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TheOtakuDude

Flaws

Oct 9th, 2015
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  1. Flaws
  2. At character creation, you may take a Flaw at any rank. Depending on the Flaw Rank, you gain a number of bonus edges/features to spend. Flaws cannot be removed, unless the GM allows it though story or good roleplaying.
  3.  
  4. Rank 1- You gain one Edge.
  5. Rank 2- You gain one Feature.
  6. Rank 3- You gain one Edge and one Feature.
  7.  
  8. --------
  9. -Rank 1-
  10. --------
  11. Clumsy
  12. You're uncoordinated, resulting in a -2 Penalty to all Athletics and Acrobatics checks.
  13.  
  14. Frail
  15. You're particularly fragile and bruise easily. Decrease your Base HP Stat by 3.
  16.  
  17. Sickly
  18. Your vulnerability to sickness causes you to suffer a -2 Penalty to all Fortitude Checks. When you are Poisoned, you instead become Badly Poisoned.
  19.  
  20. Gullible
  21. You suffer a -2 penalty to all checks made to oppose any Skill Checks made to convince you of something.
  22.  
  23. Squee-Prone
  24. You suffer a -4 penalty to resisting Charm Checks. If you affected by Cute Tears, Baby-Doll Eyes, or any move with the word "Kiss", you become infatuated with the user.
  25.  
  26. Compulsive Honesty
  27. You have issues with telling lies and suffer a -4 penalty to all Guile Checks.
  28.  
  29. Deep Sleeper
  30. You do not wake up after being hit by attacks while asleep.
  31.  
  32. Lost
  33. You suffer a -4 penalty to all checks made for Navigation.
  34.  
  35. Misfortunate
  36. Whenever you would roll a 1, you trigger Bad Luck as per the Gambler Mechanic.
  37. Mechanic: Bad Luck
  38. Whenever the user triggers Bad Luck, they must roll 1d10. On a result of 1-3, the target gains an Injury (randomly selected). On a result of 4-6, the target is Tripped. On a result of 7-9, the target drops equipment on their shoulders, waist, neck and in their main and off-hands. On a result of 10, the target gains an Injury, is Tripped and drops the above items.
  39.  
  40. Short Attention Span
  41. You suffer a -2 penalty to any Skill Check you fail. This penalty is cumulative, increasing by -2 for every failed attempt until the end of the scene, but only for the action you failed. Additionally, you cannot perform Thorough Checks.
  42.  
  43. Short-Winded
  44. You suffer a -4 penalty to all Fortitude checks made for Physical Endurance and Stamina.
  45.  
  46. Status Allergy
  47. Your body reacts badly to one of the following status conditions with the resulting effects:
  48. -Poisoned: You also suffer -1 Defense Combat Stage while poisoned.
  49. -Burned: Attacks made against you while Burned deal an additional +5 damage, calculated after weakness and resistance. Attacks you are immune to do not cause this damage.
  50. -Paralyzed: You suffer a -2 Accuracy Penalty while paralyzed.
  51. -Asleep: You suffer from nightmares, causing you to take 1/10th of your Max HP in damage every turn you are asleep.
  52. -Frozen: Upon being freed from the Frozen status, you are Slowed for 1d4+1 turns. If you are frozen and thawed again, this counter is replaced by the new value.
  53. -Confused: You suffer a -2 to all Confusion Checks.
  54. -Infatuated: You do not have evasion against foes you are Infatuated with.
  55. -Flinched: When Flinched, you fall over in surprise, knocking you Prone.
  56. -Suppressed: You may not use Moves or Features with a Frequency greater than EoT when Suppressed.
  57. -Blinded: You cannot gain Blindsense, Darkvision, or Tremorsense. When Blinded or in areas with Blindness, treat it as Total Blindness instead.
  58.  
  59. Pollen Allergy
  60. You suffer 1/10th of your Max HP in damage every time you are affected by a Move with the Powder Keyword.
  61.  
  62. Unreactive
  63. You suffer a -5 Initiative Penalty.
  64.  
  65. --------
  66. -Rank 2-
  67. --------
  68. Deaf
  69. You are unable to hear, and automatically fail any check specific to hearing. You are immune to Moves with the Sonic Keyword except for Perish Song.
  70.  
  71. Mute
  72. You are unable to speak, and automatically fail any check specific to speech. You cannot use Moves with the Sonic Keyword without some sort of noisemaker, such as an instrument.
  73.  
  74. Easily Distracted
  75. It's difficult for you to stay focused, decreasing your Focus skill rank to start out as Pathetic and you are unable to ranked it up above Untrained. Your chosen Background cannot lower Focus when you gain this Flaw.
  76.  
  77. Vulnerable
  78. You're not particularly adept at protecting yourself, and suffer -1 to all Evasions. This does not put any of your Evasion stats below 0.
  79.  
  80. Slow
  81. You move exceptionally slowly, and your base Overland is reduced by half. Regardless of your Athletics or Acrobatics skill ranks, it can never be less than 2.
  82.  
  83. Big Eater
  84. To get an effect from Refreshment Items, you must consume two of that item. However, you only gain the benefit as if you had consumed one.
  85.  
  86. Cowardice
  87. You suffer a -2 to any and all checks made to oppose Intimidate Checks. Additionally, the Moves Growl, Leer, Mean Look, and Scary Face cause you to flinch on AC 19+, and when the Abilities Frighten, Intimidate, and Regal Challenge are used against you, they may roll 1d20 for the purposes of triggering this effect.
  88.  
  89. Type Vulnerability
  90. Choose an Elemental Type. You suffer an additional +5 damage every time you are hit with that type, calculated after Weakness and Resistance. You may have this flaw multiple times, choosing a different type each time.
  91.  
  92. Sound Sensitive
  93. You suffer an additional +5 damage from Moves and Effects with the Sonic Keyword, calculated after weakness and resistance. If the effects do not deal damage, then you take 5 points of irreducible damage instead.
  94.  
  95. Poor Vision
  96. You are constantly treated as if you were afflicted with Blindness, and suffer -4 penalties to all perception checks requiring sight. Corrective Glasses may be equipped as a Head Slot item to negate the blindness and reduce the Perception penalty to -1.
  97.  
  98. Corrective Glasses (Item)
  99. Head Slot Equipment
  100. Value: 2000
  101. Reduces the penalties for the Poor Vision Flaw.
  102.  
  103. --------
  104. -Rank 3-
  105. --------
  106. Sightless
  107. You are constantly treated as if you were afflicted with Total Blindness. You are cannot read and automatically fail all perception checks requiring sight. You are immune to effects with the Illusion Keyword.
  108.  
  109. Paraplegic
  110. You cannot move your legs. Your natural overland speed is 0, and you must be carried or ride wherever you go. You cannot learn Moves or gain Abilities related to the Kick Keyword.
  111.  
  112. Type Weakness
  113. Choose an Elemental Type. You are one step less resistant to that type. You may have this flaw multiple times, choosing a different type each time.
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