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- killauracombined:
- # Enable this check?
- enabled: true
- # Player won't be kicked if his ping is higher than this value (milliseconds)
- lag_ping: 215
- # Should Reflex cancel hits which cannot happen normally
- cancel_suspicious_combat: true
- # Chance of hacking on the Aimbot check to kick (in %)
- # Set the number below to 100 to disable this component
- aimbot_chance: 90
- # Chance of hacking on the Accuracy check to kick (in %)
- # Set the number below to 100 to disable this component
- accuracy_chance: 60
- # Chance of hacking on the Angle check to kick (in %)
- # Set the number below to 100 to disable this component
- angle_chance: 50
- # Chance of hacking on the Killaura check to kick (in %)
- # Set the number below to 100 to disable this component
- killaura_chance: 90
- # Chance of hacking on the Prediction check to kick (in %)
- # Set the number below to 100 to disable this component
- prediction_chance: 95
- # Enabling this will make heuristic checks stricter.
- # It will significantly speed them up, but could
- # make Reflex sometimes kick legit players too
- strict_mode: false
- # What's the maximum amount of clicks players are allowed
- # to do per second? If they do more, they will be kicked
- max_cps: 13
- # If player is clicking at the same speed for
- # this amount of seconds, he will be kicked
- constant_rate_factor: 9
- # Minimal delay that player should wait (in ms) before clicking again
- min_click_delay: 0
- # If player is clicking with low delays for a long period
- # of time (this amount of times in a row), he will be kicked
- low_delay_clicks_to_kick: 99999999
- # Maximal allowed TDelay in attacks
- t_delay: 4600
- # For how long time should player be checked for
- # suspicious clicking rate (1 second = 20 ticks)
- keep_thread_alive_ticks: 200
- # For how long should player be checked for an Aimbot (in ticks)
- aimbot_time_ticks: 95
- # For how long should player be checked for an Accuracy (in ticks)
- accuracy_time_ticks: 90
- # Maximal yaw rate player is allowed to have before attacking
- max_yaw_rate: 32.0
- # Required angle rate to attack
- required_rate: 0.42
- # Maximal angle rate allowed before attacking
- suspicious_rate: 0.68
- # Player's VL will be increased if his
- # move angle before attack seems impossible
- impossible_angle_increase: 2
- # Angle check length (check time in rotations/moves)
- angle_length: 165
- # If player's angle ratio goes over this value, he will be kicked
- angle_ratio: 96
- # Turn check settings
- turn_borders:
- # What's the minimum prediction accuracy
- # should player have to get checked?
- min: 8.99
- # What's the maximum prediction accuracy
- # can player have to get checked?
- max: 10.8
- # Aiming check settings
- aiming:
- # This amount of violations will be
- # added if player did not pass the check
- increase: 4
- # This amount of violations will be
- # removed if player has passed the check
- decrease: 2
- # When player reaches this amount of violations
- # on the check, he will be kicked
- threshold: 19
- # Hitting check settings
- hitting:
- # This amount of violations will be
- # added if player did not pass the check
- increase: 50
- # This amount of violations will be
- # removed if player has passed the check
- decrease: 25
- # When player reaches this amount of violations
- # on the check, he will be kicked
- threshold: 290
- # YawRating check settings
- yaw_rating:
- # This amount of violations will be
- # added if player did not pass the check
- increase: 21
- # This amount of violations will be
- # removed if player has passed the check
- decrease: 17
- # When player reaches this amount of violations
- # on the check, he will be kicked
- threshold: 86
- # Fighting check settings
- fighting:
- # This amount of violations will be
- # added if player did not pass the check
- increase: 5
- # This amount of violations will be
- # removed if player has passed the check
- decrease: 2
- # When player reaches this amount of violations
- # on the check, he will be kicked
- threshold: 8
- # HeadMoving check settings
- head_moving:
- # This amount of violations will be
- # added if player did not pass the check
- increase: 3
- # This amount of violations will be
- # removed if player has passed the check
- decrease: 1
- # When player reaches this amount of violations
- # on the check, he will be kicked
- threshold: 24
- # Yaw rate required to check the player
- # Important thing to fix false positives when
- # not rotating or doing it not quick enough
- yaw_rate_to_check: 2.51
- # If player's yaw rate goes below this value,
- # the attack will be flagged as suspicious
- min_yaw_rate: 4.38
- # Maximal allowed head rotation speed
- rotation_speed: '36000.0F'
- # Should player be checked by all the checks if no one is fighting him?
- # Disable this if you have false positives on this
- # check when fighting AFK (passive) entities/players
- check_outside_combat: false
- # These checks will not happen if no one is hitting player
- # Only effective if 'check_outside_combat' is set to false
- # Available checks are: accuracy, aimbot, angle, killaura
- outside_combat_exclude: 'accuracy, killaura'
- # Commands
- actions:
- 32:
- - ekick %Player% &7[&eAntiCheat&7] > &6Вы были кикнуты за использование боевых читов! &7(C)
- - bc &6%Player% был кикнут за читерство.
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