Data hosted with ♥ by Pastebin.com - Download Raw - See Original
  1. 0000000000000000 Died(Character)
  2. 0000000000000001 Dying(Character)
  3. 0000000000000002 Resurrected(Character)
  4. 0000000000000003 CharacterSelectedForUser(Character, UserID)
  5. 0000000000000004 CompanionSelectedForUser(Character, UserID)
  6. 0000000000000005 RestRequested(Character)
  7. 0000000000000006 StatusAttempt(Object, Status, Causee)
  8. 0000000000000007 StatusApplied(Object, Status, Causee)
  9. 0000000000000008 StatusRemoved(Object, Status, Causee)
  10. 0000000000000009 Used(Character, Item)
  11. 000000000000000A UsedTemplate(Character, Template, Item)
  12. 000000000000000B UsedFailed(Character, Item)
  13. 000000000000000C CharacterStoleItem(Character, Item, X, Y, Z, OldOwner, SrcContainer, Amount)
  14. 000000000000000D EnteredRegion(Object, Region)
  15. 000000000000000E LeftRegion(Object, Region)
  16. 000000000000000F Saw(Character, TargetCharacter, TargetWasSneaking)
  17. 0000000000000010 LostSightOf(Character, TargetCharacter)
  18. 0000000000000011 AttackedBy(Defender, AttackerOwner, Attacker, DamageType, DamageAmount, DamageCause, StoryActionID)
  19. 0000000000000012 BlockedBy(Defender, AttackOwner, Attacker, StoryActionID)
  20. 0000000000000013 MissedBy(Defender, AttackOwner, Attacker, StoryActionID)
  21. 0000000000000014 CriticalHitBy(Defender, AttackOwner, Attacker, StoryActionID)
  22. 0000000000000015 KilledBy(Defender, AttackOwner, Attacker, StoryActionID)
  23. 0000000000000016 TemplateKilledBy(CharacterTemplate, Defender, AttackOwner, Attacker, StoryActionID)
  24. 0000000000000017 StartAttack(Defender, AttackOwner, Attacker, StoryActionID)
  25. 0000000000000018 StartAttackPosition(X, Y, Z, AttackOwner, Attacker, StoryActionID)
  26. 0000000000000019 HitpointsChanged(Entity, Percentage)
  27. 000000000000001A EnteredTrigger(Character, Trigger)
  28. 000000000000001B LeftTrigger(Character, Trigger)
  29. 000000000000001C PreMovedBy(Item, Character)
  30. 000000000000001D MovedBy(Item, Character)
  31. 000000000000001E AttitudeTowardsPlayerChanged(Character, Player, NewAttitude)
  32. 0000000000000021 UsingSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
  33. 0000000000000022 UsingSpellAtPosition(Character, X, Y, Z, Spell, SpellType, SpellElement, StoryActionID)
  34. 0000000000000023 UsingSpellOnTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID)
  35. 0000000000000024 UsingSpellOnZoneWithTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID)
  36. 0000000000000025 UsingSpellInTrigger(Character, Spell, SpellType, SpellElement, Trigger, StoryActionID)
  37. 0000000000000026 CastedSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
  38. 0000000000000027 CastSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
  39. 0000000000000028 CastSpellFailed(Character, Spell, SpellType, SpellElement, StoryActionID)
  40. 0000000000000029 LearnedSpell(Character, Spell)
  41. 000000000000002A SpellAdded(Character, Spell, Learned)
  42. 000000000000002B SpellActivated(Character, Spell)
  43. 000000000000002C SpellDeactivated(Character, Spell)
  44. 000000000000002D RequestPickpocket(Player, NPC)
  45. 000000000000002E CharacterPickpocketFailed(Player, NPC)
