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  1. ###########################################################################
  2. ## ##
  3. ## ______ _ ______ _ _ ##
  4. ## | ____| | | | ____| | | (_) ##
  5. ## | |__ __ _ __ _| | ___ | |__ __ _ ___| |_ _ ___ _ __ ___ ##
  6. ## | __| / _` |/ _` | |/ _ \ | __/ _` |/ __| __| |/ _ \| '_ \/ __| ##
  7. ## | |___| (_| | (_| | | __/ | | | (_| | (__| |_| | (_) | | | \__ \ ##
  8. ## |______\__,_|\__, |_|\___| |_| \__,_|\___|\__|_|\___/|_| |_|___/ ##
  9. ## __/ | ##
  10. ## |___/ ##
  11. ## ##
  12. ## ##
  13. ## Simple yet powerful factions plugin ##
  14. ## Version: 0.14.0 ##
  15. ## ##
  16. ###########################################################################
  17.  
  18. # Here you can choose a language file that should be used for plugin text messages. Default: english.conf
  19. language-file="russian.conf"
  20.  
  21. storage {
  22. # Which storage type should be used?
  23. # Available storage types: "hocon", "h2", "mysql", "mariadb"
  24. type="hocon"
  25.  
  26. # If you are using a SQL database then you can setup a username and password for your connection here.
  27. username="sa"
  28. password="admin"
  29.  
  30. # Database url. If you are using MySQL then this field will be used to determine the url of the database. E.g. localhost:3306/ + database-file-name
  31. # All other databases are stored in eaglefaction's config folder. NOTE: This must end with "/" as name is then added to this url.
  32. database-url="localhost:3306/"
  33.  
  34. # Database file name. Default: "eaglefactions"
  35. database-file-name="eaglefactions"
  36. }
  37.  
  38. #######################################################
  39. # #
  40. # Gamestyle #
  41. # #
  42. #######################################################
  43.  
  44. # Allow faction's chest? Faction chest is a simple "ender chest" that every faction member has access to by typing "/f chest". Default: true
  45. faction-chest=true
  46.  
  47. # Turn on friendlyfire in factions? Default: false
  48. friendlyfire-faction=false
  49.  
  50. # Turn on friendlyfire between truces? Default: true
  51. friendlyfire-truce=true
  52.  
  53. # Turn on friendlyfire between alliances? Default: false
  54. friendlyfire-alliance=false
  55.  
  56. # Should Attack Command be available only at night? Default: false
  57. attack-only-at-night=false
  58.  
  59. # How many percentage of its max power a faction needs to have so the others will be able to attack it with /f attack command. Default: 20 (percentage)
  60. attack-min-power-percentage=20
  61.  
  62. # How much time should it take to destroy enemy claim (in seconds)? Default: 10
  63. attack-time=10
  64.  
  65. # Block entering to faction's land if players of that faction are offline. Default: true
  66. block-entering-faction-while-offline=true
  67.  
  68. # Block entering SafeZone territory from WarZone territory. Default: false
  69. block-safezone-from-warzone=false
  70.  
  71. # Percentage damage reduction that player is getting in his/her own territory. Default: 10.
  72. percentage-damage-reduction-in-own-territory=10
  73.  
  74. # Here you can turn on/off PVP-Logger & change the time (seconds)
  75. # when player will be able to disconnect after being attacked.
  76. pvp-logger {
  77. active=false
  78. time=60
  79.  
  80. # Should timer be shown in the scoreboard (sidebar)? Default: true
  81. show-in-scoreboard=true
  82.  
  83. # Here you can block commands during the fight
  84. # You can specify commands by writing them with slash "/" or without it. For example -> "/f home" or "f home" will give the same result
  85. # "*" = blocks all commands
  86. blocked-commands-during-fight=[
  87. "/f home",
  88. "spawn",
  89. "tpa",
  90. "/tp"
  91. ]
  92. }
  93.  
  94. # Factions which have been inactive for some amount of time will be removed
  95. # Sufix determines the type of time: d = days, h = hours, m = minutes, s = seconds (Default: 0)
  96. # "10d" = factions will be deleted after 10 days
  97. # "0" = factions will not be deleted
  98. factions-remover {
  99. max-inactive-time="0"
  100.  
  101. # Should EF print a message to the chat when faction will be removed?
  102. notify-when-removed=true
  103. }
  104.  
  105. #######################################################
  106. # #
  107. # Faction Options #
  108. # #
  109. #######################################################
  110.  
