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Nov 15th, 2016
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  1. killauracombined:
  2.  
  3. # Enable this check?
  4. enabled: true
  5.  
  6. # Player won't be kicked if his ping is higher than this value (milliseconds)
  7. lag_ping: 215
  8.  
  9. # Should Reflex cancel hits which cannot happen normally
  10. cancel_suspicious_combat: true
  11.  
  12. # Chance of hacking on the Aimbot check to kick (in %)
  13. # Set the number below to 100 to disable this component
  14. aimbot_chance: 90
  15.  
  16. # Chance of hacking on the Accuracy check to kick (in %)
  17. # Set the number below to 100 to disable this component
  18. accuracy_chance: 60
  19.  
  20. # Chance of hacking on the Angle check to kick (in %)
  21. # Set the number below to 100 to disable this component
  22. angle_chance: 50
  23.  
  24. # Chance of hacking on the Killaura check to kick (in %)
  25. # Set the number below to 100 to disable this component
  26. killaura_chance: 90
  27.  
  28. # Chance of hacking on the Prediction check to kick (in %)
  29. # Set the number below to 100 to disable this component
  30. prediction_chance: 95
  31.  
  32. # Enabling this will make heuristic checks stricter.
  33. # It will significantly speed them up, but could
  34. # make Reflex sometimes kick legit players too
  35. strict_mode: false
  36.  
  37. # What's the maximum amount of clicks players are allowed
  38. # to do per second? If they do more, they will be kicked
  39. max_cps: 13
  40.  
  41. # If player is clicking at the same speed for
  42. # this amount of seconds, he will be kicked
  43. constant_rate_factor: 9
  44.  
  45. # Minimal delay that player should wait (in ms) before clicking again
  46. min_click_delay: 0
  47.  
  48. # If player is clicking with low delays for a long period
  49. # of time (this amount of times in a row), he will be kicked
  50. low_delay_clicks_to_kick: 99999999
  51.  
  52. # Maximal allowed TDelay in attacks
  53. t_delay: 4600
  54.  
  55. # For how long time should player be checked for
  56. # suspicious clicking rate (1 second = 20 ticks)
  57. keep_thread_alive_ticks: 200
  58.  
  59. # For how long should player be checked for an Aimbot (in ticks)
  60. aimbot_time_ticks: 95
  61.  
  62. # For how long should player be checked for an Accuracy (in ticks)
  63. accuracy_time_ticks: 90
  64.  
  65. # Maximal yaw rate player is allowed to have before attacking
  66. max_yaw_rate: 32.0
  67.  
  68. # Required angle rate to attack
  69. required_rate: 0.42
  70.  
  71. # Maximal angle rate allowed before attacking
  72. suspicious_rate: 0.68
  73.  
  74. # Player's VL will be increased if his
  75. # move angle before attack seems impossible
  76. impossible_angle_increase: 2
  77.  
  78. # Angle check length (check time in rotations/moves)
  79. angle_length: 165
  80.  
  81. # If player's angle ratio goes over this value, he will be kicked
  82. angle_ratio: 96
  83.  
  84. # Turn check settings
  85. turn_borders:
  86.  
  87. # What's the minimum prediction accuracy
  88. # should player have to get checked?
  89. min: 8.99
  90.  
  91. # What's the maximum prediction accuracy
  92. # can player have to get checked?
  93. max: 10.8
  94.  
  95. # Aiming check settings
  96. aiming:
  97.  
  98. # This amount of violations will be
  99. # added if player did not pass the check
  100. increase: 4
  101.  
  102. # This amount of violations will be
  103. # removed if player has passed the check
  104. decrease: 2
  105.  
  106. # When player reaches this amount of violations
  107. # on the check, he will be kicked
  108. threshold: 19
  109.  
  110. # Hitting check settings
  111. hitting:
  112.  
  113. # This amount of violations will be
  114. # added if player did not pass the check
  115. increase: 50
  116.  
  117. # This amount of violations will be
  118. # removed if player has passed the check
  119. decrease: 25
  120.  
  121. # When player reaches this amount of violations
  122. # on the check, he will be kicked
  123. threshold: 290
  124.  
  125. # YawRating check settings
  126. yaw_rating:
  127.  
  128. # This amount of violations will be
  129. # added if player did not pass the check
  130. increase: 21
  131.  
  132. # This amount of violations will be
  133. # removed if player has passed the check
  134. decrease: 17
  135.  
  136. # When player reaches this amount of violations
  137. # on the check, he will be kicked
  138. threshold: 86
  139.  
  140. # Fighting check settings
  141. fighting:
  142.  
  143. # This amount of violations will be
  144. # added if player did not pass the check
  145. increase: 5
  146.  
  147. # This amount of violations will be
  148. # removed if player has passed the check
  149. decrease: 2
  150.  
  151. # When player reaches this amount of violations
  152. # on the check, he will be kicked
  153. threshold: 8
  154.  
  155. # HeadMoving check settings
  156. head_moving:
  157.  
  158. # This amount of violations will be
  159. # added if player did not pass the check
  160. increase: 3
  161.  
  162. # This amount of violations will be
  163. # removed if player has passed the check
  164. decrease: 1
  165.  
  166. # When player reaches this amount of violations
  167. # on the check, he will be kicked
  168. threshold: 24
  169.  
  170. # Yaw rate required to check the player
  171. # Important thing to fix false positives when
  172. # not rotating or doing it not quick enough
  173. yaw_rate_to_check: 2.51
  174.  
  175. # If player's yaw rate goes below this value,
  176. # the attack will be flagged as suspicious
  177. min_yaw_rate: 4.38
  178.  
  179. # Maximal allowed head rotation speed
  180. rotation_speed: '36000.0F'
  181.  
  182. # Should player be checked by all the checks if no one is fighting him?
  183. # Disable this if you have false positives on this
  184. # check when fighting AFK (passive) entities/players
  185. check_outside_combat: false
  186.  
  187. # These checks will not happen if no one is hitting player
  188. # Only effective if 'check_outside_combat' is set to false
  189. # Available checks are: accuracy, aimbot, angle, killaura
  190. outside_combat_exclude: 'accuracy, killaura'
  191.  
  192. # Commands
  193. actions:
  194. 32:
  195. - ekick %Player% &7[&eAntiCheat&7] > &6Вы были кикнуты за использование боевых читов! &7(C)
  196. - bc &6%Player% был кикнут за читерство.
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