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- <!-- Quality Weapons Mod -->
- <item id="1500" name="Quality_Magnum">
- <property name="CustomIcon" value="44Magnum" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="44" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="repairKit" />
- <property name="Degradation" value="400" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="Quality_Magnum_Grip" />
- <property name="Receiver" value="Quality_Magnum_Cylinder" />
- <property name="Pump" value="Quality_Magnum_Parts" />
- <property name="Barrel" value="Quality_Magnum_Frame" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.2" />
- <property name="Range" value="120" />
- <property name="DamageEntity" value="125" />
- <property name="DamageBlock" value="2" />
- <property name="Magazine_size" value="6" />
- <property name="Magazine_items" value="44MagBullet, 44_Magnum_Hollow_Point, 44_Magnum_Incendiary" />
- <property name="Reload_time" value="4" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/44Magnum/44magnum_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/44Magnum/44magnum_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <!-- Start: Needed for the attachment flashlight -->
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" />
- <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="14" />
- <property name="Pos" value="0.1,-0.1" />
- <property name="Rot" value="0,-45,0" />
- </property>
- <property class="Attributes">
- <property name="BlockDamage" value="1,1" />
- </property>
- </item>
- <item id="1501" name="Quality_Magnum_Cylinder">
- <property name="CustomIcon" value="44MagnumCylinder" />
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_cylinder" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Attributes">
- <property name="FalloffRange" value="10,70" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1502" name="Quality_Magnum_Frame">
- <property name="CustomIcon" value="44MagnumFrame" />
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_frame" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Attributes">
- <property name="EntityDamage" value="35, 160" />
- <property name="Accuracy" value="1, 0.01" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1503" name="Quality_Magnum_Grip">
- <property name="CustomIcon" value="44MagnumGrip" />
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_grip" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1504" name="Quality_Magnum_Parts">
- <property name="CustomIcon" value="44MagnumParts" />
- <property name="PartType" value="Pump" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_parts" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1505" name="Quality_Sniper_Rifle">
- <property name="CustomIcon" value="sniperRifle" />
- <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="11" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="repairKit" />
- <property name="Degradation" value="170" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="Quality_Sniper_Rifle_Stock" />
- <property name="Receiver" value="Quality_Sniper_Rifle_Trigger_Housing" />
- <property name="Barrel" value="Quality_Sniper_Rifle_Barrel" />
- <property name="Pump" value="Quality_Sniper_Rifle_Parts" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.45" />
- <property name="Range" value="200" />
- <property name="Rays_per_shot" value="1" />
- <property name="Rays_spread" value="0" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="100" />
- <property name="DamageEntity" value="110" />
- <property name="DamageBlock" value="5" />
- <property name="Magazine_size" value="5" />
- <property name="Magazine_items" value="762mmBullet, 762mm_Hollow_Point, 762mm_Incendiary" />
- <property name="Reload_time" value="2.3" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="20" />
- </property>
- <!-- Start: Needed for the attachment flashlight -->
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" />
- <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="1" />
- <property name="Pos" value="-0.15,-0.25" />
- <property name="Rot" value="0,-45,0" />
- </property>
- <property class="Attributes">
- <property name="BlockDamage" value="1,1" />
- </property>
- </item>
- <item id="1506" name="Quality_Sniper_Rifle_Barrel">
- <property name="CustomIcon" value="sniperRifleBarrel" />
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="40" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="40, 255" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1507" name="Quality_Sniper_Rifle_Stock">
- <property name="CustomIcon" value="sniperRifle_stock" />
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="20" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1508" name="Quality_Sniper_Rifle_Trigger_Housing">
- <property name="CustomIcon" value="sniperRifle_triggerHousing" />
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="30" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="60,180" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1509" name="Quality_Sniper_Rifle_Parts">
- <property name="PartType" value="Pump" />
- <property name="CustomIcon" value="pistol_parts" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property class="Attributes">
- <property name="DegradationMax" value="50,650" />
- </property>
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1510" name="Quality_SawedOff_Shotgun">
- <property name="CustomIcon" value="sawedOffPumpShotgun" />
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="5" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="repairKit" />
