Log: Log file open, Mon Jan 30 22:41:36 2023
Init: Name subsystem initialized
Init: Version: 436
Init: Compiled: Oct 30 2000 11:53:24
Init: Command line: -log
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Speed=2423.669651 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Joystick [0] : Unknown Joystick
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ..\System\BotPack.u
Log: Bound to IpDrv.so
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: UT-Logo-Map.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: LoadMap: UT-Logo-Map.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: Garbage: objects: 15364->15363; refs: 172615
Log: Game class is 'UTIntro'
Log: Level is Level UT-Logo-Map.MyLevel
Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
ScriptLog: Base Mutator is UT-Logo-Map.Mutator1
Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
Log: Created and initialized a new SDL viewport.
Log: Bound to UWeb.so
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
Log: Possessed PlayerPawn: TMale2 UT-Logo-Map.TMale0
Init: Input system initialized for SDLViewport0
Log: Opening SDL viewport.
Log: Bound to OpenGLDrv.so
Log: Loaded render device class.
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Resizing SDL viewport. X: 1920 Y: 1080
Log: OpenGL
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 9800 GTX+/PCIe/SSE2
Init: GL_VERSION : 3.3.0 NVIDIA 340.108
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_fog_coord
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to ALAudio.so
Init: OpenAL Audio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 4.297281 seconds.
Log: Entering main loop.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon Jan 30 22:41:45 2023