[INFO] RetroArch 1.7.3 (Git 0e86c664ce)
[INFO] === Build =======================================
[INFO] Version: 1.7.3
[INFO] Git: 0e86c664ce
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30008.40 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
[INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
[INFO] [GL]: Supported extensions:
[INFO] GL_AMDX_debug_output
[INFO] GL_AMD_blend_minmax_factor
[INFO] GL_AMD_conservative_depth
[INFO] GL_AMD_debug_output
[INFO] GL_AMD_depth_clamp_separate
[INFO] GL_AMD_draw_buffers_blend
[INFO] GL_AMD_framebuffer_sample_positions
[INFO] GL_AMD_gcn_shader
[INFO] GL_AMD_gpu_shader_int64
[INFO] GL_AMD_interleaved_elements
[INFO] GL_AMD_multi_draw_indirect
[INFO] GL_AMD_name_gen_delete
[INFO] GL_AMD_occlusion_query_event
[INFO] GL_AMD_performance_monitor
[INFO] GL_AMD_pinned_memory
[INFO] GL_AMD_query_buffer_object
[INFO] GL_AMD_sample_positions
[INFO] GL_AMD_seamless_cubemap_per_texture
[INFO] GL_AMD_shader_atomic_counter_ops
[INFO] GL_AMD_shader_stencil_export
[INFO] GL_AMD_shader_stencil_value_export
[INFO] GL_AMD_shader_trace
[INFO] GL_AMD_shader_trinary_minmax
[INFO] GL_AMD_sparse_texture
[INFO] GL_AMD_sparse_texture_pool
[INFO] GL_AMD_stencil_operation_extended
[INFO] GL_AMD_texture_cube_map_array
[INFO] GL_AMD_texture_texture4
[INFO] GL_AMD_transform_feedback3_lines_triangles
[INFO] GL_AMD_transform_feedback4
[INFO] GL_AMD_vertex_shader_layer
[INFO] GL_AMD_vertex_shader_viewport_index
[INFO] GL_ARB_ES2_compatibility
[INFO] GL_ARB_ES3_1_compatibility
[INFO] GL_ARB_ES3_compatibility
[INFO] GL_ARB_arrays_of_arrays
[INFO] GL_ARB_base_instance
[INFO] GL_ARB_bindless_texture
[INFO] GL_ARB_blend_func_extended
[INFO] GL_ARB_buffer_storage
[INFO] GL_ARB_clear_buffer_object
[INFO] GL_ARB_clear_texture
[INFO] GL_ARB_clip_control
[INFO] GL_ARB_color_buffer_float
[INFO] GL_ARB_compatibility
[INFO] GL_ARB_compressed_texture_pixel_storage
[INFO] GL_ARB_compute_shader
[INFO] GL_ARB_conditional_render_inverted
[INFO] GL_ARB_conservative_depth
[INFO] GL_ARB_copy_buffer
[INFO] GL_ARB_copy_image
[INFO] GL_ARB_cull_distance
[INFO] GL_ARB_debug_output
[INFO] GL_ARB_depth_buffer_float
[INFO] GL_ARB_depth_clamp
[INFO] GL_ARB_depth_texture
[INFO] GL_ARB_derivative_control
[INFO] GL_ARB_direct_state_access
[INFO] GL_ARB_draw_buffers
[INFO] GL_ARB_draw_buffers_blend
[INFO] GL_ARB_draw_elements_base_vertex
[INFO] GL_ARB_draw_indirect
[INFO] GL_ARB_draw_instanced
[INFO] GL_ARB_enhanced_layouts
[INFO] GL_ARB_explicit_attrib_location
[INFO] GL_ARB_explicit_uniform_location
[INFO] GL_ARB_fragment_coord_conventions
[INFO] GL_ARB_fragment_layer_viewport
[INFO] GL_ARB_fragment_program
[INFO] GL_ARB_fragment_program_shadow
[INFO] GL_ARB_fragment_shader
[INFO] GL_ARB_framebuffer_no_attachments
[INFO] GL_ARB_framebuffer_object
[INFO] GL_ARB_framebuffer_sRGB
[INFO] GL_ARB_geometry_shader4
[INFO] GL_ARB_get_program_binary
[INFO] GL_ARB_get_texture_sub_image
[INFO] GL_ARB_gl_spirv
[INFO] GL_ARB_gpu_shader5
[INFO] GL_ARB_gpu_shader_fp64
[INFO] GL_ARB_half_float_pixel
[INFO] GL_ARB_half_float_vertex
[INFO] GL_ARB_imaging
[INFO] GL_ARB_indirect_parameters
[INFO] GL_ARB_instanced_arrays
[INFO] GL_ARB_internalformat_query
[INFO] GL_ARB_internalformat_query2
[INFO] GL_ARB_invalidate_subdata
[INFO] GL_ARB_map_buffer_alignment
[INFO] GL_ARB_map_buffer_range
[INFO] GL_ARB_multi_bind
[INFO] GL_ARB_multi_draw_indirect
[INFO] GL_ARB_multisample
[INFO] GL_ARB_multitexture
[INFO] GL_ARB_occlusion_query
[INFO] GL_ARB_occlusion_query2
[INFO] GL_ARB_pipeline_statistics_query
[INFO] GL_ARB_pixel_buffer_object
[INFO] GL_ARB_point_parameters
[INFO] GL_ARB_point_sprite
[INFO] GL_ARB_program_interface_query
[INFO] GL_ARB_provoking_vertex
[INFO] GL_ARB_query_buffer_object
[INFO] GL_ARB_robust_buffer_access_behavior
[INFO] GL_ARB_sample_shading
[INFO] GL_ARB_sampler_objects
[INFO] GL_ARB_seamless_cube_map
[INFO] GL_ARB_seamless_cubemap_per_texture
[INFO] GL_ARB_separate_shader_objects
[INFO] GL_ARB_shader_atomic_counters
[INFO] GL_ARB_shader_ballot
[INFO] GL_ARB_shader_bit_encoding
[INFO] GL_ARB_shader_draw_parameters
[INFO] GL_ARB_shader_group_vote
[INFO] GL_ARB_shader_image_load_store
[INFO] GL_ARB_shader_image_size
[INFO] GL_ARB_shader_objects
[INFO] GL_ARB_shader_precision
[INFO] GL_ARB_shader_stencil_export
[INFO] GL_ARB_shader_storage_buffer_object
[INFO] GL_ARB_shader_subroutine
[INFO] GL_ARB_shader_texture_image_samples
[INFO] GL_ARB_shader_texture_lod
[INFO] GL_ARB_shader_viewport_layer_array
[INFO] GL_ARB_shading_language_100
[INFO] GL_ARB_shading_language_420pack
[INFO] GL_ARB_shading_language_packing
[INFO] GL_ARB_shadow
[INFO] GL_ARB_shadow_ambient
[INFO] GL_ARB_sparse_buffer
[INFO] GL_ARB_sparse_texture
[INFO] GL_ARB_spirv_extensions
[INFO] GL_ARB_stencil_texturing
[INFO] GL_ARB_sync
[INFO] GL_ARB_tessellation_shader
[INFO] GL_ARB_texture_barrier
[INFO] GL_ARB_texture_border_clamp
[INFO] GL_ARB_texture_buffer_object
[INFO] GL_ARB_texture_buffer_object_rgb32
