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12/12/2015 - v1 (T)

Dec 11th, 2015
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  1. 12/12(Saturday) Inspection and update announcement.
  2.  
  3. ◆ maintenance: 06:00~06:40
  4.  
  5. >Market system changes.
  6. >Items will appear in the market list 2 hours after registering the item in the market.
  7. >The seller's identity will be hidden when registering an item.
  8. >Market UI has been changed.
  9. >When registering, cancelling, and buying market items, there is an error where a higher item is obtained instead. (This will be fixed in the future)
  10.  
  11. >Client was optimized.
  12.  
  13. >Skill modifications and updates.
  14. >Skill ranks have been changed.
  15.  
  16. 1) Swordsman Class
  17. >Pistol equipping sound has been added.
  18. >Squire C3: Mitigate Penalty skill added.
  19. >Doppelsoeldner C2: added, Redel, Zornhau and Zucken
  20. >Doppelsoeldner C2 added attributes, Zornhau: enhance, Zucken: Enhance, Redel: Enhance.
  21. >Dragoon skills can be used when mounted on a companion. (All of them.)
  22. >Dragon Soar: the phenomenon where ability points did not renew in the UI during shock effect has been fixed.
  23. >Templar's 'Battle Orders', upgraded.
  24. >Cyclone: resist - harmful effect resistance possibility has increased (Cyclone lv.3)
  25.  
  26. 2) Archer Class
  27. >Rogue, changed to C3: Burrow.
  28. >Fletcher, changed to C3: Singijeon
  29. >Schwartzer Reiter C2, added Wild Shot
  30. >Schwartzer Reiter, Wild shot: enhance (C2)
  31. >Burrow skill's critical hit rate has been added.
  32. >Falconer C2, Blistering Thrash added.
  33. >Falconer skills Circling, Hovering, Pheasant Cooldown time reduced.
  34. >Musketeer's Covering Fire, intersection/crossroad increase.
  35. >When using Vendetta, the phenomenon where the strength increase figures were displayed as decimals has been fixed.
  36. >Blistering Thrash: enhance (C2)
  37. >Cannon Mastery: Penetrate - Cannoneer skill block penetration chance increase (C1)
  38.  
  39. 3) Wizard Class
  40. >Sorcerer, changed to C2: Attack Ground, Obey, Morph, Hold.
  41. >Chronomancer, changed to C3: Back Masking
  42. >Necromancer, changed to C2: Disinter, Corpse Tower, Raise Dead.
  43. >Alchemist, changed to C2: Gem roasting, Magnum Opus
  44. >The phenomenon where party members could enter Item Awakening even at Lv.1 has been fixed.
  45. >Sorcerer, Evocation: enhance (C3)
  46. >Sorcerer, Desmodus: ehnance: enhance (C3)
  47. >(Note, the above skills are new. Evocation and Desmodus added to Sorcerer C3)
  48. >Featherfoot's Bone Pointing changed to magic attack.
  49. >Sub-zero Shield: Ice properties changes, and is self-only application (not a party buff anymore), probability reduced.
  50. >Item Awakening, stimulation option amount at maximum will be applied starting from 50%
  51.  
  52. 4) Cleric Class
  53. >Oracle, changed to C2: Death Verdict
  54. >Monk, changed to C3: Golden Bell Shield
  55. >Druid, changed to C2: Sterea Trofh, Chortasmata
  56. >Kabbalist C1, Notarikon skill added.
  57. >Revenged Sevenfold, the phenomenon where holy property changes and bonus damage application did not happen has been fixed.
  58. >Stone skin's block rate reduced.
  59. >Bloodletting: SP consumption reduction parts have been modified.
  60. >Pardoner C3, Dekatos skill added.
  61. >Resist elements, magic defense reduction tool tip modified.
  62.  
  63. >Field events have been added to Level 217+ areas.
  64. >4 types of field bosses have been added.
  65. >Mirtis, Helgascircle, Rexipher and Marnox added as Field Bosses
  66. >World map UI and area locations have been changed.
  67. >Guild events have been changed to preparing status. (They will be opened after deciding rewards)
  68. >Warp scroll and megaphone items have been removed, Fedimian warp scroll has been added.
  69. >Orsha district beginner monster abilities have been downgraded.
  70. >Potions and megaphones are given automatically to new characters.
  71. >Channels can be seen from friends list.
  72. >TP will be consumed when changing character or team name.
  73. >Guild chat: /ㅎ (it will probably be /g for international release), Guild invite: /guild [team name] functions have been added.
  74. >Private trades cannot be done
  75.  
  76. * Errors and Corrections.
  77. >Where Aggressive monsters did not attack
  78. >Scroll bar image error correction.
  79. >The phenomenon that happened when more than two attributes were learned in a premium PC room and when playing the game in a non-premium PC room, the attribute could still be applied has been fixed. (a PC room is a service/store that lets you use their computers after paying a fee.) -> attributes that go over the level limit will be corrected in a batch after this update
  80. >Soul crystal cool down removed
  81. >the problem where the monsters in the mini-game, the fortress that lasts longer than the king, did not attack
  82. >The phenomenon where treasure boxes in some areas were not added
  83. >Orsha's, "Goddess Austrine statue', can be clicked in mouse mode
  84. >Big Red Kepa will not drop 'Klaipeda warp scroll' anymore
  85. >the issue where some sub-quests could not be accepted has been fixed.
  86. >the phenomenon where level 1 gems did not get destroyed after extraction has been fixed
  87.  
  88. Quest errors have been fixed.
  89. >"A Pilgrim's Road" area quest.
  90. >Istora Ruins "Panel removal" quest progression order.
  91. >King's Plateau "Stonemason family's treasure map (3)" quest could not be restarted if abandoned
  92. >the phenomenon where "Recapture of the Garrison(2)" quest could not be played in mouse mode has been fixed.
  93. >Gateway of the Great King, "insane recorder (3)" quest, the problem where the mini-game monster did not move
  94. >the phenomenon where some items were displayed with red when placed in the quick slot has been fixed.
  95. >some UI has been changed.
  96.  
  97. Credit to indigou for the translation.
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