- <property name="Degradation" value="250" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="Quality_PumpShotgun_ShortStock" />
- <property name="Receiver" value="Quality_PumpShotgun_Receiver" />
- <property name="Pump" value="Quality_PumpShotgun_Parts" />
- <property name="Barrel" value="Quality_PumpShotgun_ShortBarrel" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="105" />
- <property name="Rays_per_shot" value="8" />
- <property name="Rays_spread" value="0.9" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="Magazine_size" value="8" />
- <property name="Magazine_items" value="shotgunShell, Siege_Shell" />
- <property name="Reload_time" value="2.4" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <!-- Start: Needed for the attachment flashlight -->
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" />
- <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0.1,-0.05" />
- <property name="Rot" value="0,-45,0" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="15,15" />
- <property name="BlockDamage" value="1,1" />
- </property>
- </item>
- <item id="1511" name="Quality_Pump_Shotgun">
- <property name="CustomIcon" value="PumpShotgun" />
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="5" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="repairKit" />
- <property name="Degradation" value="250" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="Quality_PumpShotgun_Stock" />
- <property name="Receiver" value="Quality_PumpShotgun_Receiver" />
- <property name="Pump" value="Quality_PumpShotgun_Parts" />
- <property name="Barrel" value="Quality_PumpShotgun_Barrel" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="105" />
- <property name="Rays_per_shot" value="8" />
- <property name="Rays_spread" value="0.70" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="Magazine_size" value="8" />
- <property name="Magazine_items" value="shotgunShell, shotgunSlug, Incendiary_Shell" />
- <property name="Reload_time" value="2.4" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/PumpShotgun/pump_shotgun_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <!-- Start: Needed for the attachment flashlight -->
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" />
- <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0.1,-0.05" />
- <property name="Rot" value="0,-45,0" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="15,15" />
- <property name="BlockDamage" value="1,1" />
- </property>
- </item>
- <item id="1512" name="Quality_PumpShotgun_Barrel">
- <property name="CustomIcon" value="PumpShotgun_barrel" />
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="30" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="8, 25" />
- <property name="BlockDamage" value="2,4" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1513" name="Quality_PumpShotgun_Parts">
- <property name="CustomIcon" value="PumpShotgun_parts" />
- <property name="PartType" value="Pump" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="Weight" value="8" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property class="Attributes">
- <property name="DegradationMax" value="50,650" />
- </property>
- <property name="FuelValue" value="16" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1514" name="Quality_PumpShotgun_ShortBarrel">
- <property name="CustomIcon" value="PumpShotgun_shortBarrel" />
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="8, 30" />
- <property name="BlockDamage" value="2,4" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1515" name="Quality_PumpShotgun_ShortStock">
- <property name="CustomIcon" value="PumpShotgun_shortStock" />
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="wood" />
- <property name="FuelValue" value="10" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1516" name="Quality_PumpShotgun_Stock">
- <property name="CustomIcon" value="PumpShotgun_stock" />
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="FuelValue" value="24" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1517" name="Quality_PumpShotgun_Receiver">
- <property name="CustomIcon" value="PumpShotgun_receiver" />
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="25" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="15,85" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1518" name="Quality_Hunting_Rifle">
- <property name="CustomIcon" value="huntingRifle" />
- <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="30" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="repairKit" />
- <property name="FuelValue" value="32" />
- <property name="Degradation" value="250" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="Quality_Hunting_RifleStock" />
- <property name="Receiver" value="Quality_Hunting_Rifle_Bolt" />
- <property name="Barrel" value="Quality_Hunting_Rifle_Barrel" />
- <property name="Pump" value="Quality_Hunting_Rifle_Parts" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.5" />
- <property name="Range" value="200" />
- <property name="Rays_per_shot" value="1" />
- <property name="Rays_spread" value="0" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="100" />
- <property name="DamageEntity" value="55" />
- <property name="DamageBlock" value="5" />
- <property name="Magazine_size" value="8" />
- <property name="Magazine_items" value="762mmBullet, 762mm_Hollow_Point, 762mm_Incendiary" />
- <property name="Reload_time" value="2.66" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.plants" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="32" />
