ZV0K

Green Dot 🟢

Aug 10th, 2023
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  1. _G.KEY = "q"
  2. _G.PART = "HumanoidRootPart"
  3. _G.PRED = 0.048
  4. _G.Frame = Vector3.new(0, 0.53, 0)
  5. local L_76_ = game:GetService "Workspace".CurrentCamera
  6. local L_77_
  7. local L_78_ = false
  8. local L_79_ = nil
  9. local L_80_ = game.Players.LocalPlayer:GetMouse()
  10. local L_81_ = Instance.new("Part", game.Workspace)
  11. local L_82_ = Instance.new("Folder", game.CoreGui)
  12. function makemarker(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4)
  13. local L_91_ = Instance.new("BillboardGui", L_86_arg0)
  14. L_91_.Name = "PP"
  15. L_91_.Adornee = L_87_arg1
  16. L_91_.Size = UDim2.new(L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4)
  17. L_91_.AlwaysOnTop = true
  18. local L_92_ = Instance.new("Frame", L_91_)
  19. L_92_.Size = UDim2.new(4, 0, 4, 0)
  20. L_92_.BackgroundTransparency = 0.1
  21. L_92_.BackgroundColor3 = L_88_arg2
  22. local L_93_ = Instance.new("UICorner", L_92_)
  23. L_93_.CornerRadius = UDim.new(50, 50)
  24. return L_91_
  25. end
  26. local L_83_ = game.Players:GetPlayers()
  27. function noob(L_94_arg0)
  28. local L_95_
  29. repeat
  30. wait()
  31. until L_94_arg0.Character
  32. local L_96_ = makemarker(L_82_, L_94_arg0.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0)
  33. L_96_.Name = L_94_arg0.Name
  34. L_94_arg0.CharacterAdded:connect(
  35. function(L_98_arg0)
  36. L_96_.Adornee = L_98_arg0:WaitForChild(_G.PART)
  37. end
  38. )
  39. local L_97_ = Instance.new("TextLabel", L_96_)
  40. L_97_.BackgroundTransparency = 1
  41. L_97_.Position = UDim2.new(0, 0, 0, -50)
  42. L_97_.Size = UDim2.new(0, 100, 0, 100)
  43. L_97_.Font = Enum.Font.SourceSansSemibold
  44. L_97_.TextSize = 14
  45. L_97_.TextColor3 = Color3.new(1, 1, 1)
  46. L_97_.TextStrokeTransparency = 0
  47. L_97_.TextYAlignment = Enum.TextYAlignment.Bottom
  48. L_97_.Text = "Bling" .. L_94_arg0.Name
  49. L_97_.ZIndex = 10
  50. spawn(
  51. function()
  52. while wait() do
  53. if L_94_arg0.Character then
  54. end
  55. end
  56. end
  57. )
  58. end
  59. for L_99_forvar0 = 1, #L_83_ do
  60. if L_83_[L_99_forvar0] ~= game.Players.LocalPlayer then
  61. noob(L_83_[L_99_forvar0])
  62. end
  63. end
  64. game.Players.PlayerAdded:connect(
  65. function(L_100_arg0)
  66. noob(L_100_arg0)
  67. end
  68. )
  69. game.Players.PlayerRemoving:Connect(
  70. function(L_101_arg0)
  71. L_82_[L_101_arg0.Name]:Destroy()
  72. end
  73. )
  74. spawn(
  75. function()
  76. L_81_.Anchored = true
  77. L_81_.CanCollide = false
  78. L_81_.Size = Vector3.new(0.1, 0.1, 0.1)
  79. L_81_.Transparency = 0.1
  80. makemarker(L_81_, L_81_, Color3.fromRGB(0, 180, 0), 0.20, 0)
  81. end
  82. )
  83. L_80_.KeyDown:Connect(
  84. function(L_102_arg0)
  85. if L_102_arg0 ~= _G.KEY then
  86. return
  87. end
  88. if L_78_ then
  89. L_78_ = false
  90. TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75)
  91. TextLabel.Text = "------"
  92. else
  93. L_78_ = true
  94. L_77_ = getClosestPlayerToCursor()
  95. TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0)
  96. TextLabel.Text = L_77_.Character.Humanoid.DisplayName
  97. end
  98. end
  99. )
  100. function getClosestPlayerToCursor()
  101. local L_103_
  102. local L_104_ = math.huge
  103. for L_105_forvar0, L_106_forvar1 in pairs(game.Players:GetPlayers()) do
  104. if
  105. L_106_forvar1 ~= game.Players.LocalPlayer and L_106_forvar1.Character and L_106_forvar1.Character:FindFirstChild("Humanoid") and
  106. L_106_forvar1.Character.Humanoid.Health ~= 0 and
  107. L_106_forvar1.Character:FindFirstChild(_G.PART)
  108. then
  109. local L_107_ = L_76_:WorldToViewportPoint(L_106_forvar1.Character.PrimaryPart.Position)
  110. local L_108_ = (Vector2.new(L_107_.X, L_107_.Y) - Vector2.new(L_80_.X, L_80_.Y)).magnitude
  111. if L_108_ < L_104_ then
  112. L_103_ = L_106_forvar1
  113. L_104_ = L_108_
  114. end
  115. end
  116. end
  117. return L_103_
  118. end
  119. game:GetService "RunService".Stepped:connect(
  120. function()
  121. if L_78_ and L_77_.Character and L_77_.Character:FindFirstChild(_G.PART) then
  122. L_81_.CFrame =
  123. CFrame.new(L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_)
  124. else
  125. L_81_.CFrame = CFrame.new(0, 9999, 0)
  126. end
  127. end
  128. )
  129. local L_84_ = getrawmetatable(game)
  130. local L_85_ = L_84_.__namecall
  131. setreadonly(L_84_, false)
  132. L_84_.__namecall =
  133. newcclosure(
  134. function(...)
