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  1. Chaos Code - New Sign of Catastrophe ver. 2.00 Location Test Changelist & Notes
  2.  
  3. System Changes
  4.  
  5. Guard Break - Can now be chained into a Special Move or Ultimate Chaos
  6.  
  7. Throw - The throw tech command is now A+C
  8.  
  9. Stun - When the number of hits exceeds 25, a 10% bonus is added to the opponent's overall stun value
  10.  
  11.  
  12.  
  13. Character Changes
  14.  
  15. Hikaru
  16.  
  17. Revolving Drop Kick [Totsugeki Ashi] (6C) - Blockstun adjusted
  18.  
  19. Blast Triple Kick [Neppu Sanren Kyaku] (214K) - Added EX Version
  20.  
  21. Quake Crushing Fist [Resshin Houke] (623P) - Changed the opponent's reaction to the ground hit, hitbox adjusted
  22.  
  23. Shadow Tornado Fang [Zanei Senpuga] (214P>P or K) - Movement speed increased, A, B, and D versions can be used in the
  24. same chain
  25.  
  26. Splitting Break Touch of Curse [Reppa Tenjin Yutotsu] (6321463214P) - Duration of defense reduction increased
  27.  
  28. Swoop Charging Kick [Kyuukouka Totsugeki Ashi] (j.236236K) - Changed the opponent's reaction when hit in the air, hitbox
  29. adjusted
  30.  
  31.  
  32. Kagari
  33.  
  34. 2D - Damage decreased
  35.  
  36. Kasumi Nagi (214Px3) - Third stage of A version's action has been changed
  37.  
  38. Shuriken - Senkou (236P) - Startup of A version increased
  39.  
  40. Mugen (236K) - Changed the opponent's reaction to the air hit of the EX version
  41.  
  42. Mugen - Utsuroi (214K) - Changed the action of the EX version
  43.  
  44. Kawarimi - Oboro (22P) - Added air version
  45.  
  46. Ougi - Harinezumi (236236P) - Poison is added on any hit. Poison will continue to last even after final hit.
  47.  
  48.  
  49. Catherine
  50.  
  51. System Adjustment: Extra Move Exchange - Meow Meow Miracle Dynamite (2363214K) is Normal, and Bell of Happiness - Goal In!
  52. (236236P) is Extra
  53.  
  54. 5A - Recovery increased
  55.  
  56. 5C - Startup decreased
  57.  
  58. Guard Break (6CD) - Range increased
  59.  
  60. I'll support you! (623K) - EX version's recovery decreased
  61.  
  62. I'll serve you! (214K) - Changed the opponent's reaction to the EX version's final hit, hits low
  63.  
  64. Pure Love Coming Out (41236K) - B version has no forward movement
  65.  
  66. Love is Phantom (214214K) - Increased damage of bunshin
  67.  
  68.  
  69. Bravo
  70.  
  71. System Adjustment: Step - Travel distance increased
  72.  
  73. 5B - Startup decreased, now moves forward
  74.  
  75. Welcome Spin (22P) - Moves forward further, C version recovery increased, changed the action of the EX version
  76.  
  77. Invite Dining Table (214P) - Damage decreased
  78.  
  79. To the Sky! Sublimating Frying Pan (6321463214P) - Damage decreased, stun increased
  80.  
  81.  
  82. Cerberus
  83.  
  84. System Adjustment: Bullet Gauge - Added an extra bullet, for a total of 3
  85.  
  86. f.B - Hitbox adjusted
  87.  
  88. Axe Drop - (cl.D>D) Startup decreased
  89.  
  90. Heavenly Shot (236P) - C version damage decreased. Anti-air bullets added in EX version
  91.  
  92. Dual Slicer (236K) - Changed the action of the D version
  93.  
  94. Slash Beat (214P) - Changed the action of the C version on hit
  95.  
  96. Air Smash (623P) - A and C versions consume a round of the bullet gauge on hit. A different action occurs if performed with
  97. no bullets
  98.  
  99. Dancing Storm (214214K) - Proration of air normals after a Chaos Canceled Dancing Storm has been changed
  100.  
  101.  
  102. Hermes
  103.  
  104. 2D - Jump/Special Move/Ultimate Chaos cancelable on hit
  105.  
  106. j.C - Can now crossup opponents
  107.  
  108. Floating Desire (214K: 214B set, 214D launch) - Increased the damage of the D version
  109.  
