class MugetsuFixedCameraVolume extends Volume placeable;
var() MugetsuFixedMode CameraSettings;
var MugetsuPawn playerPawn;
event Touch( Actor act, PrimitiveComponent comp, vector hitLocation,vector hitNormal)
{
super.Touch(act,comp,hitLocation,hitNormal);
playerPawn = MugetsuPawn(act);
playerPawn.cameraManager.ChangeCamera(CameraSettings);
}
event Untouch(Actor act)
{
playerPawn.cameraManager.ChangeCamera();
}
DefaultProperties
{
Begin Object Class=MugetsuFixedMode Name=CamSet
End Object
CameraSettings = CamSet
Components.Add(CamSet)
}