SiiNunit
// Double.AAv5
// These two lines must be set in config.cfg when using
// this multimon_config.sii file only.
// uset r_scale_y "1"
// uset r_scale_x "1"
//
// We need 4 rendered images (max game can do).
// AA.Enabler has to be the 5th image (unrendered)
// to prevent memory leak.
//
// horizontal_fov_override: 0.000000 - Set the same FOV for:
// Left.AA & Right.AA ONLY.
// OR keep ALL FOV values at "0.000000" and use the games
// F4 menu option to set your desired FOV and also have a
// working ZOOM feature.
//
// "Dummy1", "Dummy2" & "AA.Enabler" are required but not
// displayed. DO NOT CHANGE ANYTHING IN THESE!
//
// Adjust bezels to suit your setup (my example 10mm bezels).
// monitor_config : _Right.AA {
// heading_offset: -3.500000 <- My Bezel (-4.0 moves closer
// to left / -3.0 away)
//
// Recommend capping FPS at 60 or lower.
// Full MSAA setup instructions are here:-
// https://roextended.ro/forum/viewtopic.php?f=19&t=1000
{
multimon_config : _nameless.Double.AAv5 {
normalized_ui_x: 0.00
normalized_ui_width: 0.5
monitors: 5
monitors[0]: _nameless.Left.AA
monitors[1]: _nameless.Right.AA
monitors[2]: _nameless.Dummy1
monitors[3]: _nameless.Dummy2
monitors[4]: _nameless.AA.Enabler
}
monitor_config : _nameless.Left.AA {
name: Left
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.500000
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
}
monitor_config : _nameless.Right.AA {
name: Right
normalized_x: 0.500000
normalized_y: 0.000000
normalized_width: 0.500000
normalized_height: 1.000000
horizontal_fov_relative_offset: -1.000000
vertical_fov_relative_offset: 0.000000
heading_offset: -0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
}
monitor_config : _nameless.Dummy1 {
name: Dummy1
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.000000
normalized_height: 0.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 0.000000
frustum_subrect_height: 0.000000
render_interior: false
render_exterior: true
}
monitor_config : _nameless.Dummy2 {
name: Dummy2
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.000000
normalized_height: 0.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 0.000000
frustum_subrect_height: 0.000000
render_interior: false
render_exterior: true
}
monitor_config : _nameless.AA.Enabler {
name: fullgameres
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 1.000000
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 0.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: false
render_exterior: false
}
}