  110. Awakening of Gaia (22K) - D version recovery decreased, EX version number of hits increased, Changed opponent's reaction
  111. on hit
  112.  
  113. Shaking Lightning Storm (236236K) - Changed opponent's reaction on hit
  114.  
  115. Bursting Desire (236K) Changed the action of the B version
  116.  
  117.  
  118. Celia
  119.  
  120. System Adjustment: Extra Move Exchange - Dangerous Company (214214K) is Normal, and Vanishing Gift (236236P) is Extra
  121.  
  122. f.C - Recovery decreased
  123.  
  124. 2D - Travel distance decreased
  125.  
  126. Mischievous Missile (236K) - Opponent's air reaction has changed for the B version (ground and air) and D version (ground)
  127.  
  128. Prankish Missile (214K) - EX version's damage increased. Opponent's air reaction has been changed for the last missile on hit
  129.  
  130. Bashing Rain Extreme (236236K) - Can perform any air Special Move/Ultimate Chaos (except another Bashing Rain Extreme)
  131. during recovery
  132.  
  133. Dangerous Company (214214K>BD) - Initial placement of the D version has changed. Two new flight routes (8BD, 2BD)
  134. were added
  135.  
  136.  
  137. Cait & Sith
  138.  
  139. System Adjustment: Extra Move Exchange - Great Overhead Nova (214K) is Normal, and Rising Dragon Attack (623P) is Extra
  140.  
  141. f.C - Can be canceled (Cait & Sith). No longer cancelable (Cait)
  142.  
  143. j.B - Startup increased (Cait & Sith)
  144.  
  145. j.D - Can now crossup opponents (Cait & Sith)
  146.  
  147. Miracle Super Tackle (236P) - Changed the action of the EX version
  148.  
  149. Great Overhead Nova (214K) Added EX version, D version damage decreased, Recovery on all versions increased
  150.  
  151. Suicide Little Sister Attack (236K) B version recovery increased
  152.  
  153. My Own-style Special - Dynamic Megaton Special Attack (236236K>Hold 6,2,4,or 8) - Improved effects for 2 and 8 routes
  154.  
  155.  
  156. Vein
  157.  
  158. System Adjustment: Walk - Walk speed is slower
  159.  
  160. 2C - Recovery decreased
  161.  
  162. Gekkou (j.C>j.4C) - Can no longer be used on whiff. Can be canceled into air special moves
  163.  
  164. Heavenly Enchantment [Tenmi Teruya] (623P) - Decreased the attack's direction of the EX version's first hit
  165.  
  166. Illusive Darkness [Katachi Muyou Nari] (214K) - Opponent's air reaction has changed for the EX version
  167.  
  168. Grevious Madness [Nanji Kyouki Tsukiya] (236236P) - Changed the action of the C version
  169.  
  170. Guilty Darkness [Toga Metsu Ankoku] (236236K) - Opponent's block reaction has changed
  171.  
  172.  
  173. Rui
  174.  
  175. Special Far Strong Kick (6 or 4D) - Changed the action of both versions
  176.  
  177. Mega Swing Attack (236Px3) - Changed the action of the EX version, recovery on the C version's final hit decreased
  178.  
  179. Fighting Gear Kick (623K) - Travel distance of the EX version decreased
  180.  
  181. Dodge and Bullet (BD>A,B,C,D) - Damage for the A followup decreased
  182.  
  183. Rainbow Drop Combination (2363214K) - Damage for the D version increased
  184.  
  185. Rising Orbit (214K>A,B,C,D) - Delayed input time for all followups increased. Recovery for non-followup version decreased.
  186. Opponent's reaction to the C version on hit has been changed
  187.  
  188.  
  189. Cthylla
  190.  
  191. System Adjustment: Extra Move Exchange - Tulzscha (22P>22K) is Normal, and new special move Game of Shoggoth (623K) is Extra
  192.  
  193. 5D - Changed the action
  194.  
  195. j.D - Startup decreased
  196.  
  197. Tulzscha (22P>22K) - Added EX version. Startup decreased for A and C versions
  198.  
  199. Phantom of Yog-Sothoth (236P) - Changed the action of the C version
  200.  
  201. Incarnation of Darkness (214214P>A,B,C,D[214214P]) - Recovery after activation increased. Initial placement of the D version
  202. has changed. Changed the action of the D attack
  203.  
  204.  
  205. Celia II Kai
  206.  
  207. System Adjustment: Extra Move Exchange - Cruel Ascension (214214P) is Normal, and Burning Gaze (236236P) is Extra
  208.  
