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  1. zurba@zurba-laptop:~/make/tee/teeworlds-b177-r50edfd37-source$ /home/zurba/make/tee/bam-0.4.0/bam release
  2. auto configuration
  3.  
  4. configuration:
  5. AUTO compiler gcc
  6. AUTO stackprotector yes
  7. AUTO zlib (in system path)
  8. AUTO sdl using sdl-config
  9. AUTO freetype using freetype-config
  10.  
  11. notes:
  12. saved configuration to 'config.lua'
  13.  
  14. [ 1/149] #1 c++ src/tools/packetgen.cpp
  15. [ 2/149] #1 c++ src/engine/shared/network_console_conn.cpp
  16. [ 3/149] #1 c++ src/engine/shared/network.cpp
  17. [ 4/149] #1 c++ src/engine/shared/console.cpp
  18. [ 5/149] #1 c++ src/engine/shared/demo.cpp
  19. [ 6/149] #1 c++ src/engine/shared/memheap.cpp
  20. [ 7/149] #1 c++ src/engine/shared/kernel.cpp
  21. [ 8/149] #1 c++ src/engine/shared/network_client.cpp
  22. [ 9/149] #1 c++ src/engine/shared/compression.cpp
  23. [ 10/149] #1 c++ src/engine/shared/jobs.cpp
  24. [ 11/149] #1 c++ src/engine/shared/filecollection.cpp
  25. [ 12/149] #1 c++ src/engine/shared/config.cpp
  26. [ 13/149] #1 c++ src/engine/shared/network_server.cpp
  27. [ 14/149] #1 c++ src/engine/shared/packer.cpp
  28. [ 15/149] #1 c++ src/engine/shared/network_console.cpp
  29. [ 16/149] #1 c++ src/engine/shared/datafile.cpp
  30. [ 17/149] #1 c++ src/engine/shared/masterserver.cpp
  31. [ 18/149] #1 c++ src/engine/shared/mapchecker.cpp
  32. [ 19/149] #1 c++ src/engine/shared/map.cpp
  33. [ 20/149] #1 c++ src/engine/shared/snapshot.cpp
  34. [ 21/149] #1 c++ src/engine/shared/storage.cpp
  35. [ 22/149] #1 c++ src/engine/shared/engine.cpp
  36. [ 23/149] #1 c++ src/engine/shared/ringbuffer.cpp
  37. [ 24/149] #1 c++ src/engine/shared/linereader.cpp
  38. [ 25/149] #1 c++ src/engine/shared/huffman.cpp
  39. [ 26/149] #1 c++ src/engine/shared/econ.cpp
  40. [ 27/149] #1 c++ src/engine/shared/network_conn.cpp
  41. [ 28/149] #1 c src/base/system.c
  42. [ 29/149] #1 c src/engine/external/zlib/zutil.c
  43. [ 30/149] #1 c src/engine/external/zlib/inflate.c
  44. [ 31/149] #1 c src/engine/external/zlib/inftrees.c
  45. [ 32/149] #1 c src/engine/external/zlib/inffast.c
  46. [ 33/149] #1 c src/engine/external/zlib/deflate.c
  47. [ 34/149] #1 c src/engine/external/zlib/adler32.c
  48. [ 35/149] #1 c src/engine/external/zlib/gzio.c
  49. [ 36/149] #1 c src/engine/external/zlib/infback.c
  50. [ 37/149] #1 c src/engine/external/zlib/compress.c
  51. [ 38/149] #1 c src/engine/external/zlib/trees.c
  52. [ 39/149] #1 c src/engine/external/zlib/crc32.c
  53. [ 40/149] #1 c src/engine/external/zlib/uncompr.c
  54. [ 41/149] #1 c src/engine/external/pnglite/pnglite.c
  55. [ 42/149] #1 link packetgen
  56. [ 43/149] #1 c++ src/tools/dilate.cpp
  57. [ 44/149] #1 link dilate
  58. [ 45/149] #1 c++ src/tools/tileset_borderfix.cpp
  59. [ 46/149] #1 link tileset_borderfix
  60. [ 47/149] #1 c++ src/tools/map_version.cpp
  61. [ 48/149] #1 link map_version
  62. [ 49/149] #1 c++ src/tools/fake_server.cpp
  63. [ 50/149] #1 link fake_server
  64. [ 51/149] #1 c++ src/tools/crapnet.cpp
  65. [ 52/149] #1 link crapnet
  66. [ 53/149] #1 c++ src/tools/map_resave.cpp
  67. [ 54/149] #1 link map_resave
  68. [ 55/149] #1 c++ src/mastersrv/mastersrv.cpp
  69. [ 56/149] #1 link mastersrv
  70. [ 57/149] #1 c++ src/versionsrv/versionsrv.cpp
  71. [ 58/149] #1 link versionsrv
  72. [ 59/149] #1 c++ src/engine/server/server.cpp
  73. [ 60/149] #1 c++ src/engine/server/register.cpp
  74. [ 61/149] #1 network_header > src/game/generated/protocol.h
  75. [ 62/149] #1 c++ src/game/gamecore.cpp
  76. [ 63/149] #1 c++ src/game/layers.cpp
  77. [ 64/149] #1 c++ src/game/collision.cpp
  78. [ 65/149] #1 c++ src/game/localization.cpp
