Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Mesh2
Registering ResourceManager for type OldSkeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
DDS codec registering
FreeImage version: 3.18.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp
PVRTC codec registering
ASTC codec registering
OITD codec registering
Registering ResourceManager for type HighLevelGpuProgram
MovableObjectFactory for type 'Decal' registered.
MovableObjectFactory for type 'InternalCubemapProbe' registered.
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Item' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'Rectangle2Dv2' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject2' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
MovableObjectFactory for type 'WireAabb' registered.
*-*-* OGRE Initialising
*-*-* Version 3.0.0unstable (E)
D3D11: Direct3D11 Rendering Subsystem created.
D3D11: Driver Detection Starts
D3D11: "NVIDIA GeForce GTX 1660"
D3D11: "Microsoft Basic Render Driver (software)"
D3D11: Driver Detection Ends
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
* Logical cores: 8
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
D3D11: Subsystem Initialising
D3D11: Driver Detection Starts
D3D11: "NVIDIA GeForce GTX 1660"
D3D11: "Microsoft Basic Render Driver (software)"
D3D11: Driver Detection Ends
D3D11: Requested "(default)", selected "NVIDIA GeForce GTX 1660"
D3D11: Device Feature Level 11.1
***************************************
*** D3D11: Subsystem Initialized OK ***
***************************************
D3D11RenderSystem::_createRenderWindow "Preview window", 1024x768 windowed miscParams: FSAA=4 hidden=false
Registering ResourceManager for type GpuProgram
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D11 Rendering Subsystem
GPU Vendor: nvidia
Device Name: NVIDIA GeForce GTX 1660
Driver Version: 27.21.14.5751
* Fixed function pipeline: no
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* 32-bit index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 512
* Number of integer constants for vertex programs: 16
* Number of boolean constants for vertex programs: 16
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 512
* Number of integer constants for fragment programs: 16
* Number of boolean constants for fragment programs: 16
* Geometry programs: yes
* Number of floating-point constants for geometry programs: 512
* Number of integer constants for geometry programs: 16
* Number of boolean constants for geometry programs: 16
* Tessellation Hull programs: yes
* Number of floating-point constants for tessellation hull programs: 512
* Number of integer constants for tessellation hull programs: 16
* Number of boolean constants for tessellation hull programs: 16
* Tessellation Domain programs: yes
* Number of floating-point constants for tessellation domain programs: 512
* Number of integer constants for tessellation domain programs: 16
* Number of boolean constants for tessellation domain programs: 16
* Compute programs: yes
* Number of floating-point constants for compute programs: 512
* Number of integer constants for compute programs: 16
* Number of boolean constants for compute programs: 16
* Supported Shader Profiles: cs_5_0 ds_5_0 gs_4_0 gs_4_1 gs_5_0 hlsl hs_5_0 ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
* Texture Compression: yes
- DXT: yes
- VTC: no
- PVRTC: no
- ATC: no
- ETC1: no
- ETC2: no
- BC4/BC5: yes
- BC6H/BC7: yes
- ASTC: no
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* 1d textures: yes
* Volume textures: yes
* Max Texture resolution (2D) 16384
* Max Texture resolution (3D) 2048
* Max Texture resolution (Cubemaps) 16384
* Multiple Render Targets: 8
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 256
* Vertex texture fetch: yes
* Number of world matrices: 0
* Number of texture units: 16
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
- Max vertex textures: 4
- Vertex textures shared: no
* Render to Vertex Buffer : yes
* Hardware Atomic Counters: no
* Shader 16-bit floating point (half): no
* Compute max threads per threadgroup per axis: 1024, 1024, 64
* Compute max threads per threadgroup total: 1024
* Using Reverse Z: yes
DefaultWorkQueue('Root') initialising on thread 16000.
DefaultWorkQueue('Root')::WorkerFunc - thread 9048 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 4064 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 12036 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 19964 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 4576 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7796 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 13308 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 22644 starting.
Particle Renderer Type 'billboard' registered
ArchiveFactory for archive type InMemory registered.
