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Sep 26th, 2016
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  1.  
  2. class Unit
  3. {
  4. public:
  5. char _0x0000[112];
  6. __int32 id; //0x0070
  7. __int32 mTeam; //0x0074
  8. __int32 Alive; //0x0078
  9. char _0x007C[20];
  10. float Forcefield; //0x0090
  11. char _0x0094[4];
  12. float CreationTime; //0x0098
  13. char _0x009C[60];
  14. __int32 CurrentGearIndex; //0x00D8
  15. __int32 currentDeviceSlot; //0x00DC
  16. char _0x00E0[4];
  17. float ReloadStart; //0x00E4
  18. float ReloadEnd; //0x00E8
  19. BYTE IsReloading; //0x00EC
  20. char _0x00ED[3];
  21. float SwitchingGearStart; //0x00F0
  22. float SwitchingGearEnd; //0x00F4
  23. BYTE IsSwitchingGear; //0x00F8
  24. char _0x00F9[3];
  25. float DeviceBuildingStart; //0x00FC
  26. float DeviceBuildingEnd; //0x0100
  27. BYTE IsDeviceBuilding; //0x0104
  28. BYTE IsDeviceBuildingProjectile; //0x0105
  29. BYTE IsToolLockRotation; //0x0106
  30. BYTE IsToolLockMovement; //0x0107
  31. BYTE IsShooting; //0x0108
  32. char _0x0109[3];
  33. D3DXVECTOR3 LocalVelocity; //0x010C
  34. BYTE IsDash; //0x0118
  35. BYTE IsCrouch; //0x0119
  36. BYTE IsSprint; //0x011A
  37. BYTE IsJump; //0x011B
  38. BYTE IsWallClimb; //0x011C
  39. BYTE IsGroundSlam; //0x011D
  40. char _0x011E[2850];
  41.  
  42. };//Size=0x0C40
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