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Unity 3D example of calling RotateFromTo c#

Jan 13th, 2012
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C# 0.21 KB | None | 0 0
  1. Quaternion startRot = this.transform.rotation;
  2. Quaternion endRot = startRot * Quaternion.AngleAxis( f_rotate, transform.forward );
  3. yield return StartCoroutine (RotateFromTo(this.transform, startRot, endRot, 1.25f));
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