  46. 000000000000002F CharacterSelectedAsBestUnavailableFallbackLead(Character, CrimeRegion, UnavailableForCrimeID, BusyCrimeID)
  47. 0000000000000030 CrimeIsRegistered(Victim, CrimeType, CrimeID, Evidence, Criminal1, Criminal2, Criminal3, Criminal4)
  48. 0000000000000031 RequestTrade(Character, Trader)
  49. 0000000000000032 HappyWithDeal(Character, Trader, CharacterValue, TraderValue)
  50. 0000000000000033 TradeEnds(Character, Trader)
  51. 0000000000000034 CharacterMadePlayer(Character)
  52. 0000000000000035 LeveledUp(Character)
  53. 0000000000000036 ObjectAvailableLevelChanged(Character, OldLevel, NewLevel)
  54. 0000000000000037 ItemSendToCampEvent(Player, Item)
  55. 0000000000000038 CharacterPickpocketSuccess(Player, NPC, Item, Amount)
  56. 0000000000000039 AttachedToPartyGroup(Character)
  57. 000000000000003A DetachedFromPartyGroup(Character)
  58. 000000000000003B MessageBoxClosed(Character, Message)
  59. 000000000000003C MessageBoxYesNoClosed(Character, Message, Result)
  60. 000000000000003D MessageBoxChoiceClosed(Character, Message, ResultChoice)
  61. 000000000000003E TutorialBoxClosed(Character, Message)
  62. 0000000000000040 CharacterGuarded(Character)
  63. 0000000000000041 CharacterReservedUserIDChanged(Character, OldUserID, NewUserID)
  64. 0000000000000042 StoppedCombining(Character, Item_1, Item_2, Item_3, Item_4, Item_5)
  65. 0000000000000043 StartedLockpicking(Character, Item)
  66. 0000000000000044 StoppedLockpicking(Character, Item)
  67. 0000000000000045 StoppedUsing(Character, Item)
  68. 0000000000000046 CharacterOnCrimeSensibleActionNotification(Character, CrimeRegion, CrimeID, PriortiyName, PrimaryDialog, Criminal1, Criminal2, Criminal3, Criminal4, IsPrimary)
  69. 0000000000000047 CharacterLootedCharacter(Player, LootedCharacter)
  70. 0000000000000048 CreatedInArena(Character, Team)
  71. 0000000000000049 Teleported(Target, Cause, OldX, OldY, OldZ, NewX, NewY, NewZ, Spell)
  72. 000000000000004A CharacterMoveToAndTalkFailed(Character, Target, MoveID, FailureReason)
  73. 000000000000004B CharacterMoveToAndTalkRequestDialog(Character, Target, Dialog, MoveID)
  74. 000000000000004C CharacterJoinedParty(Character)
  75. 000000000000004D CharacterLeftParty(Character)
  76. 000000000000004E CharacterLoadedInPreset(Character)
  77. 000000000000004F PolymorphedInto(Character, Race)
  78. 0000000000000050 PolymorphStopped(Character)
  79. 0000000000000051 TeleportToWaypoint(Character, Trigger)
  80. 0000000000000052 TeleportToFleeWaypoint(Character, Trigger)
  81. 0000000000000053 TeleportToFromCamp(Character)
  82. 0000000000000054 UnlockedRecipe(Character, Recipe)
  83. 0000000000000055 CharacterGhostRevealed(Character, Ghost)
  84. 0000000000000056 GotUp(Target)
  85. 0000000000000057 StoppedSneaking(Character)
  86. 0000000000000058 GainedControl(Target)
  87. 0000000000000059 OnStoryOverride(Target)
  88. 000000000000005A InventorySharingChanged(Character, SharingEnabled)
  89. 000000000000005B InteractionCapabilityChanged(Character, IsEnabled)
  90. 000000000000005C DialogueCapabilityChanged(Character, IsEnabled)
  91. 000000000000005D MoveCapabilityChanged(Character, IsEnabled)
  92. 000000000000005E CanBeLootedCapabilityChanged(LootingTarget, canBeLooted)
