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Oblivity Leak

Sep 11th, 2023
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  1. local OutLine = Drawing.new("Line")
  2.  
  3. local OutLine2 = Drawing.new("Line")
  4. local OutLine3 = Drawing.new("Line")
  5.  
  6. local fovcircleoutline = Drawing.new("Circle")
  7. getgenv().SilentKeyy = 'q'
  8. getgenv().PredictionAmmount = 0.137
  9.  
  10. --// Main Libarys \\--
  11.  
  12.  
  13.  
  14. local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
  15. local Notify = NotifyLibrary.Notify
  16.  
  17.  
  18. --// Service Handler \\--
  19. local GetService = setmetatable({}, {
  20. __index = function(self, key)
  21. return game:GetService(key)
  22. end
  23. })
  24. --// Services \\--
  25. local RunService = GetService.RunService
  26. local Players = GetService.Players
  27. local LocalPlayer = Players.LocalPlayer
  28. local Mouse = LocalPlayer:GetMouse()
  29. local CurrentCamera = workspace.CurrentCamera
  30. local UserInputService = GetService.UserInputService
  31. local Unpack = table.unpack
  32. local GuiInset = GetService.GuiService:GetGuiInset()
  33. local Insert = table.insert
  34. local Network = GetService.NetworkClient
  35. local StarterGui = GetService.StarterGui
  36. local tweenService = GetService.TweenService
  37. local ReplicatedStorage = GetService.ReplicatedStorage
  38. local http = GetService.HttpService
  39. local lighting = GetService.Lighting
  40. makefolder("")
  41.  
  42.  
  43. getgenv().SilentKeyy = 'q'
  44. getgenv().PredictionAmmount = 0.13
  45. getgenv().HookingMethod = ""
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52. if game.PlaceId == 2788229376 then
  53. getgenv().HookingMethod = "UpdateMousePos"
  54. elseif game.PlaceId == 9825515356 then
  55. getgenv().HookingMethod = "GetMousePos"
  56. else
  57. getgenv().HookingMethod = "UpdateMousePos"
  58. end
  59.  
  60.  
  61.  
  62.  
  63. --// Main Libarys \\--
  64.  
  65. local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
  66. local Notify = NotifyLibrary.Notify
  67.  
  68.  
  69. --// Service Handler \\--
  70. local GetService = setmetatable({}, {
  71. __index = function(self, key)
  72. return game:GetService(key)
  73. end
  74. })
  75. local PuppyHitboxes = {
  76. "Head","UpperTorso","LowerTorso"
  77. }
  78. --// Services \\--
  79. local RunService = GetService.RunService
  80. local Players = GetService.Players
  81. local LocalPlayer = Players.LocalPlayer
  82. local Mouse = LocalPlayer:GetMouse()
  83. local CurrentCamera = workspace.CurrentCamera
  84. local UserInputService = GetService.UserInputService
  85. local Unpack = table.unpack
  86. local GuiInset = GetService.GuiService:GetGuiInset()
  87. local Insert = table.insert
  88. local Network = GetService.NetworkClient
  89. local StarterGui = GetService.StarterGui
  90. local tweenService = GetService.TweenService
  91. local ReplicatedStorage = GetService.ReplicatedStorage
  92. local http = GetService.HttpService
  93. local lighting = GetService.Lighting
  94.  
  95.  
  96.  
  97.  
  98. --// Start \\--
  99. local tay_paste = {
  100. SilentAim = {
  101. Enabled = false,
  102. UseFOV = false,
  103. heathbar = false,
  104. ShowHitbox7 = false,
  105. boxenable = false,
  106. ShowFOV = false,
  107. Tracer1 = Color3.fromRGB(100, 61, 200),
  108. Tracer2 = 0.1,
  109. FOVColor = Color3.fromRGB(161,173,255),
  110. TargetBacktrack = false,
  111. Force = Color3.fromRGB(255, 255, 255),
  112. DotColor = Color3.fromRGB(188, 150, 255),
  113. Aong = Color3.fromRGB(255, 255, 255),
  114. CoolDown = 2,
  115. Cham = Color3.fromRGB(255, 255, 255),
  116. WallCheck = false,
  117. HitboxFaleColor = Color3.fromRGB(255, 255, 255),
  118. Tracer = false,
  119. HitboxFaleColor2 = Color3.fromRGB(255, 255, 255),
  120. KnockedCheck = false,
  121. CoolDown2 = 1,
  122. View = true,
  123. Color32 = Color3.fromRGB(255, 255, 255),
  124. Material2 = "Neon",
  125. BEN = false,
  126. Hightlight = false,
  127. LookAt = false,
  128. PingBased = false,
  129. SpittaReslove = false,
  130. GrabbedCheck = false,
  131. ShowHitbox = false,
  132. ShowHitbox2 = false,
  133. ShowHitbox3 = false,
  134. ShowHitbox4 = false,
  135. ShowHitbox77 = true,
  136. ShowHitbox5 = false,
  137. NotificationMode = false,
  138. AirShotMode = false,
  139. UseNearestDistance = false,
  140. RandomHitbox = false,
  141. Hitboxes = "HumanoidRootPart",
  142. Selected = nil
  143. },
  144. SilentAimSettings = {
  145. MovementPrediction = false,
  146. MovementPredictionAmount = getgenv().PredictionAmmount,
  147. HitChance = false,
  148. HitChanceAmount = {
  149. HitPercent = 100,
  150. NotHitPercent = 0
  151. }
  152. },
  153.  
  154.  
  155.  
  156.  
  157.  
  158.  
  159. AntiAim = {
  160. Enabled = false,
  161. Desync = false,
  162. Legit = false,
  163. FPSUnlocked = false,
  164. LegitAAKey = Enum.KeyCode.Z,
  165. DesyncValues = {
  166. Velocity = -100,
  167. CFrame = -100
  168. }
  169. },
  170. ChamsEnabled = {
  171. Enabled = false
  172. },
  173. AutoPeak = {
  174. Enabled = false,
  175. APKey = Enum.KeyCode.N,
  176. },
  177. AutoClicker = {
  178. Enabled = false,
  179. Keybind = Enum.KeyCode.B
  180. },
  181. Misc = {
  182. CFrameSpeed = {
  183. Enabled = false,
  184. Bhop = false,
  185. Keybind = Enum.KeyCode.Z,
  186. Speed = 1,
  187. },
  188. Strafe = false,
  189. Antislow = false,
  190. },
  191. FOV = {
  192. FOVFilled = false,
  193. Transparency = 9,
  194. FOVColorRainbow = false,
  195. SilentAimSize = 100,
  196. Filled = false,
  197. Thickness = 2
  198. },
  199. Esp = {
  200. Enabled = false,
  201. Bones = false,
  202. },
  203. TriggerBot = {
  204. Enabled = false,
  205. DelayAmount = 0
  206. },
  207. TargetGui = {
  208. Enabled = false
  209. },
  210. Whitelist = {
  211. Players = {},
  212. Friends = {},
  213. Holder = "",
  214. Enabled = false,
  215. CrewEnabled = false,
  216. FriendsWhitelist = false
  217. },
  218. }
  219.  
  220.  
  221. local PuppyStorage = {
  222. GetStrafeAngle = 0,
  223. BHoping = false,
  224. Side = "Right",
  225. StoredRange = 10,
  226. HeldSpace = false,
  227. GetPrediction = 0.165,
  228. Instance = {},
  229. Equipable = false,
  230. FPSBeat = 0,
  231. GetTime = 0,
  232. Macro = false
  233. }
  234. local PuppyModule = {
  235. Instance = {}
  236. }
  237. local parts = {"Head", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "UpperTorso", "HumanoidRootPart", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "LowerTorso"}
  238. local looplol
  239.  
  240.  
  241.  
  242. local updateInterval = 0.01 -- Update interval in seconds
  243. local predictionSteps = 1 -- Number of prediction steps
  244.  
  245. local player = game.Players.LocalPlayer -- example in your example it would be target or plr wtv
  246. local character = player.Character or player.CharacterAdded:Wait()
  247. local clones = {}
  248. local Folder = Instance.new("Folder", game.Workspace)
  249. Folder.Name = "IGNORE"
  250.  
  251. -- // body parts \\--
  252. local lastUpdateTime = tick()
  253.  
  254.  
  255. --/creating the thing
  256. function createshit(Player)
  257. local loop;
  258. for _, partName in ipairs(parts) do
  259. local part = Player:FindFirstChild(partName)
  260. if part then
  261. local clone = part:Clone()
  262. clone.Anchored = false
  263. clone.CanCollide = false
  264. clone.Transparency = 1
  265. clone.Parent = game.Workspace
  266. clone.Material = "Neon"
  267.  
  268. clone.Parent = game.Workspace
  269. local boxHandleAdornment = Instance.new("BoxHandleAdornment")
  270. boxHandleAdornment.Size = part.Size
  271. boxHandleAdornment.Adornee = clone
  272. boxHandleAdornment.Color3 = Color3.fromRGB(92,255,33)
  273. boxHandleAdornment.Transparency = 0.8
  274. boxHandleAdornment.ZIndex = 10
  275. boxHandleAdornment.Parent = clone
  276. clones[part] = clone
  277. end
  278. end
  279.  
  280.  
  281.  
  282.  
  283. loop = game:GetService("RunService").Heartbeat:Connect(function()
  284. local now = tick()
  285. if now - lastUpdateTime >= updateInterval then
  286. lastUpdateTime = now
  287. for part, clone in pairs(clones) do
  288. local velocity = part.Velocity
  289. local predictedPosition = part.Position
  290. for i = 1, predictionSteps do
  291. predictedPosition = predictedPosition + (part.Velocity * 0.121)
  292. end
  293. clone.Position = predictedPosition
  294. end
  295. end
  296. end)
  297. return loop
  298. end
  299.  
  300. function StopShit()
  301. for i, part in ipairs(clones) do
  302. local adornment = part:FindFirstChildOfClass("BoxHandleAdornment")
  303. if adornment then
  304. adornment:Destroy()
  305. end
  306. part:Destroy()
  307. end
  308. clones = {}
  309.  
  310. for i,v in pairs(game.Workspace:GetChildren()) do
  311. if v and v.ClassName == "Part" or v.ClassName == "MeshPart" then
  312. v:Destroy()
  313. end
  314. end
  315. end
  316.  
  317.  
  318.  
  319. spawn(function()
  320. while wait() do
  321. for i = 0,1,0.01 do
  322. tay_paste.SilentAim.Color32 = Color3.fromHSV(i,1,1)
  323. wait()
  324. end
  325. end
  326. end)
  327.  
  328. -- // making shit not collideable \\ --
  329. game:GetService("RunService").Stepped:Connect(function(time, deltaTime)
  330. pcall(function()
  331. for part, clone in pairs(clones) do
  332. if v ~= nil and v.ClassName == "Part" or v.ClassName == "MeshPart" then
  333. v.CanCollide = false
  334. end
  335. end
  336. end)
  337. end)
  338.  
  339. local FakeHitboxPart = Instance.new("Part", game.Workspace)
  340. spawn(function()
  341. FakeHitboxPart.CanCollide = false
  342. FakeHitboxPart.Anchored = true
  343. FakeHitboxPart.Parent = game.Workspace
  344. FakeHitboxPart.Color = tay_paste.SilentAim.HitboxFaleColor2
  345. FakeHitboxPart.Size = Vector3.new(8, 8, 8)
  346. FakeHitboxPart.Material = "ForceField"
  347. FakeHitboxPart.Transparency = 0
  348. end)
  349. local DotParent = Instance.new("Part",game.Workspace)
  350.  
