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  1. ==== Updated Mods ====
  2.  
  3. Big Reactors - 0.3.0A -> 0.3.2A
  4. Blood Magic - 1.0.1c -> 1.0.1e
  5. Carpenter's Blocks - 2.0.8 -> 2.0.9
  6. Charlotte's Utilities - 0.5.1 -> 0.6.0
  7. ComputerCraft - 1.58 -> 1.63
  8. Forbidden Magic - 0.333 -> 0.34
  9. Gravestone Mod - 2.8.2 -> 2.8.3
  10. Hats - 2.1.5 -> 2.1.8
  11. MFFS 3 - 3.6.2.66 -> 3.6.2.67
  12. NEI Addons - 1.10.4.64 -> 1.10.5.70
  13. OpenBlock - 1.2.7 -> 1.2.8
  14. OpenMods Lib - 0.4b -> 0.5
  15. OpenPeripheral Core - 0.3.3 -> 0.4.0
  16. OpenPeripheral Addons - 0.1.3 -> 0.1.4
  17. Power Suite Addons - 1.6.4-886 -> 1.6.4-887
  18. Simply Jetpacks - 0.1.3 -> 0.1.4.1
  19. Tinkers' Construct - 1.5.5.4 -> 1.5.5.7
  20. Thermal Expansion - 3.0.0.6 -> 3.0.0.7
  21.  
  22.  
  23. ==== New Mods ====
  24.  
  25. AFT - Expansion for RF tools and machines - now with lasers and charge pads!
  26. Dimensional Anchors - Chunk loading functionality.
  27. ExtraCells - Storage o' plenty!
  28. Hardcore Ender Expansion - The end should now provide a suitable challenge for those skilled and brave.
  29. Infernal Mobs - Well... people always say mobs didn't provide enough of a challenge after all...
  30. Mekanism - A wide range of fun and interesting technology for all your needs.
  31. Morpheus - Skip the night with democracy, majority rules for sleeping time resets.
  32. Natura - Overhaul nature with some additional content. Oh, and redwoods.
  33. OpenEye - Open Mods crash reporting and mod analysis tool.
  34. Player Beacons - Beacons just got a little more interesting... and potentially dangerous.
  35. Refined Location - Because sometimes 8 faces on a block are just not enough.
  36. Stackie - Should help address item/exp stacks causing massive performance issues on servers.
  37. Statues - Player statues!
  38. Super Crafting Frame - Addresses common concerns with repeated crafting on camera being boring.
  39. TiC Tooltips - Client side only. Makes Tinkers' modifiers effects more evident.
  40. Tinkers' Steelworks - Steel making native to Tinkers' and with some interesting and unique production mechanics.
  41. Witchery - Magic like you have never seen it before.
  42.  
  43.  
  44. ==== Removed Mods ====
  45.  
  46. ChickenChunks - Testing dimensional anchors in place of ChickenChunks.
  47. IC2 Fixes
  48. IndustrialCraft 2
  49.  
  50.  
  51. ==== Changes / Notes ====
  52.  
  53. Ars Magica 2 has been made an optional mod. This is not because of lack of interest but because some of its features unbalance features in other mods.
  54.  
  55. Updated Flans config (again) to add recipe for Barrett explosive ammo (just for you AnderZ!)
  56.  
  57. Roguelike dungeon base spawn rate reduced considerably. Reduced to a quarter of the original spawn density. Other balance adjustments to the dungeons.
  58.  
  59. Mekanism default power generation level have been tweaked.
  60.  
  61. Mekanism cardboard boxes can no longer pick up spawners by default. Sorry guys, it was a little too cheap!
  62.  
  63. Mekanism default energy type switched to RF.
  64.  
  65. Adjusted steel production. No longer directly possible with thermal expansion and instead favouring production via Steelworks. RailCraft steel production is however unaffected.
  66.  
  67. Tinker's Steelworks limestone world gen disabled in favour of Chisel's generation. This avoids multiplication of world gen resources. This one was chosen since the abundance could be altered.
  68.  
  69. Charlotte's utilities morph brush will now use up durability on use.
  70.  
  71. Adjusted various configs relating to the Grave Stones mod. Should now spawn less mobs from gravestones and as a result be a little more server friendly.
  72.  
  73. Default "Hats" key changed to J to avoid conflicting keys with Flans.
  74.  
  75. Tweaked ICBM's antimatter explosive to no longer break bedrock. The rejuvenating, antimatter and red matter explosive recipes have been change to better reflect their destructive capacity.
  76.  
  77. Immibis' Dimensional Anchors have replaced Chicken Chunks for the time being to assess if it eliminates some of the crash reports we have been seeing. This may or may not change again pending the results of the investigation.
  78.  
  79. Disabled the CoFH item pickup HUD by default to avoid potential crashes.
  80.  
  81. Buffed the fortron production multiplier for MFFS3. It should not be more feasible to make and use large forcefields with it. This may be adjusted further in the future.
  82.  
  83. Player Beacons do not explicitly rely on Thaumcraft integration. This will allow those who prefer not to use magic to still access these features.
  84.  
  85. Various other config tweaks that were too minor to note specifically.
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