  93. 000000000000005F TimerFinished(Timer)
  94. 0000000000000060 LevelLoaded(NewLevel)
  95. 0000000000000061 LevelGameplayStarted(LevelName, IsEditorMode)
  96. 0000000000000062 OnShutdown(IsEditorMode)
  97. 0000000000000063 FleeingCombat(Character)
  98. 0000000000000064 LevelUnloading(Level)
  99. 0000000000000065 GameBookInterfaceClosed(Item, Character)
  100. 0000000000000066 SavegameLoaded(Major, Minor, Revision, Build)
  101. 0000000000000067 CharacterCreationStarted()
  102. 0000000000000068 CharacterCreationFinished()
  103. 0000000000000069 MovieFinished(MovieName)
  104. 000000000000006A MoviePlaylistFinished(MovieName)
  105. 000000000000006B DifficultyChanged(DifficultyLevel)
  106. 000000000000006C GameModeStarted(GameMode, IsEditorMode)
  107. 000000000000006D CreditsEnded()
  108. 000000000000006E DLCUpdated(DLCName, UserID, Installed)
  109. 000000000000006F RelationChanged(SourceFaction, TargetFaction, NewRelation, Permanent)
  110. 0000000000000070 TemporaryHostileRelationRemoved(Enemy, SourceFaction, TargetFaction)
  111. 0000000000000071 TemporaryHostileRelationRequestHandled(Character1, Character2, Success)
  112. 0000000000000072 EntityEvent(Object, Event)
  113. 0000000000000073 DualEntityEvent(Object1, Object2, Event)
  114. 0000000000000074 RequestCanCombine(Character, Item_1, Item_2, Item_3, Item_4, Item_5, RequestID)
  115. 0000000000000075 RequestCanLockpick(Character, Item, RequestID)
  116. 0000000000000076 RequestCanMove(Character, Item, RequestID)
  117. 0000000000000077 RequestCanPickup(Character, Item, RequestID)
  118. 0000000000000078 RequestCanUse(Character, Item, RequestID)
  119. 0000000000000079 RequestCanLoot(Looter, Target)
  120. 000000000000007A UserConnected(UserID, UserName, UserProfileID)
  121. 000000000000007B UserDisconnected(UserID, UserName, UserProfileID)
  122. 000000000000007C UserEvent(UserID, UserEvent)
  123. 000000000000007D UserMakeWar(SourceUserID, TargetUserID, War)
  124. 000000000000007E OnCrimeResolved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4)
  125. 000000000000007F OnCrimeRemoved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4)
  126. 0000000000000080 OnCrimeConfrontationDone(CrimeID, Investigator, WasLead, Criminal1, Criminal2, Criminal3, Criminal4)
  127. 0000000000000081 OnCriminalMergedWithCrime(CrimeID, Criminal)
  128. 0000000000000082 OnCrimeResetInterrogationForCriminal(CrimeID, Criminal)
  129. 0000000000000083 OnCrimeInvestigatorSwitchedState(CrimeID, Investigator, fromState, toState)
  130. 0000000000000084 OnCrimeMergedWith(OldCrimeID, NewCrimeID)
  131. 0000000000000085 CrimeProcessingStarted(CrimeID, ActedOnImmediately)
  132. 0000000000000087 OnMutatorEnabledAtTurn(Mutator, Turn)
  133. 0000000000000088 OnArenaRoundStarted(ArenaMode)
  134. 0000000000000089 OnArenaRoundForceEnded()
  135. 000000000000008A WentOnStage(Object, IsOnStageNow)
  136. 000000000000008B TagSet(Target, Tag)
  137. 000000000000008C TagCleared(Target, Tag)
  138. 000000000000008D EnteredCombat(Object, CombatGuid)
  139. 000000000000008E EnterCombatFailed(OpponentLeft, OpponentRight)
  140. 000000000000008F SwitchedCombat(Object, OldCombatGuid, NewCombatGuid)
