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TheInsidiousOne

Playgreat Mar17

Mar 17th, 2020
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  1. Playgreat Polygon
  2. Level 4 DARK Cyberse/Union/Effect
  3. 1500/1800
  4. If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. Once per turn, you can either: Target 1 face-up Cyberse Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster's Level becomes equal to its Rank +4, also if it would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can add 1 "Playgreat Silver Ally" from your Deck to your hand. You can only use this effect of "Playgreat Polygon" once per turn.
  5.  
  6. Playgreat Golem
  7. Level 4 DARK Cyberse/Effect
  8. 1800/1500
  9. If you Xyz Summon a Cyberse Xyz Monster while this card is in your hand: You can Special Summon this card. You can Tribute this card, then target 1 "Playgreat" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Playgreat Golem" once per turn.
  10.  
  11. Playgreat Lynx
  12. Level 4 DARK Cyberse/Effect
  13. 1500/1600
  14. You can discard 1 "Playgreat" card, then target 1 "Playgreat" Xyz Monster in your GY; Special Summon it. You can only use this effect of "Playgreat Lynx" once per turn.
  15.  
  16. Playgreat Silver Ally
  17. Level 8 DARK Cyberse/Ritual/Effect
  18. 2800/2400
  19. You can Ritual Summon this card with "Cynet Ritual". Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can Special Summon 1 Rank 4 or lower Cyberse Xyz Monster from your Extra Deck in Defense Position. (This is treated as an Xyz Summon.)
  20.  
  21. Playgreat Memory
  22. Normal Spell
  23. Special Summon 1 Level 4 or lower Cyberse monster from your Deck, but if you control no "Playgreat" monsters, you can only Special Summon an "Playgreat" monster with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters. You can only activate 1 "Playgreat Memory" per turn.
  24.  
  25. Playgreat Drive
  26. Quick-Play Spell
  27. Send 1 monster from your hand to the GY, then target 1 "Playgreat" Xyz Monster you control; excavate the top 3 cards of your Deck, attach as many of your excavated "Playgreat" monsters to that target as material as possible, also shuffle the remaining cards into the Deck. You can only activate 1 "Playgreat Drive" per turn.
  28.  
  29. Overlay Cracking
  30. Continuous Spell
  31. Once per turn: You can target 1 "Playgreat" Xyz Monster in your GY; Special Summon it, and if you do, attach 1 material from a Cyberse Xyz Monster you control to the Summoned monster. You can only control 1 "Overlay Cracking".
  32.  
  33. Rank-Up-Magic Overlimited Playgreat Force
  34. Quick-Play Spell
  35. Pay half your LP, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Playgreat" Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, the Summoned monster's ATK becomes double its original ATK until the end of this turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Rank-Up-Magic Overlimited Playgreat Force" per turn.
  36.  
  37. Playgreat Virus
  38. Normal Trap
  39. Tribute 1 "Playgreat" Xyz Monster that has material; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 2000 or more ATK, then your opponent can destroy up to N monsters with 2000 or more ATK in their Extra Deck, where N is the number of materials on the Tributed monster.
  40.  
  41. Playgreat Electro Magnetism
  42. Continuous Trap
  43. Your opponent cannot target Cyberse monsters you control for attacks, except the Cyberse Xyz Monster you control with the highest Rank. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand that specifically lists "Playgreat" in its text. You can only use this effect of "Playgreat Electro Magnetism" once per turn.
  44.  
  45. Playgreat Warfare
  46. Continuous Trap
  47. Your opponent cannot target "Playgreat" cards on the field with card effects during your Main Phase 1. You can target 1 "Playgreat" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Playgreat Warfare" once per turn.
  48.  
  49. Playgreat Hologram
  50. Continuous Trap
  51. Activate this card by targeting 1 "Playgreat" Xyz Monster on the field; Special Summon this card with the same Type, Attribute, ATK and DEF as that target, and with a Level equal to the targeted monster's Rank. (This card is also still a Spell.) You can only control 1 "Playgreat Hologram".
  52.  