[INFO] GL_ARB_texture_buffer_range
[INFO] GL_ARB_texture_compression
[INFO] GL_ARB_texture_compression_bptc
[INFO] GL_ARB_texture_compression_rgtc
[INFO] GL_ARB_texture_cube_map
[INFO] GL_ARB_texture_cube_map_array
[INFO] GL_ARB_texture_env_add
[INFO] GL_ARB_texture_env_combine
[INFO] GL_ARB_texture_env_crossbar
[INFO] GL_ARB_texture_env_dot3
[INFO] GL_ARB_texture_float
[INFO] GL_ARB_texture_gather
[INFO] GL_ARB_texture_mirror_clamp_to_edge
[INFO] GL_ARB_texture_mirrored_repeat
[INFO] GL_ARB_texture_multisample
[INFO] GL_ARB_texture_non_power_of_two
[INFO] GL_ARB_texture_query_levels
[INFO] GL_ARB_texture_query_lod
[INFO] GL_ARB_texture_rectangle
[INFO] GL_ARB_texture_rg
[INFO] GL_ARB_texture_rgb10_a2ui
[INFO] GL_ARB_texture_snorm
[INFO] GL_ARB_texture_stencil8
[INFO] GL_ARB_texture_storage
[INFO] GL_ARB_texture_storage_multisample
[INFO] GL_ARB_texture_swizzle
[INFO] GL_ARB_texture_view
[INFO] GL_ARB_timer_query
[INFO] GL_ARB_transform_feedback2
[INFO] GL_ARB_transform_feedback3
[INFO] GL_ARB_transform_feedback_instanced
[INFO] GL_ARB_transform_feedback_overflow_query
[INFO] GL_ARB_transpose_matrix
[INFO] GL_ARB_uniform_buffer_object
[INFO] GL_ARB_vertex_array_bgra
[INFO] GL_ARB_vertex_array_object
[INFO] GL_ARB_vertex_attrib_64bit
[INFO] GL_ARB_vertex_attrib_binding
[INFO] GL_ARB_vertex_buffer_object
[INFO] GL_ARB_vertex_program
[INFO] GL_ARB_vertex_shader
[INFO] GL_ARB_vertex_type_10f_11f_11f_rev
[INFO] GL_ARB_vertex_type_2_10_10_10_rev
[INFO] GL_ARB_viewport_array
[INFO] GL_ARB_window_pos
[INFO] GL_ATI_draw_buffers
[INFO] GL_ATI_envmap_bumpmap
[INFO] GL_ATI_fragment_shader
[INFO] GL_ATI_separate_stencil
[INFO] GL_ATI_texture_compression_3dc
[INFO] GL_ATI_texture_env_combine3
[INFO] GL_ATI_texture_float
[INFO] GL_ATI_texture_mirror_once
[INFO] GL_EXT_abgr
[INFO] GL_EXT_bgra
[INFO] GL_EXT_bindable_uniform
[INFO] GL_EXT_blend_color
[INFO] GL_EXT_blend_equation_separate
[INFO] GL_EXT_blend_func_separate
[INFO] GL_EXT_blend_minmax
[INFO] GL_EXT_blend_subtract
[INFO] GL_EXT_compiled_vertex_array
[INFO] GL_EXT_copy_buffer
[INFO] GL_EXT_copy_texture
[INFO] GL_EXT_depth_bounds_test
[INFO] GL_EXT_direct_state_access
[INFO] GL_EXT_draw_buffers2
[INFO] GL_EXT_draw_instanced
[INFO] GL_EXT_draw_range_elements
[INFO] GL_EXT_fog_coord
[INFO] GL_EXT_framebuffer_blit
[INFO] GL_EXT_framebuffer_multisample
[INFO] GL_EXT_framebuffer_object
[INFO] GL_EXT_framebuffer_sRGB
[INFO] GL_EXT_geometry_shader4
[INFO] GL_EXT_gpu_program_parameters
[INFO] GL_EXT_gpu_shader4
[INFO] GL_EXT_histogram
[INFO] GL_EXT_multi_draw_arrays
[INFO] GL_EXT_packed_depth_stencil
[INFO] GL_EXT_packed_float
[INFO] GL_EXT_packed_pixels
[INFO] GL_EXT_pixel_buffer_object
[INFO] GL_EXT_point_parameters
[INFO] GL_EXT_polygon_offset_clamp
[INFO] GL_EXT_provoking_vertex
[INFO] GL_EXT_rescale_normal
[INFO] GL_EXT_secondary_color
[INFO] GL_EXT_separate_specular_color
[INFO] GL_EXT_shader_image_load_store
[INFO] GL_EXT_shader_integer_mix
[INFO] GL_EXT_shadow_funcs
[INFO] GL_EXT_stencil_wrap
[INFO] GL_EXT_subtexture
[INFO] GL_EXT_texgen_reflection
[INFO] GL_EXT_texture3D
[INFO] GL_EXT_texture_array
[INFO] GL_EXT_texture_buffer_object
[INFO] GL_EXT_texture_compression_bptc
[INFO] GL_EXT_texture_compression_latc
[INFO] GL_EXT_texture_compression_rgtc
[INFO] GL_EXT_texture_compression_s3tc
[INFO] GL_EXT_texture_cube_map
[INFO] GL_EXT_texture_edge_clamp
[INFO] GL_EXT_texture_env_add
[INFO] GL_EXT_texture_env_combine
[INFO] GL_EXT_texture_env_dot3
[INFO] GL_EXT_texture_filter_anisotropic
[INFO] GL_EXT_texture_integer
[INFO] GL_EXT_texture_lod
[INFO] GL_EXT_texture_lod_bias
[INFO] GL_EXT_texture_mirror_clamp
[INFO] GL_EXT_texture_object
[INFO] GL_EXT_texture_rectangle
[INFO] GL_EXT_texture_sRGB
[INFO] GL_EXT_texture_sRGB_decode
[INFO] GL_EXT_texture_shared_exponent
[INFO] GL_EXT_texture_snorm
[INFO] GL_EXT_texture_storage
[INFO] GL_EXT_texture_swizzle
[INFO] GL_EXT_timer_query
[INFO] GL_EXT_transform_feedback
[INFO] GL_EXT_vertex_array
[INFO] GL_EXT_vertex_array_bgra
[INFO] GL_EXT_vertex_attrib_64bit
[INFO] GL_IBM_texture_mirrored_repeat
[INFO] GL_INTEL_fragment_shader_ordering
[INFO] GL_KHR_context_flush_control
[INFO] GL_KHR_debug
[INFO] GL_KHR_no_error
[INFO] GL_KHR_robust_buffer_access_behavior
[INFO] GL_KHR_robustness
[INFO] GL_KTX_buffer_region
[INFO] GL_NV_alpha_to_coverage_dither_control
[INFO] GL_NV_blend_square
[INFO] GL_NV_conditional_render
[INFO] GL_NV_copy_depth_to_color
[INFO] GL_NV_copy_image
[INFO] GL_NV_depth_buffer_float
[INFO] GL_NV_explicit_multisample
[INFO] GL_NV_float_buffer
[INFO] GL_NV_half_float
[INFO] GL_NV_primitive_restart
[INFO] GL_NV_texgen_reflection
[INFO] GL_NV_texture_barrier
[INFO] GL_OES_EGL_image
[INFO] GL_SGIS_generate_mipmap
[INFO] GL_SGIS_texture_edge_clamp
[INFO] GL_SGIS_texture_lod
[INFO] GL_SUN_multi_draw_arrays
[INFO] GL_WIN_swap_hint
[INFO] WGL_EXT_swap_control
[INFO] [GL]: Using resolution 1920x1080
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [XInput]: Found XInput v1.4.