  79. [ 66/149] #1 cmd5 src/game/generated/nethash.cpp
  80. [ 67/149] #1 c++ src/game/generated/nethash.cpp
  81. [ 68/149] #1 network_source > src/game/generated/protocol.cpp
  82. [ 69/149] #1 c++ src/game/generated/protocol.cpp
  83. [ 70/149] #1 server_content_header > src/game/generated/server_data.h
  84. [ 71/149] #1 c++ src/game/server/entities/character.cpp
  85. [ 72/149] #1 c++ src/game/server/entities/projectile.cpp
  86. [ 73/149] #1 c++ src/game/server/entities/pickup.cpp
  87. [ 74/149] #1 c++ src/game/server/entities/flag.cpp
  88. [ 75/149] #1 c++ src/game/server/entities/laser.cpp
  89. [ 76/149] #1 c++ src/game/server/eventhandler.cpp
  90. [ 77/149] #1 c++ src/game/server/player.cpp
  91. [ 78/149] #1 c++ src/game/server/gamemodes/tdm.cpp
  92. [ 79/149] #1 c++ src/game/server/gamemodes/mod.cpp
  93. [ 80/149] #1 c++ src/game/server/gamemodes/ctf.cpp
  94. [ 81/149] #1 c++ src/game/server/gamemodes/dm.cpp
  95. [ 82/149] #1 c++ src/game/server/gamecontext.cpp
  96. [ 83/149] #1 c++ src/game/server/entity.cpp
  97. [ 84/149] #1 c++ src/game/server/gameworld.cpp
  98. [ 85/149] #1 c++ src/game/server/gamecontroller.cpp
  99. [ 86/149] #1 server_content_source > src/game/generated/server_data.cpp
  100. [ 87/149] #1 c++ src/game/generated/server_data.cpp
  101. [ 88/149] #1 link teeworlds_srv
  102. [ 89/149] #1 client_content_header > src/game/generated/client_data.h
  103. [ 90/149] #1 c++ src/game/client/render.cpp
  104. [ 91/149] #1 c++ src/game/client/gameclient.cpp
  105. [ 92/149] #1 c++ src/game/client/render_map.cpp
  106. [ 93/149] #1 c++ src/game/client/lineinput.cpp
  107. [ 94/149] #1 c++ src/game/client/components/voting.cpp
  108. [ 95/149] #1 c++ src/game/client/components/nameplates.cpp
  109. [ 96/149] #1 c++ src/game/client/components/items.cpp
  110. [ 97/149] #1 c++ src/game/client/components/console.cpp
  111. [ 98/149] #1 c++ src/game/client/components/effects.cpp
  112. [ 99/149] #1 c++ src/game/client/components/chat.cpp
  113. [100/149] #1 c++ src/game/client/components/spectator.cpp
  114. [101/149] #1 c++ src/game/client/components/mapimages.cpp
  115. [102/149] #1 c++ src/game/client/components/skins.cpp
  116. [103/149] #1 c++ src/game/client/components/flow.cpp
  117. [104/149] #1 c++ src/game/client/components/countryflags.cpp
  118. [105/149] #1 c++ src/game/client/components/emoticon.cpp
  119. [106/149] #1 c++ src/game/client/components/binds.cpp
  120. [107/149] #1 c++ src/game/client/components/camera.cpp
  121. [108/149] #1 c++ src/game/client/components/debughud.cpp
  122. [109/149] #1 c++ src/game/client/components/maplayers.cpp
  123. [110/149] #1 c++ src/game/client/components/damageind.cpp
  124. [111/149] #1 c++ src/game/client/components/menus_browser.cpp
  125. [112/149] #1 c++ src/game/client/components/particles.cpp
  126. [113/149] #1 c++ src/game/client/components/menus.cpp
  127. [114/149] #1 c++ src/game/client/components/scoreboard.cpp
  128. [115/149] #1 c++ src/game/client/components/menus_settings.cpp
  129. [116/149] #1 c++ src/game/client/components/sounds.cpp
  130. [117/149] #1 c++ src/game/client/components/broadcast.cpp
  131. [118/149] #1 c++ src/game/client/components/players.cpp
  132. [119/149] #1 c++ src/game/client/components/menus_ingame.cpp
  133. [120/149] #1 c++ src/game/client/components/menus_demo.cpp
  134. [121/149] #1 c++ src/game/client/components/killmessages.cpp
  135. [122/149] #1 c++ src/game/client/components/controls.cpp
  136. [123/149] #1 c++ src/game/client/components/hud.cpp
  137. [124/149] #1 c++ src/game/client/components/motd.cpp
  138. [125/149] #1 c++ src/game/client/ui.cpp
  139. [126/149] #1 c++ src/game/client/animstate.cpp
  140. [127/149] #1 client_content_source > src/game/generated/client_data.cpp
