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- getgenv().autoCollectEnabled = true
- getgenv().autoSellEnabled = true
- getgenv().autoBuyEnabled = true
- getgenv().infiniteJumpEnabled = true
- getgenv().clickTpEnabled = true
- getgenv().autoObbyEnabled = true
- -------- Config -------------------
- local function destroyIfExists(obj)
- if obj then
- obj:Destroy()
- end
- end
- function teleportLocalPlayer(input)
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- if clickTpEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
- local Char = Player.Character
- if Char then
- Char:MoveTo(Mouse.Hit.p)
- end
- end
- end
- function walkSpeed(speed)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
- end
- function teleportTo(player)
- local localPlayer = game.Players.LocalPlayer
- localPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
- wait()
- end
- function infiniteJump()
- task.spawn(function()
- local character = game.Players.LocalPlayer.Character
- local humanoid = character:FindFirstChild("Humanoid")
- while true do
- if not infiniteJumpEnabled then break end
- if humanoid.Jump and humanoid.FloorMaterial == Enum.Material.Air then
- humanoid.JumpPower = 50
- humanoid:ChangeState("Jumping")
- end
- wait()
- end
- end)
- end
- function getTycoonIndex()
- for tycoonIndex = 1, 8 do
- if tostring(game:GetService("Workspace").Tycoons[tycoonIndex].TycoonInfo.Owner.Value) == game.Players.LocalPlayer.Name then
- return tycoonIndex
- end
- end
- end
- function autoCollect()
- spawn(function()
- local tycoonIndex = getTycoonIndex()
- if not tycoonIndex then return end
- while wait() do
- if not autoCollectEnabled then break end
- for i, item in pairs(game:GetService("Workspace").Tycoons[tycoonIndex].ItemDebris:GetChildren()) do
- local args = {[1] = item}
- game:GetService("ReplicatedStorage").RF.CollectItem:InvokeServer(unpack(args))
- end
- end
- end)
- end
- function autoBuy()
- spawn(function()
- while wait(0.5) do
- if not autoBuyEnabled then break end
- local tycoonIndex = getTycoonIndex()
- if not tycoonIndex then return end
- local character = game.Players.LocalPlayer.Character
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- local dropperButtons = game:GetService("Workspace").Tycoons[tycoonIndex].DropperButtons
- local children = dropperButtons:GetChildren()
- for i = #children, 1, -1 do
- local dropperButton = children[i]
- firetouchinterest(humanoidRootPart, dropperButton.Main, 0)
- firetouchinterest(humanoidRootPart, dropperButton.Main, 1)
- end
- local speedUpgrades = game:GetService("Workspace").Tycoons[tycoonIndex].SpeedUpgrades
- local children = speedUpgrades:GetChildren()
- for i = #children, 1, -1 do
- local dropperButton = children[i]
- firetouchinterest(humanoidRootPart, dropperButton.Main, 0)
- firetouchinterest(humanoidRootPart, dropperButton.Main, 1)
- end
- end
- end)
- end
- function autoSell()
- spawn(function()
- game:GetService("ReplicatedStorage").RF.EssentialFunction:InvokeServer("SettingsChange", {"Sound Effects"})
- local character = game.Players.LocalPlayer.Character
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- while wait(0.5) do
- if not autoSellEnabled then break end
- local tycoonIndex = getTycoonIndex()
- for i,v in pairs(game:GetService("Workspace").Tycoons[tycoonIndex].SellPad:GetChildren()) do
- firetouchinterest(humanoidRootPart, v, 0)
- firetouchinterest(humanoidRootPart, v, 1)
- end
- end
- end)
- end
- function autoObby()
- spawn(function()
- while wait(0.5) do
- if not autoObbyEnabled then break end
- local character = game.Players.LocalPlayer.Character
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- local obbyRewardButtons = game:GetService("Workspace").ObbyRewardButtons
- for i, rewardButton in pairs(obbyRewardButtons:GetChildren()) do
- firetouchinterest(humanoidRootPart, rewardButton, 0)
- firetouchinterest(humanoidRootPart, rewardButton, 1)
- end
- end
- end)
- end
- ----------- Functions ------------------
- local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
- local Window = OrionLib:MakeWindow({Name = "Feed The Noob Tycoon Exploit By Balgo", HidePremium = false, SaveConfig = true, ConfigFolder = "SpeedRunSimulator", IntroText = "Balgo Security"})
- local Auto = Window:MakeTab({
- Name = "Auto",
- Icon = "rbxassetid://259820115",
- PremiumOnly = false
- })
- Auto:AddToggle({
- Name = "Auto Collect",
- Callback = function(value)
- autoCollectEnabled = value
- autoCollect()
- end
- })
- Auto:AddToggle({
- Name = "Auto Sell",
- Callback = function(value)
- autoSellEnabled = value
- autoSell()
- end
- })
- Auto:AddToggle({
- Name = "Auto Buy",
- Callback = function(value)
- autoBuyEnabled = value
- autoBuy()
- end
- })
- Auto:AddToggle({
- Name = "Auto Obby",
- Callback = function(value)
- autoObbyEnabled = value
- autoObby()
- end
- })
- local Misc = Window:MakeTab({
- Name = "Misc",
- Icon = "rbxassetid://259820115",
- PremiumOnly = false
- })
- Misc:AddToggle({
- Name = "Infinite Jump",
- Callback = function()
- infiniteJumpEnabled = not infiniteJumpEnabled
- infiniteJump()
- end
- })
- Misc:AddToggle({
- Name = "Control Click TP",
- Callback = function()
- clickTpEnabled = not clickTpEnabled
- game:GetService("UserInputService").InputBegan:Connect(teleportLocalPlayer)
- end
- })
- Misc:AddSlider({
- Name = "Walk Speed",
- Min = 16,
- Max = 600,
- Default = 32,
- Color = Color3.fromRGB(51, 204, 51),
- Increment = 1,
- ValueName = "Walk Speed",
- Callback = function(Value)
- walkSpeed(Value)
- end
- })
- local TeleportTo = Window:MakeTab({
- Name = "Teleport Player",
- Icon = "rbxassetid://259820115",
- PremiumOnly = false
- })
- TeleportTo:AddSection({
- Name = "Teleport To A Player"
- })
- for i, player in ipairs(game.Players:GetPlayers()) do
- TeleportTo:AddButton({
- Name = player.Name,
- Callback = function()
- teleportTo(player)
- end
- })
- end
- ------------- UI ----------------
- destroyIfExists(game.Players.LocalPlayer.PlayerGui.FDN.BuyCashFrame)
- destroyIfExists(game.Players.LocalPlayer.PlayerGui.UI.Notifications.NotificationCreator)
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