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\1 - PVM.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\2 - CRT.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\3 - LCD.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\4 - HDTV.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\retroarch.glslp"
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Menu]: Found menu display driver: "menu_display_gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000A73AA0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Tick duration 162.760417 us.
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
[INFO] [MIDI]: Initialized "winmm" driver.
[ERROR] Implementation uses threaded audio. Cannot use rewind..
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_favorites.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_music_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_video_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Updating firmware status for: W:\\Emulators\\retroarch\\cores\\reicast_oit_libretro.dll on W:\\Emulators\\retroarch\\system
[INFO] Using content: W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.chd.
[INFO] arg #0: retroarch
[INFO] arg #1: W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.chd
[INFO] arg #2: -s
[INFO] arg #3: W:\\Emulators\\retroarch\\saves
[INFO] arg #4: -S
[INFO] arg #5: W:\\Emulators\\retroarch\\states
[INFO] arg #6: -c
[INFO] arg #7: W:\\Emulators\\retroarch\\retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: W:\\Emulators\\retroarch\\cores\\reicast_oit_libretro.dll
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Average monitor Hz: 59.937665 Hz. (1.427 % frame time deviation, based on 2048 last samples).
[INFO] [Audio]: Average audio buffer saturation: 39.10 %, standard deviation (percentage points): 6.40 %.
[Audio]: Amount of time spent close to underrun: 0.87 %. Close to blocking: 0.00 %.
[INFO] Set config file to : W:\\Emulators\\retroarch\\retroarch.cfg
[INFO] RetroArch 1.7.3 (Git 0e86c664ce)
[INFO] Redirecting save file to "W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.srm".
[INFO] Redirecting savestate to "W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.state".
[INFO] === Build =======================================
[INFO] Version: 1.7.3
[INFO] Git: 0e86c664ce
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "W:\\Emulators\\retroarch\\cores\\reicast_oit_libretro.dll"
[INFO] [overrides] no core-specific overrides found at W:\\Emulators\\retroarch\\config\\Reicast OIT\\Reicast OIT.cfg.
[INFO] [overrides] no content-dir-specific overrides found at W:\\Emulators\\retroarch\\config\\Reicast OIT\\Sega Dreamcast.cfg.
[INFO] [overrides] no game-specific overrides found at W:\\Emulators\\retroarch\\config\\Reicast OIT\\Tony Hawk's Pro Skater.cfg.
[INFO] Shaders: preset directory: W:\\Emulators\\retroarch\\shaders\\presets
[INFO] Shaders: no game-specific preset found at W:\\Emulators\\retroarch\\shaders\\presets\\Reicast OIT\\Tony Hawk's Pro Skater.cgp.
[INFO] Shaders: no game-specific preset found at W:\\Emulators\\retroarch\\shaders\\presets\\Reicast OIT\\Tony Hawk's Pro Skater.glslp.
[INFO] Shaders: no content-dir-specific preset found at W:\\Emulators\\retroarch\\shaders\\presets\\Reicast OIT\\Sega Dreamcast.cgp.
[INFO] Shaders: no content-dir-specific preset found at W:\\Emulators\\retroarch\\shaders\\presets\\Reicast OIT\\Sega Dreamcast.glslp.
[INFO] Shaders: no core-specific preset found at W:\\Emulators\\retroarch\\shaders\\presets\\Reicast OIT\\Reicast OIT.cgp.
[INFO] Shaders: no core-specific preset found at W:\\Emulators\\retroarch\\shaders\\presets\\Reicast OIT\\Reicast OIT.glslp.
[INFO] Environ SET_VARIABLES.
[INFO] Remaps: remap directory: W:\\Emulators\\retroarch\\config\\remaps
[INFO] Remaps: no game-specific remap found at W:\\Emulators\\retroarch\\config\\remaps\\Reicast OIT\\Tony Hawk's Pro Skater.rmp.
[INFO] Remaps: no content-dir-specific remap found at W:\\Emulators\\retroarch\\config\\remaps\\Reicast OIT\\Sega Dreamcast.rmp.
[INFO] Remaps: no core-specific remap found at W:\\Emulators\\retroarch\\config\\remaps\\Reicast OIT\\Reicast OIT.rmp.
[INFO] Redirecting save file to "W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.srm".
[INFO] Redirecting savestate to "W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.state".
[INFO] Environ GET_LOG_INTERFACE.
[INFO] Environ GET_PERF_INTERFACE.
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Content loading skipped. Implementation will load it on its own.
[INFO] Environ GET_RUMBLE_INTERFACE.
[libretro INFO] Rumble interface supported!
[INFO] Environ SYSTEM_DIRECTORY: "W:\\Emulators\\retroarch\\system".
