Data hosted with ♥ by Pastebin.com - Download Raw - See Original
  1. Log: Log file open, Mon Jan 30 22:41:36 2023
  2. Init: Name subsystem initialized
  3. Init: Version: 436
  4. Init: Compiled: Oct 30 2000 11:53:24
  5. Init: Command line: -log
  6. Init: Base directory:
  7. Init: Character set: ANSI
  8. Log: Bound to Engine.so
  9. Log: Bound to Core.so
  10. Init: Object subsystem initialized
  11. Init: CPU Speed=2423.669651 MHz
  12. Init: Unreal engine initialized
  13. Log: Bound to SDLDrv.so
  14. Init: Joystick [0] : Unknown Joystick
  15. Init: SDLClient initialized.
  16. Log: Bound to Render.so
  17. Init: Lighting subsystem initialized
  18. Init: Rendering initialized
  19. Log: LoadMap: Entry
  20. Log: Bound to Fire.so
  21. Log: Case-insensitive search: Botpack -> ..\System\BotPack.u
  22. Log: Bound to IpDrv.so
  23. Log: Game class is 'UTIntro'
  24. Log: Level is Level Entry.MyLevel
  25. Log: Bringing Level Entry.MyLevel up for play (0)...
  26. ScriptLog: InitGame:
  27. ScriptLog: Base Mutator is Entry.Mutator0
  28. Log: Browse: UT-Logo-Map.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
  29. Log: LoadMap: UT-Logo-Map.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
  30. Log: Collecting garbage
  31. Log: Purging garbage
  32. Log: -0.0ms Unloading: Package Render
  33. Log: Garbage: objects: 15364->15363; refs: 172615
  34. Log: Game class is 'UTIntro'
  35. Log: Level is Level UT-Logo-Map.MyLevel
  36. Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)...
  37. ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
  38. ScriptLog: Base Mutator is UT-Logo-Map.Mutator1
  39. Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
  40. Log: Created and initialized a new SDL viewport.
  41. Log: Bound to UWeb.so
  42. ScriptLog: Team 255
  43. ScriptLog: Login: Player
  44. Log: Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
  45. Log: Possessed PlayerPawn: TMale2 UT-Logo-Map.TMale0
  46. Init: Input system initialized for SDLViewport0
  47. Log: Opening SDL viewport.
  48. Log: Bound to OpenGLDrv.so
  49. Log: Loaded render device class.
  50. Log: Initializing OpenGLDrv...
  51. Log: binding libGL.so.1
  52. Log: Resizing SDL viewport. X: 1920 Y: 1080
  53. Log: OpenGL
  54. Init: GL_VENDOR : NVIDIA Corporation
  55. Init: GL_RENDERER : GeForce 9800 GTX+/PCIe/SSE2
  56. Init: GL_VERSION : 3.3.0 NVIDIA 340.108
  57. Init: Device supports: GL
  58. Init: Device supports: GL_EXT_bgra
  59. Init: Device supports: GL_ARB_texture_compression
  60. Init: Device supports: GL_EXT_texture_compression_s3tc
  61. Init: Device supports: GL_EXT_texture_env_combine
  62. Init: Device supports: GL_EXT_texture_filter_anisotropic
  63. Init: Device supports: GL_EXT_compiled_vertex_array
  64. Init: Device supports: GL_EXT_fog_coord
  65. Init: Device supports: GL_EXT_secondary_color
  66. Init: Device supports: GL_ARB_multitexture
  67. Log: MinLogTextureSize = 2
  68. Log: MaxLogTextureSize = 8
  69. Log: Bound to ALAudio.so
  70. Init: OpenAL Audio subsystem initialized.
  71. Init: Game engine initialized
  72. Log: Startup time: 4.297281 seconds.
  73. Log: Entering main loop.
  74. Exit: Exiting.
  75. Uninitialized: Name subsystem shut down
  76. Uninitialized: Allocation checking disabled
  77. Uninitialized: Log file closed, Mon Jan 30 22:41:45 2023
  78.