. A soft crackle briefly comes from Qetu's direction.
  1655.  
  1656. [exec1]>punch
  1657.  
  1658. < You punch your spiked knuckle at Qetu.  Qetu evades.  
  1659. [You're bruised, solidly balanced with opponent dominating.]
  1660.  
  1661. [exec1]>punch
  1662.  
  1663. [Roundtime 2 sec.]
  1664.  
  1665. [exec1]>punch
  1666.  
  1667.  
  1668. [exec1]>punch
  1669.  
  1670. ...wait 1 seconds.
  1671. ...wait 1 seconds.
  1672. ...wait 1 seconds.
  1673. Qetu's fingers are engulfed in a brilliant flame!
  1674. * Qetu claws his fingers at you.  You barely block with a small puffy-white shield sealed with protective wax.  
  1675. [You're bruised, solidly balanced with opponent in very strong position.]
  1676.  
  1677. [exec1]>punch
  1678.  
  1679. < You punch your spiked knuckle at Qetu.  Qetu barely blocks with a small gryphon-pelt shield.  
  1680. [You're bruised, nimbly balanced with opponent in strong position.]
  1681. [Roundtime 2 sec.]
  1682.  
  1683. [exec1]>punch
  1684.  
  1685. ...wait 1 seconds.
  1686.  
  1687. [exec1]>punch
  1688.  
  1689. The air around Qetu solidifies into a blinding yellow luminescence, buckling and losing much of its mass under the force of the attack.
  1690. < You punch your spiked knuckle at Qetu.  Qetu fails to evade.  The knuckle lands a light hit (1/23) to Qetu's chest.
  1691. [You're bruised, nimbly balanced with opponent in good position.]
  1692.  
  1693. [exec1]>punch
  1694.  
  1695. [Roundtime 2 sec.]
  1696.  
  1697. [exec1]>punch
  1698.  
  1699.  
  1700. [exec1]>punch
  1701.  
  1702. ...wait 2 seconds.
  1703. ...wait 2 seconds.
  1704. ...wait 2 seconds.
  1705. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  1706. >ber wild
  1707. You sense the rage within you well up and explode in a wild rage of dangerous power.  The world dissolves in blood-red shadow, and your heart pounds madly within your chest, igniting bone, sinew, and muscle with savage strength!
  1708.  
  1709. [exec1]>punch
  1710.  
  1711. < You punch your spiked knuckle at Qetu.  Qetu barely blocks with a small gryphon-pelt shield.  
  1712. [You're bruised, winded, nimbly balanced and opponent has slight advantage.]
  1713. [Roundtime 2 sec.]
  1714.  
  1715. [exec1]>punch
  1716.  
  1717. ...wait 2 seconds.
  1718. Qetu's foot is engulfed in a brilliant flame!
  1719. * Qetu kicks his foot at you.  You barely fail to block with small shield.  The foot lands a good strike (3/23) to your abdomen.
  1720. [You're bruised, nimbly balanced with no advantage.]
  1721.  
  1722. [exec1]>punch
  1723.  
  1724. The air around Qetu solidifies into a blinding yellow luminescence, losing most of its mass under the force of the attack.
  1725. < You punch your spiked knuckle at Qetu.  Qetu attempts to evade.  The knuckle lands a light hit (1/23) to Qetu's right arm.
  1726. [You're bruised, adeptly balanced and in better position.]
  1727. [Roundtime 2 sec.]
  1728.  
  1729. [exec1]>punch
  1730.  
  1731. ...wait 1 seconds.
  1732. >load arrows
  1733. You sense your ability to thwart incoming magics slowly return to your nimble grasp.
  1734.  
  1735. [exec1]>punch
  1736.  
  1737. You reach into your pack to load the recurve bow with some ice-adder arrows.
  1738. Roundtime 8 sec.
  1739.  
  1740. [exec1]>punch
  1741.  
  1742. ...wait 8 seconds.
  1743.  
  1744. [exec1]>punch
  1745.  
  1746. ...wait 7 seconds.
  1747. ...wait 7 seconds.
  1748. Qetu's fist is engulfed in a brilliant flame!
  1749. * Qetu punches his knuckle at you.  You evade.  
  1750. [You're bruised, adeptly balanced and in better position.]
  1751. You feel fully rested.
  1752. >;ka
  1753.  
