using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class SceneChangeButton : MonoBehaviour, IPointerClickHandler {
[SerializeField] Object scene;
#region IPointerClickHandler implementation
public void OnPointerClick (PointerEventData eventData)
{
ScreenFader.FadeOut();
SceneManager.LoadScene(scene.name);
ScreenFader.FadeIn();
}
#endregion
}