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On the next episode of DD: Brotherhood

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Jul 24th, 2013
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  1. Reorganize code
  2. Rewrite metadata rotation code
  3. Separate schematic importing and exporting from other functions
  4. Refactor import/export code to remove redundancy
  5. Move common constants and version-dependent constants to isolated files
  6.  
  7. Load built-in dungeons using same method as custom dungeons
  8. Switch to using tag-named dungeons
  9. Fix dungeon vertical clipping
  10. Limit SchematicLoader to only loading dungeons with proper dimensions
  11. Finish fixing commands
  12. Fix Wooden Dim Doors popping loose at random* (hard to reproduce)
  13. Fix rifts appearing off-center for dd-rift with non-North-oriented rooms* (rift voodoo involved)
  14. Fix Limbo decay* (<.< permanently, Steven!)
  15. Look into possible world leaking* (unicorn hunt)
  16. Implement support for track and log metadata rotations*
  17.  
  18. Implement dungeon pack system** (must consult Steven)
  19. Implement configurable dungeon chain system** (should have dungeon packs first)
  20. Implement new save format** (potentially deadly...)
  21.  
  22. Review block materials and properties*** (low priority)
  23. Complete a riddle dungeon*** (as promised)
  24. Patch dd-rift crash*** (rare bug I noticed)
  25. Add support for GenerateStructures = false*** (low priority)
  26. Stop superflat worlds from crashing*** (low priority)
  27. Make rifts destroy blocks in layers*** (low priority)
  28. Make rifts destroy blocks in layers*** (low priority)
  29. Update to MC 1.6*** (after everything else)
  30.  
  31.  
  32. Loose ends:
  33. Do something with trapdoor blocks
  34. Consider retrogeneration suggestion
  35. Consider double-doors suggestion
  36. --There are probably other things I've overlooked
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