  351. local newBillboard = Instance.new("BillboardGui", DotParent)
  352.  
  353. local newFrame = Instance.new("Frame", newBillboard)
  354. local newUiCornor = Instance.new("UICorner", newFrame)
  355.  
  356. spawn(function()
  357. newBillboard.Name = "azure_billboarddot"
  358. newBillboard.Adornee = DotParent
  359. newBillboard.Size = UDim2.new(1, 0, 1, 0)
  360. newBillboard.AlwaysOnTop = true
  361. newFrame.Size = UDim2.new(1, 0, 1, 0)
  362. newFrame.BackgroundColor3 = Color3.fromRGB(128,140,255)
  363. newFrame.BackgroundTransparency = 0
  364. newUiCornor.CornerRadius = UDim.new(50, 50)
  365. DotParent.CanCollide = false
  366. DotParent.Anchored = true
  367. DotParent.CFrame = CFrame.new(0,2000,0)
  368. DotParent.Transparency = 1
  369. DotParent.Thickness = 2
  370. DotParent.Radius = 5
  371. DotParent.NumSides = 60
  372. end)
  373.  
  374. local Ben = game:GetObjects("rbxassetid://6686376004")[1]
  375. spawn(function()
  376. Ben.CanCollide = false
  377. Ben.Anchored = true
  378. Ben.Size = Vector3.new(11,11,11)
  379. Ben.Material = "ForceField"
  380. Ben.Color = Color3.fromRGB(255, 255, 255)
  381. Ben.Parent = game.Workspace
  382. end)
  383.  
  384.  
  385.  
  386.  
  387.  
  388.  
  389. --// Esp Bones
  390.  
  391. --// BackTrack
  392. local FIeld_OF_View_Outline = Drawing.new("Circle")
  393. local FIeld_OF_View_Outline2 = Drawing.new("Circle")
  394.  
  395. --//SFOV
  396. local SilentAimFOV = Drawing.new("Circle")
  397. SilentAimFOV.Thickness = 0
  398.  
  399. --//Auto Clicker
  400. getgenv().Clicking = false
  401. game:service('UserInputService').InputBegan:connect(function(Key, IsChat)
  402. if IsChat then return end
  403. if Key.KeyCode == tay_paste.AutoClicker.Keybind and tay_paste.AutoClicker.Enabled == true then
  404. getgenv().Clicking = not getgenv().Clicking
  405. end
  406. end)
  407.  
  408. --// Legit AA
  409. getgenv().LegitAA = false
  410. getgenv().CFSpeed = false
  411.  
  412. game:service('UserInputService').InputBegan:connect(function(Key, IsChat)
  413. if IsChat then return end
  414. if Key.KeyCode == tay_paste.AntiAim.LegitAAKey and tay_paste.AntiAim.Legit == true and tay_paste.AntiAim.Enabled == true then
  415. getgenv().LegitAA = not getgenv().LegitAA
  416. end
  417. end)
  418.  
  419. game:service('UserInputService').InputBegan:connect(function(Key, IsChat)
  420. if IsChat then return end
  421. if Key.KeyCode == tay_paste.Misc.CFrameSpeed.Keybind and tay_paste.Misc.CFrameSpeed.Enabled == true then
  422. getgenv().CFSpeed = not getgenv().CFSpeed
  423. end
  424. end)
  425.  
  426. function Find(Data)
  427. getgenv().Target = nil
  428. for i, v in next, Players:GetPlayers() do
  429. if v.Name ~= LocalPlayer.Name and v.Name:lower():match('^'.. NoSpace(Data):lower()) then
  430. getgenv().Target = v.Name
  431. end
  432. end
  433.  
  434. return getgenv().Target
  435. end
  436.  
  437. function IsNetwork(GetPlayer)
  438. return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and GetPlayer.Character:FindFirstChild("Head") ~= nil and true or false
  439. end
  440.  
  441. function Knocked(GetPlayer)
  442. if IsNetwork(GetPlayer) then
  443. return GetPlayer.Character.BodyEffects["K.O"].Value and true or false
  444. end
  445. return false
  446. end
  447.  
  448. function Grabbing(GetPlayer)
  449. if IsNetwork(GetPlayer) then
  450. return GetPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") and true or false
  451. end
  452. return false
  453. end
  454.  
  455. function Alive(Player)
  456. if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character:FindFirstChild("Head") ~= nil then
  457. return true
  458. end
  459. return false
  460. end
  461.  
  462. function CameraCheck(GetPosition, IgnoredList)
  463. if IsNetwork(LocalPlayer) then
  464. return #CurrentCamera:GetPartsObscuringTarget({LocalPlayer.Character.Head.Position, GetPosition}, IgnoredList) == 0 and true or false
  465. end
  466. end
  467.  
  468. function WallCheck(OriginPart, Part)
  469. if IsNetwork(LocalPlayer) then
  470. local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
  471. local Parts = CurrentCamera:GetPartsObscuringTarget(
  472. {
  473. OriginPart.Position,
  474. Part.Position
  475. },
  476. IgnoreList
  477. )
  478.  
  479. for i, v in pairs(Parts) do
  480. if v.Transparency >= 0.3 then
  481. PuppyStorage.Instance[#PuppyStorage.Instance + 1] = v
  482. end
  483.  
  484. if v.Material == Enum.Material.Glass then
  485. PuppyStorage.Instance[#PuppyStorage.Instance + 1] = v
  486. end
  487. end
  488.  
  489. return #Parts == 0
  490. end
  491. return true
  492. end
  493.  
  494. function NilBody()
  495. if Alive(LocalPlayer) then
  496. for i, v in pairs(LocalPlayer.Character:GetChildren()) do
  497. if v:IsA("BasePart") or v:IsA("Part") or v:IsA("MeshPart") then
  498. if v.Name ~= "HumanoidRootPart" then
  499. v:Destroy()
  500. end
  501. end
  502. end
  503. end
  504. end
  505.  
  506. function NearestDistance()
  507. local Target = nil
  508. local Distance = tay_paste.FOV.SilentAimSize
  509. for i, v in next, Players:GetPlayers() do
  510. if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then
  511. local DistanceFromPlayer = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
  512. if Distance > DistanceFromPlayer then
  513. if (not tay_paste.Whitelist.FriendsWhitelist or not table.find(tay_paste.Whitelist.Friends, v.Name)) and (not tay_paste.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not tay_paste.Whitelist.Enabled or not table.find(tay_paste.Whitelist.Players, v.Name)) and (not tay_paste.SilentAim.WallCheck or WallCheck(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
  514. Target = v
  515. Distance = DistanceFromPlayer
  516. end
  517. end
  518. end
  519. end
  520.  
  521. return Target, Distance
  522. end
  523.  
  524. function NearestMouse()
  525. local Target = nil
  526. local Distance = math.huge
  527. for i, v in next, Players:GetPlayers() do
  528. if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then
  529. local RootPosition, RootVisible = CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
  530. local DistanceFromMouse = (Vector2.new(RootPosition.X, RootPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
  531. if RootVisible and Distance > DistanceFromMouse then
  532. if (not tay_paste.Whitelist.FriendsWhitelist or not table.find(tay_paste.Whitelist.Friends, v.Name)) and (not tay_paste.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not tay_paste.Whitelist.Enabled or not table.find(tay_paste.Whitelist.Players, v.Name)) and (not tay_paste.SilentAim.WallCheck or WallCheck(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
  533. Target = v
  534. Distance = DistanceFromMouse
  535. end
  536. end
  537. end
  538. end
  539.  
  540. return Target, Distance
  541. end
  542.  
  543. function NearestType(Type)
  544. if Type == "Distance" then
  545. return NearestDistance()
  546. elseif Type == "Mouse" then
  547. return NearestMouse()
  548. end
  549. end
  550.  
  551. function ChanceTable(Table)
  552. local Chance = 0
  553. for i, v in pairs(Table) do
  554. Chance = Chance + v
  555. end
  556. Chance = math.random(0, Chance)
  557. for i, v in pairs(Table) do
  558. Chance = Chance - v
  559. if Chance <= 0 then
  560. return i
  561. end
  562. end
  563. end
  564.  
  565. function RandomTable(Table)
  566. local Values = 0
  567. for i, v in pairs(Table) do
  568. Values = i
  569. end
  570.  
  571. return Table[math.random(1, Values)]
  572. end
  573.  
  574. local Plr
  575. local Pos
  576. local enabled = false
  577. local ipar = Instance.new("Part", game.Workspace)
  578. local placemarker = Instance.new("Part", game.Workspace)
  579.  
  580.  
  581. spawn(function()
  582. ipar.Anchored = true
  583. ipar.CanCollide = false
  584. ipar.Transparency = 0
  585. ipar.Parent = game.Workspace
  586. ipar.Shape = Enum.PartType.Ball
  587. ipar.Size = Vector3.new(8, 8, 8)
  588. ipar.Color = tay_paste.SilentAim.Force
  589.  
  590. ipar.Material = "ForceField"
  591. end)
  592.  
  593.  
  594.  
  595. if enabled and tay_paste.SilentAim.TargetBacktrack then
  596. task.spawn(function()
  597. repeat
  598. if Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and Alive(Plr) then
  599. Plr.Character.Archivable = true
  600. local Clone = Plr.Character:Clone()
  601. for _,Obj in next, Clone:GetDescendants() do
  602. if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
  603. Obj:Destroy()
  604. elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
  605. if Obj.Transparency == 1 then
  606. Obj:Destroy()
  607. else
  608. Obj.CanCollide = false
  609. Obj.Anchored = true
  610. Obj.Material = "ForceField"
  611. Obj.Color = Color3.fromRGB(161,173,255)
  612. Obj.Transparency = 1
  613. Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
  614. end
  615. end
  616. pcall(function()
  617. Obj.CanCollide = false
  618. end)
  619. end
  620. Clone.Parent = game.Workspace
  621. wait(tay_paste.SilentAim.CoolDown)
  622. Clone:Destroy()
  623. else
  624. wait(1)
  625. end
  626. until enabled == false or Plr == nil
  627. end)
  628. end
  629.  
  630.  
  631.  
  632.  
  633. getgenv().islocked = false
  634. Mouse.KeyDown:connect(function(key)
  635. if key:lower() == getgenv().SilentKeyy then
  636. if getgenv().islocked == false and tay_paste.SilentAim.Enabled and tay_paste.SilentAim.UseFOV == false then
  637. if enabled == true then
  638. else
  639. enabled = true
  640. end
  641. getgenv().islocked = true
  642. if tay_paste.SilentAim.UseNearestDistance then
  643. local NearestTarget, NearestPos = NearestDistance()
  644. if NearestTarget and (not tay_paste.SilentAim.UseFOV or tay_paste.FOV.SilentAimSize > NearestPos) and (not tay_paste.SilentAim.KnockedCheck or not Knocked(NearestTarget)) and (not tay_paste.SilentAim.grabbedCheck or not Grabbed(NearestTarget)) and (not tay_paste.SilentAim.WallCheck or WallCheck(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
  645. Plr = NearestDistance()
  646. Pos = NearestPos
  647. end
  648. else
  649. local NearestTarget, NearestPos = NearestMouse()
  650. if NearestTarget and (not tay_paste.SilentAim.UseFOV or tay_paste.FOV.SilentAimSize > NearestPos) and (not tay_paste.SilentAim.KnockedCheck or not Knocked(NearestTarget)) and (not tay_paste.SilentAim.grabbedCheck or not Grabbed(NearestTarget)) and (not tay_paste.SilentAim.WallCheck or WallCheck(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
  651. Plr = NearestMouse()
  652. Pos = NearestPos
  653. end
  654. end
  655. if tay_paste.SilentAim.NotificationMode and Plr ~= game.Players.LocalPlayer then
  656. Notify({
  657. Title = "HeadShot ︻デ═一 ❤",
  658. Description = "Locked Onto: "..Plr.DisplayName,
  659. Duration = 3
  660. })
  661.  