- <property name="Zoom_max_in" value="32" />
- </property>
- <!-- Start: Needed for the attachment flashlight -->
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" />
- <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="1" />
- <property name="Pos" value="-0.15,-0.25" />
- <property name="Rot" value="0,-45,0" />
- </property>
- <property class="Attributes">
- <property name="BlockDamage" value="1,1" />
- </property>
- </item>
- <item id="1519" name="Quality_Hunting_Rifle_Barrel">
- <property name="CustomIcon" value="huntingRifleBarrel" />
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Crafting/huntingRifle_barrel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="30, 155" />
- <property name="Accuracy" value="1, 0.01" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1520" name="Quality_Hunting_RifleStock">
- <property name="CustomIcon" value="huntingRifleStock" />
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Crafting/huntingRifle_stock" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="FuelValue" value="60" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1521" name="Quality_Hunting_Rifle_Bolt">
- <property name="CustomIcon" value="huntingRifleBolt" />
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Crafting/huntingRifle_bolt" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="55,170" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1522" name="Quality_Hunting_Rifle_Parts">
- <property name="CustomIcon" value="huntingRifleParts" />
- <property name="PartType" value="Pump" />
- <property name="CustomIcon" value="pistol_parts" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property class="Attributes">
- <property name="DegradationMax" value="50,650" />
- </property>
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1523" name="Quality_SMG">
- <property name="CustomIcon" value="mp5" />
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="6" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="repairKit" />
- <property name="Degradation" value="550" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="Quality_SMG_Stock" />
- <property name="Receiver" value="Quality_SMG_Receiver" />
- <property name="Barrel" value="Quality_SMG_Barrel" />
- <property name="Pump" value="Quality_SMG_Parts" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.150" />
- <property name="Range" value="110" />
- <property name="Auto_fire" value="true" />
- <property name="Rays_per_shot" value="1" />
- <property name="Rays_spread" value="0" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="DamageEntity" value="30" />
- <property name="DamageBlock" value="1" />
- <property name="Magazine_size" value="30" />
- <property name="Magazine_items" value="10mmBullet, 10mm_Hollow_Point, 10mm_Incendiary" /> <property name="Reload_time" value="4.1" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/MP5/mp5_fire_start" />
- <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp" />
- <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
- <property name="Horde_meter_rate" value="2.5" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.wood" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <!-- Start: Needed for the attachment flashlight -->
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" />
- <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="2" />
- <property name="Pos" value="-0.20,-0.40" />
- <property name="Rot" value="0,-45,0" />
- </property>
- <property class="Attributes">
- <property name="BlockDamage" value="1,1" />
- </property>
- </item>
- <item id="1524" name="Quality_SMG_Barrel">
- <property name="CustomIcon" value="mp5_barrel" />
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="180" />
- <property name="Weight" value="36" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="15,47" />
- <property name="Accuracy" value="1, 0.01" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1525" name="Quality_SMG_Stock">
- <property name="CustomIcon" value="mp5_stock" />
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="170" />
- <property name="Weight" value="36" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1526" name="Quality_SMG_Receiver">
- <property name="CustomIcon" value="mp5_receiver" />
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="170" />
- <property name="Weight" value="36" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="20,80" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1527" name="Quality_SMG_Parts">
- <property name="PartType" value="Pump" />
- <property name="CustomIcon" value="44MagnumParts" />
- <!-- <property name="CustomIconTint" value="111111" /> -->
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="170" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1536" name="Quality_Crossbow">
- <property name="CustomIcon" value="crossbow" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="26" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="stick" />
- <property name="Degradation" value="250" param1="true" />
- <property name="FuelValue" value="40" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Launcher" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="200" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_items" value="Quality_Bolt, Quality_Iron_Bolt, Quality_Steel_Bolt, Quality_Explosive_Bolt" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="45" />
- <property name="Zoom_max_in" value="45" />
- </property>
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="40,630" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1537" name="Quality_Bow">
