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Feb 10th, 2016
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  1. - There should be a menu when someone uses !marry
  2.  
  3. - In the menu , it should look like this
  4.  
  5. |Weddings Menu |
  6. |Credits: <credits> |
  7. |1. Buy Ring (-1000 Credits) | *Availble to players without rings only*
  8. |2. Sell Ring (+500 Credits) | *Available to players with rings only*
  9. |3. Wedding Level: <1/2/3/4/5>| *Available to Married Players only*
  10. |4. Skills | *Available to Married Players only*
  11. |5. Divorce (-5000 Credits) | *Available to Married Players only*
  12.  
  13.  
  14.  
  15. 1.Players are to use credits to purchase a ring, and this ring is used to marry someone. // If the other party rejects his proposal, the ring will return to him and he can use it to marry another person.
  16. (Ring should cost 1000 credits or if possible, changeable in cfg)
  17.  
  18. 2. Players can sell rings if they have bought it and get 50% back only*
  19.  
  20. 3. Couples have different levels of weddings, levels can be upgraded as they put in more credits
  21. Level 1 = 1000 Credits
  22. Level 2 = 3000 Credits
  23. Level 3 = 5000 Credits
  24. Level 4 = 10000 Credits
  25. Level 5 = 50000 Credits
  26.  
  27.  
  28. 4. Couples will have different skills depending on their levels. // I will elaborate on this once we finish the rest
  29.  
  30. 5. Couples <the one who initiated> is to pay a forfeit of 5000 Credits in order to divorce.
  31.  
  32. NOTE:
  33. - *Available to certain players only* means if they do not have meet the requirement, the menu should show in grey , which means they cannot click on it
  34.  
  35. - All commands should be removed except for !marry , !proposals , !couples // which means !revoke should be removed
  36.  
  37. - Couples must be able to share their credits, which means their credits will be added together . If one of them spend it, they decrease together.
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