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Green Dot Lock 🟢

Oct 9th, 2023
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  1. --]]
  2.  
  3. --dont mess with he settings unless u know what ur doing
  4.  
  5. local Settings = {
  6. rewrittenmain = {
  7. Enabled = true,
  8. Key = "c",
  9. DOT = true,
  10. AIRSHOT = true,
  11. NOTIF = true,
  12. AUTOPRED = true,
  13. FOV = math.huge,
  14. RESOVLER = true
  15. }
  16. }
  17.  
  18. local SelectedPart = "UpperTorso"
  19. local Prediction = true
  20. local PredictionValue = 0.1259910
  21.  
  22.  
  23. local AnchorCount = 0
  24. local MaxAnchor = 50
  25.  
  26. local CC = game:GetService"Workspace".CurrentCamera
  27. local Plr;
  28. local enabled = false
  29. local accomidationfactor = 0.12348
  30. local mouse = game.Players.LocalPlayer:GetMouse()
  31. local placemarker = Instance.new("Part", game.Workspace)
  32.  
  33. function makemarker(Parent, Adornee, Color, Size, Size2)
  34. local e = Instance.new("BillboardGui", Parent)
  35. e.Name = "PP"
  36. e.Adornee = Adornee
  37. e.Size = UDim2.new(Size, Size2, Size, Size2)
  38. e.AlwaysOnTop = Settings.rewrittenmain.DOT
  39. local a = Instance.new("Frame", e)
  40. if Settings.rewrittenmain.DOT == true then
  41. a.Size = UDim2.new(2, 2, 2)
  42. else
  43. a.Size = UDim2.new(0, 0, 0, 0)
  44. end
  45. if Settings.rewrittenmain.DOT == true then
  46. a.Transparency = 0
  47. a.BackgroundTransparency = 0
  48. else
  49. a.Transparency = 1
  50. a.BackgroundTransparency = 1
  51. end
  52. a.BackgroundColor3 = Color
  53. local g = Instance.new("UICorner", a)
  54. if Settings.rewrittenmain.DOT == false then
  55. g.CornerRadius = UDim.new(0, 0)
  56. else
  57. g.CornerRadius = UDim.new(1, 1)
  58. end
  59. return(e)
  60. end
  61.  
  62.  
  63. local data = game.Players:GetPlayers()
  64. function noob(player)
  65. local character
  66. repeat wait() until player.Character
  67. local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(68, 214, 44), 0.3, 3)
  68. handler.Name = player.Name
  69. player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
  70.  
  71.  
  72. spawn(function()
  73. while wait() do
  74. if player.Character then
  75. end
  76. end
  77. end)
  78. end
  79.  
  80. for i = 1, #data do
  81. if data[i] ~= game.Players.LocalPlayer then
  82. noob(data[i])
  83. end
  84. end
  85.  
  86. game.Players.PlayerAdded:connect(function(Player)
  87. noob(Player)
  88. end)
  89.  
  90. spawn(function()
  91. placemarker.Anchored = true
  92. placemarker.CanCollide = false
  93. if Settings.rewrittenmain.DOT == true then
  94. placemarker.Size = Vector3.new(6, 6, 6)
  95. else
  96. placemarker.Size = Vector3.new(0, 0, 0)
  97. end
  98. placemarker.Transparency = 1
  99. if Settings.rewrittenmain.DOT then
  100. makemarker(placemarker, placemarker, Color3.fromRGB(68, 214, 44), 0.40, 0)
  101. end
  102. end)
  103.  
  104. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  105. if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
  106. if enabled == true then
  107. enabled = false
  108. if Settings.rewrittenmain.NOTIF == true then
  109. Plr = getClosestPlayerToCursor()
  110. game.StarterGui:SetCore("SendNotification", {
  111. Title = "Lock Notification",
  112. Text = "Unlocked",
  113. Icon = "",
  114. Duration = 1,
  115. })
  116. end
  117. else
  118. Plr = getClosestPlayerToCursor()
  119. enabled = true
  120. if Settings.rewrittenmain.NOTIF == true then
  121.  
  122. game.StarterGui:SetCore("SendNotification", {
  123. Title = "Lock Notification",
  124. Text = "Locked On :"..tostring(Plr.Name);
  125. Icon = "",
  126. Duration = 1,
  127. })
  128.  
  129. end
  130. end
  131. end
  132. end)
  133.  
  134.  
  135.  
  136. function getClosestPlayerToCursor()
  137. local closestPlayer
  138. local shortestDistance = Settings.rewrittenmain.FOV
  139.  
  140. for i, v in pairs(game.Players:GetPlayers()) do
  141. if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
  142. local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
  143. local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
  144. if magnitude < shortestDistance then
  145. closestPlayer = v
  146. shortestDistance = magnitude
  147. end
  148. end
  149. end
  150. return closestPlayer
  151. end
  152.  
