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- - There should be a menu when someone uses !marry
- - In the menu , it should look like this
- |Weddings Menu |
- |Credits: <credits> |
- |1. Buy Ring (-1000 Credits) | *Availble to players without rings only*
- |2. Sell Ring (+500 Credits) | *Available to players with rings only*
- |3. Wedding Level: <1/2/3/4/5>| *Available to Married Players only*
- |4. Skills | *Available to Married Players only*
- |5. Divorce (-5000 Credits) | *Available to Married Players only*
- 1.Players are to use credits to purchase a ring, and this ring is used to marry someone. // If the other party rejects his proposal, the ring will return to him and he can use it to marry another person.
- (Ring should cost 1000 credits or if possible, changeable in cfg)
- 2. Players can sell rings if they have bought it and get 50% back only*
- 3. Couples have different levels of weddings, levels can be upgraded as they put in more credits
- Level 1 = 1000 Credits
- Level 2 = 3000 Credits
- Level 3 = 5000 Credits
- Level 4 = 10000 Credits
- Level 5 = 50000 Credits
- 4. Couples will have different skills depending on their levels. // I will elaborate on this once we finish the rest
- 5. Couples <the one who initiated> is to pay a forfeit of 5000 Credits in order to divorce.
- NOTE:
- - *Available to certain players only* means if they do not have meet the requirement, the menu should show in grey , which means they cannot click on it
- - All commands should be removed except for !marry , !proposals , !couples // which means !revoke should be removed
- - Couples must be able to share their credits, which means their credits will be added together . If one of them spend it, they decrease together.
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