  1754. --- Lich: exec1 has exited.
  1755.  
  1756. The vapor surrounding Qetu coalesces into an icy blade that joins the four deadly weapons already twirling about him.
  1757. You feel disheartened as a spell penetrates your nimble barrier of inner fire!
  1758. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  1759. Qetu's foot is engulfed in a brilliant flame!
  1760. * Qetu kicks his foot at you.  You barely fail to block with small shield.  The foot lands a good strike (3/23) to your chest.
  1761. [You're hurt, nimbly balanced with opponent in better position.]
  1762. Qetu gestures at you.
  1763. You feel disgust as a spell penetrates your serene mental-barrier!
  1764. A sheet of slippery ice forms beneath you!
  1765. You slip and fall backward, slamming your head down on the ice.
  1766. You are stunned!
  1767.  
  1768. [DRPrime]-DR:Natarian: "atlatl should be dual loadable"
  1769. >aim qet
  1770. You are still stunned.
  1771. Qetu's fist is engulfed in a brilliant flame!
  1772. * Qetu punches his knuckle at you.  You barely block with a small puffy-white shield sealed with protective wax.  
  1773. [You're hurt, extremely imbalanced with opponent overwhelming you.]
  1774. >stand
  1775. You are still stunned.
  1776. Blood pumping loudly, you whip about in a tumultuous fury.
  1777. [DRPrime]-DR:Natarian: "For bards"
  1778. >stand
  1779. Qetu's fingers are engulfed in a brilliant flame!
  1780. * Qetu gouges his fingers at you.  You fail to evade.  The fingers lands a good hit (2/23) to your right arm.
  1781. [You're hurt, extremely imbalanced with opponent overwhelming you.]
  1782. You are still stunned.
  1783. >stand
  1784. You are still stunned.
  1785. Qetu's foot is engulfed in a brilliant flame!
  1786. * Qetu kicks his foot at you.  You fail to block with a small puffy-white shield sealed with protective wax.  The foot lands a good strike (3/23) that temporarily knocks away your breath with a light blow to the chest.
  1787. [You're hurt, extremely imbalanced with opponent overwhelming you.]
  1788. >stand
  1789. You are still stunned.
  1790. >stand
  1791. >stand
  1792. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  1793. >stand
  1794. You are still stunned.
  1795. You are still stunned.
  1796. You are still stunned.
  1797. >stand
  1798. You are still stunned.
  1799. >stand
  1800. You are still stunned.
  1801. >stand
  1802. Qetu inhales sharply, then violently spits a bolt of churning flame towardYou are still stunned.
  1803.  you!
  1804. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  1805. >stand
  1806. You feel your inner fire cool as you finish practicing the Form of the Swan.
  1807. You are still stunned.
  1808. >stand
  1809. You are still stunned.
  1810. >stand
  1811. You are still stunned.
  1812. >stand
  1813. You are still stunned.
  1814. Qetu's fingers are engulfed in a brilliant flame!
  1815. * Qetu gouges his fingers at you.  You evade.  
  1816. [You're hurt, extremely imbalanced with opponent overwhelming you.]
  1817. >stand
  1818. You are still stunned.
  1819. >stand
  1820. You are still stunned.
  1821. >stand
  1822. You are still stunned.
  1823. >stand
  1824. You are still stunned.
  1825. >stand
  1826. You are still stunned.
  1827. >stand
  1828. You sense your ability to thwart incoming magics slowly return to your nimble grasp.
  1829. You are still stunned.
  1830. >stand
  1831. You are still stunned.
  1832. >stand
  1833. You are still stunned.
  1834. >stand
  1835. You are still stunned.
  1836. >stand
  1837. Qetu's fist is engulfed in a brilliant flame!
  1838. * Qetu punches his knuckle at you.  You fail to block with a small puffy-white shield sealed with protective wax.  The knuckle lands a strong hit (6/23) that bruises your lower back (More of a love tap than an attack!).
  1839. [You're battered, extremely imbalanced with opponent overwhelming you.]
