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Panakotta00

Crashreport

Jul 31st, 2016
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  1. MachineId:D9173D30423C63632FD87DAFB1B25A76
  2. EpicAccountId:6f263b3f847647239b10ed1c63046b59
  3.  
  4. Fatal error: [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3088]
  5. FObjectFinders can't be used outside of constructors to find Blueprint'/Game/Test.Test'
  6.  
  7.  
  8. UE4Editor_UnrealEd!FObjectIterator::operator++() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\public\uobject\uobjectiterator.h:110]
  9. UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:223]
  10. UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:970]
  11. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
  12. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2775]
  13. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
  14. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  15. UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
  16. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  17. kernel32
  18. ntdll
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