IEnumerator ExplodeTank()
{
photonView.RPC("RPC_ExplodeTank", PhotonTargets.All);
yield return new WaitForSeconds(7f);
var spawnPoint = GameManager.instance.GetClearSpawnPoint();
photonView.RPC("RPC_RespawnTank", PhotonTargets.All, spawnPoint.position.ToShortXZ(), (short)spawnPoint.rotation.eulerAngles.y);
}