  111. name {
  112. # This determines the maximum amount of characters a Factions's name can be. Default: 30
  113. max-length=10
  114. # This determines the minimum amount of characters a Factions's name can be. Default: 3
  115. min-length=3
  116. }
  117.  
  118. tag {
  119. # This determines the maximum amount of characters a Factions's tag can be. Default: 5
  120. max-length=5
  121. # This determines the minimum amount of characters a Factions's tag can be. Default: 2
  122. min-length=2
  123. }
  124.  
  125. # Here you can toggle creating factions by items. Simply change "toggled" value to true.
  126. # You can set up which items should be taken from the player in the list below.
  127. creating-by-items{
  128. toggled=false
  129.  
  130. # Current list contains: 35 orange wool, 20 wooden planks, 4 iron ingots.
  131. # Add every item/block in format 35:1|42 where 35:1 is an item/block id and 42 is an amount.
  132. items=[
  133. "minecraft:wool:1|35",
  134. "minecraft:planks|20",
  135. "minecraft:iron_ingot|4"
  136. ]
  137. }
  138.  
  139. player-limit {
  140. # Turns on/off player limit in factions. Default: false
  141. toggled=true
  142. # Player limit in the faction. Default: 15
  143. limit=20
  144. }
  145.  
  146. #######################################################
  147. # #
  148. # Claims & Territories #
  149. # #
  150. #######################################################
  151.  
  152. # Should blocks in Wilderness be protected from players? Default: false
  153. # When switched to "true", players need to claim territory first to build in it.
  154. protect-wilderness-from-players=false
  155.  
  156. # Should blocks in CLAIMS be protected from explosions and mob-grief? (NOTE: This node does not apply to SafeZone. SafeZone is always protected.)
  157. protect-from-mob-grief=false
  158.  
  159. # Should blocks in WarZone be protected from explosions and mob-grief? Default: false
  160. protect-from-mob-grief-warzone=false
  161.  
  162. # Should blocks in WarZone be protected from other players? Default: true
  163. protect-warzone-from-players=true
  164.  
  165. # Allow explosions by other players in claims. If turned on, TNT cannons can be used to destroy others claims etc. Default: false
  166. allow-explosions-by-other-players-in-claims=false
  167.  
  168. # Should map command display player's faction's claims only? NOTE: SafeZone and WarZone is always visible. Default: false
  169. show-only-player-faction-claims-in-map=false
  170.  
  171. # Display entering faction phrase? Default: true
  172. show-faction-enter-phrase=true
  173.  
  174. # Require connected claims while claiming? Default: false
  175. connected-claims=false
  176.  
  177. # Here you can toggle claiming territories by items. Simply change "toggled" value to true.
  178. # You can set up which items should be taken from the player in the list below.
  179. claiming-by-items {
  180. toggled=false
  181.  
  182. # Current list contains: 35 orange wool, 20 wooden planks, 4 iron ingots.
  183. # Add every item/block in format 35:1|42 where 35:1 is an item/block id and 42 is an amount.
  184. items=[
  185. "minecraft:wool:1|35",
  186. "minecraft:planks|20",
  187. "minecraft:iron_ingot|4"
  188. ]
  189. }
  190.  
  191. # Here you can edit the time (in seconds) before a territory will be claimed.
  192. delayed-claim {
  193. toggled=false
  194. claiming-time=10
  195. }
  196.  
  197. # Here you can specify which items/blocks will NOT be affected by protection system
  198. # Regex is fully supported.
  199. # E.g. enderio:.* will whitelist all items and blocks from Ender IO.
  200. # E.g. thermal.*:.* will whitelist all items and blocks from any mod that starts with word "thermal"
  201. allowed-items-and-blocks {
  202.  
  203. # Here you can specify which items players will be able to use in protected territory.
  204. items-whitelist=[
  205. "minecraft:sword"
  206. ]
  207.  
  208. # Here you can specify which blocks players will be able to place and destroy
  209. place-destroy-whitelist=[
  210. ""
  211. ]
  212.  
  213. # Here you can specify which blocks players will be able to interact with. E.g. machines.
  214. interact-whitelist=[
  215. "enderio:windmill"
  216. ]
  217. }
  218.  
  219. #######################################################
  220. # #
  221. # Chat #
  222. # #
  223. #######################################################
  224.  
  225. # What prefix should be displayed in chat when someone will send a message. Default: tag
  226. # Available Options: "tag", "name", "none"
  227. faction-prefix=tag
  228.  
  229. # Should player rank from faction (like "leader" or "office") be displayed in chat? Default: true
  230. faction-rank=false
  231.  