  135. local L_109_ = {
  136. ...
  137. }
  138. if L_78_ and getnamecallmethod() == "FireServer" and L_109_[2] == "UpdateMousePos" then
  139. L_109_[3] = L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_
  140. return L_85_(unpack(L_109_))
  141. end
  142. return L_85_(...)
  143. end
  144. )
  145. game.Players.LocalPlayer.Chatted:Connect(
  146. function(L_110_arg0)
  147. if L_110_arg0 == "/e print" then
  148. print(_G.PRED)
  149. end
  150. end
  151. )
  152. game.Players.LocalPlayer.Chatted:Connect(
  153. function(L_111_arg0)
  154. if L_111_arg0 == "Code:1029" then
  155. _G.KEY = nil
  156. _G.AIR = nil
  157. _G.PART = nil
  158. _G.PRED = nil
  159. TextLabel.Visible = false
  160. end
  161. end
  162. )
  163. game.Players.LocalPlayer.Chatted:Connect(
  164. function(L_112_arg0)
  165. if L_112_arg0 == "/e hrp" then
  166. _G.KEY = "q"
  167. _G.AIR = 0.00005
  168. _G.PART = "HumanoidRootPart"
  169. _G.PRED = 0.032
  170. TextLabel.Visible = true
  171. end
  172. end
  173. )
  174. game.Players.LocalPlayer.Chatted:Connect(
  175. function(L_113_arg0)
  176. if L_113_arg0 == "/e lt" then
  177. _G.KEY = "q"
  178. _G.AIR = 0.00005
  179. _G.PART = "LowerTorso"
  180. _G.PRED = 0.032
  181. TextLabel.Visible = true
  182. end
  183. end
  184. )
  185. game.Players.LocalPlayer.Chatted:Connect(
  186. function(L_114_arg0)
  187. if L_114_arg0 == "Screensharing" then
  188. _G.KEY = "q"
  189. _G.AIR = 0.00005
  190. _G.PART = "LowerTorso"
  191. _G.PRED = 0.033
  192. TextLabel.Visible = true
  193. L_81_ = nil
  194. end
  195. end
  196. )
  197. game.Players.LocalPlayer.Chatted:Connect(
  198. function(L_115_arg0)
  199. if L_115_arg0 == "/e P+" then
  200. _G.PRED = _G.PRED + 0.001
  201. end
  202. end
  203. )
  204. game.Players.LocalPlayer.Chatted:Connect(
  205. function(L_116_arg0)
  206. if L_116_arg0 == "/e P-" then
  207. _G.PRED = _G.PRED - 0.001
  208. end
  209. end
  210. )
  211. while wait() do
  212. if
  213. getClosestPlayerToCursor().Character.Humanoid.Jump == true and
  214. getClosestPlayerToCursor().Character.Humanoid.FloorMaterial == Enum.Material.Air
  215. then
  216. _G.Frame = Vector3.new(0, -2.3, 0)
  217. wait(0.05)
  218. else
  219. local L_117_ = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  220. local L_118_ = tostring(L_117_)
  221. local L_119_ = L_118_:split(" ")
  222. local L_120_ = L_119_[1]
  223. L_79_ = L_120_ / 1000 + _G.PRED
  224. _G.Frame = Vector3.new(0, 0.53, 0)
  225. end
  226. end
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