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- mModel.AddVertex(Float3(-1.0f, 1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, 1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, 1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, 1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, -1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, -1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, -1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, -1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, -1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, -1.0f, -1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, 1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, 1.0f, 1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, -1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, -1.0f, -1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, 1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, 1.0f, 1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, -1.0f, -1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, -1.0f, -1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, 1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, 1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, -1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, -1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(1.0f, 1.0f, 1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.AddVertex(Float3(-1.0f, 1.0f, 1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
- mModel.SetTriangle(0, 3, 1, 0);
- mModel.SetTriangle(1, 2, 1, 3);
- mModel.SetTriangle(2, 6, 4, 5);
- mModel.SetTriangle(3, 7, 4, 6);
- mModel.SetTriangle(4, 11, 9, 8);
- mModel.SetTriangle(5, 10, 9, 11);
- mModel.SetTriangle(6, 14, 12, 13);
- mModel.SetTriangle(7, 15, 12, 14);
- mModel.SetTriangle(8, 19, 17, 16);
- mModel.SetTriangle(9, 18, 17, 19);
- mModel.SetTriangle(10, 22, 20, 21);
- mModel.SetTriangle(11, 23, 20, 22);
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