Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- > fs2_open_3_6_13d_INF_SSE2.exe!ArmorType::GetDamage(float damage_applied, int in_damage_type_idx, float diff_dmg_scale) Line 16610 + 0x3 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!ship_do_damage(object * ship_obj, object * other_obj, vec3d * hitpos, float damage, int quadrant, int wash_damage) Line 2052 + 0x38 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!ship_apply_local_damage(object * ship_obj, object * other_obj, vec3d * hitpos, float damage, int quadrant, bool create_spark, int submodel_num, vec3d * hit_normal) Line 2406 + 0x22 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!collide_ship_ship(obj_pair * pair) Line 1230 + 0x5d bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!obj_check_all_collisions() Line 531 + 0xe bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!obj_move_all(float frametime) Line 1453 C++
- fs2_open_3_6_13d_INF_SSE2.exe!game_simulation_frame() Line 4018 + 0x13 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!game_frame(int paused) Line 4429 C++
- fs2_open_3_6_13d_INF_SSE2.exe!game_do_frame() Line 4842 + 0x7 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state) Line 6522 C++
- fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 407 + 0x14 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline) Line 7097 + 0x5 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char * szCmdLine, int nCmdShow) Line 7166 + 0x9 bytes C++
- fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 275 + 0x2c bytes C
- fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 189 C
- kernel32.dll!75463677()
- [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
- ntdll.dll!76f99f02()
- ntdll.dll!76f99ed5()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement