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  1. # Dedicated server settings
  2. # To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file
  3.  
  4. ServerConfig:
  5. Srv_Port: 30000
  6. Srv_Name: Koolaid
  7. Srv_Password: Abc
  8. Srv_MaxPlayers: 2
  9. Srv_ReservePlayfields: 2 # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1)
  10.  
  11. # Server description shown in Server Browser
  12. # max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
  13. # Srv_Description: "Server info, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u]."
  14.  
  15. # All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
  16. # Srv_StopPeriod: 48
  17.  
  18. # Tel_Enabled: true # Activate Telnet server
  19. # Tel_Port: 30004
  20. # Tel_Pwd: Abc
  21.  
  22. # EACActive: false # Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server)
  23. # SaveDirectory: Saves
  24.  
  25. # Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
  26. # 1 = allow only small blueprints, ... , 5 = allow very large blueprints, 6 = no limits (default)
  27. MaxAllowedSizeClass: 6
  28.  
  29. # Restrict Blueprint types allowed for production in factory
  30. # None = Blueprint system completely disabled
  31. # StockOnly = only stock blueprints can be produced
  32. # All = all types allowed (default)
  33. AllowedBlueprints: All
  34.  
  35. # Timeout in seconds after which a playfield server will be killed (and all players on it disconnected)
  36. # if it does no longer send heartbeat messages to the dedi (0 = feature disabled)
  37. HeartbeatServer: 15
  38.  
  39. # Timeout in seconds after which a client will be disconnected if it
  40. # does no longer send heartbeat messages to the dedi (0 = feature disabled)
  41. # HeartbeatClient: 30
  42.  
  43. # Enable extra log outputs (for debugging purposes)
  44. # Defined flags: (add together the values if more than one group should be active at the same time)
  45. # 1 = EAC
  46. # 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
  47. # LogFlags: 2
  48.  
  49. GameConfig:
  50. GameName: NewGame_0 # Determines name of the save game
  51. Mode: Survival # Survival or Creative
  52. Seed: 2309115 # The seed determines how the world is procedurally generated - the same seed means the same world
  53.  
  54. # Note: All times are given in real time hours, 1h real time = approximately 24h in game (Important: Timer counts down as long as the dedicated process is active - deactivated playfields do not stop the timer)
  55. DecayTime: 2 # Time after which player-built structures without core or less than 10 blocks get removed when not visited (0 = disabled)
  56. WipeTime: 0 # Time after which any player-built structures get removed when not visited (0 = disabled)
  57. ProtectTime: 48 # Time during which structures are offline protected
  58.  
  59. MaxStructures: 200 # Max number of structures per playfield (limit = 255, reduce on performance problems)
  60. AntiGriefDistance: 30 # Distance (in m) around a faction's base where no other faction's base can be built
  61. AntiGriefZone: PvE # Zone where the AntiGriefDistance is valid (All, PvP, PvE)
  62. AntiGriefOresDistance: 30 # Distance (in m) around ore deposits where no other faction's base can be built
  63. AntiGriefOresZone: PvE # Zone where the AntiGriefOresDistance is valid (All, PvP, PvE)
  64. EnableTrading: GlobalVirtual # Enables a global virtual marketplace for player-to-player trading
  65. EnableMaxBlockCount: True # Enable or disable the max counting of blocks
  66.  
  67. OriginDefault: Explorer # The name of the default Origin
  68. OriginAccessOthers: True # False will not allow any alliances with or join to factions from other Origins
  69. OriginAutoAlliance: True # Factions are per default allied if they are in the same Origin
  70. FriendlyFireInPvP: False # False will not damage any allied structure even in PvP. Still does hurt players
  71.  
  72. # --- Difficulty settings ---
  73. # Notice: Changing some of the difficulty settings require to start a new game in order to take effect
  74. # DiffEscapePodContent: Medium # Easy, Medium, Hard --- Determines the content of the Escape Pod when you crash land on the planet
  75. # DiffPlayerProgression: Normal # Faster, Normal, Slower --- Influences the overall player progression speed by earning more or less XP
  76. # DiffAmountOfOre: Normal # Rich, Normal, Poor --- Influences the average amount of ore that a deposit contains
  77. # DiffNumberOfDeposits: Normal # Plenty, Normal, Few --- Influences the average number of deposits per planet
  78. # DiffDroneBaseAttack: Medium # Easy, Medium, Hard, Off --- Influences the difficulty of the drone base attacks (infinite waves, number of waves etc.)
  79. # DiffDronePresence: Normal # Low, Normal, High, Off --- Influences the overall number of drones that are present on a planet
  80. # DiffEnemySpawnRate: Normal # Low, Normal, High --- Influences the spawn rate of enemy NPCs on a planet
  81. # DiffAttackStrength: Medium # Easy, Medium, Hard --- Influences the overall difficulty when attacking enemies
  82. # DiffConstrCraftTime: Normal # Faster, Normal, Slower --- Influences the overall craft speed of constructors
  83. # DiffBpProdTime: Normal # Faster, Normal, Slower --- Influences the overall production speed of the blueprint factory