  141. 0000000000000090 LeftCombat(Object, CombatGuid)
  142. 0000000000000091 ReadyInCombat(Object, CombatGuid)
  143. 0000000000000092 TurnStarted(Object)
  144. 0000000000000093 TurnEnded(Object)
  145. 0000000000000094 CrimeDisabled(Character, Crime)
  146. 0000000000000095 CrimeEnabled(Character, Crime)
  147. 0000000000000096 CombatStarted(CombatGuid)
  148. 0000000000000097 CombatRoundStarted(CombatGuid, Round)
  149. 0000000000000098 CombatEnded(CombatGuid)
  150. 0000000000000099 CombatPaused(Object, CombatGuid)
  151. 000000000000009A CombatResumed(Object, CombatGuid)
  152. 000000000000009B EnteredForceTurnBased(Object)
  153. 000000000000009C LeftForceTurnBased(Object)
  154. 000000000000009D ObjectTransformed(Object, ToTemplate)
  155. 000000000000009E FadeOutDone(UserID, FadeID)
  156. 000000000000009F FadeInDone(UserID, FadeID)
  157. 00000000000000A0 FadeDone(UserID, FadeID)
  158. 00000000000000A1 ClearFadeDone(UserID, FadeID)
  159. 00000000000000A2 GMCampaignModeStarted(CampaignMode)
  160. 00000000000000A3 PartyPresetLoaded(PartyPreset)
  161. 00000000000000A4 QuestShared(Character, Quest, IsShared)
  162. 00000000000000A6 QuestAccepted(Character, QuestID)
  163. 00000000000000A7 QuestUpdateUnlocked(Character, TopLevelQuestID, StateID)
  164. 00000000000000A8 SubQuestUpdateUnlocked(Character, SubQuestID, StateID)
  165. 00000000000000A9 QuestClosed(QuestID)
  166. 00000000000000AA ReadyCheckPassed(Id)
  167. 00000000000000AB ReadyCheckFailed(Id)
  168. 00000000000000AC TeleportRequestMovie(UserId, EventId)
  169. 00000000000000AD EndGameRequestMovie(UserId, EventId)
  170. 00000000000000AE CustomBookUIClosed(Character, BookName)
  171. 00000000000000AF PuzzleUIUsed(Character, UIInstance, Type, Command, ElementId)
  172. 00000000000000B0 PuzzleUIClosed(Character, UIInstance, Type)
  173. 00000000000000B1 CameraReachedNode(Spline, Character, event, index, last)
  174. 00000000000000B2 QueuePurged(Object)
  175. 00000000000000B3 RollResult(EventName, Roller, RollSubject, Success)
  176. 00000000000000B4 BaseFactionChanged(Target, Faction)
  177. 00000000000000B5 Activated(Object)
  178. 00000000000000B6 Deactivated(Object)
  179. 00000000000000B7 ObjectTimerFinished(Object, Timer)
  180. 00000000000000B8 Falling(Target)
  181. 00000000000000B9 Fell(Target)
  182. 00000000000000BA OnThrown(ThrownObject, ThrownObjectTemplate, Thrower, StoryActionID, throwPosX, throwPosY, throwPosZ)
  183. 00000000000000BB ObscuredStateChanged(Object, ObscuredState)
  184. 00000000000000BC EnteredChasm(Object, Cause, Chasm, fallbackPosX, fallbackPosY, fallbackPosZ)
  185. 00000000000000BD PlatformDestroyed(Object)
  186. 00000000000000BE PlatformMovementFinished(Object, EventId)
  187. 00000000000000BF PlatformMovementCanceled(Object, EventId)
  188. 00000000000000C0 ApprovalRatingChanged(RatingOwner, RatedEntity, Amount)
  189. 00000000000000C1 ShortRestProcessing(Character)
  190. 00000000000000C2 ShortRested(Character)
  191. 00000000000000C3 ShortRestCapable(Character, Capable)
  192. 00000000000000C4 LongRestStarted()
  193. 00000000000000C5 UserCharacterLongRested(Character)
  194. 00000000000000C6 AddedTo(Item, InventoryHolder)
  195. 00000000000000C7 TemplateAddedTo(ItemTemplate, Item, InventoryHolder)
