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  1. Creating resource group General
  2. Creating resource group Internal
  3. Creating resource group Autodetect
  4. SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. Registering ResourceManager for type Material
  6. Registering ResourceManager for type Mesh
  7. Registering ResourceManager for type Mesh2
  8. Registering ResourceManager for type OldSkeleton
  9. MovableObjectFactory for type 'ParticleSystem' registered.
  10. ArchiveFactory for archive type FileSystem registered.
  11. DDS codec registering
  12. FreeImage version: 3.18.0
  13. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  14. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp
  15. PVRTC codec registering
  16. ASTC codec registering
  17. OITD codec registering
  18. Registering ResourceManager for type HighLevelGpuProgram
  19. MovableObjectFactory for type 'Decal' registered.
  20. MovableObjectFactory for type 'InternalCubemapProbe' registered.
  21. MovableObjectFactory for type 'Entity' registered.
  22. MovableObjectFactory for type 'Item' registered.
  23. MovableObjectFactory for type 'Light' registered.
  24. MovableObjectFactory for type 'Rectangle2Dv2' registered.
  25. MovableObjectFactory for type 'BillboardSet' registered.
  26. MovableObjectFactory for type 'ManualObject2' registered.
  27. MovableObjectFactory for type 'BillboardChain' registered.
  28. MovableObjectFactory for type 'RibbonTrail' registered.
  29. MovableObjectFactory for type 'WireAabb' registered.
  30. *-*-* OGRE Initialising
  31. *-*-* Version 3.0.0unstable (E)
  32. D3D11: Direct3D11 Rendering Subsystem created.
  33. D3D11: Driver Detection Starts
  34. D3D11: "NVIDIA GeForce GTX 1660"
  35. D3D11: "Microsoft Basic Render Driver (software)"
  36. D3D11: Driver Detection Ends
  37. Particle Emitter Type 'Point' registered
  38. Particle Emitter Type 'Box' registered
  39. Particle Emitter Type 'Ellipsoid' registered
  40. Particle Emitter Type 'Cylinder' registered
  41. Particle Emitter Type 'Ring' registered
  42. Particle Emitter Type 'HollowEllipsoid' registered
  43. Particle Affector Type 'LinearForce' registered
  44. Particle Affector Type 'ColourFader' registered
  45. Particle Affector Type 'ColourFader2' registered
  46. Particle Affector Type 'ColourImage' registered
  47. Particle Affector Type 'ColourInterpolator' registered
  48. Particle Affector Type 'Scaler' registered
  49. Particle Affector Type 'Rotator' registered
  50. Particle Affector Type 'DirectionRandomiser' registered
  51. Particle Affector Type 'DeflectorPlane' registered
  52. CPU Identifier & Features
  53. -------------------------
  54. * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
  55. * Logical cores: 8
  56. * SSE: yes
  57. * SSE2: yes
  58. * SSE3: yes
  59. * MMX: yes
  60. * MMXEXT: yes
  61. * 3DNOW: no
  62. * 3DNOWEXT: no
  63. * CMOV: yes
  64. * TSC: yes
  65. * FPU: yes
  66. * PRO: yes
  67. * HT: no
  68. -------------------------
  69. D3D11: Subsystem Initialising
  70. D3D11: Driver Detection Starts
  71. D3D11: "NVIDIA GeForce GTX 1660"
  72. D3D11: "Microsoft Basic Render Driver (software)"
  73. D3D11: Driver Detection Ends
  74. D3D11: Requested "(default)", selected "NVIDIA GeForce GTX 1660"
  75. D3D11: Device Feature Level 11.1
  76. ***************************************
  77. *** D3D11: Subsystem Initialized OK ***
  78. ***************************************
  79. D3D11RenderSystem::_createRenderWindow "Preview window", 1024x768 windowed miscParams: FSAA=4 hidden=false
  80. Registering ResourceManager for type GpuProgram
  81. RenderSystem capabilities
  82. -------------------------
  83. RenderSystem Name: Direct3D11 Rendering Subsystem
  84. GPU Vendor: nvidia
  85. Device Name: NVIDIA GeForce GTX 1660
  86. Driver Version: 27.21.14.5751
  87. * Fixed function pipeline: no
  88. * Hardware generation of mipmaps: yes
  89. * Texture blending: yes
  90. * Anisotropic texture filtering: yes
  91. * Dot product texture operation: yes
  92. * Cube mapping: yes
  93. * Hardware stencil buffer: yes
  94. - Stencil depth: 8
  95. - Two sided stencil support: yes
  96. - Wrap stencil values: yes
  97. * Hardware vertex / index buffers: yes
  98. * 32-bit index buffers: yes
  99. * Vertex programs: yes
  100. * Number of floating-point constants for vertex programs: 512
  101. * Number of integer constants for vertex programs: 16
  102. * Number of boolean constants for vertex programs: 16
  103. * Fragment programs: yes
  104. * Number of floating-point constants for fragment programs: 512
  105. * Number of integer constants for fragment programs: 16
  106. * Number of boolean constants for fragment programs: 16
  107. * Geometry programs: yes
  108. * Number of floating-point constants for geometry programs: 512
  109. * Number of integer constants for geometry programs: 16
  110. * Number of boolean constants for geometry programs: 16
  111. * Tessellation Hull programs: yes
  112. * Number of floating-point constants for tessellation hull programs: 512
  113. * Number of integer constants for tessellation hull programs: 16
  114. * Number of boolean constants for tessellation hull programs: 16
  115. * Tessellation Domain programs: yes
  116. * Number of floating-point constants for tessellation domain programs: 512
  117. * Number of integer constants for tessellation domain programs: 16
  118. * Number of boolean constants for tessellation domain programs: 16
  119. * Compute programs: yes
  120. * Number of floating-point constants for compute programs: 512
  121. * Number of integer constants for compute programs: 16
  122. * Number of boolean constants for compute programs: 16
  123. * Supported Shader Profiles: cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
