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PvP Mechanics

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Mar 6th, 2015
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  1. Battle Dome PvP Mechanics:
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  3. PvP stands for Player vs. Player, a game-mode where players can fight each other. In the Gladiator's Arena, players may either participate in Duels, Doubles, Triples or Battle Royales.
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  5. In the case of duels, the two participants may PM a viable host (a person with +, %, @ or # before their name) with interest to participate in a duel. This duel occurs in a battle chat. The rewards for a duel are determined by stakes agreed upon by both players.
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  7. For Doubles and Triples (and sometimes Duels), the host types 'arenasignup' in the chat and players PM the host in order to try and sign up just like a battlesignup. The loot for Doubles is 2 Shillings and 1 Random Ore. The defeated get 1 Shilling for participation. In Triples, the loot is 3 Shillings and 1 Random Ore for the victors and 1 Shilling for the defeated. This may or may not be subject to change in the future.
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  9. In a Battle Royale, it's every player for themselves, typically in a 1v1v1v1 situation. The winner is the last person standing, but to prevent ganging up on people, you may not attack the last player who was attacked! The prize for coming first is 3 Shillings and 1 Random Ore for the survivor and 1 Shilling for the player who came second.
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  11. Shillings are a form of currency that are used in the Warlock's Den. With Shillings, you will be able to buy ores as well as weapons on the rare occasion. Shillings may also be used in duels as stakes and may have some future use.
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  13. There are two modes in PvP: Basic and Anything Goes. Only Basic Mode qualifies for the leaderboard, while only Anything Goes qualifies for stake-based battles. In Anything Goes, there are no nerfs or buffs to abilities nor restrictions to HP. In Basic Mode, some abilities have been changed to make the game a bit more fairer for all classes and more competitive on the leaderboard. The changes are listed below, but some may be subject to change:
  14. Clerics:
  15. - Heal does not work in a Cleric vs Cleric Duel.
  16. - All Cleric abilities give 1 extra Light Point (if they gave 0 originally, they give 1 now).
  17. - All Clerics have 130 HP on Basic Mode.
  18. Gunners:
  19. - Reflex uses a d3 roll to see if an attack hits.
  20. - Foresight only avoids all damage for one turn, not two. The turn it is used counts as the turn it avoids damage.
  21. - All Gunners have 100 HP on Basic Mode.
  22. Monks:
  23. - Counter Throw is forbidden.
  24. - Art of Destruction's roll requires a d5 roll instead of a d6 roll.
  25. - Mastery's roll requires a d3 roll instead of a d2 roll and if the second attack does damage, it only does 0.5x damage.
  26. - All Monks have 115 HP on Basic Mode.
  27. Engineers:
  28. - Buddy Guard and Buddy Tank only reduce the amount of damage a bot takes and do not redirect damage to the bot.
  29. - If an Engineer starts second in a duel, they start with a Basic Construct. Using Advanced Construct on their turn will replace the construct with an advanced construct and will still allow the construct to attack.
  30. - All Engineers have 80 HP on Basic Mode.
  31. Mages:
  32. - The effects of Freeze from Blizzard are reduced to one turn.
  33. - The effects of Mute from Flash Flood are reduced to one turn.
  34. - The damage-reducing effects of Meteor and Dark Matter do not affect Clerics.
  35. - All Mages have 90 HP on Basic Mode.
  36. Basic Abilities:
  37. - Abilities ending with "Force" are forbidden.
  38. - All damage dealt by Skill Shot is reduced by 1/5 after rolling.
  39. Miscellaneous:
  40. - HP-boosting rings keep their effects and add HP during Basic Mode.
  41. NOTE: These changes only apply for BASIC MODE.
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  43. If you have any other questions, ask Floette!
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