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- class Unit
- {
- public:
- char _0x0000[112];
- __int32 id; //0x0070
- __int32 mTeam; //0x0074
- __int32 Alive; //0x0078
- char _0x007C[20];
- float Forcefield; //0x0090
- char _0x0094[4];
- float CreationTime; //0x0098
- char _0x009C[60];
- __int32 CurrentGearIndex; //0x00D8
- __int32 currentDeviceSlot; //0x00DC
- char _0x00E0[4];
- float ReloadStart; //0x00E4
- float ReloadEnd; //0x00E8
- BYTE IsReloading; //0x00EC
- char _0x00ED[3];
- float SwitchingGearStart; //0x00F0
- float SwitchingGearEnd; //0x00F4
- BYTE IsSwitchingGear; //0x00F8
- char _0x00F9[3];
- float DeviceBuildingStart; //0x00FC
- float DeviceBuildingEnd; //0x0100
- BYTE IsDeviceBuilding; //0x0104
- BYTE IsDeviceBuildingProjectile; //0x0105
- BYTE IsToolLockRotation; //0x0106
- BYTE IsToolLockMovement; //0x0107
- BYTE IsShooting; //0x0108
- char _0x0109[3];
- D3DXVECTOR3 LocalVelocity; //0x010C
- BYTE IsDash; //0x0118
- BYTE IsCrouch; //0x0119
- BYTE IsSprint; //0x011A
- BYTE IsJump; //0x011B
- BYTE IsWallClimb; //0x011C
- BYTE IsGroundSlam; //0x011D
- char _0x011E[2850];
- };//Size=0x0C40
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