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Ember

meshhhh

May 11th, 2014
227
0
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C++ 2.74 KB | None | 0 0
  1. mModel.AddVertex(Float3(-1.0f, 1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  2. mModel.AddVertex(Float3(1.0f, 1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  3. mModel.AddVertex(Float3(1.0f, 1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  4. mModel.AddVertex(Float3(-1.0f, 1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  5.  
  6. mModel.AddVertex(Float3(-1.0f, -1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  7. mModel.AddVertex(Float3(1.0f, -1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  8. mModel.AddVertex(Float3(1.0f, -1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  9. mModel.AddVertex(Float3(-1.0f, -1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  10.  
  11. mModel.AddVertex(Float3(-1.0f, -1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  12. mModel.AddVertex(Float3(-1.0f, -1.0f, -1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  13. mModel.AddVertex(Float3(-1.0f, 1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  14. mModel.AddVertex(Float3(-1.0f, 1.0f, 1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  15.  
  16. mModel.AddVertex(Float3(1.0f, -1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  17. mModel.AddVertex(Float3(1.0f, -1.0f, -1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  18. mModel.AddVertex(Float3(1.0f, 1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  19. mModel.AddVertex(Float3(1.0f, 1.0f, 1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  20.  
  21. mModel.AddVertex(Float3(-1.0f, -1.0f, -1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  22. mModel.AddVertex(Float3(1.0f, -1.0f, -1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  23. mModel.AddVertex(Float3(1.0f, 1.0f, -1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  24. mModel.AddVertex(Float3(-1.0f, 1.0f, -1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  25.  
  26. mModel.AddVertex(Float3(-1.0f, -1.0f, 1.0f), Float2(1.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  27. mModel.AddVertex(Float3(1.0f, -1.0f, 1.0f), Float2(0.0f, 1.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  28. mModel.AddVertex(Float3(1.0f, 1.0f, 1.0f), Float2(0.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  29. mModel.AddVertex(Float3(-1.0f, 1.0f, 1.0f), Float2(1.0f, 0.0f), Float4(1.0f, 0.0f, 0.0f, 1.0f));
  30.  
  31. mModel.SetTriangle(0, 3, 1, 0);
  32. mModel.SetTriangle(1, 2, 1, 3);
  33.  
  34. mModel.SetTriangle(2, 6, 4, 5);
  35. mModel.SetTriangle(3, 7, 4, 6);
  36.  
  37. mModel.SetTriangle(4, 11, 9, 8);
  38. mModel.SetTriangle(5, 10, 9, 11);
  39.  
  40. mModel.SetTriangle(6, 14, 12, 13);
  41. mModel.SetTriangle(7, 15, 12, 14);
  42.  
  43. mModel.SetTriangle(8, 19, 17, 16);
  44. mModel.SetTriangle(9, 18, 17, 19);
  45.  
  46. mModel.SetTriangle(10, 22, 20, 21);
  47. mModel.SetTriangle(11, 23, 20, 22);
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