- <property name="CustomIcon" value="woodenBow" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="250" param1="true" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="27" />
- <property name="FuelValue" value="34" />
- <property name="RepairTools" value="stick" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Catapult" /> <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
- <property name="Delay" value="0.5" />
- <property name="Range" value="200" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_items" value="Quality_Arrow, Quality_Iron_Arrow, Quality_Steel_Arrow, Quality_Flaming_Arrow" />
- <property name="Reload_time" value=".9" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Bows/Bow/bow_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Bows/Bow/bow_reload" />
- <property name="Sound_draw" value="Weapons/Ranged/Bows/Bow/bow_draw" />
- <property name="Sound_cancel" value="Weapons/Ranged/Bows/Bow/bow_fire_cancel" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="Max_strain_time" value=".5" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons,Basics" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="40,630" />
- </property>
- </item>
- <item id="1539" name="Quality_Hunting_Knife">
- <property name="CustomIcon" value="huntingKnife" />
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knife" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="36" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="400" param1="true" />
- <property name="FuelValue" value="4" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="Weight" value="24" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.05" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="0.4" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="7" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.plants" value="25" />
- <property name="DamageBonus.leaves" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="15,25" />
- <property name="BlockDamage" value=".6,1.2" />
- <property name="DegradationMax" value="150,650" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="1540" name="Quality_Club">
- <property name="CustomIcon" value="clubWood" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Branch" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="stick" />
- <property name="Degradation" value="125" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="24" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.2" />
- <property name="DamageEntity" value="8" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="6" />
- <property name="Buff" value="criticalBlunt" />
- <property name="Buff_chance" value=".1" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="13,19" />
- <property name="BlockDamage" value="0.7,1.2" />
- <property name="DegradationMax" value="250,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property name="CritChance" value=".10" />
- <property name="Group" value="Ammo/Weapons,Basics" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="1541" name="Quality_Iron_Club">
- <property name="CustomIcon" value="clubIron" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Refined" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="150" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="8" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.2" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="6" />
- <property name="Buff" value="criticalBlunt" />
- <property name="Buff_chance" value=".2" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="14,21" />
- <property name="BlockDamage" value="0.9,1.5" />
- <property name="DegradationMax" value="250,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property name="CritChance" value=".2" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="1542" name="Quality_Barbed_Club">
- <property name="CustomIcon" value="clubBarbed" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Barbed" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="175" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.2" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="bleeding,criticalBlunt" />
- <property name="Buff_chance" value=".3,.3" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="15,27" />
- <property name="BlockDamage" value="0.9,1.6" />
- <property name="DegradationMax" value="250,600" />
- <property name="DegradationRate" value="2,1" />
- </property>
- <property name="CritChance" value=".3" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="1543" name="Quality_Spiked_Club">
- <property name="CustomIcon" value="clubSpiked" />
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Spiked" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="200" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="16" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.3" />
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="bleeding,criticalBlunt" />
- <property name="Buff_chance" value=".5,.4" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="17,35" />
- <property name="BlockDamage" value="0.9,1.7" />
- <property name="DegradationMax" value="250,600" />
- <property name="DegradationRate" value="2,1" />
- </property>
- <property name="CritChance" value=".4" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="1545" name="Quality_Arrow">
- <property name="CustomIcon" value="arrow" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
- <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="8" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
