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- #include "Memory.h"
- #pragma once
- class Offsets
- {
- public:
- CONST DWORD LocalPlayerOff = 0xA7AFAC; // 2/08
- CONST DWORD EngPtr = 0x5D0214; // 2/08
- CONST DWORD m_vecPunch = 0x13E8;
- CONST DWORD m_viewAng = 0x4CE0;
- CONST DWORD iShotsFired = 0x1d6c;
- CONST DWORD jumpOff = 0x4AAE0F8; // 2/08
- CONST DWORD m_fFlags = 0x100;
- CONST DWORD atkOff = 0x2E8F2A8; // 2/08
- CONST DWORD EntityListOff = 0x4a1d384; // 2/08
- CONST DWORD m_iWeaponID = 0x168c;
- CONST DWORD m_hActiveWeapon = 0x12C0;
- CONST DWORD m_iClip1 = 0x15C0;
- CONST DWORD iHealth = 0xFC;
- };
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