_process
_physics_process
_enter_tree
_input
_unhandled_input
_ready
pause
_notification
_init
onItemCrafted
shootGold
gainRoundGold
gainGold
returnToTitle_midRun
loseRun
returnToTitle_afterRun
isBuff
winRun
getBonusTrophies
returnedToTitle_afterRun
wasPerfectRun
wasMaxWins
wasPerfectSurvival
typeToKeyword
setRating
hasSurvived
setGoldEncoded
decode_static
returnedToTitle_midRun
decode
spendGold
onBagMoved
onItemSold
disableTooltipsFor
onItemReserved
getTotalRotations
onInventoryChanged
getTotalBagMoves
refocusHoveredItem
isInsideDraggedItem
getTotalLocks
getNumCrafted
onItemBought
revealRecipe
getNumCraftedItems
isRecipeRevealed
setLoggingMode
getTotalReserves
getLoggingMode
isDebuff
changeArrowCursor
changeHandCursor
changeVSizeCursor
flushLoggingQueue
changeCursorSize
changeHSizeCursor
getCursorOffset
queueLog
initLocale
recalculateCursor
onClickButton
onHoverInteractableEnd
onHoverInteractable
getCursorType
getSoftwareCursor
getSelectedSkin
getChibiMode
setShowChibis
setChibiMode
showSockets
isSkinUnlocked
selectSkin
getSkinConfigKey
getSkinUnlockKey
isSkinAvailable
unlockSkin
checkProcesses_threaded
checkProcesses_cyclic
checkProcesses
joinProcessThread
ready_deferred
getStacks
hasHoverFocus
tooltipsEnabled
onItemRotated
getFocusItem
itemHovered
itemPickedUp
itemHoverEnd
recalcHoverPriority
itemDropped
onItemLocked
cancelSwitch
isBelowLeague
getDebuffs
getBuffs
onCraftingReady
getNumStartedRuns
loadExclusiveContent
getDefaultLocale
getConfigValue
setConfigValue
setLocale
eraseConfigValue
getLoadPath
updateLocale
encode
getRankingDif_noSurvival
getLeagueName
getRankingDif_survival_best
getTranslatedSubclassName
getLeague
getClassName
getRankingDif_survival_worst
getRankingDifIfConceded
getRunWins
getLeague_exact
getRanking
getRunRating
getPlayerIdentifier
getLeagueProgress
isAtLeastInLeague
getRankingDifForStats
calcRunRating
isShopActive
switchToCombat
finishSwitchingToCombat
isSoftballRound
isSoftballStats
playShopBGM
getEffectiveChibiMode
startFreshRun
titleToShop
isItemHandicapStats
isSwitchToCombatPossible
applySetSkins
activateItems
initOpponent
getShowChibis
prepareItems
endCombat
combatEndDeferred
tagAllNodes
printNewNodes
switchToShop
onSceneAnimationFinished
freeOpponent
isClassUnlocked
showExclusiveContent
getSubclass
isTouchScreenActive
moveMouse
unpause
unhoverAndHideTooltips
unhoverAllItems
isSurvivalMode
getRoundResults
getLastRoundResult
expandPath
hideTooltips
getNumLosses
giveTrophies
startSurvivalMode
giveTry
hideSockets
wasPerfectRunBeforeSurvival
saveGame
getGoldGain
getHealthGain
getTotalRerolls
cancelSurviveMode
loseTrophies
getMaxNumberOfRounds
makeBaseDir
getGainedGold
getRoundsToSurvive
getMaxHealthInRound
getStartInventoryPrice
endRun
getTrophies
getTries
getNumWins
actuallySaveGame
loadGame
findBackups
getFileContent
createBackupFilePaths
getSavePath
createBackupFilePath
deleteRunState
getRunStateTmpPath
actuallySaveRunState
calcChecksum
initPlayer
getPatchNoteVersion
loadRunStateFromPath
loadRunState
encode_static
setPatchNoteVersion
saveRunState
calcTempPath
getGold
concedeLastRun
startRound
limitName
setGold
continueLastRun
instanceCharacter
setPlayerName
getPlayerName
readRoundResultsFromRunState
runOver
startRun
defaultPersistentVar
getSelectedClass
setMode
getSeason
initStartInventory