  1840. You are still stunned.
  1841. You feel your inner fire cool as you finish practicing the Form of the Eagle.
  1842. >stand
  1843. You are still stunned.
  1844. >stand
  1845. You are still stunned.
  1846. >stand
  1847. You are still stunned.
  1848. >stand
  1849. You are still stunned.
  1850. You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.
  1851. Chaotic thoughts suddenly wash away your serenity, leaving you vulnerable to magic once more.
  1852. >stand
  1853. You are still stunned.
  1854. >stand
  1855. You are still stunned.
  1856. Qetu's fingers are engulfed in a brilliant flame!
  1857. * Qetu gouges his fingers at you.  You fail to block with a small puffy-white shield sealed with protective wax.  The fingers lands a good strike (3/23) to your right hand.
  1858. [You're beat up, extremely imbalanced with opponent overwhelming you.]
  1859. >stand
  1860. >stand
  1861. You are still stunned.
  1862. You are still stunned.
  1863. >stand
  1864. >stand
  1865. You stand back up.
  1866. >stand
  1867. You are already standing.
  1868. Qetu's fist is engulfed in a brilliant flame!
  1869. * Qetu punches his knuckle at you.  You barely fail to block with small shield.  The knuckle lands a solid hit (4/23) that thumps you in the gut (it's the thought that counts).
  1870. [You're beat up, very badly balanced with opponent overwhelming you.]
  1871. You are already standing.
  1872. >stand
  1873. >aim
  1874. You are already standing.
  1875. You begin to target Qetu.
  1876. Qetu's fist is engulfed in a brilliant flame!
  1877. * Qetu punches his knuckle at you.  You barely fail to block with small shield.  The knuckle lands a good strike (3/23) that thumps you in the gut (it's the thought that counts), lightly stunning you.
  1878. [You're very beat up, very badly balanced with opponent overwhelming you.]
  1879. >.gouge
  1880. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  1881. >;e loop do fput("punch"); fput("punch"); end
  1882. [script done]
  1883.  
  1884. --- Lich: exec1 active.
  1885.  
  1886. [exec1]>punch
  1887.  
  1888. You are still stunned.
  1889. Qetu asks, "Ok?"
  1890. Qetu's foot is engulfed in a brilliant flame!
  1891. * Qetu kicks his foot at you.  You attempt to evade.  The foot lands a hard hit (5/23) that bruises the left forearm.
  1892. [You're very beat up, very badly balanced with opponent overwhelming you.]
  1893. >;ka
  1894.  
  1895. --- Lich: exec1 has exited.
  1896.  
  1897. >'yeah
  1898. An icy blade circling Qetu glances off your shield and lands a solid hit (4/23) to your left leg!
  1899. The spotted leopard sits down.
  1900. You say, "Yeah."
  1901. Qetu gestures at you.
  1902. A sheet of slippery ice forms beneath you!
  1903. You slip and fall backward, slamming your head down on the ice.
  1904. You are stunned!
  1905. >ber fam
  1906. Your inner fire lacks the strength to fuel such a rage at this time.
  1907. Qetu's fingers are engulfed in a brilliant flame!
  1908. * Qetu gouges his fingers at you.  You fail to block with a small puffy-white shield sealed with protective wax.  The fingers lands a good strike (3/23) that nicks your neck.
  1909. [You're very badly hurt, extremely imbalanced with opponent overwhelming you.]
  1910. You think you have your best shot possible now.
  1911. Qetu's fist is engulfed in a brilliant flame!
  1912. * Qetu punches his knuckle at you.  You badly fail to block with a small puffy-white shield sealed with protective wax.  The knuckle lands a solid hit (4/23) that turns soft belly-flesh a bloody red with a blow to the abdomen.
  1913. [You're badly hurt, extremely imbalanced with opponent overwhelming you.]
  1914. >stand
  1915. You are still stunned.
  1916. >stand
  1917. You are still stunned.
  1918. >stand
  1919. Your wounds are making standing more difficult.
  1920. You stand back up.
  1921. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  1922. The vapor surrounding Qetu coalesces into an icy blade that joins the four deadly weapons already twirling about him.
  1923. An icy blade circling Qetu glances off your shield and lands a hard hit (5/23) to your back!
  1924. You are dealt a vicious stun!
  1925. Qetu's fingers are engulfed in a brilliant flame!
  1926. * Qetu gouges his fingers at you.  You evade.  
  1927. [You're smashed up, badly balanced with opponent overwhelming you.]
  1928. >.gouge
  1929. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  1930. >;e loop do fput("punch"); fput("punch"); end
  1931. [script done]
  1932.  