- <property name="Velocity" value="60" />
- <property name="FlyTime" value="0.17" />
- <property name="LifeTime" value="15" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons,Basics" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="20,32" />
- <property name="BlockDamage" value=".5,1" />
- </property>
- </item>
- <item id="1546" name="Quality_Iron_Arrow">
- <property name="CustomIcon" value="ironArrow" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
- <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="500" />
- <property name="FuelValue" value="8" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
- <property name="Velocity" value="70" />
- <property name="FlyTime" value="0.17" />
- <property name="LifeTime" value="17" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.25" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="25,47" />
- <property name="BlockDamage" value=".6,1.1" />
- </property>
- </item>
- <item id="1547" name="Quality_Steel_Arrow">
- <property name="CustomIcon" value="steelArrow" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
- <property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="500" />
- <property name="FuelValue" value="8" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
- <property name="Velocity" value="80" />
- <property name="FlyTime" value="0.17" />
- <property name="LifeTime" value="17" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.35" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="30,57" />
- <property name="BlockDamage" value=".7,1.2" />
- </property>
- </item>
- <item id="1548" name="Quality_Flaming_Arrow">
- <property name="CustomIcon" value="flamingArrow" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/flamingArrowPrefab" />
- <property name="DropMeshfile" value="Items/Misc/arrow_flaming_dropped" />
- <property name="HandMeshfile" value="Items/Misc/arrow_flaming_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="500" />
- <property name="FuelValue" value="8" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="2" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
- <property name="Velocity" value="80" />
- <property name="FlyTime" value="0.17" />
- <property name="LifeTime" value="17" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="30,57" />
- <property name="BlockDamage" value=".7,1.2" />
- <property name="ApplyBuff" value="1, 1" param1="burning" />
- </property>
- </item>
- <item id="1549" name="Quality_Iron_Bolt">
- <property name="CustomIcon" value="ironCrossbowBolt" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="500" />
- <property name="FuelValue" value="8" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="50" />
- <property name="DamageBlock" value="0.2" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="85" />
- <property name="FlyTime" value=".27" />
- <property name="LifeTime" value="21" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="30,54" />
- <property name="BlockDamage" value=".6,1.1" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="1550" name="Quality_Steel_Bolt">
- <property name="CustomIcon" value="steelCrossbowBolt" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="500" />
- <property name="FuelValue" value="8" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="50" />
- <property name="DamageBlock" value="0.2" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="90" />
- <property name="FlyTime" value=".27" />
- <property name="LifeTime" value="21" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="35,57" />
- <property name="BlockDamage" value=".6,1.1" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="1551" name="Quality_Explosive_Bolt">
- <property name="CustomIcon" value="explodingCrossbowBolt" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="500" />
- <property name="FuelValue" value="8" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="50" />
- <property name="DamageBlock" value="0.2" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="70" />
- <property name="FlyTime" value=".27" />
- <property name="LifeTime" value="21" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- <property name="Explosion.BlockDamage" value="10" />
- <!-- damage for blocks in the center of the explosion -->
- <property name="Explosion.EntityDamage" value="100" />
- <!-- damage for entities in the center of the explosion -->
- <property name="Explosion.ParticleIndex" value="1" />
- <!-- which prefab/particle is used -->
- <property name="Explosion.RadiusBlocks" value="4" />
- <!-- damage radius for blocks -->
- <property name="Explosion.RadiusEntities" value="5" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="35,57" />
- <property name="BlockDamage" value=".6,1.1" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="1552" name="Quality_Bolt">
- <property name="CustomIcon" value="crossbowBolt" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped" />
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand" />
- <property name="HoldType" value="32" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="500" />
- <property name="FuelValue" value="8" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="50" />
- <property name="DamageBlock" value="0.2" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="80" />
- <property name="FlyTime" value=".27" />
- <property name="LifeTime" value="21" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="25,49" />
- <property name="BlockDamage" value=".5,1" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="1553" name="Quality_Steel_Pickaxe">
