void ADelegateActor::IntFunction(int32 x)
{
GLog->Log("Output from IntFunction: " + FString::FromInt(x));
}
void ADelegateActor::SecondIntFunction(int32 x)
{
GLog->Log("Output from SecondIntFunction: " + FString::FromInt(x*2));
}
void ADelegateActor::ThirdIntFunction(int32 x)
{
//x to square
float power = FMath::Pow(x, 2);
GLog->Log("Third Int Function: "+FString::SanitizeFloat(power));
}
void ADelegateActor::SomeFunction()
{
GLog->Log("Some function log");
}