# Dedicated server settings
# To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file
ServerConfig:
Srv_Port: 30000
Srv_Name: Koolaid
Srv_Password: Abc
Srv_MaxPlayers: 2
Srv_ReservePlayfields: 2 # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1)
# Server description shown in Server Browser
# max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
# Srv_Description: "Server info, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u]."
# All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
# Srv_StopPeriod: 48
# Tel_Enabled: true # Activate Telnet server
# Tel_Port: 30004
# Tel_Pwd: Abc
# EACActive: false # Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server)
# SaveDirectory: Saves
# Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
# 1 = allow only small blueprints, ... , 5 = allow very large blueprints, 6 = no limits (default)
MaxAllowedSizeClass: 6
# Restrict Blueprint types allowed for production in factory
# None = Blueprint system completely disabled
# StockOnly = only stock blueprints can be produced
# All = all types allowed (default)
AllowedBlueprints: All
# Timeout in seconds after which a playfield server will be killed (and all players on it disconnected)
# if it does no longer send heartbeat messages to the dedi (0 = feature disabled)
HeartbeatServer: 15
# Timeout in seconds after which a client will be disconnected if it
# does no longer send heartbeat messages to the dedi (0 = feature disabled)
# HeartbeatClient: 30
# Enable extra log outputs (for debugging purposes)
# Defined flags: (add together the values if more than one group should be active at the same time)
# 1 = EAC
# 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
# LogFlags: 2
GameConfig:
GameName: NewGame_0 # Determines name of the save game
Mode: Survival # Survival or Creative
Seed: 2309115 # The seed determines how the world is procedurally generated - the same seed means the same world
# Note: All times are given in real time hours, 1h real time = approximately 24h in game (Important: Timer counts down as long as the dedicated process is active - deactivated playfields do not stop the timer)
DecayTime: 2 # Time after which player-built structures without core or less than 10 blocks get removed when not visited (0 = disabled)
WipeTime: 0 # Time after which any player-built structures get removed when not visited (0 = disabled)
ProtectTime: 48 # Time during which structures are offline protected
MaxStructures: 200 # Max number of structures per playfield (limit = 255, reduce on performance problems)
AntiGriefDistance: 30 # Distance (in m) around a faction's base where no other faction's base can be built
AntiGriefZone: PvE # Zone where the AntiGriefDistance is valid (All, PvP, PvE)
AntiGriefOresDistance: 30 # Distance (in m) around ore deposits where no other faction's base can be built
AntiGriefOresZone: PvE # Zone where the AntiGriefOresDistance is valid (All, PvP, PvE)
EnableTrading: GlobalVirtual # Enables a global virtual marketplace for player-to-player trading
EnableMaxBlockCount: True # Enable or disable the max counting of blocks
OriginDefault: Explorer # The name of the default Origin
OriginAccessOthers: True # False will not allow any alliances with or join to factions from other Origins
OriginAutoAlliance: True # Factions are per default allied if they are in the same Origin
FriendlyFireInPvP: False # False will not damage any allied structure even in PvP. Still does hurt players
# --- Difficulty settings ---
# Notice: Changing some of the difficulty settings require to start a new game in order to take effect
# DiffEscapePodContent: Medium # Easy, Medium, Hard --- Determines the content of the Escape Pod when you crash land on the planet
# DiffPlayerProgression: Normal # Faster, Normal, Slower --- Influences the overall player progression speed by earning more or less XP
# DiffAmountOfOre: Normal # Rich, Normal, Poor --- Influences the average amount of ore that a deposit contains
# DiffNumberOfDeposits: Normal # Plenty, Normal, Few --- Influences the average number of deposits per planet
# DiffDroneBaseAttack: Medium # Easy, Medium, Hard, Off --- Influences the difficulty of the drone base attacks (infinite waves, number of waves etc.)
# DiffDronePresence: Normal # Low, Normal, High, Off --- Influences the overall number of drones that are present on a planet
# DiffEnemySpawnRate: Normal # Low, Normal, High --- Influences the spawn rate of enemy NPCs on a planet
# DiffAttackStrength: Medium # Easy, Medium, Hard --- Influences the overall difficulty when attacking enemies
# DiffConstrCraftTime: Normal # Faster, Normal, Slower --- Influences the overall craft speed of constructors
# DiffBpProdTime: Normal # Faster, Normal, Slower --- Influences the overall production speed of the blueprint factory