[INFO] Environ GET_VARIABLE reicast_widescreen_hack:
[INFO] disabled
[INFO] Environ GET_VARIABLE reicast_internal_resolution:
[INFO] 640x480
[INFO] Environ GET_VARIABLE reicast_cpu_mode:
[INFO] dynamic_recompiler
[INFO] Environ GET_VARIABLE reicast_boot_to_bios:
[INFO] disabled
[INFO] Environ GET_VARIABLE reicast_gdrom_fast_loading:
[INFO] disabled
[INFO] Environ GET_VARIABLE reicast_mipmapping:
[INFO] enabled
[INFO] Environ GET_VARIABLE reicast_system:
[INFO] dreamcast
[INFO] Environ GET_VARIABLE reicast_oit_abuffer_size:
[INFO] 512MB
[INFO] Environ GET_VARIABLE reicast_volume_modifier_enable:
[INFO] enabled
[INFO] Environ GET_VARIABLE reicast_audio_buffer_size:
[INFO] 1024
[INFO] Environ GET_VARIABLE reicast_cable_type:
[INFO] TV (RGB)
[INFO] Environ GET_VARIABLE reicast_broadcast:
[INFO] NTSC
[INFO] Environ GET_VARIABLE reicast_framerate:
[INFO] fullspeed
[INFO] Environ GET_VARIABLE reicast_region:
[INFO] USA
[INFO] Environ GET_VARIABLE reicast_texupscale:
[INFO] off
[INFO] Environ GET_VARIABLE reicast_texupscale_max_filtered_texture_size:
[INFO] 256
[INFO] Environ GET_VARIABLE reicast_enable_rtt:
[INFO] enabled
[INFO] Environ GET_VARIABLE reicast_enable_rttb:
[INFO] enabled
[INFO] Environ GET_VARIABLE reicast_render_to_texture_upscaling:
[INFO] 1x
[INFO] Environ GET_VARIABLE reicast_enable_purupuru:
[INFO] enabled
[INFO] Environ GET_VARIABLE reicast_analog_stick_deadzone:
[INFO] 15%
[INFO] Environ GET_VARIABLE reicast_trigger_deadzone:
[INFO] 0%
[INFO] Environ GET_VARIABLE reicast_digital_triggers:
[INFO] disabled
[INFO] Environ GET_VARIABLE reicast_allow_service_buttons:
[INFO] disabled
[libretro INFO] File extension is: .chd
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] RetroPad, User 1, Button "B (bottom)" => "A"
[INFO] RetroPad, User 1, Button "Y (left)" => "X"
[INFO] RetroPad, User 1, Button "Start" => "Start"
[INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
[INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
[INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
[INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
[INFO] RetroPad, User 1, Button "A (right)" => "B"
[INFO] RetroPad, User 1, Button "X (up)" => "Y"
[INFO] RetroPad, User 1, Button "L2" => "L Trigger"
[INFO] RetroPad, User 1, Button "R2" => "R Trigger"
[INFO] RetroPad, User 2, Button "B (bottom)" => "A"
[INFO] RetroPad, User 2, Button "Y (left)" => "X"
[INFO] RetroPad, User 2, Button "Start" => "Start"
[INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
[INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
[INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
[INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
[INFO] RetroPad, User 2, Button "A (right)" => "B"
[INFO] RetroPad, User 2, Button "X (up)" => "Y"
[INFO] RetroPad, User 2, Button "L2" => "L Trigger"
[INFO] RetroPad, User 2, Button "R2" => "R Trigger"
[INFO] RetroPad, User 3, Button "B (bottom)" => "A"
[INFO] RetroPad, User 3, Button "Y (left)" => "X"
[INFO] RetroPad, User 3, Button "Start" => "Start"
[INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
[INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
[INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
[INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
[INFO] RetroPad, User 3, Button "A (right)" => "B"
[INFO] RetroPad, User 3, Button "X (up)" => "Y"
[INFO] RetroPad, User 3, Button "L2" => "L Trigger"
[INFO] RetroPad, User 3, Button "R2" => "R Trigger"
[INFO] RetroPad, User 4, Button "B (bottom)" => "A"
[INFO] RetroPad, User 4, Button "Y (left)" => "X"
[INFO] RetroPad, User 4, Button "Start" => "Start"
[INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
[INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
[INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
[INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
[INFO] RetroPad, User 4, Button "A (right)" => "B"
[INFO] RetroPad, User 4, Button "X (up)" => "Y"
[INFO] RetroPad, User 4, Button "L2" => "L Trigger"
[INFO] RetroPad, User 4, Button "R2" => "R Trigger"
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting core OpenGL context (4.3).
[INFO] Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 44112.35 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Using HW render, OpenGL driver forced.
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
[INFO] [GL]: Version: 4.3.13507 Core Profile/Debug Context 23.20.15033.1003.
[INFO] [GL]: Using Core GL context, setting up VAO...
[INFO] [GL]: Supported extensions:
[INFO] GL_AMDX_debug_output
[INFO] GL_AMD_blend_minmax_factor
[INFO] GL_AMD_conservative_depth
[INFO] GL_AMD_debug_output
[INFO] GL_AMD_depth_clamp_separate
[INFO] GL_AMD_draw_buffers_blend
[INFO] GL_AMD_framebuffer_sample_positions
[INFO] GL_AMD_gcn_shader
[INFO] GL_AMD_gpu_shader_int64
[INFO] GL_AMD_interleaved_elements
[INFO] GL_AMD_multi_draw_indirect
[INFO] GL_AMD_name_gen_delete
[INFO] GL_AMD_occlusion_query_event
[INFO] GL_AMD_performance_monitor
[INFO] GL_AMD_pinned_memory
[INFO] GL_AMD_query_buffer_object
[INFO] GL_AMD_sample_positions
[INFO] GL_AMD_seamless_cubemap_per_texture
[INFO] GL_AMD_shader_atomic_counter_ops
[INFO] GL_AMD_shader_stencil_export
[INFO] GL_AMD_shader_stencil_value_export
[INFO] GL_AMD_shader_trace
[INFO] GL_AMD_shader_trinary_minmax
[INFO] GL_AMD_sparse_texture
[INFO] GL_AMD_sparse_texture_pool
[INFO] GL_AMD_stencil_operation_extended
[INFO] GL_AMD_texture_cube_map_array