  662.  
  663. end
  664. if tay_paste.ChamsEnabled.Enabled then
  665. looplol = createshit(Plr.Character)
  666. end
  667.  
  668. elseif getgenv().islocked == true and tay_paste.SilentAim.Enabled then
  669. getgenv().islocked = false
  670. enabled = false
  671. Plr = game.Players.LocalPlayer
  672. if tay_paste.SilentAim.NotificationMode then
  673. Notify({
  674. Title = "HeadShot ︻デ═一❤",
  675. Description = "Unlocked",
  676. Duration = 3
  677. })
  678. end
  679.  
  680. if tay_paste.ChamsEnabled.Enabled then
  681. if looplol then
  682. looplol:Disconnect()
  683. end
  684. StopShit()
  685. end
  686. end
  687. end
  688. end)
  689.  
  690.  
  691.  
  692.  
  693. local tracer_line = Drawing.new("Line")
  694. local tracer_line_outline = Drawing.new("Line")
  695. home_of_tracer = "Character"
  696.  
  697. function getTool()
  698. if game.Players.LocalPlayer.Character ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
  699. if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
  700. return game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Position)
  701. end
  702. end
  703. end
  704.  
  705.  
  706.  
  707.  
  708. game:GetService("RunService").Heartbeat:Connect(function()
  709. if tay_paste.AntiAim.Enabled == true and tay_paste.AntiAim.Desync == true then
  710. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * tay_paste.AntiAim.DesyncValues.Velocity
  711. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(tay_paste.AntiAim.DesyncValues.CFrame), 0)
  712. end -- Anti Aim Desync
  713. if tay_paste.Misc.Antislow then
  714. getgenv().DeletePart = game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or player.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk') or player.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed')
  715. if getgenv().DeletePart then getgenv().DeletePart:Destroy() end
  716. if game.Players.LocalPlayer.Character.BodyEffects.Reload.Value == true then game.Players.LocalPlayer.Character.BodyEffects.Reload.Value = false end
  717. end -- Anti Slow
  718. if tay_paste.Misc.CFrameSpeed.Bhop and LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
  719. LocalPlayer.Character.Humanoid:ChangeState("Jumping")
  720. end -- Bhop
  721. if tay_paste.Misc.Strafe then
  722. if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 and LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then
  723. LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection / 3.1)
  724. end
  725. end -- Strafe
  726. if tay_paste.SilentAimSettings.PingPred1 and tay_paste.SilentAim.Enabled then
  727. getgenv().ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  728. getgenv().Value = tostring(getgenv().ping)
  729. getgenv().pingValue = getgenv().Value:split(" ")
  730. local PingNumber = getgenv().pingValue[1]
  731. getgenv().PredictionAmmount = PingNumber / 1000 + getgenv().Prediction
  732. print(getgenv().PredictionAmmount)
  733. end -- Ping Prediction 1
  734. if tay_paste.SilentAimSettings.PingPred2 and not tay_paste.SilentAimSettings.PingPred1 and tay_paste.SilentAim.Enabled then
  735. pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  736. split = string.split(pingvalue,'(')
  737. ping = tonumber(split[1])
  738. if ping < 130 then
  739. PredictionValue = 0.151
  740. elseif ping < 125 then
  741. PredictionValue = 0.149
  742. elseif ping < 110 then
  743. PredictionValue = 0.146
  744. elseif ping < 105 then
  745. PredictionValue = 0.138
  746. elseif ping < 90 then
  747. PredictionValue = 0.136
  748. elseif ping < 80 then
  749. PredictionValue = 0.134
  750. elseif ping < 70 then
  751. PredictionValue = 0.131
  752. elseif ping < 60 then
  753. PredictionValue = 0.1229
  754. elseif ping < 50 then
  755. PredictionValue = 0.1225
  756. elseif ping < 40 then
  757. PredictionValue = 0.1256
  758. end
  759. end -- Ping Prediction 2
  760. if tay_paste.SilentAim.ShowFOV then
  761. SilentAimFOV.Visible = true
  762. SilentAimFOV.Radius = tay_paste.FOV.SilentAimSize
  763. SilentAimFOV.Filled = tay_paste.FOV.FOVFilled
  764. SilentAimFOV.Transparency = tay_paste.FOV.Transparency
  765. SilentAimFOV.NumSides = 100
  766. SilentAimFOV.Filled = tay_paste.FOV.Filled
  767. SilentAimFOV.Color = tay_paste.SilentAim.FOVColor
  768. SilentAimFOV.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
  769. else
  770. SilentAimFOV.Visible = false
  771. end -- fov
  772.  
  773. local oc1 = Drawing.new('Circle')
  774. oc1.Radius = 57.5
  775. oc1.Thickness = 2.5
  776. oc1.Color = Color3.new(0,0,0)
  777. oc1.Visible = false
  778. oc1.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
  779.  
  780.  
  781.  
  782.  
  783.  
  784.  
  785. if tay_paste.TriggerBot.Enabled then
  786. for i, v in next, Players:GetPlayers() do
  787. if Alive(v) then
  788. if Mouse.Target:IsDescendantOf(v.Character) and tay_paste.TriggerBot.Enabled == true then
  789. mouse1press()
  790. wait()
  791. mouse1release()
  792. wait(tay_paste.TriggerBot.DelayAmount)
  793. end
  794. end
  795. end
  796. end -- tb
  797.  
  798.  
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805. if tay_paste.SilentAim.Enabled and enabled and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and
  806. Plr ~= game.Players.LocalPlayer
  807. then
  808. if tay_paste.SilentAim.ShowHitbox then
  809. ipar.CFrame =
  810. CFrame.new(
  811. Plr.Character.HumanoidRootPart.Position +
  812. (Plr.Character.LowerTorso.Velocity *
  813. tay_paste.SilentAimSettings.MovementPredictionAmount)
  814. )
  815. end
  816.  
  817.  
  818. if tay_paste.SilentAim.ShowHitbox2 then
  819. FakeHitboxPart.CFrame =
  820. CFrame.new(
  821. Plr.Character.HumanoidRootPart.Position +
  822. (Plr.Character.LowerTorso.Velocity *
  823. tay_paste.SilentAimSettings.MovementPredictionAmount)
  824. )
  825.  
  826. end
  827.  
  828.  
  829.  
  830. if tay_paste.SilentAim.ShowHitbox7 then
  831. DotParent.CFrame =
  832. CFrame.new(
  833. Plr.Character.HumanoidRootPart.Position +
  834. (Plr.Character.LowerTorso.Velocity *
  835. tay_paste.SilentAimSettings.MovementPredictionAmount)
  836. )
  837.  
  838. end
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845. if tay_paste.SilentAim.ShowHitbox3 then
  846. DotParent.CFrame =
  847. CFrame.new(
  848. Plr.Character.HumanoidRootPart.Position +
  849. (Plr.Character.LowerTorso.Velocity *
  850. tay_paste.SilentAimSettings.MovementPredictionAmount)
  851. )
  852. end
  853. if tay_paste.SilentAim.ShowHitbox4 then
  854. Ben.CFrame =
  855. CFrame.new(
  856. Plr.Character.HumanoidRootPart.Position +
  857. (Plr.Character.LowerTorso.Velocity *
  858. tay_paste.SilentAimSettings.MovementPredictionAmount)
  859. )
  860. end
  861. if tay_paste.SilentAim.Tracer then
  862. tracer_line.Visible = true
  863. tracer_line.Color = Color3.fromRGB(161,173,255)--add the Color,
  864. tracer_line.Thickness = 0.1--Thicknss
  865. OutLine.Visible = true
  866. OutLine.Color = Color3.fromRGB(0, 0, 0)
  867. OutLine.Thickness = 0.1
  868.  
  869. OutLine2.Visible = true
  870. OutLine2.Color = Color3.fromRGB(0, 0, 0)
  871. OutLine2.Thickness = - 0.1
  872. OutLine3.Visible = true
  873. OutLine3.Color = Color3.fromRGB(0, 0, 0)
  874. OutLine3.Thickness = 0.1
  875. if home_of_tracer == "Mouse" or "mouse" then
  876. tracer_line.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
  877. OutLine.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
  878. elseif home_of_tracer == "Character" or "Self" then
  879. local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
  880. tracer_line.From = Vector2.new(pos.X,pos.Y)
  881. OutLine.From = Vector2.new(pos.X,pos.Y)
  882. elseif home_of_tracer == "Barrel" or "Gun" then
  883. local value= getTool()
  884. tracer_line.From = Vector2.new(value.X,value.Y)
  885. OutLine.From = Vector2.new(value.X,value.Y)
  886. end
  887.  
  888.  
  889.  
  890. if home_of_tracer == "Mouse" or "mouse" then
  891. OutLine.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
  892.  
  893. elseif home_of_tracer == "Character" or "Self" then
  894. local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
  895. OutLine.From = Vector2.new(pos.X,pos.Y)
  896.  
  897. elseif home_of_tracer == "Barrel" or "Gun" then
  898. local value= getTool()
  899. OutLine.From = Vector2.new(value.X,value.Y)
  900.  
  901. end
  902. if home_of_tracer == "Mouse" or "mouse" then
  903. OutLine3.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
  904.  
  905. elseif home_of_tracer == "Character" or "Self" then
  906. local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
  907. OutLine3.From = Vector2.new(pos.X,pos.Y)
  908.  
  909. elseif home_of_tracer == "Barrel" or "Gun" then
  910. local value= getTool()
  911. OutLine3.From = Vector2.new(value.X,value.Y)
  912.  
  913. end
  914.  
  915.  
  916.  
  917.  
  918.  
  919. if home_of_tracer == "Mouse" or "mouse" then
  920. OutLine2.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
  921.  
  922. elseif home_of_tracer == "Character" or "Self" then
  923. local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
  924. OutLine2.From = Vector2.new(pos.X,pos.Y)
  925.  
  926. elseif home_of_tracer == "Barrel" or "Gun" then
  927. local value= getTool()
  928. OutLine2.From = Vector2.new(value.X,value.Y)
  929.  
  930. end
  931.  
  932.  
  933.  
  934.  
  935.  
  936.  
  937.  
  938.  
  939.  
  940.  
  941.  
  942.  
  943.  
  944.  
  945. local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
  946. tay_paste.SilentAimSettings.MovementPredictionAmount)
  947. tracer_line.To = Vector2.new(posadada.X,posadada.Y)
  948.  
  949.  
  950. local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
  951. tay_paste.SilentAimSettings.MovementPredictionAmount)
  952. OutLine.To = Vector2.new(posadada.X,posadada.Y)
  953.  
  954.  
  955. local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
  956. tay_paste.SilentAimSettings.MovementPredictionAmount)
  957. OutLine2.To = Vector2.new(posadada.X,posadada.Y)
  958.  
  959. local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
  960. tay_paste.SilentAimSettings.MovementPredictionAmount)
  961. OutLine3.To = Vector2.new(posadada.X,posadada.Y)
  962.  