  209. 2C - Startup increased
  210.  
  211. Hell's Configuration (214P) - Added air version. The A version is now a soft knockdown
  212.  
  213. Deadly Spark (623P) - Ground version has no invincibility
  214.  
  215. Tragic Disparity (214K) - Invincibility for EX version has been increased
  216.  
  217. Core of Death (63246K) - Changed the action of the D version. Startup for D version decreased
  218.  
  219. Burning Gaze (236236P) - Added air version. Changed the action of the C version
  220.  
  221. Vanishing Pressure (6321463214K) - Opponent's reaction to the non-throw on hit has been changed
  222.  
  223.  
  224. MG Hikaru
  225.  
  226. Leaning Phoenix [Houzankou] (41236P) - Opponent's reaction to the C version on hit has been changed
  227.  
  228. Bright Star Triple Attack [Teruboshi Sanrengeki] (623P) - Increased damage on A and C versions. Opponent's reaction after the
  229. last hit has been changed
  230.  
  231. Blue Sphere Break -Retsu- [Retsu Soukyuuha] (j.214K) - Opponent's reaction on hit has been changed
  232.  
  233. Fast Press Slap [Haya Osae Tenohira] (214P) - Added guard breaking properties when C version is held
  234.  
  235. Burst God Fist [Bakunetsu Shinken] (236236P) - Range decreased
  236.  
  237. God Speed Punch [Shin Jinken] (214K) - Opponent's air reaction on hit has been changed
  238.  
  239. Shin! Meteor Tiger Assault Kick [Shin Ryuusei Koshuu Kyaku] - (2141236K) Added an enhanced version when the button is held
  240. and released before the final hit
  241.  
  242.  
  243. Kudlak-Sin
  244.  
  245. System Adjustment: Maximum Stun Value - Stun value decreased
  246.  
  247. j.B - Hitbox adjusted downward
  248.  
  249. Betray (6B) - Recovery increased
  250.  
  251. Weak (22K) - Changed the action of the normal version. Added EX version
  252.  
  253. Bubble (236P or K) - Damage increased. Changed the action of the EX version
  254.  
  255. Misanthropy (214P) - Changed the action of the A version
  256.  
  257. Confession (623P) - Increased pushback of the player when EX version is used
  258.  
  259. Doubt (214214K>6or4AB on block) - Added air version for guard cancel
  260.  
  261.  
  262. Lupinus Move List
  263. Special Note: All of the names of her moves are similar to Kyo Kusanagi from the King of Fighters series.
  264. In this case, "Gata" (型) is "Type", "Shiki" (式) is "Style", and the "Mu" (無) in Mushiki is "Free"
  265.  
  266. Command Normal
  267.  
  268. 162nd Gata = Sparrow (Suzume)
  269. ↘+C
  270.  
  271.  
  272. Special Moves
  273.  
  274. 650th Gata = Nighthawk (Yotaka)
  275. ↓↙←+P (EX)
  276.  
  277. 96th Gata = God Hammer (Tetsui)
  278. Air ↓↙←+P (EX)
  279.  
  280. 69th Gata = Heaven's Sword (Tenken)
  281. Air →↓↘+P (EX)
  282.  
  283. R6th Gata = Regulus (Shishi)
  284. ←↙↓↘→+K (EX)
  285.  
  286. 1128th Gata = Striker (Gekitetsu)
  287. →↘↓↙←+B
  288.  
  289. 1127th Gata = Vanguard (Kiba)
  290. →↘↓↙←+D
  291.  
  292. 67th Gata = Hydra (Orochi)
  293. ↓↘→+A
  294.  
  295. 67th Gata - 1st Shiki = Rising (Hien)
  296. (During Hydra) P
  297.  
  298. 67th Gata - 2nd Shiki = Lightning (Raiden)
  299. (During Hydra) K
  300.  
  301. 67th Gata - 1st to 2nd Shiki = Lightning Punch (Shiden)
  302. (During Lightning) K
  303.  
  304. 67th Gata Mushiki = Zero (Rei)
  305. ↓↘→+C
  306.  
  307.  
  308. Ultimate Chaos
  309.  
  310. 92nd Gata = Claymore (Juuken)
  311. ↓↙←↓↙←+K
  312.  
  313. 89th Gata = Berserk (Sentora)
  314. →↘↓↙←→↘↓↙←+P
  315.  