  196. 00000000000000C8 RemovedFrom(Item, InventoryHolder)
  197. 00000000000000C9 TemplateRemovedFrom(ItemTemplate, Item, InventoryHolder)
  198. 00000000000000CA Equipped(Item, Character)
  199. 00000000000000CB Unequipped(Item, Character)
  200. 00000000000000CC TemplateEquipped(ItemTemplate, Character)
  201. 00000000000000CD TemplateUnequipped(ItemTemplate, Character)
  202. 00000000000000CE Moved(Item)
  203. 00000000000000CF MovedFromTo(Item, FromObject, ToObject, IsTrade)
  204. 00000000000000D0 ItemEnteredTrigger(Item, Trigger, Mover)
  205. 00000000000000D1 TemplateEnteredTrigger(ItemTemplate, Item, Trigger, Owner, Mover)
  206. 00000000000000D2 ItemLeftTrigger(Item, Trigger, Mover)
  207. 00006174000000D3 TemplateLeftTrigger(ItemTemplate, Item, Trigger, Owner, Mover)
  208. 00000000000000D4 DroppedBy(Item, Mover)
  209. 00000000000000D5 Closed(Item)
  210. 00000000000000D6 Opened(Item)
  211. 00000000000000D7 TemplateOpening(ItemTemplate, Item, Character)
  212. 00000000000000D8 DestroyingBy(Item, Destroyer, DestroyerOwner, StoryActionID)
  213. 00000000000000D9 DestroyedBy(Item, Destroyer, DestroyerOwner, StoryActionID)
  214. 00000002000000DA TemplateDestroyedBy(ItemTemplate, Item, Destroyer, DestroyerOwner, StoryActionID)
  215. 00000000000000DB TemplatesCombined(Template_1, Template_2, Template_3, Template_4, Template_5, Character, NewItem)
  216. 00000000000000DC Combined(Item_1, Item_2, Item_3, Item_4, Item_5, Character, NewItem)
  217. 00000000000000DD StackedWith(Item, StackedWithItem)
  218. 00000000000000DE ScatteredAt(Item, X, Y, Z)
  219. 00000000000000DF TradeGenerationStarted(Trader)
  220. 00000000000000E0 TradeGenerationEnded(Trader)
  221. 00000000000000E1 Unlocked(Item, Character, Key)
  222. 00000000000000E2 UnequipFailed(Item, Character)
  223. 00000000000000E3 AttemptedDisarm(DisarmableItem, Character, ItemUsedToDisarm, Bool)
  224. 00000000000000E4 DualDialogStart(Dialog, InstanceID)
  225. 00000000000000E5 DialogStarted(Dialog, InstanceID)
  226. 00000000000000E6 AutomatedDialogStarted(Dialog, InstanceID)
  227. 00000000000000E7 DialogEnded(Dialog, InstanceID)
  228. 00000000000000E8 AutomatedDialogEnded(Dialog, InstanceID)
  229. 00000000000000E9 DialogRequestFailed(Dialog, InstanceID)
  230. 00000000000000EA AutomatedDialogRequestFailed(Dialog, InstanceID)
  231. 00000000000000EB DialogStartRequested(Target, Player)
  232. 00000000000000EC FlagSet(Flag, Speaker, DialogInstance)
  233. 00000000000000ED FlagCleared(Flag, Speaker, DialogInstance)
  234. 00000000000000EE VoiceBarkStarted(Bark, InstanceID)
  235. 00000000000000EF VoiceBarkFailed(Bark)
  236. 00000000000000F0 VoiceBarkEnded(Bark, InstanceID)
  237. 00000000000000F1 PersuasionResult(Character, Success, Dialog)
  238. 00000000000000F2 DialogActorJoined(Dialog, InstanceID, Actor, SpeakerIndex)
  239. 00000000000000F3 DialogActorLeft(Dialog, InstanceID, Actor, InstanceEnded)
  240. 00000000000000F4 DualDialogRequested(Dialog, InstanceID, TargetInstanceID)
  241. 00000000000000F5 ChildDialogRequested(Dialog, InstanceID, TargetInstanceID)
  242. 00000000000000F6 DialogAttackRequested(Target, Player)
  243. 00000000000000F7 TextEvent(Event)
  244.