  963.  
  964. else
  965. tracer_line.Visible = false
  966. OutLine.Visible = false
  967. OutLine2.Visible = false
  968. OutLine3.Visible = false
  969.  
  970. end
  971.  
  972.  
  973. else
  974. tracer_line.Visible = false
  975. OutLine3.Visible = false
  976. OutLine.Visible = false
  977. OutLine2.Visible = false
  978. ipar.CFrame = CFrame.new(0, 9999, 0)
  979.  
  980. FakeHitboxPart.CFrame = CFrame.new(0, 9999, 0)
  981. DotParent.CFrame = CFrame.new(0, 9999, 0)
  982.  
  983. Ben.CFrame = CFrame.new(0, 9999, 0)
  984.  
  985. end
  986.  
  987.  
  988.  
  989. if getgenv().LegitAA then
  990. if tay_paste.AntiAim.FPSUnlocked == true then
  991. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * -0.3
  992. else
  993. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * -0.5
  994. end
  995. end -- legit aa
  996. if getgenv().CFSpeed then
  997. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * tay_paste.Misc.CFrameSpeed.Speed
  998. end -- cfspeed
  999. if getgenv().Clicking then
  1000. mouse1click()
  1001. wait(0.001)
  1002. end -- auto clciker
  1003. end)
  1004.  
  1005.  
  1006.  
  1007.  
  1008.  
  1009.  
  1010. local placemarker2 = Instance.new("Part", game.Workspace)
  1011.  
  1012. function makemarker(Parent, Adornee, Color, Size, Size2)
  1013. local e = Instance.new("BillboardGui", Parent)
  1014. e.Name = "PP"
  1015. e.Adornee = Adornee
  1016. e.Size = UDim2.new(Size, Size2, Size, Size2)
  1017. e.AlwaysOnTop = true
  1018. local a = Instance.new("Frame", e)
  1019. a.Size = UDim2.new(1, 0, 1, 0)
  1020. a.BackgroundTransparency = 0
  1021. a.BackgroundColor3 = Color
  1022. local g = Instance.new("UICorner", a)
  1023. g.CornerRadius = UDim.new(50, 50)
  1024. return(e)
  1025. end
  1026.  
  1027.  
  1028. spawn(function()
  1029. placemarker2.Anchored = true
  1030. placemarker2.CanCollide = false
  1031. placemarker2.Size = Vector3.new(5, 5, 5)
  1032. placemarker2.Transparency = 0.50
  1033. makemarker(placemarker2, placemarker2, Color3.fromRGB(255, 0, 255), 0.40, 0)
  1034. end)
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040.  
  1041. getgenv().Resolver = nil
  1042. getgenv().ResolverPrediction = 0.1123 -- // Dont touch this when u dont know what ur doing
  1043. getgenv().ResolverKey = Enum.KeyCode.C
  1044.  
  1045. local mt = getrawmetatable(game)
  1046. local old = mt.__namecall
  1047. setreadonly(mt, false)
  1048. mt.__namecall = newcclosure(function(...)
  1049. local args = {...}
  1050. if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
  1051. if getgenv().Resolver then
  1052. args[3] = Plr.Character[tay_paste.SilentAim.Hitboxes ].Position+(Plr.Character.Humanoid.MoveDirection*getgenv().ResolverPrediction*19.64285714289)
  1053. else
  1054. args[3] = Plr.Character[RandomTable(PuppyHitboxes)].Position + (Plr.Character[RandomTable(PuppyHitboxes)].Velocity * tay_paste.SilentAimSettings.MovementPredictionAmount)
  1055. end
  1056.  
  1057. return old(unpack(args))
  1058. end
  1059. return old(...)
  1060. end)
  1061.  
  1062.  
  1063.  
  1064. --// Anti
  1065.  
  1066.  
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074.  
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080.  
  1081. getgenv().AUTUM = {
  1082. Enabled = false,
  1083. Smoothness = 0.005,
  1084. Smoothing = false,
  1085. AirshotFunc = false,
  1086. AirshotPart = "RightFoot",
  1087. AimPart = "HumanoidRootPart",
  1088. Predicting = 0.165,
  1089. TracerRadius = true,
  1090. fovColor = Color3.fromRGB(255, 255, 255),
  1091. Key = Enum.KeyCode.Q,
  1092. Toggle = true
  1093. }
  1094.  
  1095.  
  1096. function x(tt,tx,cc)
  1097. game.StarterGui:SetCore("SendNotification", {
  1098. Title = tt;
  1099. Text = tx;
  1100. Duration = cc;
  1101. Icon = "rbxthumb://type=Asset&id=7262533709&w=150&h=150";
  1102. })
  1103. end
  1104.  
  1105.  
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111.  
  1112.  
  1113.  
  1114. local CurrentCamera = game:GetService("Workspace").CurrentCamera
  1115. local RunService = game:GetService("RunService")
  1116. local Mouse = game.Players.LocalPlayer:GetMouse()
  1117. local LocalPlayer = game.Players.LocalPlayer
  1118. local Plr
  1119.  
  1120. function FindClosestPlayer()
  1121. local ClosestDistance, ClosestPlayer = math.huge, nil;
  1122. for _, Player in next, game:GetService("Players"):GetPlayers() do
  1123. local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
  1124. local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
  1125.  
  1126. if Player ~= LocalPlayer then
  1127. local Character = Player.Character
  1128. if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then
  1129. local Position, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart
  1130. .Position)
  1131. if IsVisibleOnViewPort then
  1132. local Distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude
  1133. if Distance < ClosestDistance then
  1134. ClosestPlayer = Player
  1135. ClosestDistance = Distance
  1136. end
  1137. end
  1138. end
  1139. end
  1140. end
  1141. return ClosestPlayer, ClosestDistance
  1142. end
  1143.  
  1144.  
  1145.  
  1146. game:GetService("UserInputService").InputBegan:Connect(function(keygo)
  1147. if (keygo.KeyCode == getgenv().AUTUM.Key) then
  1148. Toggled = not Toggled
  1149. if Toggled then
  1150. Plr = FindClosestPlayer()
  1151. end
  1152. end
  1153.  
  1154. end)
  1155. game:GetService("RunService").RenderStepped:Connect(function()
  1156. if getgenv().AUTUM.Smoothing and getgenv().AUTUM.Enabled and Toggled == true then
  1157. local Main = CFrame.new(workspace.CurrentCamera.CFrame.p, Plr.Character[getgenv().AUTUM.AimPart].Position + Plr.Character[getgenv().AUTUM.AimPart].Velocity*getgenv().AUTUM.Predicting/10)
  1158. workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(Main, getgenv().AUTUM.Smoothness, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
  1159. elseif getgenv().AUTUM.Smoothing == false and getgenv().AUTUM.Enabled and Toggled == true then
  1160. workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, Plr.Character[getgenv().AUTUM.AimPart].Position + Plr.Character[getgenv().AUTUM.AimPart].Velocity*getgenv().AUTUM.Predicting)
  1161. end
  1162.  
  1163. end)
  1164.  
  1165. if getgenv().AUTUM.AirshotFunc == true then
  1166.  
  1167. if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
  1168. getgenv().AUTUM.AimPart = getgenv().AUTUM.AirshotPart
  1169. else
  1170. Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
  1171. if new == Enum.HumanoidStateType.Freefall then
  1172. getgenv().AUTUM.AimPart = getgenv().AUTUM.AirshotPart
  1173. else
  1174. getgenv().AUTUM.AimPart = getgenv().AUTUM.AimPart
  1175. end
  1176. end)
  1177. end
  1178. end
  1179.  
  1180.  
  1181.  
  1182.  
  1183.  
  1184. local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/luvhibob1/library/main/blissfull/source.lua"))()
  1185.  
  1186.  
  1187. local window = Library.NewWindow("Oblivity", {window_size = Vector2.new(676, 500)})
  1188.  
  1189. local f = window.NewPage("Home")
  1190. local f2 = window.NewPage("Aim")
  1191. local f3= window.NewPage("Rage")
  1192. local f4= window.NewPage("Player")
  1193. local f5= window.NewPage("Teleports")
  1194. local f7= window.NewPage("Misc")
  1195. local f6= window.NewPage("Visuals")
  1196.  
  1197.  
  1198. local Ragebot = f3.NewCategory("Rage Bot")
  1199. local dar = f.NewCategory("Welcome")
  1200. local dar2 = f.NewCategory("Changeing")
  1201. local AIming = f2.NewCategory("Silent Aim")
  1202. local Settings2 = f2.NewCategory("Aimbot")
  1203.  
  1204. local Resolver = f2.NewCategory("Resolver")
  1205. local Pred = f2.NewCategory("Precition Settings")
  1206. local Settings = f2.NewCategory("Target Settings")
  1207. local Settings3 = f2.NewCategory("Target TrackBack")
  1208.  
  1209.  
  1210.  
  1211. local Movement = f4.NewCategory("Movement")
  1212.  
  1213.  
  1214.  
  1215. local Movement2 = f4.NewCategory("Macro Abuse")
  1216.  
  1217.  
  1218.  
  1219.  
  1220. dar.NewButton("Thanks for choosing Oblivity V3", function()
  1221.  
  1222. end)
  1223. dar.NewButton("tayex#0001-Owner/Founder/Developer", function()
  1224.  
  1225. end)
  1226. dar.NewButton("Spitta#1337-Owner/Founder/Developer", function()
  1227.  
  1228. end)
  1229. dar.NewButton("Hatred#9247-Owner/Marketing/Publishing", function()
  1230.  
  1231. end)
  1232. dar.NewButton("Last Update 3/19/2023", function()
  1233.  
  1234. end)
  1235.  
  1236. dar2.NewButton("Added Aim Tab", function()
  1237.  
  1238. end)
  1239.  
  1240. dar2.NewButton("Added Notfications", function()
  1241.  
  1242. end)
  1243. dar2.NewButton("Added Resolver", function()
  1244.  
  1245. end)
  1246. dar2.NewButton("Added Force Reset(Rage>Anti Aim)", function()
  1247.  
  1248. end)
  1249.  
  1250. dar2.NewButton("Added UI Toggle (Settings>UI Settings)", function()
  1251.  
  1252. end)
  1253.  
  1254. dar2.NewButton("Fixed Target Aim Crashing", function()
  1255.  
  1256. end)
  1257.  
  1258.  
  1259.  
  1260.  
  1261.  
  1262.  
  1263. AIming.NewToggle("Enabled", function(s)
  1264. tay_paste.SilentAim.Enabled = s
  1265. end, {default = false})
  1266.  
  1267. AIming.NewToggle("Lock On Key", function(s)
  1268.  
  1269. end, {default = false})
  1270.  
  1271. AIming.NewKeybind("Target Key", false, function(s)
  1272. getgenv().SilentKeyy = s
  1273. end, {default = Enum.KeyCode.Q})
  1274.  
  1275.  
  1276. AIming.NewToggle("Reset Target on Enable/Disable", function(s)
  1277.  
  1278. end, {default = false})
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284.  
  1285. AIming.NewDropdown("HitPart", function(s)
  1286. tay_paste.SilentAim.Hitboxes = s
  1287.  
  1288. end, {options = {"Head", "HumanoidRootPart", "LowerTorso"}, default = "LowerTorso"})
  1289.  
  1290.  
  1291.  
  1292.  
  1293.  
  1294.  
  1295.  
  1296.  