  124. * Texture Compression: yes
  125. - DXT: yes
  126. - VTC: no
  127. - PVRTC: no
  128. - ATC: no
  129. - ETC1: no
  130. - ETC2: no
  131. - BC4/BC5: yes
  132. - BC6H/BC7: yes
  133. - ASTC: no
  134. * Hardware Occlusion Query: yes
  135. * User clip planes: yes
  136. * VET_UBYTE4 vertex element type: yes
  137. * Infinite far plane projection: yes
  138. * Hardware render-to-texture: yes
  139. * Floating point textures: yes
  140. * Non-power-of-two textures: yes
  141. * 1d textures: yes
  142. * Volume textures: yes
  143. * Max Texture resolution (2D) 16384
  144. * Max Texture resolution (3D) 2048
  145. * Max Texture resolution (Cubemaps) 16384
  146. * Multiple Render Targets: 8
  147. - With different bit depths: yes
  148. * Point Sprites: yes
  149. * Extended point parameters: yes
  150. * Max Point Size: 256
  151. * Vertex texture fetch: yes
  152. * Number of world matrices: 0
  153. * Number of texture units: 16
  154. * Stencil buffer depth: 8
  155. * Number of vertex blend matrices: 0
  156. - Max vertex textures: 4
  157. - Vertex textures shared: no
  158. * Render to Vertex Buffer : yes
  159. * Hardware Atomic Counters: no
  160. * Shader 16-bit floating point (half): no
  161. * Compute max threads per threadgroup per axis: 1024, 1024, 64
  162. * Compute max threads per threadgroup total: 1024
  163. * Using Reverse Z: yes
  164. DefaultWorkQueue('Root') initialising on thread 16000.
  165. DefaultWorkQueue('Root')::WorkerFunc - thread 9048 starting.
  166. DefaultWorkQueue('Root')::WorkerFunc - thread 4064 starting.
  167. DefaultWorkQueue('Root')::WorkerFunc - thread 12036 starting.
  168. DefaultWorkQueue('Root')::WorkerFunc - thread 19964 starting.
  169. DefaultWorkQueue('Root')::WorkerFunc - thread 4576 starting.
  170. DefaultWorkQueue('Root')::WorkerFunc - thread 7796 starting.
  171. DefaultWorkQueue('Root')::WorkerFunc - thread 13308 starting.
  172. DefaultWorkQueue('Root')::WorkerFunc - thread 22644 starting.
  173. Particle Renderer Type 'billboard' registered
  174. ArchiveFactory for archive type InMemory registered.
  175. Creating resource group InternalInMemory
  176. Added resource location '' of type 'InMemory' to resource group 'InternalInMemory'
  177. Initialising resource group InternalInMemory
  178. Parsing scripts for resource group InternalInMemory
  179. Parsing script Mreow.material
  180. Parsing script MreowFountain.particle
  181. Parsing script PbsMaterialsWorkspace.compositor
  182. Parsing script Sample.material
  183. Finished parsing scripts for resource group InternalInMemory
  184. Creating resources for group InternalInMemory
  185. All done
  186. Loading resource group 'InternalInMemory' - Resources: 1
  187. Finished loading resource group InternalInMemory
  188. Creating resource group Common/HLSL
  189. Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'Common/HLSL' with recursive option
  190. Initialising resource group Common/HLSL
  191. Parsing scripts for resource group Common/HLSL
  192. Finished parsing scripts for resource group Common/HLSL
  193. Creating resources for group Common/HLSL
  194. All done
  195. Loading resource group 'Common/HLSL' - Resources: 1
  196. Finished loading resource group Common/HLSL
  197. Creating resource group Common/Any
  198. Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/Any' of type 'FileSystem' to resource group 'Common/Any' with recursive option
  199. Initialising resource group Common/Any
  200. Parsing scripts for resource group Common/Any
  201. Finished parsing scripts for resource group Common/Any
  202. Creating resources for group Common/Any
  203. All done
  204. Loading resource group 'Common/Any' - Resources: 1
  205. Finished loading resource group Common/Any
  206. Creating resource group Common
  207. Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'Common' with recursive option
  208. Initialising resource group Common
  209. Parsing scripts for resource group Common
