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- Reorganize code
- Rewrite metadata rotation code
- Separate schematic importing and exporting from other functions
- Refactor import/export code to remove redundancy
- Move common constants and version-dependent constants to isolated files
- Load built-in dungeons using same method as custom dungeons
- Switch to using tag-named dungeons
- Fix dungeon vertical clipping
- Limit SchematicLoader to only loading dungeons with proper dimensions
- Finish fixing commands
- Fix Wooden Dim Doors popping loose at random* (hard to reproduce)
- Fix rifts appearing off-center for dd-rift with non-North-oriented rooms* (rift voodoo involved)
- Fix Limbo decay* (<.< permanently, Steven!)
- Look into possible world leaking* (unicorn hunt)
- Implement support for track and log metadata rotations*
- Implement dungeon pack system** (must consult Steven)
- Implement configurable dungeon chain system** (should have dungeon packs first)
- Implement new save format** (potentially deadly...)
- Review block materials and properties*** (low priority)
- Complete a riddle dungeon*** (as promised)
- Patch dd-rift crash*** (rare bug I noticed)
- Add support for GenerateStructures = false*** (low priority)
- Stop superflat worlds from crashing*** (low priority)
- Make rifts destroy blocks in layers*** (low priority)
- Make rifts destroy blocks in layers*** (low priority)
- Update to MC 1.6*** (after everything else)
- Loose ends:
- Do something with trapdoor blocks
- Consider retrogeneration suggestion
- Consider double-doors suggestion
- --There are probably other things I've overlooked
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