  1297. Resolver.NewToggle("Resolver", function(s)
  1298. getgenv().Resolver = s
  1299. end, {default = false})
  1300.  
  1301.  
  1302.  
  1303. Pred.NewToggle("Prediction", function(s)
  1304. tay_paste.SilentAimSettings.MovementPrediction = s
  1305. end, {default = false})
  1306.  
  1307. Pred.NewSlider("Prediction", function(newvalue)
  1308. tay_paste.SilentAimSettings.MovementPredictionAmount = newvalue
  1309. end, {default = 0.16123, min = 0.1, max = 0.9, decimals = 4, })
  1310.  
  1311.  
  1312. Pred.NewDropdown("Preformance Type", function(s)
  1313.  
  1314.  
  1315. end, {options = {"Obvious","Legit", "Normal", "Above Normal"}, default = "Obvious"})
  1316.  
  1317.  
  1318.  
  1319. Pred.NewToggle("Auto-Set", function(s)
  1320. tay_paste.SilentAimSettings.PingPred2 = s
  1321. end, {default = false})
  1322.  
  1323.  
  1324.  
  1325.  
  1326.  
  1327. Pred.NewSlider("Preformance Amount", function(newvalue)
  1328.  
  1329. end, {150, min = 0, max = 500, decimals = 0})
  1330.  
  1331.  
  1332.  
  1333. Pred.NewToggle("Aiming Bounce Control", function(s)
  1334.  
  1335. end, {default = false})
  1336.  
  1337.  
  1338. Pred.NewSlider("Bounce Amount", function(newvalue)
  1339.  
  1340. end, {150, min = 0, max = 500, decimals = 0})
  1341.  
  1342.  
  1343.  
  1344.  
  1345. Resolver.NewDropdown("Resolver Mode", function(s)
  1346.  
  1347.  
  1348.  
  1349.  
  1350. end, {options = {"UndrGround", "Desync", "Velocity"}, default = "UndrGround"})
  1351.  
  1352.  
  1353.  
  1354.  
  1355.  
  1356.  
  1357. Settings.NewToggle("Notify Target", function(s)
  1358. tay_paste.SilentAim.NotificationMode = s
  1359.  
  1360. end, {default = false})
  1361.  
  1362.  
  1363. Settings.NewToggle("Draw FOV", function(s)
  1364. tay_paste.SilentAim.ShowFOV = s
  1365.  
  1366. end, {default = false})
  1367.  
  1368. Settings.NewToggle("Fill FOV", function(s)
  1369. tay_paste.SilentAim.Filled = s
  1370.  
  1371. end, {default = false})
  1372.  
  1373. Settings.NewSlider("FOV Size", function(newvalue)
  1374. tay_paste.FOV.SilentAimSize = newvalue
  1375. end, {150, min = 0, max = 500, decimals = 0})
  1376.  
  1377.  
  1378. Settings.NewToggle("Draw Dot", function(s)
  1379. tay_paste.SilentAim.ShowHitbox7 = s
  1380.  
  1381. end, {default = false})
  1382.  
  1383. Settings.NewToggle("Rainbow FOV", function(s)
  1384. tay_paste.SilentAim.FOVColorRainbow = s
  1385.  
  1386. end, {default = false})
  1387.  
  1388.  
  1389.  
  1390.  
  1391.  
  1392. Settings.NewToggle("Draw Tracer", function(s)
  1393. tay_paste.SilentAim.Tracer = s
  1394.  
  1395. end, {default = false})
  1396.  
  1397. Settings.NewDropdown("Tracer Orgin", function(s)
  1398.  
  1399.  
  1400.  
  1401. end, {options = { 'Mouse', 'Head', 'UpperTorso', 'LowerTorso','Gun' }, default = "Mouse"})
  1402.  
  1403.  
  1404. Settings.NewToggle("Visualize Prediction", function(s)
  1405.  
  1406.  
  1407. end, {default = false})
  1408.  
  1409.  
  1410.  
  1411. Settings2.NewToggle("Enabled", function(s)
  1412. getgenv().AUTUM.Enabled = s
  1413. end, {default = false})
  1414.  
  1415. Settings2.NewDropdown("Hit-Part", function(s)
  1416. getgenv().AUTUM.AimPart= s
  1417.  
  1418. end, {options = {"Head", "HumanoidRootPart", "LowerTorso"}, default = "LowerTorso"})
  1419.  
  1420. Settings2.NewKeybind("Bind", false, function(s)
  1421. getgenv().AUTUM.Key = s
  1422. end, {default = Enum.KeyCode.Q})
  1423.  
  1424.  
  1425. Settings2.NewToggle("Smoothing", function(s)
  1426. getgenv().AUTUM.Smoothness = s
  1427. end, {default = false})
  1428. Settings2.NewSlider("Smoothing Vaule", function(newvalue)
  1429. getgenv().AUTUM.Smoothing = newvalue
  1430. end, {12, min = 0, max = 4, decimals = 2})
  1431.  
  1432.  
  1433. Settings2.NewSlider("Prediction", function(newvalue)
  1434. getgenv().AUTUM.Predicting = newvalue
  1435. end, {default = 0.16123, min = 0.1, max = 0.9, decimals = 4, })
  1436.  
  1437. Settings3.NewToggle("Enabled", function(s)
  1438. tay_paste.SilentAim.TargetBacktrack = s
  1439.  
  1440. end, {default = false})
  1441.  
  1442.  
  1443. Settings3.NewDropdown("Material", function(s)
  1444. tay_paste.SilentAim.Material2 = s
  1445.  
  1446. end, {options = {"Neon", "ForceField"}, default = "Neon"})
  1447.  
  1448.  
  1449. Settings3.NewColorpicker("Color", function(col)
  1450. tay_paste.SilentAim.Color32 = col
  1451. end, {default = Color3.fromRGB(161,173,255)})
  1452.  
  1453. Settings3.NewSlider("CoolDown", function(newvalue)
  1454. tay_paste.SilentAim.CoolDown2 = newvalue
  1455. end, {12, min = 0, max = 4, decimals = 2})
  1456.  
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467.  
  1468.  
  1469. local DESYNC = f3.NewCategory("HitPart Desync")
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489. Ragebot.NewToggle("Enabled(Turn On Silent)", function(s)
  1490.  
  1491. end, {default = false})
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497.  
  1498.  
  1499. Ragebot.NewSlider("Range", function(newvalue)
  1500.  
  1501. end, {150, min = 0, max = 500, decimals = 0})
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509. DESYNC.NewButton("Force Reset", function()
  1510. for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  1511. if v:IsA("BasePart") then
  1512. v:Destroy()
  1513. end
  1514. end
  1515. end)
  1516.  
  1517. DESYNC.NewToggle("Enabled", function(s)
  1518. velocitywalk = s
  1519. end, {default = false})
  1520.  
  1521. DESYNC.NewDropdown("Method", function(s)
  1522.  
  1523.  
  1524. end, {options = {"V-Desync", "Normal"}, default = "Normal"})
  1525.  
  1526. DESYNC.NewSlider("Strength", function(newvalue)
  1527. Powervel = newvalue
  1528. end, {1000, min = 1000, max = 1200, decimals = 0})
  1529.  
  1530. DESYNC.NewDropdown("DesyncDirection", function(s)
  1531. velocitytype = s
  1532.  
  1533. end, {options = {"Custom", "MultiPlier", "NoVelocity", "Random", "Underground", "Up", "LookVector"}, default = "ZeroVelocity"})
  1534.  
  1535. DESYNC.NewSlider("Random X", function(newvalue)
  1536.  
  1537. end, {1000, min = 1000, max = 1200, decimals = 0})
  1538.  
  1539. DESYNC.NewSlider("Random Y", function(newvalue)
  1540.  
  1541. end, {1000, min = 1000, max = 1200, decimals = 0})
  1542. DESYNC.NewSlider("Random Z", function(newvalue)
  1543.  
  1544. end, {1000, min = 1000, max = 1200, decimals = 0})
  1545.  
  1546.  
  1547.  
  1548. local DESYNC2 = f3.NewCategory("AntiAim Velocity")
  1549. DESYNC2.NewToggle("Enabled", function(Boolean)
  1550.  
  1551. end, {default = false})
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557. DESYNC2.NewToggle("DesyncText", function(Boolean)
  1558.  
  1559. end, {default = false})
  1560.  
  1561.  
  1562.  
  1563.  
  1564.  
  1565. DESYNC2.NewToggle("Spin", function(Boolean)
  1566. lplr.Character.HumanoidRootPart.CFrame =
  1567. desync_stuff["cfr"] * CFrame.Angles(0, (tick() / 0.02) % (math.pi * 2), 0)
  1568. end, {default = false})
  1569.  
  1570. DESYNC2.NewSlider("Strength", function(newvalue)
  1571. Powergitpart = newvalue
  1572. end, {1000, min = 1000, max = 1200, decimals = 0})
  1573.  
  1574.  
  1575.  
  1576.  
  1577. DESYNC2.NewDropdown("Posistion Type", function(s)
  1578. posistionversion = s
  1579.  
  1580. end, {options = {"Random", "Normal", "LookVector"}, default = "Normal"})
  1581.  
  1582.  
  1583. DESYNC2.NewSlider("Random X", function(newvalue)
  1584. randomposistionX = newvalue
  1585. end, {1000, min = 1000, max = 1200, decimals = 0})
  1586.  
  1587. DESYNC2.NewSlider("Random Z", function(newvalue)
  1588. randomposistionZ = newvalue
  1589. end, {1000, min = 1000, max = 1200, decimals = 0})
  1590. DESYNC2.NewSlider("Random Y", function(newvalue)
  1591. randomposistionY = newvalue
  1592. end, {1000, min = 1000, max = 1200, decimals = 0})
  1593.  
  1594.  
  1595.  
  1596. DESYNC2.NewDropdown("Movement Type", function(s)
  1597. spinpartdesync = s
  1598.  
  1599. end, {options ={"Spin", "SlowSpin", "Tiny Jitter", "Random", "Jitter", "Nothing"}, default = "Random"})
  1600.  
  1601. local DESYNC3 = f3.NewCategory("Angle Anti Aim")
  1602. DESYNC3.NewToggle("Enabled", function(s)
  1603.  
  1604. end, {default = false})
  1605.  
  1606.  
  1607. DESYNC3.NewDropdown("Angle", function(s)
  1608.  
  1609.  
  1610. end, {options ={"UpSideDown", "LeftSide", "RightSide", "DownSide", "Nothing"}, default = "Normal"})
  1611.  
  1612.  
  1613.  
  1614. DESYNC3.NewSlider("Angle X", function(newvalue)
  1615.  
  1616. end, {0, min = 0, max = 1200, decimals = 0})
  1617.  
  1618. DESYNC3.NewSlider("Angle Y", function(newvalue)
  1619.  
  1620. end, {0, min = 0, max = 1200, decimals = 0})
  1621.  
  1622.  
  1623. DESYNC3.NewSlider("Angle Z", function(newvalue)
  1624.  
  1625. end, {0, min = 0, max = 1200, decimals = 0})
  1626.  
  1627. local DESYNC4 = f3.NewCategory("Other Anti Aim")
  1628. DESYNC4.NewToggle("Force Right Click", function(s)
  1629.  
  1630. end, {default = false})
  1631.  
  1632.  
  1633.  
  1634. local target_strafe = {
  1635. toggle = false,
  1636. visiluze = false,
  1637. height = 0,
  1638. speed = 1,
  1639. distance = 4,
  1640. color = Color3.fromRGB(255,255,255)
  1641. }
  1642.  