  210. Parsing script Quad.program
  211. Parsing script Atmosphere.material
  212. Warnings while compiling D3D11 high-level shader Ogre/Atmo/NprSky_ps_HLSL:
  213. AtmosphereNprSky_ps.any(63,60-87): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  214. AtmosphereNprSky_ps.any(19,9-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  215.  
  216. Parsing script Copyback.material
  217. Parsing script DepthUtils.material
  218. Parsing script DPM.material
  219. Parsing script DPSM.material
  220. Parsing script EsmGaussianBlurLogFilter.material
  221. Parsing script HiddenAreaMeshVr.material
  222. Parsing script PccDepthCompressor.material
  223. Parsing script RadialDensityMask.material
  224. Parsing script Sky.material
  225. Parsing script EsmGaussianBlurLogFilter.material.json
  226. Parsing script Mipmaps.material.json
  227. Finished parsing scripts for resource group Common
  228. Creating resources for group Common
  229. All done
  230. Loading resource group 'Common' - Resources: 1
  231. Finished loading resource group Common
  232. Creating resource group Atmosphere
  233. Added resource location 'D:/Mtasablue/Bin/Media/Hlms/Pbs/Any/Atmosphere' of type 'FileSystem' to resource group 'Atmosphere' with recursive option
  234. Initialising resource group Atmosphere
  235. Parsing scripts for resource group Atmosphere
  236. Finished parsing scripts for resource group Atmosphere
  237. Creating resources for group Atmosphere
  238. All done
  239. Loading resource group 'Atmosphere' - Resources: 1
  240. Finished loading resource group Atmosphere
  241. Creating resource group Test resources
  242. Added resource location 'D:/Mtasablue/Bin/Media/my' of type 'FileSystem' to resource group 'Test resources'
  243. Initialising resource group Test resources
  244. Parsing scripts for resource group Test resources
  245. Finished parsing scripts for resource group Test resources
  246. Creating resources for group Test resources
  247. All done
  248. Loading resource group 'Test resources' - Resources: 1
  249. Finished loading resource group Test resources
  250. Creating resource group HLSL materials
  251. Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'HLSL materials'
  252. Initialising resource group HLSL materials
  253. Parsing scripts for resource group HLSL materials
  254. Finished parsing scripts for resource group HLSL materials
  255. Creating resources for group HLSL materials
  256. All done
  257. Loading resource group 'HLSL materials' - Resources: 1
  258. Finished loading resource group HLSL materials
  259. Warnings while compiling D3D11 high-level shader 100000001VertexShader_vs:
  260. D:\Mtasablue\Build\100000001VertexShader_vs.hlsl(454,13-31): warning X3578: Output value 'main' is not completely initialized
  261.  
  262. High-level program 100000001PixelShader_ps encountered an error during loading and is thus not supported.
  263. OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000001PixelShader_ps Errors:
  264. D:\Mtasablue\Build\100000001PixelShader_ps.hlsl(1191,42-53): error X3004: undeclared identifier 'atmoSettings'
  265. in D3D11HLSLProgram::compileMicrocode at D:\Mtasablue\vendor\ogre\src\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 554)
  266. Warnings while compiling D3D11 high-level shader 100000002VertexShader_vs:
  267. D:\Mtasablue\Build\100000002VertexShader_vs.hlsl(471,13-31): warning X3578: Output value 'main' is not completely initialized
  268.  
  269. High-level program 100000002PixelShader_ps encountered an error during loading and is thus not supported.
  270. OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000002PixelShader_ps Errors:
  271. D:\Mtasablue\Build\100000002PixelShader_ps.hlsl(1191,42-53): error X3004: undeclared identifier 'atmoSettings'
  272. in D3D11HLSLProgram::compileMicrocode at D:\Mtasablue\vendor\ogre\src\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 554)
  273.