  153. local pingvalue = nil;
  154. local split = nil;
  155. local ping = nil;
  156.  
  157. game:GetService"RunService".Stepped:connect(function()
  158. if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
  159. placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
  160. else
  161. placemarker.CFrame = CFrame.new(0, 9999, 0)
  162. end
  163. if Settings.rewrittenmain.AUTOPRED == true then
  164. pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  165. split = string.split(pingvalue,'(')
  166. ping = tonumber(split[1])
  167. if ping < 130 then
  168. PredictionValue = 0.151
  169. elseif ping < 125 then
  170. PredictionValue = 0.149
  171. elseif ping < 110 then
  172. PredictionValue = 0.146
  173. elseif ping < 105 then
  174. PredictionValue = 0.138
  175. elseif ping < 90 then
  176. PredictionValue = 0.136
  177. elseif ping < 80 then
  178. PredictionValue = 0.134
  179. elseif ping < 70 then
  180. PredictionValue = 0.131
  181. elseif ping < 60 then
  182. PredictionValue = 0.1229
  183. elseif ping < 50 then
  184. PredictionValue = 0.1225
  185. elseif ping < 40 then
  186. PredictionValue = 0.1256
  187. end
  188. end
  189. end)
  190.  
  191. local mt = getrawmetatable(game)
  192. local old = mt.__namecall
  193. setreadonly(mt, false)
  194. mt.__namecall = newcclosure(function(...)
  195. local args = {...}
  196. if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
  197.  
  198. -- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
  199. --[[
  200. if Settings.rewrittenmain.AIRSHOT == true then
  201. if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
  202.  
  203. --// Airshot
  204. args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
  205. else
  206. args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
  207. end
  208. else
  209. args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
  210. end
  211. ]]
  212. if Prediction == true then
  213.  
  214. args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
  215.  
  216. else
  217.  
  218. args[3] = Plr.Character[SelectedPart].Position
  219.  
  220. end
  221.  
  222. return old(unpack(args))
  223. end
  224. return old(...)
  225. end)
  226.  
  227. game:GetService("RunService").RenderStepped:Connect(function()
  228. if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then
  229. if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
  230.  
  231. if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
  232.  
  233. --// Airshot
  234.  
  235. --// Anchor Check
  236.  
  237. if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
  238. AnchorCount = AnchorCount + 1
  239. if AnchorCount >= MaxAnchor then
  240. Prediction = false
  241. wait(2)
  242. AnchorCount = 0;
  243. end
  244. else
  245. Prediction = true
  246. AnchorCount = 0;
  247. end
  248.  
  249. SelectedPart = "HumanoidRootPart"
  250.  
  251. else
  252. --// Anchor Check
  253.  
  254. if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
  255. AnchorCount = AnchorCount + 1
  256. if AnchorCount >= MaxAnchor then
  257. Prediction = false
  258. wait(2)
  259. AnchorCount = 0;
  260. end
  261. else
  262. Prediction = true
  263. AnchorCount = 0;
  264. end
  265.  
  266. SelectedPart = "HumanoidRootPart"
  267.  
  268. end
  269. else
  270.  
  271. --// Anchor Check
  272.  
  273. if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
  274. AnchorCount = AnchorCount + 1
  275. if AnchorCount >= MaxAnchor then
  276. Prediction = false
  277. wait(2)
  278. AnchorCount = 0;
  279. end
  280. else
  281. Prediction = true
  282. AnchorCount = 0;
  283. end
  284.  
  285. SelectedPart = "HumanoidRootPart"
  286. end
  287.  
  288. else
  289. SelectedPart = "HumanoidRootPart"
  290. end
  291. end)
  292.  
  293. --the cam lock
  294.  
  295. getgenv().Prediction = 0.143105125985120958176
  296. getgenv().AimPart = "UpperTorso"
  297. getgenv().Key = "Q"
  298. getgenv().DisableKey = "P"
  299.  
  300. getgenv().FOV = true
  301. getgenv().ShowFOV = false
  302. getgenv().FOVSize = 55
  303.  
  304. --// Variables (Service)
  305.  
  306. local Players = game:GetService("Players")
  307. local RS = game:GetService("RunService")
  308. local WS = game:GetService("Workspace")
  309. local GS = game:GetService("GuiService")
  310. local SG = game:GetService("StarterGui")
  311.  
  312. --// Variables (regular)
  313.  
  314. local LP = Players.LocalPlayer
  315. local Mouse = LP:GetMouse()
  316. local Camera = WS.CurrentCamera
  317. local GetGuiInset = GS.GetGuiInset
  318.  
  319. local AimlockState = true
  320. local Locked
  321. local Victim
  322.  
  323. local SelectedKey = getgenv().Key
  324. local SelectedDisableKey = getgenv().DisableKey
  325.  
  326. --// Check if aimlock is loaded
  327.  