  1643.  
  1644.  
  1645. local drawing_shapes_api = loadstring(game:HttpGet("https://raw.githubusercontent.com/dinnyboy/Eclipse/main/API.lua"))()
  1646. local circle_strafe = drawing_shapes_api:New3DCircle()
  1647. circle_strafe.Transparency = 0.5
  1648. circle_strafe.Thickness = 2
  1649.  
  1650. local vec3 = Vector3.new
  1651. local vec2 = Vector2.new
  1652. local cf = CFrame.new
  1653. local Rnew = Ray.new
  1654. local draw = Drawing.new
  1655. local mh = math.huge
  1656. local cfa = CFrame.Angles
  1657. local mp = math.pi
  1658. local GuiInset = game:GetService("GuiService"):GetGuiInset().Y
  1659.  
  1660.  
  1661. mathhh = 0
  1662. game:GetService("RunService").Stepped:Connect(function(a, deltaTime)
  1663. if tay_paste.SilentAim.Enabled and target_strafe.toggle and enabled and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and
  1664. Plr ~= game.Players.LocalPlayer then
  1665.  
  1666. mathhh = (mathhh + deltaTime / target_strafe.speed) %1
  1667. circle_strafe.Visible = target_strafe.visiluze
  1668. circle_strafe.Position = Plr.Character.HumanoidRootPart.Position
  1669. circle_strafe.Radius = target_strafe.distance
  1670. circle_strafe.Color = target_strafe.color
  1671.  
  1672.  
  1673. game.Players.localPlayer.Character.HumanoidRootPart.CFrame = cfa(0, 2 * mp * mathhh, 0) * cf(0, 0,target_strafe.distance) + Plr.Character.PrimaryPart.Position + vec3(0,target_strafe.height,0)
  1674.  
  1675. else
  1676. circle_strafe.Visible = false
  1677. end
  1678. end)
  1679.  
  1680. local DESYNC5 = f3.NewCategory("Target Strafe")
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686. DESYNC5.NewToggle("Enabled", function(s)
  1687. target_strafe.toggle = s
  1688. end, {default = false})
  1689.  
  1690. DESYNC5.NewToggle("Visiluze", function(s)
  1691. target_strafe.visiluze = s
  1692. end, {default = false})
  1693.  
  1694. DESYNC5.NewSlider("Speed", function(newvalue)
  1695. target_strafe.speed = newvalue
  1696. end, {0, min = 0, max = 15, decimals = 0})
  1697. DESYNC5.NewSlider("Distance", function(newvalue)
  1698. target_strafe.distance = newvalue
  1699. end, {0, min = 0, max = 18, decimals = 0})
  1700.  
  1701. local DESYNC6 = f3.NewCategory("Bullet Teleport")
  1702.  
  1703. DESYNC6.NewToggle("Enabled", function(s)
  1704.  
  1705. end, {default = false})
  1706. DESYNC6.NewDropdown("Teleport Type", function(s)
  1707.  
  1708. end, {options ={"C-Sync", "Underground", "ghostamethod"}, default = "C-Sync"})
  1709. DESYNC6.NewSlider("Randomize Angle Teleport", function(newvalue)
  1710.  
  1711. end, {0, min = 0, max = 1200, decimals = 0})
  1712.  
  1713.  
  1714.  
  1715. getgenv().SpeedEnabled = nil
  1716. getgenv().Speed = nil
  1717. getgenv().Speed = 10
  1718.  
  1719. if getgenv().SpeedEnabled and not getgenv().Speed then
  1720. if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
  1721. if getgenv().Speed then
  1722. LocalPlayer.Character:TranslateBy(
  1723. LocalPlayer.Character.Humanoid.MoveDirection *getgenv().Speed / 1.5
  1724. )
  1725. end
  1726. end
  1727. end
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733. Movement.NewToggle("Flight", function(s)
  1734. getgenv().Speed = s
  1735. end, {default = false})
  1736.  
  1737. Movement.NewSlider("Flight Speed", function(newvalue)
  1738.  
  1739. end, {100, min = 0, max = 200, decimals = 0})
  1740.  
  1741. Movement.NewToggle("No Jump Dealy", function(s)
  1742.  
  1743. end, {default = false})
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749. Movement2.NewToggle("Enabled", function(s)
  1750.  
  1751. end, {default = false})
  1752.  
  1753.  
  1754. Movement2.NewKeybind("Bind", false, function(s)
  1755. getgenv().macrokey = s
  1756. end, {default = Enum.KeyCode.V})
  1757.  
  1758. Movement2.NewDropdown("Macro Type", function(s)
  1759. getgenv().macrotype = s
  1760. end, {options ={"normal", "mouse"}, default = "C-Sync"})
  1761. Movement2.NewSlider("Speed", function(newvalue)
  1762. getgenv().macrospeed = newvalue
  1763. end, {0, min = 0, max = 18, decimals = 0})
  1764.  
  1765.  
  1766. local Spot2= f5.NewCategory("Teloports")
  1767.  
  1768.  
  1769. Spot2.NewButton("Bank", function()
  1770. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-417, 23, -285)
  1771. end)
  1772.  
  1773. Spot2.NewButton("Casino", function()
  1774. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1006, 25, -158)
  1775. end)
  1776. Spot2.NewButton("School", function()
  1777. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-653, 22, 256)
  1778. end)
  1779. Spot2.NewButton("Playground", function()
  1780. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-244, 22, -797)
  1781. end)
  1782. Spot2.NewButton("Admin Base", function()
  1783. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-798, -40, -886)
  1784. end)
  1785.  
  1786.  
  1787.  
  1788.  
  1789. Spot2.NewButton("DownHill Guns", function()
  1790. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  1791. CFrame.new(
  1792. -550.641724,
  1793. 7.99984598,
  1794. -735.04248,
  1795. -0.0338952243,
  1796. 7.9451496e-08,
  1797. 0.999425411,
  1798. -3.13831237e-08,
  1799. 1,
  1800. -8.05615201e-08,
  1801. -0.999425411,
  1802. -3.40957413e-08,
  1803. -0.0338952243
  1804. )
  1805. end)
  1806.  
  1807.  
  1808. Spot2.NewButton("UpHill Guns", function()
  1809. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  1810. CFrame.new(
  1811. 485.570068,
  1812. 47.7549896,
  1813. -569.496826,
  1814. 0.013204433,
  1815. 8.4341373e-08,
  1816. 0.999912798,
  1817. 5.66054439e-08,
  1818. 1,
  1819. -8.50962394e-08,
  1820. -0.999912798,
  1821. 5.77241543e-08,
  1822. 0.013204433
  1823. )
  1824. end)
  1825.  
  1826. Spot2.NewButton("UpHill Guns", function()
  1827. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  1828. CFrame.new(
  1829. 485.570068,
  1830. 47.7549896,
  1831. -569.496826,
  1832. 0.013204433,
  1833. 8.4341373e-08,
  1834. 0.999912798,
  1835. 5.66054439e-08,
  1836. 1,
  1837. -8.50962394e-08,
  1838. -0.999912798,
  1839. 5.77241543e-08,
  1840. 0.013204433
  1841. )
  1842. end)
  1843.  
  1844. Spot2.NewButton("Gas Station", function()
  1845. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  1846. CFrame.new(
  1847. 569.729248,
  1848. 49.0000343,
  1849. -255.716797,
  1850. -0.0274654441,
  1851. -8.37121945e-08,
  1852. 0.999622762,
  1853. -2.34975168e-08,
  1854. 1,
  1855. 8.30981719e-08,
  1856. -0.999622762,
  1857. -2.12063238e-08,
  1858. -0.0274654441
  1859. )
  1860. end)
  1861. Spot2.NewButton("Food", function()
  1862. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  1863. CFrame.new(
  1864. -329.771393,
  1865. 23.682642,
  1866. -290.737885,
  1867. 0.00267133373,
  1868. -1.85452436e-08,
  1869. -0.999996424,
  1870. -3.10311457e-08,
  1871. 1,
  1872. -1.86282048e-08,
  1873. 0.999996424,
  1874. 3.10807948e-08,
  1875. 0.00267133373
  1876. )
  1877. end)
  1878.  
  1879.  
  1880. Spot2.NewButton("School", function()
  1881. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  1882. CFrame.new(
  1883. -1004.89423,
  1884. 21.7499943,
  1885. -164.039993,
  1886. 0.997695506,
  1887. -2.03665209e-08,
  1888. -0.0678502768,
  1889. 1.96321039e-08,
  1890. 1,
  1891. -1.1490882e-08,
  1892. 0.0678502768,
  1893. 1.01323572e-08,
  1894. 0.997695506
  1895. )
  1896. end)
  1897.  
  1898.  
  1899. Spot2.NewButton("Bike", function()
  1900.  
  1901. end)
  1902.  
  1903.  
  1904. Spot2.NewButton("Grenade", function()
  1905.  
  1906. end)
  1907.  
  1908.  
  1909.  
  1910. Spot2.NewButton("GrenadeLauncher", function()
  1911.  
  1912. end)
  1913.  
  1914. Spot2.NewButton("Taser", function()
  1915.  
  1916. end)
  1917.  
  1918.  
  1919. Spot2.NewButton("Flamethrower", function()
  1920.  
  1921. end)
  1922.  
  1923.  
  1924. Spot2.NewButton("DrumGun", function()
  1925.  
  1926. end)
  1927.  
  1928.  
  1929.  
  1930. Spot2.NewButton("LMG", function()
  1931.  
  1932. end)
  1933.  
  1934.  
  1935. Spot2.NewButton("AK-47", function()
  1936.  
  1937. end)
  1938.  
  1939. Spot2.NewButton("RPG", function()
  1940.  
  1941. end)
  1942. Spot2.NewButton("Glock", function()
  1943.  
  1944. end)
  1945.  
  1946.  
  1947. Spot2.NewButton("AUG", function()
  1948.  
  1949. end)
  1950.  
  1951. Spot2.NewButton("Chicken", function()
  1952.  
  1953. end)
  1954. Spot2.NewButton("Cranberry", function()
  1955.  
  1956. end)
  1957. Spot2.NewButton("Donut", function()
  1958.  
  1959. end)
  1960.  
  1961.  
  1962. Spot2.NewButton("Hamburger", function()
  1963.  
  1964. end)
  1965. Spot2.NewButton("Taco", function()
  1966.  
  1967. end)
  1968.  
  1969.  
  1970. Spot2.NewButton("Moutain Cage", function()
  1971.  
  1972. end)
  1973.  
  1974. Spot2.NewButton("Club", function()
  1975.  
  1976. end)
  1977.  
  1978. Spot2.NewButton("Swears", function()
  1979.  
  1980. end)
  1981.  
  1982.  
  1983. Spot2.NewButton("BasktBall Court", function()
  1984.  
  1985. end)
  1986.  
  1987. Spot2.NewButton("Hospital", function()
  1988.  
  1989. end)
  1990.  
  1991. Spot2.NewButton("Casino", function()
  1992.  
  1993. end)
  1994.  
  1995. Spot2.NewButton("Inside Bank", function()
  1996.  
  1997. end)
  1998.  
  1999. Spot2.NewButton("Klips", function()
  2000.  
  2001. end)
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007.  
  2008. Spot2.NewButton("18 [Double-Barrel SG Ammo] - $60", function()
  2009.  
  2010. end)
  2011.  
  2012. Spot2.NewButton("12 [Revolver Ammo] - $75", function()
  2013.  
