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- --Aim Viewer
- --------------------------------------------------
- _G.enable = true
- _G.color = Color3.fromRGB(255,0,0)
- _G.toggle_keybind = "l" -- enable tracer and disable
- _G.swith_nigga = 't' -- press t and u will see a noti on the user ur tracer is on
- _G.method = "MousePos" --had a stroke sotkraakdakdakdkadkadkakdakdakdkdakdakdkadkadka
- -- ANTI KEYBIND IS Z
- if game.PlaceId == 2788229376 then
- _G.method = "MousePos"
- end
- ---------------------------------------------------------------
- local rs = game:GetService("RunService")
- local localPlayer = game.Players.LocalPlayer
- local mouse = localPlayer:GetMouse()
- local target;
- function getgun()
- for i,v in pairs(target.Character:GetChildren()) do
- if v and (v:FindFirstChild('Default') or v:FindFirstChild('Handle') )then
- return v
- end
- end
- end
- game.StarterGui:SetCore("SendNotification", {
- Title = '';
- Text = message;
- Duration = "1";
- })
- function get_closet()
- local a = math.huge
- local b;
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= localPlayer and v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("HumanoidRootPart") then
- local c = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(c.X, c.Y)).Magnitude
- if a > d then
- b = v
- a = d
- end
- end
- end
- return b
- end
- ---
- mouse.KeyDown:Connect(function(z)
- if z == _G.toggle_keybind then
- if _G.enable == false then
- _G.enable = true
- sendnotifi("enabled")
- elseif _G.enable == true then
- _G.enable = false
- sendnotifi("disabled")
- end
- end
- end)
- mouse.KeyDown:Connect(function(z)
- if z == _G.swith_nigga then
- target = get_closet()
- sendnotifi("targeting: "..tostring(target.Name))
- end
- end)
- ---
- -- minified it
- local a=Instance.new("Beam")a.Segments=1;a.Width0=0.2;a.Width1=0.2;a.Color=ColorSequence.new(_G.color)a.FaceCamera=true;local b=Instance.new("Attachment")local c=Instance.new("Attachment")a.Attachment0=b;a.Attachment1=c;a.Parent=workspace.Terrain;b.Parent=workspace.Terrain;c.Parent=workspace.Terrain
- task.spawn(function()
- rs.RenderStepped:Connect(function()
- local character = localPlayer.Character
- if not character then
- a.Enabled = false
- return
- end
- if _G.enable and getgun() and target.Character:FindFirstChild("BodyEffects") and target.Character:FindFirstChild("Head") then
- a.Enabled = true
- b.Position = target.Character:FindFirstChild("Head").Position
- c.Position = target.Character.BodyEffects[_G.method].Value ---edit this if some random ass game got some weird ass other name :palingface
- else
- a.Enabled = false
- end
- end)
- end)
- --Bind
- --------------------------------------------------
- getgenv().VelocityChanger = false
- getgenv().Velocity = Vector3.new(200,700,200)
- getgenv().KeyBind = "z"
- --Velocity
- --------------------------------------------------
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local UIS = game:GetService("UserInputService")
- local LocalPlayer = Players.LocalPlayer
- local Character = LocalPlayer.Character
- local RootPart = Character:FindFirstChild("HumanoidRootPart")
- local Heartbeat, RStepped, Stepped = RunService.Heartbeat, RunService.RenderStepped, RunService.Stepped
- LocalPlayer.CharacterAdded:Connect(function(NewCharacter)
- Character = NewCharacter
- end)
- local RVelocity, YVelocity = nil, 0.1
- --Notify Function
- --------------------------------------------------
- function sendnotifi(message)
- game.StarterGui:SetCore("SendNotification", {
- Title = 'CAUGHT GGS';
- Text = message;
- Duration = "1";
- })
- end
- --Notify
- -------------------------------------------------
- UIS.InputBegan:Connect(function(input)
- if input.KeyCode == Enum.KeyCode.Z then
- if VelocityChanger == false then
- sendnotifi("ANTI OFF")
- elseif VelocityChanger == true then
- sendnotifi("ANTI ON")
- end
- end
- end)
- --Velocity Function
- -------------------------------------------------
- UIS.InputBegan:Connect(function(input)
- if not (UIS:GetFocusedTextBox()) then
- if input.KeyCode == Enum.KeyCode.Z then
- if VelocityChanger then
- VelocityChanger = false
- else
- VelocityChanger = true
- task.spawn(function()
- while VelocityChanger do
- print("Running")
- if (not RootPart) or (not RootPart.Parent) or (not RootPart.Parent.Parent) then
- repeat task.wait() RootPart = Character:FindFirstChild("HumanoidRootPart") until RootPart ~= nil
- else
- RVelocity = RootPart.Velocity
- RootPart.Velocity = type(Velocity) == "vector" and Velocity or Velocity(RVelocity)
- RStepped:wait()
- RootPart.Velocity = RVelocity
- end
- Heartbeat:wait()
- end
- end)
- end
- end
- end
- end)
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