[INFO] GL_AMD_texture_texture4
[INFO] GL_AMD_transform_feedback3_lines_triangles
[INFO] GL_AMD_transform_feedback4
[INFO] GL_AMD_vertex_shader_layer
[INFO] GL_AMD_vertex_shader_viewport_index
[INFO] GL_ARB_ES2_compatibility
[INFO] GL_ARB_ES3_1_compatibility
[INFO] GL_ARB_ES3_compatibility
[INFO] GL_ARB_arrays_of_arrays
[INFO] GL_ARB_base_instance
[INFO] GL_ARB_bindless_texture
[INFO] GL_ARB_blend_func_extended
[INFO] GL_ARB_buffer_storage
[INFO] GL_ARB_clear_buffer_object
[INFO] GL_ARB_clear_texture
[INFO] GL_ARB_clip_control
[INFO] GL_ARB_color_buffer_float
[INFO] GL_ARB_compressed_texture_pixel_storage
[INFO] GL_ARB_compute_shader
[INFO] GL_ARB_conditional_render_inverted
[INFO] GL_ARB_conservative_depth
[INFO] GL_ARB_copy_buffer
[INFO] GL_ARB_copy_image
[INFO] GL_ARB_cull_distance
[INFO] GL_ARB_debug_output
[INFO] GL_ARB_depth_buffer_float
[INFO] GL_ARB_depth_clamp
[INFO] GL_ARB_depth_texture
[INFO] GL_ARB_derivative_control
[INFO] GL_ARB_direct_state_access
[INFO] GL_ARB_draw_buffers
[INFO] GL_ARB_draw_buffers_blend
[INFO] GL_ARB_draw_elements_base_vertex
[INFO] GL_ARB_draw_indirect
[INFO] GL_ARB_draw_instanced
[INFO] GL_ARB_enhanced_layouts
[INFO] GL_ARB_explicit_attrib_location
[INFO] GL_ARB_explicit_uniform_location
[INFO] GL_ARB_fragment_coord_conventions
[INFO] GL_ARB_fragment_layer_viewport
[INFO] GL_ARB_fragment_program
[INFO] GL_ARB_fragment_program_shadow
[INFO] GL_ARB_fragment_shader
[INFO] GL_ARB_framebuffer_no_attachments
[INFO] GL_ARB_framebuffer_object
[INFO] GL_ARB_framebuffer_sRGB
[INFO] GL_ARB_geometry_shader4
[INFO] GL_ARB_get_program_binary
[INFO] GL_ARB_get_texture_sub_image
[INFO] GL_ARB_gl_spirv
[INFO] GL_ARB_gpu_shader5
[INFO] GL_ARB_gpu_shader_fp64
[INFO] GL_ARB_half_float_pixel
[INFO] GL_ARB_half_float_vertex
[INFO] GL_ARB_imaging
[INFO] GL_ARB_indirect_parameters
[INFO] GL_ARB_instanced_arrays
[INFO] GL_ARB_internalformat_query
[INFO] GL_ARB_internalformat_query2
[INFO] GL_ARB_invalidate_subdata
[INFO] GL_ARB_map_buffer_alignment
[INFO] GL_ARB_map_buffer_range
[INFO] GL_ARB_multi_bind
[INFO] GL_ARB_multi_draw_indirect
[INFO] GL_ARB_multisample
[INFO] GL_ARB_multitexture
[INFO] GL_ARB_occlusion_query
[INFO] GL_ARB_occlusion_query2
[INFO] GL_ARB_pipeline_statistics_query
[INFO] GL_ARB_pixel_buffer_object
[INFO] GL_ARB_point_parameters
[INFO] GL_ARB_point_sprite
[INFO] GL_ARB_program_interface_query
[INFO] GL_ARB_provoking_vertex
[INFO] GL_ARB_query_buffer_object
[INFO] GL_ARB_robust_buffer_access_behavior
[INFO] GL_ARB_sample_shading
[INFO] GL_ARB_sampler_objects
[INFO] GL_ARB_seamless_cube_map
[INFO] GL_ARB_seamless_cubemap_per_texture
[INFO] GL_ARB_separate_shader_objects
[INFO] GL_ARB_shader_atomic_counters
[INFO] GL_ARB_shader_ballot
[INFO] GL_ARB_shader_bit_encoding
[INFO] GL_ARB_shader_draw_parameters
[INFO] GL_ARB_shader_group_vote
[INFO] GL_ARB_shader_image_load_store
[INFO] GL_ARB_shader_image_size
[INFO] GL_ARB_shader_objects
[INFO] GL_ARB_shader_precision
[INFO] GL_ARB_shader_stencil_export
[INFO] GL_ARB_shader_storage_buffer_object
[INFO] GL_ARB_shader_subroutine
[INFO] GL_ARB_shader_texture_image_samples
[INFO] GL_ARB_shader_texture_lod
[INFO] GL_ARB_shader_viewport_layer_array
[INFO] GL_ARB_shading_language_100
[INFO] GL_ARB_shading_language_420pack
[INFO] GL_ARB_shading_language_packing
[INFO] GL_ARB_shadow
[INFO] GL_ARB_shadow_ambient
[INFO] GL_ARB_sparse_buffer
[INFO] GL_ARB_sparse_texture
[INFO] GL_ARB_spirv_extensions
[INFO] GL_ARB_stencil_texturing
[INFO] GL_ARB_sync
[INFO] GL_ARB_tessellation_shader
[INFO] GL_ARB_texture_barrier
[INFO] GL_ARB_texture_border_clamp
[INFO] GL_ARB_texture_buffer_object
[INFO] GL_ARB_texture_buffer_object_rgb32
[INFO] GL_ARB_texture_buffer_range
[INFO] GL_ARB_texture_compression
[INFO] GL_ARB_texture_compression_bptc
[INFO] GL_ARB_texture_compression_rgtc
[INFO] GL_ARB_texture_cube_map
[INFO] GL_ARB_texture_cube_map_array
[INFO] GL_ARB_texture_env_add
[INFO] GL_ARB_texture_env_combine
[INFO] GL_ARB_texture_env_crossbar
[INFO] GL_ARB_texture_env_dot3
[INFO] GL_ARB_texture_float
[INFO] GL_ARB_texture_gather
[INFO] GL_ARB_texture_mirror_clamp_to_edge
[INFO] GL_ARB_texture_mirrored_repeat
[INFO] GL_ARB_texture_multisample
[INFO] GL_ARB_texture_non_power_of_two
[INFO] GL_ARB_texture_query_levels
[INFO] GL_ARB_texture_query_lod
[INFO] GL_ARB_texture_rectangle
[INFO] GL_ARB_texture_rg
[INFO] GL_ARB_texture_rgb10_a2ui
[INFO] GL_ARB_texture_snorm
[INFO] GL_ARB_texture_stencil8
[INFO] GL_ARB_texture_storage
[INFO] GL_ARB_texture_storage_multisample
[INFO] GL_ARB_texture_swizzle
[INFO] GL_ARB_texture_view
[INFO] GL_ARB_timer_query
[INFO] GL_ARB_transform_feedback2
[INFO] GL_ARB_transform_feedback3
[INFO] GL_ARB_transform_feedback_instanced
[INFO] GL_ARB_transform_feedback_overflow_query
[INFO] GL_ARB_transpose_matrix
[INFO] GL_ARB_uniform_buffer_object
[INFO] GL_ARB_vertex_array_bgra
[INFO] GL_ARB_vertex_array_object
[INFO] GL_ARB_vertex_attrib_64bit
[INFO] GL_ARB_vertex_attrib_binding
[INFO] GL_ARB_vertex_buffer_object
[INFO] GL_ARB_vertex_program
[INFO] GL_ARB_vertex_shader
[INFO] GL_ARB_vertex_type_10f_11f_11f_rev
[INFO] GL_ARB_vertex_type_2_10_10_10_rev
[INFO] GL_ARB_viewport_array
[INFO] GL_ARB_window_pos
[INFO] GL_ATI_draw_buffers
[INFO] GL_ATI_envmap_bumpmap
[INFO] GL_ATI_fragment_shader
[INFO] GL_ATI_separate_stencil
[INFO] GL_ATI_texture_compression_3dc
[INFO] GL_ATI_texture_env_combine3
[INFO] GL_ATI_texture_float
[INFO] GL_ATI_texture_mirror_once
[INFO] GL_EXT_abgr