  2014. end)
  2015.  
  2016. Spot2.NewButton("21 [Smg Ammo] - $65", function()
  2017.  
  2018. end)
  2019.  
  2020.  
  2021.  
  2022.  
  2023. BulletTracers = false
  2024. bullet_tracer_color = Color3.fromRGB(230, 230, 250)
  2025. ---------------------------------------------------------------------------------------------------------------------------
  2026.  
  2027. function GetGun()
  2028. if game.Players.LocalPlayer.Character then
  2029. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2030. if v:FindFirstChild 'Ammo' then
  2031. return v
  2032. end
  2033. end
  2034. end
  2035. return nil
  2036. end
  2037.  
  2038. local Services = {
  2039. Players = game:GetService("Players"),
  2040. UserInputService = game:GetService("UserInputService"),
  2041. RunService = game:GetService("RunService"),
  2042. }
  2043.  
  2044. local Local = {
  2045. Player = Services.Players.LocalPlayer,
  2046. Mouse = Services.Players.LocalPlayer:GetMouse(),
  2047. }
  2048. local Other = {
  2049. Camera = workspace.CurrentCamera,
  2050. BeamPart = Instance.new("Part", workspace)
  2051. }
  2052.  
  2053. Other.BeamPart.Name = "BeamPart"
  2054. Other.BeamPart.Transparency = 1
  2055. local Settings = {
  2056. StartColor = bullet_tracer_color,
  2057. EndColor = bullet_tracer_color,
  2058. StartWidth = 3,
  2059. EndWidth = 3,
  2060. ShowImpactPoint = false,
  2061. ImpactTransparency = 0.5,
  2062. ImpactColor = Color3.new(1, 1, 1),
  2063. Time = 1,
  2064. }
  2065. game:GetService "RunService".Heartbeat:Connect(function()
  2066. if game:GetService("Workspace").Ignored:FindFirstChild 'BULLET_RAYS' and BulletTracers then
  2067. game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy()
  2068. end
  2069. end)
  2070. local funcs = {}
  2071. Local.Mouse.TargetFilter = Other.BeamPart
  2072. function funcs:Beam(v1, v2)
  2073. v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z)
  2074. local colorSequence = ColorSequence.new({
  2075. ColorSequenceKeypoint.new(0, bullet_tracer_color),
  2076. ColorSequenceKeypoint.new(1, bullet_tracer_color),
  2077. })
  2078. local Part = Instance.new("Part", Other.BeamPart)
  2079. Part.Size = Vector3.new(0, 0, 0)
  2080. Part.Massless = true
  2081. Part.Transparency = 1
  2082. Part.CanCollide = false
  2083. Part.Position = v1
  2084. Part.Anchored = true
  2085. local Attachment = Instance.new("Attachment", Part)
  2086. local Part2 = Instance.new("Part", Other.BeamPart)
  2087. Part2.Size = Vector3.new(0, 0, 0)
  2088. Part2.Transparency = 0
  2089. Part2.CanCollide = false
  2090. Part2.Position = v2
  2091. Part2.Anchored = true
  2092. Part2.Material = Enum.Material.ForceField
  2093. Part2.Color = Settings.ImpactColor
  2094. Part2.Massless = true
  2095. local Attachment2 = Instance.new("Attachment", Part2)
  2096. local Beam = Instance.new("Beam", Part)
  2097. Beam.FaceCamera = true
  2098. Beam.Color = colorSequence
  2099. Beam.Attachment0 = Attachment
  2100. Beam.Attachment1 = Attachment2
  2101. Beam.LightEmission = 6
  2102. Beam.LightInfluence = 1
  2103. Beam.Width0 = Settings.StartWidth
  2104. Beam.Width1 = Settings.EndWidth
  2105. Beam.Texture = "http://www.roblox.com/asset/?id=9150663556"
  2106. Beam.TextureSpeed = 2
  2107. Beam.TextureLength = 1
  2108. delay(Settings.Time, function()
  2109. Part:Destroy()
  2110. Part2:Destroy()
  2111. end)
  2112. end
  2113.  
  2114. spawn(function()
  2115. while task.wait(0.5) do
  2116. gun = GetGun()
  2117. if gun then
  2118. LastAmmo = gun.Ammo.Value
  2119. gun.Ammo:GetPropertyChangedSignal("Value"):Connect(function()
  2120. if BulletTracers and gun.Ammo.Value < LastAmmo then
  2121. LastAmmo = gun.Ammo.Value
  2122. funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p)
  2123. end
  2124. end)
  2125. end
  2126. end
  2127. end)
  2128.  
  2129. local Bullet = f6.NewCategory("Bullet Tracers")
  2130. local World = f6.NewCategory("World")
  2131.  
  2132. local Clothing = f6.NewCategory("Clothing")
  2133. local Extra = f6.NewCategory("Player")
  2134.  
  2135. local Extra2 = f6.NewCategory("HighLights")
  2136. local ESP = f6.NewCategory("Esp")
  2137.  
  2138.  
  2139. World.NewToggle("World Ambience", function(x)
  2140.  
  2141.  
  2142. end, {default = false})
  2143.  
  2144.  
  2145. World.NewColorpicker("Aimbint", function(col)
  2146.  
  2147. end, {default = Color3.fromRGB(38, 0, 253)})
  2148.  
  2149.  
  2150. local espLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/tayex/tayexiscools/main/fasfs"))()
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163. ESP.NewToggle("Enabled", function(x)
  2164. espLib.options.enabled = x
  2165. end, {default = false})
  2166.  
  2167.  
  2168.  
  2169. ESP.NewToggle("Box", function(x)
  2170. espLib.options.boxes = x
  2171. end, {default = false})
  2172.  
  2173. ESP.NewColorpicker("Box Color", function(col)
  2174. espLib.options.boxesColor = col
  2175. end, {default = Color3.fromRGB(255, 255, 255)})
  2176.  
  2177.  
  2178.  
  2179.  
  2180. ESP.NewToggle("BoxFill", function(x)
  2181. espLib.options.boxFill = x
  2182. end, {default = false})
  2183.  
  2184. ESP.NewColorpicker("Fill Color", function(col)
  2185. espLib.options.boxFillColor = col
  2186. end, {default = Color3.fromRGB(255, 255, 255)})
  2187.  
  2188. ESP.NewSlider("Fill Transparency", function(newvalue)
  2189. espLib.options.boxesColor = newvalue
  2190. end, {100, min = 0, max = 200, decimals = 0})
  2191.  
  2192. ESP.NewToggle("Show Health Bar", function(x)
  2193. espLib.options.healthBars = x
  2194. end, {default = false})
  2195. ESP.NewToggle("Show Names", function(x)
  2196. espLib.options.names = x
  2197. end, {default = false})
  2198.  
  2199. ESP.NewToggle("Show Health Text", function(x)
  2200. espLib.options.healthText = x
  2201. end, {default = false})
  2202.  
  2203. ESP.NewToggle("Show Distance", function(x)
  2204. espLib.options.distance = x
  2205. end, {default = false})
  2206. ESP.NewToggle("Out Of View Arrows", function(x)
  2207. espLib.options.outOfViewArrows = x
  2208. end, {default = false})
  2209.  
  2210.  
  2211. ESP.NewSlider("OutOfViewArrowsRadius", function(newvalue)
  2212. espLib.options.outOfViewArrowsRadius = newvalue
  2213. end, {100, min = 0, max = 200, decimals = 0})
  2214.  
  2215. ESP.NewColorpicker("OutOfViewArrowsColor", function(col)
  2216. espLib.options.outOfViewArrowsColor = col
  2217. end, {default = Color3.fromRGB(255, 255, 255)})
  2218.  
  2219. ESP.NewSlider("Arrow Transparency ", function(newvalue)
  2220. espLib.options.outOfViewArrowsOutlineTransparency = newvalue
  2221. end, {100, min = 0, max = 200, decimals = 0})
  2222.  
  2223.  
  2224. ESP.NewSlider("Max Distance", function(newvalue)
  2225. espLib.options.maxDistance = newvalue
  2226. end, {100, min = 0, max = 200, decimals = 0})
  2227.  
  2228.  
  2229.  
  2230. espLib.Init()
  2231.  
  2232.  
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238.  
  2239.  
  2240.  
  2241.  
  2242.  
  2243.  
  2244.  
  2245.  
  2246.  
  2247.  
  2248.  
  2249.  
  2250.  
  2251. BulletTracers = false
  2252. bullet_tracer_color = Color3.fromRGB(230, 230, 250)
  2253. ---------------------------------------------------------------------------------------------------------------------------
  2254.  
  2255. function GetGun()
  2256. if game.Players.LocalPlayer.Character then
  2257. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2258. if v:FindFirstChild 'Ammo' then
  2259. return v
  2260. end
  2261. end
  2262. end
  2263. return nil
  2264. end
  2265.  
  2266. local Services = {
  2267. Players = game:GetService("Players"),
  2268. UserInputService = game:GetService("UserInputService"),
  2269. RunService = game:GetService("RunService"),
  2270. }
  2271.  
  2272. local Local = {
  2273. Player = Services.Players.LocalPlayer,
  2274. Mouse = Services.Players.LocalPlayer:GetMouse(),
  2275. }
  2276. local Other = {
  2277. Camera = workspace.CurrentCamera,
  2278. BeamPart = Instance.new("Part", workspace)
  2279. }
  2280.  
  2281. Other.BeamPart.Name = "BeamPart"
  2282. Other.BeamPart.Transparency = 1
  2283. local Settings = {
  2284. StartColor = bullet_tracer_color,
  2285. EndColor = bullet_tracer_color,
  2286. StartWidth = 3,
  2287. EndWidth = 3,
  2288. ShowImpactPoint = false,
  2289. ImpactTransparency = 0.5,
  2290. ImpactColor = Color3.new(1, 1, 1),
  2291. Time = 1,
  2292. }
  2293. game:GetService "RunService".Heartbeat:Connect(function()
  2294. if game:GetService("Workspace").Ignored:FindFirstChild 'BULLET_RAYS' and BulletTracers then
  2295. game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy()
  2296. end
  2297. end)
  2298. local funcs = {}
  2299. Local.Mouse.TargetFilter = Other.BeamPart
  2300. function funcs:Beam(v1, v2)
  2301. v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z)
  2302. local colorSequence = ColorSequence.new({
  2303. ColorSequenceKeypoint.new(0, bullet_tracer_color),
  2304. ColorSequenceKeypoint.new(1, bullet_tracer_color),
  2305. })
  2306. local Part = Instance.new("Part", Other.BeamPart)
  2307. Part.Size = Vector3.new(0, 0, 0)
  2308. Part.Massless = true
  2309. Part.Transparency = 1
  2310. Part.CanCollide = false
  2311. Part.Position = v1
  2312. Part.Anchored = true
  2313. local Attachment = Instance.new("Attachment", Part)
  2314. local Part2 = Instance.new("Part", Other.BeamPart)
  2315. Part2.Size = Vector3.new(0, 0, 0)
  2316. Part2.Transparency = 0
  2317. Part2.CanCollide = false
  2318. Part2.Position = v2
  2319. Part2.Anchored = true
  2320. Part2.Material = Enum.Material.ForceField
  2321. Part2.Color = Settings.ImpactColor
  2322. Part2.Massless = true
  2323. local Attachment2 = Instance.new("Attachment", Part2)
  2324. local Beam = Instance.new("Beam", Part)
  2325. Beam.FaceCamera = true
  2326. Beam.Color = colorSequence
  2327. Beam.Attachment0 = Attachment
  2328. Beam.Attachment1 = Attachment2
  2329. Beam.LightEmission = 6
  2330. Beam.LightInfluence = 1
  2331. Beam.Width0 = Settings.StartWidth
  2332. Beam.Width1 = Settings.EndWidth
  2333. Beam.Texture = "http://www.roblox.com/asset/?id=9150663556"
  2334. Beam.TextureSpeed = 2
  2335. Beam.TextureLength = 1
  2336. delay(Settings.Time, function()
  2337. Part:Destroy()
  2338. Part2:Destroy()
  2339. end)
  2340. end
  2341.  