Creating resource group InternalInMemory
Added resource location '' of type 'InMemory' to resource group 'InternalInMemory'
Initialising resource group InternalInMemory
Parsing scripts for resource group InternalInMemory
Parsing script Mreow.material
Parsing script MreowFountain.particle
Parsing script PbsMaterialsWorkspace.compositor
Parsing script Sample.material
Finished parsing scripts for resource group InternalInMemory
Creating resources for group InternalInMemory
All done
Loading resource group 'InternalInMemory' - Resources: 1
Finished loading resource group InternalInMemory
Creating resource group Common/HLSL
Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'Common/HLSL' with recursive option
Initialising resource group Common/HLSL
Parsing scripts for resource group Common/HLSL
Finished parsing scripts for resource group Common/HLSL
Creating resources for group Common/HLSL
All done
Loading resource group 'Common/HLSL' - Resources: 1
Finished loading resource group Common/HLSL
Creating resource group Common/Any
Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/Any' of type 'FileSystem' to resource group 'Common/Any' with recursive option
Initialising resource group Common/Any
Parsing scripts for resource group Common/Any
Finished parsing scripts for resource group Common/Any
Creating resources for group Common/Any
All done
Loading resource group 'Common/Any' - Resources: 1
Finished loading resource group Common/Any
Creating resource group Common
Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'Common' with recursive option
Initialising resource group Common
Parsing scripts for resource group Common
Parsing script Quad.program
Parsing script Atmosphere.material
Warnings while compiling D3D11 high-level shader Ogre/Atmo/NprSky_ps_HLSL:
AtmosphereNprSky_ps.any(63,60-87): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
AtmosphereNprSky_ps.any(19,9-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
Parsing script Copyback.material
Parsing script DepthUtils.material
Parsing script DPM.material
Parsing script DPSM.material
Parsing script EsmGaussianBlurLogFilter.material
Parsing script HiddenAreaMeshVr.material
Parsing script PccDepthCompressor.material
Parsing script RadialDensityMask.material
Parsing script Sky.material
Parsing script EsmGaussianBlurLogFilter.material.json
Parsing script Mipmaps.material.json
Finished parsing scripts for resource group Common
Creating resources for group Common
All done
Loading resource group 'Common' - Resources: 1
Finished loading resource group Common
Creating resource group Atmosphere
Added resource location 'D:/Mtasablue/Bin/Media/Hlms/Pbs/Any/Atmosphere' of type 'FileSystem' to resource group 'Atmosphere' with recursive option
Initialising resource group Atmosphere
Parsing scripts for resource group Atmosphere
Finished parsing scripts for resource group Atmosphere
Creating resources for group Atmosphere
All done
Loading resource group 'Atmosphere' - Resources: 1
Finished loading resource group Atmosphere
Creating resource group Test resources
Added resource location 'D:/Mtasablue/Bin/Media/my' of type 'FileSystem' to resource group 'Test resources'
Initialising resource group Test resources
Parsing scripts for resource group Test resources
Finished parsing scripts for resource group Test resources
Creating resources for group Test resources
All done
Loading resource group 'Test resources' - Resources: 1
Finished loading resource group Test resources
Creating resource group HLSL materials
Added resource location 'D:/Mtasablue/Bin/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'HLSL materials'
Initialising resource group HLSL materials
Parsing scripts for resource group HLSL materials
Finished parsing scripts for resource group HLSL materials
Creating resources for group HLSL materials
All done
Loading resource group 'HLSL materials' - Resources: 1
Finished loading resource group HLSL materials
Warnings while compiling D3D11 high-level shader 100000001VertexShader_vs:
D:\Mtasablue\Build\100000001VertexShader_vs.hlsl(454,13-31): warning X3578: Output value 'main' is not completely initialized
High-level program 100000001PixelShader_ps encountered an error during loading and is thus not supported.
OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000001PixelShader_ps Errors:
D:\Mtasablue\Build\100000001PixelShader_ps.hlsl(1191,42-53): error X3004: undeclared identifier 'atmoSettings'
in D3D11HLSLProgram::compileMicrocode at D:\Mtasablue\vendor\ogre\src\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 554)
Warnings while compiling D3D11 high-level shader 100000002VertexShader_vs:
D:\Mtasablue\Build\100000002VertexShader_vs.hlsl(471,13-31): warning X3578: Output value 'main' is not completely initialized
High-level program 100000002PixelShader_ps encountered an error during loading and is thus not supported.
OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000002PixelShader_ps Errors:
D:\Mtasablue\Build\100000002PixelShader_ps.hlsl(1191,42-53): error X3004: undeclared identifier 'atmoSettings'
in D3D11HLSLProgram::compileMicrocode at D:\Mtasablue\vendor\ogre\src\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 554)