  328. if getgenv().Loaded == true then
  329. Notify("Aimlock is already loaded!")
  330. return
  331. end
  332.  
  333. getgenv().Loaded = true
  334.  
  335. --// FOV Circle
  336.  
  337. local fov = Drawing.new("Circle")
  338. fov.Filled = false
  339. fov.Transparency = 1
  340. fov.Thickness = 1
  341. fov.Color = Color3.fromRGB(255, 255, 0)
  342. fov.NumSides = 1000
  343.  
  344. --// Functions
  345.  
  346. function update()
  347. if getgenv().FOV == true then
  348. if fov then
  349. fov.Radius = getgenv().FOVSize * 2
  350. fov.Visible = getgenv().ShowFOV
  351. fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y)
  352.  
  353. return fov
  354. end
  355. end
  356. end
  357.  
  358. function WTVP(arg)
  359. return Camera:WorldToViewportPoint(arg)
  360. end
  361.  
  362. function WTSP(arg)
  363. return Camera.WorldToScreenPoint(Camera, arg)
  364. end
  365.  
  366. function getClosest()
  367. local closestPlayer
  368. local shortestDistance = math.huge
  369.  
  370. for i, v in pairs(game.Players:GetPlayers()) do
  371. local notKO = v.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
  372. local notGrabbed = v.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
  373.  
  374. if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
  375. local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
  376. local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
  377.  
  378. if (getgenv().FOV) then
  379. if (fov.Radius > magnitude and magnitude < shortestDistance) then
  380. closestPlayer = v
  381. shortestDistance = magnitude
  382. end
  383. else
  384. if (magnitude < shortestDistance) then
  385. closestPlayer = v
  386. shortestDistance = magnitude
  387. end
  388. end
  389. end
  390. end
  391. return closestPlayer
  392. end
  393.  
  394. --// Checks if key is down
  395.  
  396. Mouse.KeyDown:Connect(function(k)
  397. SelectedKey = SelectedKey:lower()
  398. SelectedDisableKey = SelectedDisableKey:lower()
  399. if k == SelectedKey then
  400. if AimlockState == true then
  401. Locked = not Locked
  402. if Locked then
  403. Victim = getClosest()
  404.  
  405. Notify("Locked onto: "..tostring(Victim.Character.Humanoid.DisplayName))
  406. else
  407. if Victim ~= nil then
  408. Victim = nil
  409.  
  410. Notify("Unlocked!")
  411. end
  412. end
  413. else
  414. Notify("Aimlock is not enabled!")
  415. end
  416. end
  417. if k == SelectedDisableKey then
  418. AimlockState = not AimlockState
  419. end
  420. end)
  421.  
  422. --// Loop update FOV and loop camera lock onto target
  423.  
  424. RS.RenderStepped:Connect(function()
  425. update()
  426. if AimlockState == true then
  427. if Victim ~= nil then
  428. Camera.CFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity*getgenv().Prediction)
  429. end
  430. end
  431. end)
  432. while wait() do
  433. if getgenv().AutoPrediction == true then
  434. local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  435. local split = string.split(pingvalue,'(')
  436. local ping = tonumber(split[1])
  437. if ping < 225 then
  438. getgenv().Prediction = 1.4
  439. elseif ping < 215 then
  440. getgenv().Prediction = 1.2
  441. elseif ping < 205 then
  442. getgenv().Prediction = 1.0
  443. elseif ping < 190 then
  444. getgenv().Prediction = 0.10
  445. elseif ping < 180 then
  446. getgenv().Prediction = 0.12
  447. elseif ping < 170 then
  448. getgenv().Prediction = 0.15
  449. elseif ping < 160 then
  450. getgenv().Prediction = 0.18
  451. elseif ping < 150 then
  452. getgenv().Prediction = 0.110
  453. elseif ping < 140 then
  454. getgenv().Prediction = 0.113
  455. elseif ping < 130 then
  456. getgenv().Prediction = 0.116
  457. elseif ping < 120 then
  458. getgenv().Prediction = 0.120
  459. elseif ping < 110 then
  460. getgenv().Prediction = 0.124
  461. elseif ping < 105 then
  462. getgenv().Prediction = 0.127
  463. elseif ping < 90 then
  464. getgenv().Prediction = 0.130
  465. elseif ping < 80 then
  466. getgenv().Prediction = 0.133
  467. elseif ping < 70 then
  468. getgenv().Prediction = 0.136
  469. elseif ping < 60 then
  470. getgenv().Prediction = 0.140
  471. elseif ping < 50 then
  472. getgenv().Prediction = 0.143
  473. elseif ping < 40 then
  474. getgenv().Prediction = 0.145
  475. elseif ping < 30 then
  476. getgenv().Prediction = 0.155
  477. elseif ping < 20 then
  478. getgenv().Prediction = 0.157
  479. end
  480. end
  481. end
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