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- public Set<Region> Regions = new HashSet<>();
- public Map<UUID, Region> isInside = new HashMap<>();
- public boolean isPlayerInRegion( Player player, Region region ) {
- // PrΓΌfen ob Spieler in der Region ist!
- Location l = player.getLocation();
- if ( l.getX() > region.FX
- && l.getX() < region.TX
- && l.getZ() > region.FZ
- && l.getZ() < region.TZ
- && l.getY() > region.FY
- && l.getY() < region.TY ) {
- return true;
- } else {
- return false;
- }
- }
- @Override
- public void run() {
- for ( Player p : Bukkit.getOnlinePlayers() ) {
- for ( Region r : Regions ) {
- if ( isPlayerInRegion( p, r ) && !r.equals( isInside.get( p.getUniqueId() ) ) ) {
- p.sendMessage( ChatColor.BLUE + r.Name + " betreten!" );
- isInside.put( p.getUniqueId(), r );
- // if ( r.Name.equals( "Test" ) ) {
- // }
- break;
- }
- }
- }
- }
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