[INFO] GL_EXT_bgra
[INFO] GL_EXT_bindable_uniform
[INFO] GL_EXT_blend_color
[INFO] GL_EXT_blend_equation_separate
[INFO] GL_EXT_blend_func_separate
[INFO] GL_EXT_blend_minmax
[INFO] GL_EXT_blend_subtract
[INFO] GL_EXT_compiled_vertex_array
[INFO] GL_EXT_copy_buffer
[INFO] GL_EXT_copy_texture
[INFO] GL_EXT_depth_bounds_test
[INFO] GL_EXT_direct_state_access
[INFO] GL_EXT_draw_buffers2
[INFO] GL_EXT_draw_instanced
[INFO] GL_EXT_draw_range_elements
[INFO] GL_EXT_fog_coord
[INFO] GL_EXT_framebuffer_blit
[INFO] GL_EXT_framebuffer_multisample
[INFO] GL_EXT_framebuffer_object
[INFO] GL_EXT_framebuffer_sRGB
[INFO] GL_EXT_geometry_shader4
[INFO] GL_EXT_gpu_program_parameters
[INFO] GL_EXT_gpu_shader4
[INFO] GL_EXT_histogram
[INFO] GL_EXT_multi_draw_arrays
[INFO] GL_EXT_packed_depth_stencil
[INFO] GL_EXT_packed_float
[INFO] GL_EXT_packed_pixels
[INFO] GL_EXT_pixel_buffer_object
[INFO] GL_EXT_point_parameters
[INFO] GL_EXT_polygon_offset_clamp
[INFO] GL_EXT_provoking_vertex
[INFO] GL_EXT_rescale_normal
[INFO] GL_EXT_secondary_color
[INFO] GL_EXT_separate_specular_color
[INFO] GL_EXT_shader_image_load_store
[INFO] GL_EXT_shader_integer_mix
[INFO] GL_EXT_shadow_funcs
[INFO] GL_EXT_stencil_wrap
[INFO] GL_EXT_subtexture
[INFO] GL_EXT_texgen_reflection
[INFO] GL_EXT_texture3D
[INFO] GL_EXT_texture_array
[INFO] GL_EXT_texture_buffer_object
[INFO] GL_EXT_texture_compression_bptc
[INFO] GL_EXT_texture_compression_latc
[INFO] GL_EXT_texture_compression_rgtc
[INFO] GL_EXT_texture_compression_s3tc
[INFO] GL_EXT_texture_cube_map
[INFO] GL_EXT_texture_edge_clamp
[INFO] GL_EXT_texture_env_add
[INFO] GL_EXT_texture_env_combine
[INFO] GL_EXT_texture_env_dot3
[INFO] GL_EXT_texture_filter_anisotropic
[INFO] GL_EXT_texture_integer
[INFO] GL_EXT_texture_lod
[INFO] GL_EXT_texture_lod_bias
[INFO] GL_EXT_texture_mirror_clamp
[INFO] GL_EXT_texture_object
[INFO] GL_EXT_texture_rectangle
[INFO] GL_EXT_texture_sRGB
[INFO] GL_EXT_texture_sRGB_decode
[INFO] GL_EXT_texture_shared_exponent
[INFO] GL_EXT_texture_snorm
[INFO] GL_EXT_texture_storage
[INFO] GL_EXT_texture_swizzle
[INFO] GL_EXT_timer_query
[INFO] GL_EXT_transform_feedback
[INFO] GL_EXT_vertex_array
[INFO] GL_EXT_vertex_array_bgra
[INFO] GL_EXT_vertex_attrib_64bit
[INFO] GL_IBM_texture_mirrored_repeat
[INFO] GL_INTEL_fragment_shader_ordering
[INFO] GL_KHR_context_flush_control
[INFO] GL_KHR_debug
[INFO] GL_KHR_no_error
[INFO] GL_KHR_robust_buffer_access_behavior
[INFO] GL_KHR_robustness
[INFO] GL_KTX_buffer_region
[INFO] GL_NV_alpha_to_coverage_dither_control
[INFO] GL_NV_blend_square
[INFO] GL_NV_conditional_render
[INFO] GL_NV_copy_depth_to_color
[INFO] GL_NV_copy_image
[INFO] GL_NV_depth_buffer_float
[INFO] GL_NV_explicit_multisample
[INFO] GL_NV_float_buffer
[INFO] GL_NV_half_float
[INFO] GL_NV_primitive_restart
[INFO] GL_NV_texgen_reflection
[INFO] GL_NV_texture_barrier
[INFO] GL_OES_EGL_image
[INFO] GL_SGIS_generate_mipmap
[INFO] GL_SGIS_texture_edge_clamp
[INFO] GL_SGIS_texture_lod
[INFO] GL_SUN_multi_draw_arrays
[INFO] GL_WIN_swap_hint
[INFO] WGL_EXT_swap_control
[INFO] [GL]: Using resolution 1920x1080
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 430.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (1024 x 1024).
[INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
[INFO] [GL]: Supports FBO (render-to-texture).
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\1 - PVM.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\2 - CRT.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\3 - LCD.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\4 - HDTV.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\retroarch.glslp"
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000A73AA0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Tick duration 162.760417 us.
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
[INFO] [MIDI]: Initialized "winmm" driver.
[ERROR] Implementation uses threaded audio. Cannot use rewind..
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_favorites.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_music_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_video_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Written to playlist file: W:\\Emulators\\retroarch\\content_history.lpl
[libretro INFO] Using Recompiler
[libretro INFO] [LUT]: Product number: T40205N .
[libretro INFO] [LUT]: Found game in LUT database..
[libretro INFO] [Hack]: Applying rendertotexture hack.
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] No content, starting dummy core.
[INFO] arg #0: retroarch
[INFO] arg #1: --menu
[INFO] arg #2: -s
[INFO] arg #3: W:\\Emulators\\retroarch\\saves
[INFO] arg #4: -S
[INFO] arg #5: W:\\Emulators\\retroarch\\states
[INFO] arg #6: -c
[INFO] arg #7: W:\\Emulators\\retroarch\\retroarch.cfg
[INFO] arg #8: -v
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] Saved core options file to "W:\\Emulators\\retroarch\\retroarch-core-options.cfg"
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Audio]: Average audio buffer saturation: 59.72 %, standard deviation (percentage points): 19.52 %.
[Audio]: Amount of time spent close to underrun: 2.78 %. Close to blocking: 27.61 %.
[INFO] Set config file to : W:\\Emulators\\retroarch\\retroarch.cfg
[INFO] RetroArch 1.7.3 (Git 0e86c664ce)
[INFO] === Build =======================================
[INFO] Version: 1.7.3
[INFO] Git: 0e86c664ce
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.srm".