  53. Playgreat Polygon
  54. Level 4 DARK Cyberse/Union/Effect
  55. 1500/1800
  56. If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. Once per turn, you can either: Target 1 face-up Cyberse Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster's Level becomes equal to its Rank +4, also if it would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can add 1 "Playgreat Silver Ally" from your Deck to your hand. You can only use this effect of "Playgreat Polygon" once per turn.
  57.  
  58. Playgreat Golem
  59. Level 4 DARK Cyberse/Effect
  60. 1800/1500
  61. If you Xyz Summon a Cyberse Xyz Monster while this card is in your hand: You can Special Summon this card. You can Tribute this card, then target 1 "Playgreat" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Playgreat Golem" once per turn.
  62.  
  63. Playgreat Lynx
  64. Level 4 DARK Cyberse/Effect
  65. 1500/1600
  66. You can discard 1 "Playgreat" card, then target 1 "Playgreat" Xyz Monster in your GY; Special Summon it. You can only use this effect of "Playgreat Lynx" once per turn.
  67.  
  68. Playgreat Silver Ally
  69. Level 8 DARK Cyberse/Ritual/Effect
  70. 2800/2400
  71. You can Ritual Summon this card with "Cynet Ritual". Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can Special Summon 1 Rank 4 or lower Cyberse Xyz Monster from your Extra Deck in Defense Position. (This is treated as an Xyz Summon.)
  72.  
  73. Playgreat Memory
  74. Normal Spell
  75. Special Summon 1 Level 4 or lower Cyberse monster from your Deck, but if you control no "Playgreat" monsters, you can only Special Summon an "Playgreat" monster with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters. You can only activate 1 "Playgreat Memory" per turn.
  76.  
  77. Playgreat Drive
  78. Quick-Play Spell
  79. Send 1 monster from your hand to the GY, then target 1 "Playgreat" Xyz Monster you control; excavate the top 3 cards of your Deck, attach as many of your excavated "Playgreat" monsters to that target as material as possible, also shuffle the remaining cards into the Deck. You can only activate 1 "Playgreat Drive" per turn.
  80.  
  81. Overlay Cracking
  82. Continuous Spell
  83. Once per turn: You can target 1 "Playgreat" Xyz Monster in your GY; Special Summon it, and if you do, attach 1 material from a Cyberse Xyz Monster you control to the Summoned monster. You can only control 1 "Overlay Cracking".
  84.  
  85. Rank-Up-Magic Overlimited Playgreat Force
  86. Quick-Play Spell
  87. Pay half your LP, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Playgreat" Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, the Summoned monster's ATK becomes double its original ATK until the end of this turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Rank-Up-Magic Overlimited Playgreat Force" per turn.
  88.  
  89. Playgreat Virus
  90. Normal Trap
  91. Tribute 1 "Playgreat" Xyz Monster that has material; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 2000 or more ATK, then your opponent can destroy up to N monsters with 2000 or more ATK in their Extra Deck, where N is the number of materials on the Tributed monster.
  92.  
  93. Playgreat Electro Magnetism
  94. Continuous Trap
  95. Your opponent cannot target Cyberse monsters you control for attacks, except the Cyberse Xyz Monster you control with the highest Rank. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Rank-Up-Magic" Spell from your Deck to your hand that specifically lists "Playgreat" in its text. You can only use this effect of "Playgreat Electro Magnetism" once per turn.
  96.  
  97. Playgreat Warfare
  98. Continuous Trap
  99. Your opponent cannot target "Playgreat" cards on the field with card effects during your Main Phase 1. You can target 1 "Playgreat" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Playgreat Warfare" once per turn.
  100.  
  101. Playgreat Hologram
  102. Continuous Trap
  103. Activate this card by targeting 1 "Playgreat" Xyz Monster on the field; Special Summon this card with the same Type, Attribute, ATK and DEF as that target, and with a Level equal to the targeted monster's Rank. (This card is also still a Spell.) You can only control 1 "Playgreat Hologram".
  104.  
  105. 1x Cynet Ritual (Can Ritual Summon any Cyberse Ritual)
  106. 1x Cards of Ascension (ZEXAL anime card)
  107. 1x Cross Xyz (ARC-V anime card; works with Hologram)
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