  1933. --- Lich: exec1 active.
  1934.  
  1935. [exec1]>punch
  1936.  
  1937. You are still stunned.
  1938. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  1939. >.gouge
  1940. [Script gouge is running, Esc to cancel, Shift-Esc to pause]
  1941. >;e loop do fput("punch"); fput("punch"); end
  1942. [script done]
  1943.  
  1944. --- Lich: exec2 active.
  1945.  
  1946. [exec2]>punch
  1947.  
  1948. You are still stunned.
  1949. You notice as a spotted leopard sniffs the ground.
  1950. Qetu's fingers are engulfed in a brilliant flame!
  1951. * Qetu gouges his fingers at you.  You barely block with a small puffy-white shield sealed with protective wax.  
  1952. [You're smashed up, badly balanced with opponent overwhelming you.]
  1953. An icy blade circling Qetu glances off your shield and lands a strong hit (6/23) to your back!
  1954. >stand
  1955. You are still stunned.
  1956.  
  1957. You see Qetu start to back off just as you lose consciousness.  The challenge has been satisfied!
  1958.  
  1959. Your terrible back wounds are bleeding.  You had best do something about that.
  1960.  
  1961. [DRPrime]-DR:Holtt: "what is a skull shard for?  found it in my bag"
  1962.  
  1963. [exec1]>punch
  1964.  
  1965. [exec2]>punch
  1966.  
  1967. You're unconscious.  Try again later, when you're not.
  1968.  
  1969. [exec1]>punch
  1970.  
  1971. [exec2]>punch
  1972.  
  1973. You're unconscious.  Try again later, when you're not.
  1974.  
  1975. [exec2]>punch
  1976.  
  1977. [exec1]>punch
  1978.  
  1979. You're unconscious.  Try again later, when you're not.
  1980.  
  1981. [exec2]>punch
  1982.  
  1983. [exec1]>punch
  1984.  
  1985. You're unconscious.  Try again later, when you're not.
  1986.  
  1987. [exec2]>punch
  1988.  
  1989. [exec1]>punch
  1990.  
  1991. You're unconscious.  Try again later, when you're not.
  1992. You're unconscious.  Try again later, when you're not.
  1993.  
  1994. [exec1]>punch
  1995.  
  1996. [exec2]>punch
  1997.  
  1998. You're unconscious.  Try again later, when you're not.
  1999. You're unconscious.  Try again later, when you're not.
  2000.  
  2001. [exec1]>punch
  2002.  
  2003.  
  2004. [exec1]>punch
  2005.  
  2006. [exec2]>punch
  2007.  
  2008. You're unconscious.  Try again later, when you're not.
  2009.  
  2010. [exec1]>punch
  2011.  
  2012. [exec2]>punch
  2013.  
  2014. You're unconscious.  Try again later, when you're not.
  2015. You're unconscious.  Try again later, when you're not.
  2016.  
  2017. [exec1]>punch
  2018.  
  2019. [exec2]>punch
  2020.  
  2021. You're unconscious.  Try again later, when you're not.
  2022.  
  2023. [exec1]>punch
  2024.  
  2025. [exec2]>punch
  2026.  
  2027. You're unconscious.  Try again later, when you're not.
  2028. You're unconscious.  Try again later, when you're not.
  2029.  
  2030. [exec1]>punch
  2031.  
  2032. [exec2]>punch
  2033.  
  2034. You're unconscious.  Try again later, when you're not.
  2035. You're unconscious.  Try again later, when you're not.
  2036.  
  2037. [exec1]>punch
  2038.  
  2039. [exec2]>punch
  2040.  
  2041. You're unconscious.  Try again later, when you're not.
  2042. You're unconscious.  Try again later, when you're not.
  2043.  
  2044. [exec2]>punch
  2045.  
  2046.  
  2047. [exec2]>punch
  2048.  
  2049. [exec1]>punch
  2050.  
  2051. You're unconscious.  Try again later, when you're not.
  2052. You're unconscious.  Try again later, when you're not.
  2053.  
  2054. [exec2]>punch
  2055.  
  2056. [exec1]>punch
  2057.  
  2058. You're unconscious.  Try again later, when you're not.
  2059. You're unconscious.  Try again later, when you're not.
  2060.  
  2061. [exec2]>punch
  2062.  
  2063. [exec1]>punch
  2064.  