[INFO] Redirecting savestate to "W:\\Games\\Consoles\\Sega Dreamcast\\Tony Hawk's Pro Skater.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30008.40 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
[INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
[INFO] [GL]: Supported extensions:
[INFO] GL_AMDX_debug_output
[INFO] GL_AMD_blend_minmax_factor
[INFO] GL_AMD_conservative_depth
[INFO] GL_AMD_debug_output
[INFO] GL_AMD_depth_clamp_separate
[INFO] GL_AMD_draw_buffers_blend
[INFO] GL_AMD_framebuffer_sample_positions
[INFO] GL_AMD_gcn_shader
[INFO] GL_AMD_gpu_shader_int64
[INFO] GL_AMD_interleaved_elements
[INFO] GL_AMD_multi_draw_indirect
[INFO] GL_AMD_name_gen_delete
[INFO] GL_AMD_occlusion_query_event
[INFO] GL_AMD_performance_monitor
[INFO] GL_AMD_pinned_memory
[INFO] GL_AMD_query_buffer_object
[INFO] GL_AMD_sample_positions
[INFO] GL_AMD_seamless_cubemap_per_texture
[INFO] GL_AMD_shader_atomic_counter_ops
[INFO] GL_AMD_shader_stencil_export
[INFO] GL_AMD_shader_stencil_value_export
[INFO] GL_AMD_shader_trace
[INFO] GL_AMD_shader_trinary_minmax
[INFO] GL_AMD_sparse_texture
[INFO] GL_AMD_sparse_texture_pool
[INFO] GL_AMD_stencil_operation_extended
[INFO] GL_AMD_texture_cube_map_array
[INFO] GL_AMD_texture_texture4
[INFO] GL_AMD_transform_feedback3_lines_triangles
[INFO] GL_AMD_transform_feedback4
[INFO] GL_AMD_vertex_shader_layer
[INFO] GL_AMD_vertex_shader_viewport_index
[INFO] GL_ARB_ES2_compatibility
[INFO] GL_ARB_ES3_1_compatibility
[INFO] GL_ARB_ES3_compatibility
[INFO] GL_ARB_arrays_of_arrays
[INFO] GL_ARB_base_instance
[INFO] GL_ARB_bindless_texture
[INFO] GL_ARB_blend_func_extended
[INFO] GL_ARB_buffer_storage
[INFO] GL_ARB_clear_buffer_object
[INFO] GL_ARB_clear_texture
[INFO] GL_ARB_clip_control
[INFO] GL_ARB_color_buffer_float
[INFO] GL_ARB_compatibility
[INFO] GL_ARB_compressed_texture_pixel_storage
[INFO] GL_ARB_compute_shader
[INFO] GL_ARB_conditional_render_inverted
[INFO] GL_ARB_conservative_depth
[INFO] GL_ARB_copy_buffer
[INFO] GL_ARB_copy_image
[INFO] GL_ARB_cull_distance
[INFO] GL_ARB_debug_output
[INFO] GL_ARB_depth_buffer_float
[INFO] GL_ARB_depth_clamp
[INFO] GL_ARB_depth_texture
[INFO] GL_ARB_derivative_control
[INFO] GL_ARB_direct_state_access
[INFO] GL_ARB_draw_buffers
[INFO] GL_ARB_draw_buffers_blend
[INFO] GL_ARB_draw_elements_base_vertex
[INFO] GL_ARB_draw_indirect
[INFO] GL_ARB_draw_instanced
[INFO] GL_ARB_enhanced_layouts
[INFO] GL_ARB_explicit_attrib_location
[INFO] GL_ARB_explicit_uniform_location
[INFO] GL_ARB_fragment_coord_conventions
[INFO] GL_ARB_fragment_layer_viewport
[INFO] GL_ARB_fragment_program
[INFO] GL_ARB_fragment_program_shadow
[INFO] GL_ARB_fragment_shader
[INFO] GL_ARB_framebuffer_no_attachments
[INFO] GL_ARB_framebuffer_object
[INFO] GL_ARB_framebuffer_sRGB
[INFO] GL_ARB_geometry_shader4
[INFO] GL_ARB_get_program_binary
[INFO] GL_ARB_get_texture_sub_image
[INFO] GL_ARB_gl_spirv
[INFO] GL_ARB_gpu_shader5
[INFO] GL_ARB_gpu_shader_fp64
[INFO] GL_ARB_half_float_pixel
[INFO] GL_ARB_half_float_vertex
[INFO] GL_ARB_imaging
[INFO] GL_ARB_indirect_parameters
[INFO] GL_ARB_instanced_arrays
[INFO] GL_ARB_internalformat_query
[INFO] GL_ARB_internalformat_query2
[INFO] GL_ARB_invalidate_subdata
[INFO] GL_ARB_map_buffer_alignment
[INFO] GL_ARB_map_buffer_range
[INFO] GL_ARB_multi_bind
[INFO] GL_ARB_multi_draw_indirect
[INFO] GL_ARB_multisample
[INFO] GL_ARB_multitexture
[INFO] GL_ARB_occlusion_query
[INFO] GL_ARB_occlusion_query2
[INFO] GL_ARB_pipeline_statistics_query
[INFO] GL_ARB_pixel_buffer_object
[INFO] GL_ARB_point_parameters
[INFO] GL_ARB_point_sprite
[INFO] GL_ARB_program_interface_query
[INFO] GL_ARB_provoking_vertex
[INFO] GL_ARB_query_buffer_object
[INFO] GL_ARB_robust_buffer_access_behavior
[INFO] GL_ARB_sample_shading
[INFO] GL_ARB_sampler_objects
[INFO] GL_ARB_seamless_cube_map
[INFO] GL_ARB_seamless_cubemap_per_texture
[INFO] GL_ARB_separate_shader_objects
[INFO] GL_ARB_shader_atomic_counters
[INFO] GL_ARB_shader_ballot
[INFO] GL_ARB_shader_bit_encoding
[INFO] GL_ARB_shader_draw_parameters
[INFO] GL_ARB_shader_group_vote
[INFO] GL_ARB_shader_image_load_store
[INFO] GL_ARB_shader_image_size
[INFO] GL_ARB_shader_objects
[INFO] GL_ARB_shader_precision
[INFO] GL_ARB_shader_stencil_export
[INFO] GL_ARB_shader_storage_buffer_object
[INFO] GL_ARB_shader_subroutine
[INFO] GL_ARB_shader_texture_image_samples
[INFO] GL_ARB_shader_texture_lod
[INFO] GL_ARB_shader_viewport_layer_array
[INFO] GL_ARB_shading_language_100
[INFO] GL_ARB_shading_language_420pack
[INFO] GL_ARB_shading_language_packing
[INFO] GL_ARB_shadow
[INFO] GL_ARB_shadow_ambient
[INFO] GL_ARB_sparse_buffer
[INFO] GL_ARB_sparse_texture
[INFO] GL_ARB_spirv_extensions
[INFO] GL_ARB_stencil_texturing
[INFO] GL_ARB_sync
[INFO] GL_ARB_tessellation_shader
[INFO] GL_ARB_texture_barrier
[INFO] GL_ARB_texture_border_clamp
[INFO] GL_ARB_texture_buffer_object
[INFO] GL_ARB_texture_buffer_object_rgb32
[INFO] GL_ARB_texture_buffer_range
[INFO] GL_ARB_texture_compression
[INFO] GL_ARB_texture_compression_bptc
[INFO] GL_ARB_texture_compression_rgtc
[INFO] GL_ARB_texture_cube_map
[INFO] GL_ARB_texture_cube_map_array
[INFO] GL_ARB_texture_env_add
[INFO] GL_ARB_texture_env_combine
[INFO] GL_ARB_texture_env_crossbar
[INFO] GL_ARB_texture_env_dot3
[INFO] GL_ARB_texture_float
[INFO] GL_ARB_texture_gather
[INFO] GL_ARB_texture_mirror_clamp_to_edge
[INFO] GL_ARB_texture_mirrored_repeat
[INFO] GL_ARB_texture_multisample
[INFO] GL_ARB_texture_non_power_of_two
[INFO] GL_ARB_texture_query_levels
[INFO] GL_ARB_texture_query_lod
[INFO] GL_ARB_texture_rectangle
[INFO] GL_ARB_texture_rg