- <property name="CustomIcon" value="pickaxeSteel" />
- <property name="Meshfile" value="Items/Tools/pickaxe_steel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="4" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Weight" value="96" />
- <property name="Degradation" value="500" param1="true" />
- <property name="SoundDestroy" value="metaldestroy1" />
- <property name="FuelValue" value="16" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.5" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.wood" value=".3" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Attributes">
- <property name="EntityDamage" value="6,20" />
- <property name="BlockDamage" value="9,27" />
- <property name="DegradationMax" value="250,650" />
- <property name="DegradationRate" value="2,1" />
- </property>
- <property class="Preview">
- <property name="Pos" value="-0.05,-0.4" />
- </property>
- </item>
- <item id="1554" name="Quality_Iron_Pickaxe">
- <property name="CustomIcon" value="pickaxeIron" />
- <property name="Meshfile" value="Items/Tools/pickaxe_iron" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="32" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Weight" value="96" />
- <property name="Degradation" value="500" param1="true" />
- <property name="SoundDestroy" value="metaldestroy1" />
- <property name="FuelValue" value="16" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.0" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="4" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.wood" value=".3" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Attributes">
- <property name="EntityDamage" value="5,15" />
- <property name="BlockDamage" value="7,15" />
- <property name="DegradationMax" value="150,650" />
- <property name="DegradationRate" value="2,1" />
- </property>
- <property class="Preview">
- <property name="Pos" value="-0.05,-0.4" />
- </property>
- </item>
- <item id="1556" name="Quality_Fireaxe">
- <property name="CustomIcon" value="fireaxe" />
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="17" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="500" param1="true" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="48" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2.1" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="5" />
- <property name="DamageBonus.wood" value="2" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="8,17" />
- <property name="BlockDamage" value="4,12" />
- <property name="DegradationMax" value="130,600" />
- <property name="DegradationRate" value="2,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- </item>
- <item id="1557" name="Quality_Pistol">
- <property name="CustomIcon" value="pistol" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="1" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="repairKit" />
- <property name="Degradation" value="175" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Attachments" value="flashlight02" />
- <property class="Parts">
- <property name="Stock" value="Quality_Pistol_Grip" />
- <property name="Receiver" value="Quality_Pistol_Receiver" />
- <property name="Pump" value="Quality_Pistol_Parts" />
- <property name="Barrel" value="Quality_Pistol_Barrel" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.15" />
- <property name="Range" value="130" />
- <property name="DamageBlock" value="1" />
- <property name="Magazine_size" value="15" />
- <property name="Magazine_items" value="9mmBullet, 9mm_Hollow_Point, 9mm_Incendiary" />
- <property name="Reload_time" value="1.8" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="32" />
- <property name="Zoom_max_in" value="32" />
- </property>
- <!-- Start: Needed for the attachment flashlight -->
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
- <property name="AttachmentFlashlight" value="flashlight02" />
- <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="14" />
- <property name="Pos" value="0.1,-0.1" />
- <property name="Rot" value="0,-45,0" />
- </property>
- <property class="Attributes">
- <property name="BlockDamage" value="1,1" />
- </property>
- </item>
- <item id="1558" name="Quality_Pistol_Barrel">
- <property name="CustomIcon" value="pistol_barrel" />
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="630" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="12" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="8, 45" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1559" name="Quality_Pistol_Parts">
- <property name="CustomIcon" value="pistol_parts" />
- <property name="PartType" value="Pump" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property class="Attributes">
- <property name="DegradationMax" value="50,650" />
- </property>
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1560" name="Quality_Pistol_Receiver">
- <property name="CustomIcon" value="pistol_receiver" />
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="24" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="40,70" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="1561" name="Quality_Pistol_Grip">
- <property name="CustomIcon" value="pistol_grip" />
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/sackPrefab" />
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="45" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="150" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="50,650" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Quality Weapons Mod END -->
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