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- <]-Mithril-[>
- Interesting that Ark'thugal seems to be holding up against my ranged charged attacks better than Trombe did, though I suppose the necromancy diverting a lot of my attention is a big part of that. Trombe also was berserk during the early part of our fight... additionally, I kind of suspect that Trombe didn't have as much experience with his Grand Phantasm power as Ark'thugal had with his Death Knight abilities. (I had only seen Trombe use his Grand Phantasm powers once before our fight; I believe it was Trombe versus Fallen Seraph versus some now-dead Red Pikmin.)
- It is visibly obvious to me from Ark'thugal's facial expressions and body language that he is about to lose his patience and that the next hit I land on him will have him start utilizing those super evil black magic green flames. I'll address this, but first I want to try something on the ghouls.
- So, the giant ghoul fusions and the ghouls in general. I blasted them with a variety of elements in tandem with my metal attacks, with fire, lasers, electricity, and wind. While this was initially rather effective, Ark'thugal then began to molded their flesh in a way that caused them to more significantly resist these elements.
- Another attack came from Ark'thugal, and the ghouls kept on popping up. I dealt with that, and me and my clones are still airborne, but the direction of the fight in terms of a damage race is still drifting towards a result that I don't like.
- Still in Metal Gate for now, I then hit the bigger ghoul fusions with an "<b>Iron Maiden!</b>" to seal them off while I spammed more chains at Ark'thugal. Both times Ark'thugal used that spectral movement technique were to avoid my chains, so I think I can use the chains to bait that out, and sure enough right before the chains were about to hit him Ark'thugal used that spectral movement technique to evade.
- I'm going to activate my nuclear super mode very soon, right as Ark'thugal's spectral movement ends. My increased output level will help suppress the ghouls while having more power I can allocate to break through Ark'thugal's defenses, since Metal Gate so far hasn't been cutting it well enough.
- Additionally, I could potentially use the sudden activation of my nuclear super mode to try and surprise him and force through extra damage before, as I previously mentioned, Ark's patience runs out and he starts to spam those super evil black magic green flames. I have one opportunity to surprise Ark'thugal with my nuclear super mode and it's when his spectral movement ends.
- Ark'thugal's spectral movement has finished. I activated my nuclear super mode.
- "<b>Uranium Uberspear! Tritium Titanslayer!</b>" I roared, firing my gigantic nuclear-powered spears at Ark'thugal. Besides the obvious intent of these attacks to damage Ark'thugal greatly, they also function as a way to clear the ground of ghouls, and to scatter metal across the area to build up an external charge for my <b>Titanium Train Thrasher</b> later on to close out the fight.
- Those nuclear explosions created a large amount of smoke, and the smoke hadn't even cleared yet when a bolt of green fire lanced out at me. However, I had anticipated that Ark'thugal would probably attack in such a way, so I dodged that.
- The smoke quickly cleared, revealing that Ark'thugal has serious burns all over his face and likely under his armor as well. I saw him using Anti-Magic Shell right before the explosions began, so this confirmed what I suspected: Ark's Anti-Magic Shell has limits. And I can surpass those, with two nuclear explosions, or perhaps with other means as well...
- His armor is scorched but looks mostly undamaged, but I don't think Ark made that armor with radiation resistance in mind, so it's very likely that that wouldn't prevent nuclear radiation from burning the shit out of him underneath it
- Oh, and he now also has glowing green eyes and an ominous green glow is emanating from under his gauntlets. ... And now my fate vision is starting to bug out. I'd guess that anyone who happens to be peeking on this scene also got a great big poke in the third eye from that.
- Anyways I can indeed confirm that those two nuclear explosions cleared the area out of ghouls quite nicely... and I noticed something else as well. While Ark'thugal was using that spectral movement technique, no new ghouls were being raised, though he was still able to mold their flesh during that time.
- Also, I'm guessing that Ark'thugal's spectral movement technique has some kind of cooldown timer, or else he would be spamming it more heavily.
- Anyways, chain spamming time. If Ark'thugal saved that spectral movement technique for chain attacks specifically, it is probably for a reason, one that I'm interested in finding out.
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