[INFO] GL_ARB_texture_rgb10_a2ui
[INFO] GL_ARB_texture_snorm
[INFO] GL_ARB_texture_stencil8
[INFO] GL_ARB_texture_storage
[INFO] GL_ARB_texture_storage_multisample
[INFO] GL_ARB_texture_swizzle
[INFO] GL_ARB_texture_view
[INFO] GL_ARB_timer_query
[INFO] GL_ARB_transform_feedback2
[INFO] GL_ARB_transform_feedback3
[INFO] GL_ARB_transform_feedback_instanced
[INFO] GL_ARB_transform_feedback_overflow_query
[INFO] GL_ARB_transpose_matrix
[INFO] GL_ARB_uniform_buffer_object
[INFO] GL_ARB_vertex_array_bgra
[INFO] GL_ARB_vertex_array_object
[INFO] GL_ARB_vertex_attrib_64bit
[INFO] GL_ARB_vertex_attrib_binding
[INFO] GL_ARB_vertex_buffer_object
[INFO] GL_ARB_vertex_program
[INFO] GL_ARB_vertex_shader
[INFO] GL_ARB_vertex_type_10f_11f_11f_rev
[INFO] GL_ARB_vertex_type_2_10_10_10_rev
[INFO] GL_ARB_viewport_array
[INFO] GL_ARB_window_pos
[INFO] GL_ATI_draw_buffers
[INFO] GL_ATI_envmap_bumpmap
[INFO] GL_ATI_fragment_shader
[INFO] GL_ATI_separate_stencil
[INFO] GL_ATI_texture_compression_3dc
[INFO] GL_ATI_texture_env_combine3
[INFO] GL_ATI_texture_float
[INFO] GL_ATI_texture_mirror_once
[INFO] GL_EXT_abgr
[INFO] GL_EXT_bgra
[INFO] GL_EXT_bindable_uniform
[INFO] GL_EXT_blend_color
[INFO] GL_EXT_blend_equation_separate
[INFO] GL_EXT_blend_func_separate
[INFO] GL_EXT_blend_minmax
[INFO] GL_EXT_blend_subtract
[INFO] GL_EXT_compiled_vertex_array
[INFO] GL_EXT_copy_buffer
[INFO] GL_EXT_copy_texture
[INFO] GL_EXT_depth_bounds_test
[INFO] GL_EXT_direct_state_access
[INFO] GL_EXT_draw_buffers2
[INFO] GL_EXT_draw_instanced
[INFO] GL_EXT_draw_range_elements
[INFO] GL_EXT_fog_coord
[INFO] GL_EXT_framebuffer_blit
[INFO] GL_EXT_framebuffer_multisample
[INFO] GL_EXT_framebuffer_object
[INFO] GL_EXT_framebuffer_sRGB
[INFO] GL_EXT_geometry_shader4
[INFO] GL_EXT_gpu_program_parameters
[INFO] GL_EXT_gpu_shader4
[INFO] GL_EXT_histogram
[INFO] GL_EXT_multi_draw_arrays
[INFO] GL_EXT_packed_depth_stencil
[INFO] GL_EXT_packed_float
[INFO] GL_EXT_packed_pixels
[INFO] GL_EXT_pixel_buffer_object
[INFO] GL_EXT_point_parameters
[INFO] GL_EXT_polygon_offset_clamp
[INFO] GL_EXT_provoking_vertex
[INFO] GL_EXT_rescale_normal
[INFO] GL_EXT_secondary_color
[INFO] GL_EXT_separate_specular_color
[INFO] GL_EXT_shader_image_load_store
[INFO] GL_EXT_shader_integer_mix
[INFO] GL_EXT_shadow_funcs
[INFO] GL_EXT_stencil_wrap
[INFO] GL_EXT_subtexture
[INFO] GL_EXT_texgen_reflection
[INFO] GL_EXT_texture3D
[INFO] GL_EXT_texture_array
[INFO] GL_EXT_texture_buffer_object
[INFO] GL_EXT_texture_compression_bptc
[INFO] GL_EXT_texture_compression_latc
[INFO] GL_EXT_texture_compression_rgtc
[INFO] GL_EXT_texture_compression_s3tc
[INFO] GL_EXT_texture_cube_map
[INFO] GL_EXT_texture_edge_clamp
[INFO] GL_EXT_texture_env_add
[INFO] GL_EXT_texture_env_combine
[INFO] GL_EXT_texture_env_dot3
[INFO] GL_EXT_texture_filter_anisotropic
[INFO] GL_EXT_texture_integer
[INFO] GL_EXT_texture_lod
[INFO] GL_EXT_texture_lod_bias
[INFO] GL_EXT_texture_mirror_clamp
[INFO] GL_EXT_texture_object
[INFO] GL_EXT_texture_rectangle
[INFO] GL_EXT_texture_sRGB
[INFO] GL_EXT_texture_sRGB_decode
[INFO] GL_EXT_texture_shared_exponent
[INFO] GL_EXT_texture_snorm
[INFO] GL_EXT_texture_storage
[INFO] GL_EXT_texture_swizzle
[INFO] GL_EXT_timer_query
[INFO] GL_EXT_transform_feedback
[INFO] GL_EXT_vertex_array
[INFO] GL_EXT_vertex_array_bgra
[INFO] GL_EXT_vertex_attrib_64bit
[INFO] GL_IBM_texture_mirrored_repeat
[INFO] GL_INTEL_fragment_shader_ordering
[INFO] GL_KHR_context_flush_control
[INFO] GL_KHR_debug
[INFO] GL_KHR_no_error
[INFO] GL_KHR_robust_buffer_access_behavior
[INFO] GL_KHR_robustness
[INFO] GL_KTX_buffer_region
[INFO] GL_NV_alpha_to_coverage_dither_control
[INFO] GL_NV_blend_square
[INFO] GL_NV_conditional_render
[INFO] GL_NV_copy_depth_to_color
[INFO] GL_NV_copy_image
[INFO] GL_NV_depth_buffer_float
[INFO] GL_NV_explicit_multisample
[INFO] GL_NV_float_buffer
[INFO] GL_NV_half_float
[INFO] GL_NV_primitive_restart
[INFO] GL_NV_texgen_reflection
[INFO] GL_NV_texture_barrier
[INFO] GL_OES_EGL_image
[INFO] GL_SGIS_generate_mipmap
[INFO] GL_SGIS_texture_edge_clamp
[INFO] GL_SGIS_texture_lod
[INFO] GL_SUN_multi_draw_arrays
[INFO] GL_WIN_swap_hint
[INFO] WGL_EXT_swap_control
[INFO] [GL]: Using resolution 1920x1080
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\1 - PVM.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\2 - CRT.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\3 - LCD.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\4 - HDTV.glslp"
[INFO] Found shader "W:\\Emulators\\retroarch\\shaders\\retroarch.glslp"
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0000000000A73AA0
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Tick duration 162.760417 us.
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
[INFO] [MIDI]: Initialized "winmm" driver.
[ERROR] Implementation uses threaded audio. Cannot use rewind..
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_favorites.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_music_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_video_history.lpl].
[INFO] Loading history file: [W:\\Emulators\\retroarch\\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Audio]: Average audio buffer saturation: 51.07 %, standard deviation (percentage points): 8.72 %.
[Audio]: Amount of time spent close to underrun: 0.98 %. Close to blocking: 0.00 %.
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Audio]: Average audio buffer saturation: 51.07 %, standard deviation (percentage points): 8.72 %.
[Audio]: Amount of time spent close to underrun: 0.98 %. Close to blocking: 0.00 %.