  232. # Should faction's prefix show fist in the message or faction's rank? Default: true
  233. # Change it to false if you want faction's rank to be displayed first.
  234. faction-prefix-first-in-chat=false
  235.  
  236. # Allow coloring factions tags? Default: true
  237. colored-tags-allowed=true
  238.  
  239. # Here you can edit characters that shows on the chat before and after factions prefix. For example: [TAG]
  240. # You can even color these character by using ampersand color codes. For example: "&4[" will give you a red square bracket [
  241. faction-prefix-start="&8[&r"
  242. faction-prefix-end="&8]&r"
  243.  
  244. # What chat prefix should non-faction players have? Default: None.
  245. # This value is concatenated in the following way: faciton-prefix-start + non-faction-player-prefix + faction-prefix-end
  246. # This value can be used with minecraft color codes.
  247. non-faction-player-prefix="&7Без клана&r"
  248.  
  249. # Should messages from other factions be visible in the chat while switching to "faction" or "alliance" chat ?
  250. suppress-other-factions-messages-while-in-team-chat=false
  251.  
  252. # Display messages from protection system in the chat? Example message: "You don't have access to do this" Default: true
  253. display-protection-system-messages=true
  254.  
  255. #######################################################
  256. # #
  257. # Power #
  258. # #
  259. #######################################################
  260.  
  261. power {
  262. # How much power will be removed on player death. Default: 2.0
  263. decrement=2.0
  264. # How much power will be restored for player after 1 minute of playing. (0.04 per minute = 1,2 per hour.) Default: 0.04
  265. increment=0.04
  266. # Player kill award. Default: 2.0
  267. kill-award=2.0
  268. # Penalty after killing a teammate. Default: 1.0
  269. penalty=1.0
  270. # Starting amount of power. Default: 5.0
  271. start-power=5.0
  272. # Maximum amount of power a player can have. Default: 10.0
  273. max-power=10.0
  274. }
  275.  
  276. #######################################################
  277. # #
  278. # Spawning & Home #
  279. # #
  280. #######################################################
  281.  
  282. # Can faction home be placed outside the faction claim? Default: false
  283. can-place-home-outside-faction-claim=false
  284.  
  285. # Should mobs be spawned in safezone? Default: true NOTE: Hostile mobs are never spawned in safezone.
  286. spawn-mobs-in-safezone=true
  287.  
  288. # Should mobs be spawned in warzone? Default: true
  289. spawn-mobs-in-warzone=true
  290. # Should hostile mobs be spawned in warzone? Default: true
  291. spawn-hostile-mobs-in-warzone=true
  292.  
  293. # Should mobs be spawned in faction's territory? Default: true
  294. spawn-mobs-in-factions-territory=true
  295. # Should hostile mobs be spawned in faction's territory? Default: true
  296. spawn-hostile-mobs-in-factions-territory=true
  297.  
  298. # Should player be spawned at faction's home after death? Default: false
  299. spawn-at-home-after-death=false
  300.  
  301. # Time (seconds) you need to stay still after using /f home
  302. home-delay=5
  303.  
  304. # Time (seconds) you need to wait to use home command again.
  305. home-cooldown=0
  306.  
  307. # Should it be possible to teleport to faction's home from other worlds?
  308. home-from-other-worlds=false
  309.  
  310. # Extra feature which after toggling on blocks teleporting to faction's home if a player just died in own faction's territory.
  311. block-home-after-death-in-own-faction {
  312. toggled=false
  313. time=60
  314. }
  315.  
  316. #######################################################
  317. # #
  318. # Dynmap Integration #
  319. # #
  320. #######################################################
  321.  
  322. dynmap {
  323. # Enables Dynmap Integration
  324. enabled=false
  325.  
  326. ### Customization (you can pick the colors on HEX color pciker)
  327. # Color of faction that isn't Safe or War zone
  328. faction-color=0x00FF00
  329.  
  330. # Color of SafeZone faction
  331. safezone-color=0x800080
  332.  
  333. # Color of WarZone faction
  334. warzone-color=0xFF0000
  335.  
  336. # Icon of the faction home marker. Full icon list is located at
  337. # https://github.com/webbukkit/DynmapCore/blob/master/src/main/java/org/dynmap/markers/impl/MarkerAPIImpl.java#L65-L74
  338. faction-home-marker="greenflag"
  339.  
  340. ### Factions privacy (Information showed in faction description showed in an infowindow)
  341.  
  342. # Shows the faction's leader
  343. show-faction-leader=true
  344.  
  345. # Shows info about faction members
  346. members-info=true
  347. }