  316. Additional Input 1
  317. (During Berserk) →↘↓↙←+P
  318.  
  319. Additional Input 2
  320. (During Berserk) ↓↘→↓↘→+P
  321.  
  322.  
  323. Destruction Chaos
  324.  
  325. M270th Gata = Mars (Ikusagami)
  326. ↓↘→↘↓↙←+AC
  327.  
  328.  
  329. Extra Special Moves
  330.  
  331. M31st Gata = Gale (Hayate)
  332. →↓↘+K
  333.  
  334. 1st Gata - 43rd Shiki = Falcon (Hayabusa)
  335. Air ← + KK or → + KK
  336.  
  337. 1st Gata - 1st of the 43rd Shiki = Blue Falcon (Ao Hayabusa)
  338. (During wall cling) ←+KK
  339.  
  340. 1st Gata - 2nd of the 43rd Shiki = White Falcon (Shiro Hayabusa)
  341. (During wall cling) ↓+KK
  342.  
  343. 1st Gata - 3rd of the 43rd Shiki = Red Falcon (Aka Hayabusa)
  344. (During wall cling) →+KK
  345.  
  346. 1st Gata - 4th of the 43rd Shiki = Yellow Falcon (Ki Hayabusa)
  347. (During wall cling) ↑+KK, (During run) P
  348.  
  349.  
  350. Extra Ultimate Chaos
  351.  
  352. 91st Gata = Saint's Arrow (Koushi)
  353. ↓↘→↓↘→+K
  354.  
  355. 81st Gata = Jupiter (Raijin)
  356. ↓↘→↓↘→+P
  357.  
  358.  
  359. Lupinus Win Quotes
  360.  
  361. 敵対勢力の排除に成功、
  362. 引き続き極秘任務を続行します。
  363.  
  364. Elimination of hostile forces successful,
  365. I will continue to carry out the mission.
  366.  
  367.  
  368. 申し訳ありません。。。
  369. わたしの右腕はあまり手加減ができないのです。
  370.  
  371. My deepest apologies...
  372. I can not hold back the power of my arm.
  373.  
  374.  
  375. ヒカル少尉のため。。。
  376. 負けるわけにはいかないんです!
  377.  
  378. For Lieutenant Hikaru...
  379. I can not afford to lose!
  380.  
  381.  
  382. ミッションコンプレート!
  383. (これで少尉に褒めて頂けるはず!)
  384.  
  385. Mission Complete!
  386. (With this, I'm sure I'll be praised by the Lieutenant!)
  387.  
  388.  
  389.  
  390. Pre-launch bugs
  391.  
  392. Stun Value Bonus Bug - A bug which gives an abnormal amount of stun value if the number of hits exceeds 99.
  393.  
  394. Throw Tech Bug - A throw bug which randomly occurs if a throw tech is successful.
  395.  
  396.  
  397. Documented bugs and infinites (Scheduled for further updates)
  398.  
  399. For this location test, Lupinus and Ray are unfinished overall. They lack an ending if you complete the game with either character
  400. in Arcade Mode, they don't possess any special character interactions, and some of their sprites and moves are unpolished, with
  401. some glaring omissions in Ray's movement, and subtle omissions such as Lupinus leaving a blue sprite trail after her guard
  402. break hits.
  403.  
  404. A bug which is similar in nature to the Cerberus CC 1.00 bug (https://www.youtube.com/watch?v=66H1DTTlv90), but not as severe.
  405. [Source: https://twitter.com/higeth/status/495040084165410816]
  406.  
  407. Sometimes, Celia II Kai's EX Air Scythe leaves the opponent hanging in the air if all hits aren't applied.
  408. [Source: https://twitter.com/ajcc_2200/status/495626428084256768]
  409.  
  410. Hikaru (214P>D>BxN)
  411. Hikaru now has new combo potential with 214P. Due to it's increased movement speed it can be linked into a combo, and combined with the B followup putting the opponent in an OTG state, this can be repeated indefinitely with no meter required.
  412.  
  413. Lupinus (EXj.623P>j.DxN)
  414. The "Lupi Loop". This requires meter, so it's not an infinite. It's problem lies in it's complete lack of damage proration,
  415. which when in Exceed can net you an easy kill after a few reps. Current documented damage is 33K, which is Bravo's max health value
  416. (the highest in the game) It is unlike any average Exceed combo which requires massive amounts of Chaos Cancels to consistently reset
  417. the proration value to 40%...it is simply an EX move being looped constantly with no penalty.