  2065. You're unconscious.  Try again later, when you're not.
  2066. You're unconscious.  Try again later, when you're not.
  2067. You're unconscious.  Try again later, when you're not.
  2068.  
  2069. [exec1]>punch
  2070.  
  2071.  
  2072. [exec1]>punch
  2073.  
  2074. You're unconscious.  Try again later, when you're not.
  2075. You're unconscious.  Try again later, when you're not.
  2076.  
  2077. [exec2]>punch
  2078.  
  2079. You're unconscious.  Try again later, when you're not.
  2080.  
  2081. [exec1]>punch
  2082.  
  2083. [exec2]>punch
  2084.  
  2085. >;ka
  2086.  
  2087. --- Lich: exec2 has exited.
  2088.  
  2089. --- Lich: exec1 has exited.
  2090.  
  2091. You're unconscious.  Try again later, when you're not.
  2092. You're unconscious.  Try again later, when you're not.
  2093. You're unconscious.  Try again later, when you're not.
  2094. You're unconscious.  Try again later, when you're not.
  2095. You're unconscious.  Try again later, when you're not.
  2096. You're unconscious.  Try again later, when you're not.
  2097. You're unconscious.  Try again later, when you're not.
  2098. You're unconscious.  Try again later, when you're not.
  2099. You're unconscious.  Try again later, when you're not.
  2100. The vapor surrounding Qetu coalesces into a pair of icy blades that join the three deadly weapons already twirling about him.
  2101. You notice as a spotted leopard gazes around with a yawn.
  2102. The chilling vapor surrounding Qetu dissipates slowly.
  2103. The five frost-covered blades circling around Qetu shatter into a fine icy mist.
  2104. You stop concentrating on aiming your weapon.
  2105. >;chat goes to show you what a barb is like with no fire, good lord
  2106.  
  2107. [DRPrime]-You: "goes to show you what a barb is like with no fire, good lord"
  2108. Qetu just went up a ramp leading to the triage area, dragging you with him.
  2109. [Wyvern Arena, Triage Area]
  2110. The cold stone floor of this room slopes slightly toward a rough metal trough, allowing for good drainage and easy cleaning.  Heavy wrought iron cots are arranged at intervals along the back wall.  You also see a runt-sized Arthe Dale pig, a curly tailed boarlike pig with a sleek shirt with quilted wings on the back on it, an arch, a large white cabinet, a wash basin and a ramp leading to the competition area.
  2111. Also here: Duskruin Arena Hero Qetu, Banisher Segmere, Harbinger Merlun, Tournament Director Ephic, Duskruin Arena Hero Destren, Butcher Zehira and Intern Ghust.
  2112. Obvious exits: west.
  2113. Ephic says, "Anyone else wanting to fight, otherwise that'll be the last of em for this evening and can go back to rat catching or whatevers."
  2114. Ghust says to Qetu, "That was amazin."
  2115. Ghust rests his hand on your arm with a soft smile.
  2116. You feel a warmth radiate from Ghust's touch.
  2117. You have a brief sensation that leaves your wounds tingling.
  2118. You notice as a spotted leopard slinks into the room.
  2119. Qetu says, "He had no Fire."
  2120. Ghust gestures.
  2121. Rutilant sparks of light encircle Ghust, seeping into his skin and bathing him in a warm glow.
  2122. Ghust's features are limned in fiery rutilant light, his eyes burning with a fearsome vivacity.
  2123. Qetu says, "He's just impatient."
  2124. Ghust assumes a rigid stance, concentrating on something.
  2125. The shadows surrounding the circle of obsidian on Ephic's forehead deepen, momentarily shrouding his face in darkness.
  2126. [DRPrime]-DR:Sabrax: "stats should a caster focus on"
  2127. Ghust gestures.
  2128. Your external left leg, abdomen and back wounds feel better.
  2129. Your internal left leg, abdomen and back wounds feel better.
  2130. Your external neck, right arm, left arm, right hand and chest wounds feel fully healed.
  2131. Your internal neck, right arm, left arm, right hand and chest wounds feel fully healed.
  2132. Your external neck, right arm, left arm, left leg, right hand, chest, abdomen and back scars feel fully healed.
  2133. Your internal neck, right arm, left arm, left leg, right hand, chest, abdomen and back scars feel fully healed.
  2134.  