  141. [128/149] #1 c++ src/game/generated/client_data.cpp
  142. [129/149] #1 c++ src/engine/client/text.cpp
  143. [130/149] #1 c++ src/engine/client/client.cpp
  144. [131/149] #1 c++ src/engine/client/graphics.cpp
  145. src/engine/client/graphics.cpp: In member function ‘void CGraphics_OpenGL::Flush()’:
  146. src/engine/client/graphics.cpp:77:22: error: ‘glVertexPointer’ was not declared in this scope
  147. src/engine/client/graphics.cpp:80:40: error: ‘glTexCoordPointer’ was not declared in this scope
  148. src/engine/client/graphics.cpp:83:40: error: ‘glColorPointer’ was not declared in this scope
  149. src/engine/client/graphics.cpp:84:22: error: ‘GL_VERTEX_ARRAY’ was not declared in this scope
  150. src/engine/client/graphics.cpp:84:37: error: ‘glEnableClientState’ was not declared in this scope
  151. src/engine/client/graphics.cpp:85:22: error: ‘GL_TEXTURE_COORD_ARRAY’ was not declared in this scope
  152. src/engine/client/graphics.cpp:86:22: error: ‘GL_COLOR_ARRAY’ was not declared in this scope
  153. src/engine/client/graphics.cpp:91:17: error: ‘GL_QUADS’ was not declared in this scope
  154. src/engine/client/graphics.cpp: In member function ‘virtual void CGraphics_OpenGL::MapScreen(float, float, float, float)’:
  155. src/engine/client/graphics.cpp:230:15: error: ‘GL_PROJECTION’ was not declared in this scope
  156. src/engine/client/graphics.cpp:230:28: error: ‘glMatrixMode’ was not declared in this scope
  157. src/engine/client/graphics.cpp:231:17: error: ‘glLoadIdentity’ was not declared in this scope
  158. src/engine/client/graphics.cpp:232:68: error: ‘glOrtho’ was not declared in this scope
  159. src/engine/client/graphics.cpp: In member function ‘virtual int CGraphics_OpenGL::LoadTextureRaw(int, int, int, const void*, int, int)’:
  160. src/engine/client/graphics.cpp:360:103: error: ‘gluBuild2DMipmaps’ was not declared in this scope
  161. src/engine/client/graphics.cpp: In member function ‘virtual bool CGraphics_OpenGL::Init()’:
  162. src/engine/client/graphics.cpp:724:15: error: ‘GL_MODELVIEW’ was not declared in this scope
  163. src/engine/client/graphics.cpp:724:27: error: ‘glMatrixMode’ was not declared in this scope
  164. src/engine/client/graphics.cpp:725:17: error: ‘glLoadIdentity’ was not declared in this scope
  165. src/engine/client/graphics.cpp:727:27: error: ‘glAlphaFunc’ was not declared in this scope
  166. src/engine/client/graphics.cpp:728:11: error: ‘GL_ALPHA_TEST’ was not declared in this scope
  167. bam: 'objs/engine/client/graphics.o' error 256
  168. [132/149] #1 c++ src/engine/client/serverbrowser.cpp
  169. [133/149] #1 c++ src/engine/client/sound.cpp
  170. [134/149] #1 c++ src/engine/client/input.cpp
  171. [135/149] #1 c++ src/engine/client/friends.cpp
  172. [136/149] #1 c++ src/game/editor/layer_tiles.cpp
  173. [137/149] #1 c++ src/game/editor/editor.cpp
  174. [138/149] #1 c++ src/game/editor/layer_game.cpp
  175. [139/149] #1 c++ src/game/editor/io.cpp
  176. [140/149] #1 c++ src/game/editor/layer_quads.cpp
  177. [141/149] #1 c++ src/game/editor/auto_map.cpp
  178. [142/149] #1 c++ src/game/editor/popups.cpp
  179. [143/149] #1 c src/engine/external/wavpack/words.c
  180. [144/149] #1 c src/engine/external/wavpack/unpack.c
  181. [145/149] #1 c src/engine/external/wavpack/wputils.c
  182. [146/149] #1 c src/engine/external/wavpack/metadata.c
  183. [147/149] #1 c src/engine/external/wavpack/float.c
  184. [148/149] #1 c src/engine/external/wavpack/bits.c
  185. bam: error: a build step failed
  186. zurba@zurba-laptop:~/make/tee/teeworlds-b177-r50edfd37-source$ ^C
  187. zurba@zurba-laptop:~/make/tee/teeworlds-b177-r50edfd37-source$
  188.  
  189.  
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