  2135. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  2136. Ghust assumes a rigid stance, concentrating on something.
  2137. The serpent earcuff coils, sensing your danger.  Tiny fangs suddenly puncture your flesh, but the expected pain doesn't come.  Instead, soothing warmth radiates outward from the bite, leaving you feeling a little better than before.
  2138. The spotted leopard sits down.
  2139. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  2140. >'people don't want to wait
  2141. Ghust works carefully at tending his wounded left leg.
  2142. You are unconscious and unable to speak!
  2143. [DRPrime]-DR:Qetu: "You were using arrows, and I wasn't using a shield before either, just a FYI. I spaced."
  2144. Ghust works carefully at tending his wounded abdomen.
  2145. Ghust rests his hand on your arm with a soft smile.
  2146. You feel a warmth radiate from Ghust's touch.
  2147. You have a brief sensation that leaves your wounds tingling.
  2148. Ghust gestures.
  2149. Zehira's peacock spider begins to weave a delicate web of shimmering glitter that encircles her left forearm.
  2150. Ghust assumes a rigid stance, concentrating on something.
  2151. Blood pumping loudly, you whip about in a tumultuous fury.
  2152. [DRPrime]-DR:Qetu: "But I'd like to fight you again with fire"
  2153. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  2154. Your external back wounds feel better.
  2155. Your internal back wounds feel better.
  2156. Your external left leg and abdomen wounds feel fully healed.
  2157. Your internal left leg and abdomen wounds feel fully healed.
  2158. Your external left leg, abdomen and back scars feel fully healed.
  2159. Your internal left leg, abdomen and back scars feel fully healed.
  2160.  
  2161. Startled, the mimic octopus shoots out a cloud of inky blue-black glitter before scuttling behind Zehira's right arm.  After a few moments, a few striped tentacles creep around her right arm and slowly wiggle back and forth.
  2162. Ghust gestures.
  2163. You notice as a spotted leopard looks around cautiously.
  2164. [DRPrime]-DR:Qetu: "we're all that is tonight"
  2165. Ghust assumes a rigid stance, concentrating on something.
  2166. Ghust rests his hand on your arm with a soft smile.
  2167. You feel a warmth radiate from Ghust's touch.
  2168. You have a brief sensation that leaves your wounds tingling.
  2169. Blood pumping loudly, you whip about in a tumultuous fury.
  2170. Ghust gestures.
  2171. [DRPrime]-DR:Natarian: "I focus my stats towards the ones that make my debils more potent"
  2172. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
  2173. Destren's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
  2174. A chilly breeze swirls around Ghust strongly with a sudden surging strength that briefly deafen the immediate area its noise before it dies down sedately.
  2175. Qetu skillfully removes an ice-adder arrow from his neck leaving the wound no worse than it was before.
  2176. Your external back wounds feel fully healed.
  2177. Your internal back wounds feel fully healed.
  2178. Your external back scars feel fully healed.
  2179. Your internal back scars feel fully healed.
  2180.  
  2181. Ghust drops to his knees swooning from some incredible pain.
  2182. Ghust takes a seat.
  2183. Destren just left.
  2184. Ghust rests his hand on your arm with a soft smile.
  2185. You feel a warmth radiate from Ghust's touch.
  2186. You have a brief sensation that leaves your wounds tingling.
  2187. Qetu offers you an ice-adder arrow.  Enter ACCEPT to accept the offer or DECLINE to decline it.  The offer will expire in 30 seconds.
  2188. >;chat yeah, we can, i would have to run somewhere and swing for 5 minutes to get it bcak, people didn't want to wait around, or if we were the only, could have made them wait
  2189. [DRPrime]-You: "yeah, we can, i would have to run somewhere and swing for 5 minutes to get it bcak, people didn't want to wait around, or if we were the only, could have made them wait"
  2190. The fruit bat flits around Zehira's right forearm, its wings an iridescent blur.
  2191. >sit
  2192. Qetu draws forth a haralun sterak axe with an elegantly curved blade and a wyvern-skin grip.
  2193. Blood pumping loudly, you whip about in a tumultuous fury.
  2194. You notice a spotted leopard sniff at you for a moment.
  2195. You're unconscious.  Try again later, when you're not.
  2196. Ghust seems to glow with an inner light, trailing rutilant sparks with every movement.
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