  2342. spawn(function()
  2343. while task.wait(0.5) do
  2344. gun = GetGun()
  2345. if gun then
  2346. LastAmmo = gun.Ammo.Value
  2347. gun.Ammo:GetPropertyChangedSignal("Value"):Connect(function()
  2348. if BulletTracers and gun.Ammo.Value < LastAmmo then
  2349. LastAmmo = gun.Ammo.Value
  2350. funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p)
  2351. end
  2352. end)
  2353. end
  2354. end
  2355. end)
  2356. Bullet.NewToggle("Enabled", function(x)
  2357. BulletTracers = x
  2358. end, {default = false})
  2359.  
  2360. Bullet.NewColorpicker("Color", function(col)
  2361. bullet_tracer_color = col
  2362. end, {default = Color3.fromRGB(255, 255, 255)})
  2363.  
  2364.  
  2365.  
  2366.  
  2367.  
  2368.  
  2369. Clothing.NewToggle("Disable Layered Clothing", function(x)
  2370.  
  2371. end, {default = false})
  2372. Clothing.NewToggle("Disable Player Accessory", function(x)
  2373.  
  2374. end, {default = false})
  2375.  
  2376. Clothing.NewToggle("Disable Player Momentum", function(x)
  2377.  
  2378. end, {default = false})
  2379. Clothing.NewToggle("Player Transparency", function(x)
  2380.  
  2381. end, {default = false})
  2382.  
  2383. Clothing.NewSlider("Transparency", function(newvalue)
  2384.  
  2385. end, {70, min = 0, max = 200, decimals = 0})
  2386.  
  2387.  
  2388.  
  2389.  
  2390.  
  2391.  
  2392. Extra.NewToggle("Korblox", function(e)
  2393. if e then
  2394. game.Players.LocalPlayer.Character.RightFoot.MeshId = "http://www.roblox.com/asset/?id=902942093"
  2395. game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = "http://www.roblox.com/asset/?id=902942093"
  2396. game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
  2397. game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
  2398. game.Players.LocalPlayer.Character.RightFoot.Transparency = 1
  2399. game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = 1
  2400. else
  2401. game.Players.LocalPlayer.Character.RightFoot.MeshId = Storage.RightFootMeshID
  2402. game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = Storage.RightLowerLegMeshID
  2403. game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = Storage.RightUpperLegMeshID
  2404. game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = Storage.RightUpperLegMeshID
  2405. game.Players.LocalPlayer.Character.RightFoot.Transparency = Storage.RightFootTransparency
  2406. game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = Storage.RightLowerLegTransparency
  2407. end
  2408. end, {default = false})
  2409.  
  2410. Extra.NewToggle("Blizzard Beast Mode", function(e)
  2411. if e then
  2412. pcall(
  2413. function()
  2414. game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://209712379"
  2415. end
  2416. )
  2417. else
  2418. pcall(
  2419. function()
  2420. game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
  2421. end
  2422. )
  2423. end
  2424. end, {default = false})
  2425.  
  2426.  
  2427.  
  2428. Extra.NewToggle("Super Super Happy Face", function(e)
  2429. if e then
  2430. pcall(
  2431. function()
  2432. game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://494290547"
  2433. end
  2434. )
  2435. else
  2436. pcall(
  2437. function()
  2438. game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
  2439. end
  2440. )
  2441. end
  2442. end, {default = false})
  2443.  
  2444. Extra.NewToggle("Beast Mode", function(e)
  2445. if e then
  2446. pcall(
  2447. function()
  2448. game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://127959433"
  2449. end
  2450. )
  2451. else
  2452. pcall(
  2453. function()
  2454. game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
  2455. end
  2456. )
  2457. end
  2458. end, {default = false})
  2459.  
  2460.  
  2461. Extra.NewToggle("Playful Vampire", function(e)
  2462. if e then
  2463. pcall(
  2464. function()
  2465. game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://2409281591"
  2466. end
  2467. )
  2468. else
  2469. pcall(
  2470. function()
  2471. game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
  2472. end
  2473. )
  2474. end
  2475. end, {default = false})
  2476. local niggacum = false
  2477. local niggacumcolorxe = Color3.fromRGB(255, 0, 0)
  2478. local niggaculor = Color3.fromRGB(255, 0, 0)
  2479. local LocalPlayer = game.Players.LocalPlayer
  2480. local LocalHL = Instance.new("Highlight")
  2481.  
  2482. Extra2.NewToggle("Enabled", function(x)
  2483. niggacum = x
  2484. end, {default = false})
  2485.  
  2486.  
  2487.  
  2488. task.spawn(
  2489. function()
  2490. while true do
  2491. wait()
  2492. if niggacum == true then
  2493. LocalHL.Parent = LocalPlayer.Character
  2494. LocalHL.FillColor = niggaculor
  2495. LocalHL.OutlineColor = niggacumcolorxe
  2496. end
  2497. if niggacum == false then
  2498. LocalHL.Parent = game.CoreGui
  2499. end
  2500. end
  2501. end
  2502. )
  2503.  
  2504.  
  2505. Extra2.NewColorpicker("FillColor", function(col)
  2506. niggaculor = col
  2507. end, {default = Color3.fromRGB(0, 0, 0)})
  2508. Extra2.NewColorpicker("OutLine", function(col)
  2509. niggacumcolorxe = col
  2510. end, {default = Color3.fromRGB(38, 0, 253)})
  2511.  
  2512.  
  2513.  
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519.  
  2520.  
  2521.  
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527.  
  2528.  
  2529. local GripEdit = f7.NewCategory("Grip Editor")
  2530.  
  2531.  
  2532.  
  2533. getgenv().EnableGrip = false
  2534. getgenv().EnableGripFront = 10
  2535. getgenv().EnableGripSide = 10
  2536. getgenv().EnableGripHeight = 10
  2537. getgenv().AntiAntiBag = false
  2538.  
  2539. getgenv().EnableGrip = false
  2540. getgenv().EnableGripFront = 10
  2541. getgenv().EnableGripSide = 10
  2542. getgenv().EnableGripHeight = 10
  2543.  
  2544.  
  2545.  
  2546. GripEdit.NewToggle("Enabled", function(Boolean)
  2547. getgenv().EnableGrip = Boolean
  2548. while getgenv().EnableGrip do
  2549. game:GetService("RunService").Stepped:wait()
  2550. local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
  2551. niggertool.GripPos = Vector3.new(-EnableGripSide, -EnableGripHeight, EnableGripFront)
  2552. end
  2553.  
  2554. if getgenv().EnableGrip == false then
  2555. local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
  2556. niggertool.GripPos = Vector3.new(-0, -0, 0)
  2557. end
  2558. end, {default = false})
  2559.  
  2560. GripEdit.NewSlider("Grip Height", function(newvalue)
  2561. getgenv().EnableGripHeigh = newvalue
  2562. end, {12, min = 0, max = 200, decimals = 0})
  2563.  
  2564. GripEdit.NewSlider("Grip Side", function(newvalue)
  2565. getgenv().EnableGripSide= newvalue
  2566. end, {12, min = 0, max = 200, decimals = 0})
  2567.  
  2568.  
  2569. GripEdit.NewSlider("Grip front", function(newvalue)
  2570. getgenv().EnableGripFront = newvalue
  2571. end, {12, min = 0, max = 200, decimals = 0})
  2572.  
  2573.  
  2574.  
  2575.  
  2576.  
  2577.  
  2578. local GripEdit2= f7.NewCategory("Gun Radius Editor")
  2579.  
  2580.  
  2581.  
  2582.  
  2583.  
  2584. GripEdit2.NewToggle("Enabled", function(Boolean)
  2585. getgenv().EnableGrip2 = Boolean
  2586. while getgenv().EnableGrip2 do
  2587. game:GetService("RunService").Stepped:wait()
  2588. local niggertool2 = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
  2589. niggertool2.Handle.Size = Vector3.new(EnableGripSide2, EnableGripHeight2, EnableGripFront2)
  2590. end
  2591. if getgenv().EnableGrip == false then
  2592. local niggertool2 = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
  2593. niggertool2.Handle.Size = Vector3.new(1, 1, 1)
  2594. end
  2595. end, {default = false})
  2596.  
  2597. GripEdit2.NewSlider("Radius Height", function(newvalue)
  2598. getgenv().EnableGripHeight2 = newvalue
  2599. end, {12, min = 0, max = 200, decimals = 0})
  2600.  
  2601. GripEdit2.NewSlider("Radius Side", function(newvalue)
  2602. getgenv().EnableGripSide2 = newvalue
  2603. end, {12, min = 0, max = 200, decimals = 0})
  2604.  
  2605.  
  2606. GripEdit2.NewSlider("Radius front", function(newvalue)
  2607. getgenv().EnableGripFront2 = newvalue
  2608. end, {12, min = 0, max = 200, decimals = 0})
  2609.  
  2610.  
  2611.  
  2612.  
  2613. local Players21= f7.NewCategory("Character")
  2614.  
  2615.  
  2616.  
  2617. Players21.NewButton("Anti Ragdoll", function()
  2618. AntiRagdoll2 = true
  2619. NilBody()
  2620.  
  2621. end, {default = false})
  2622.  
  2623. Players21.NewButton("Destroy Functions", function()
  2624. if game:GetService("Players").LocalPlayer.Character:FindFirstChild("FULLY_LOADED_CHAR") then
  2625. game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").Health =
  2626. 0
  2627. end
  2628. local newCharacter =
  2629. game:GetService("Workspace"):WaitForChild(game:GetService("Players").LocalPlayer.Name)
  2630. local spoofFolder = Instance.new("Folder")
  2631. spoofFolder.Name = "FULLY_LOADED_CHAR"
  2632. spoofFolder.Parent = newCharacter
  2633. newCharacter:WaitForChild("RagdollConstraints"):Destroy()
  2634. local spoofValue = Instance.new("BoolValue", newCharacter)
  2635. spoofValue.Name = "RagdollConstraints"
  2636. game:GetService("Players").LocalPlayer.Character.BodyEffects.Defense:Destroy()
  2637. Defense = Instance.new("IntValue", game:GetService("Players").LocalPlayer.Character.BodyEffects)
  2638. Defense.Name = "Defense"
  2639. Defense.Value = 101
  2640. game:GetService("Players").LocalPlayer.Character:WaitForChild("BodyEffects").Armor:Destroy()
  2641. local Clone1 = Instance.new("IntValue")
  2642. Clone1.Name = "Armor"
  2643. Clone1.Value = 101
  2644. Clone1.Parent = game:GetService("Players").LocalPlayer.Character.BodyEffects
  2645.  
  2646. end, {default = false})
  2647.  
  2648.  
  2649. Players21.NewButton("Hide Block", function()
  2650. AntiRagdoll2 = true
  2651. NilBody()
  2652.  
  2653. end, {default = false})
  2654.  
  2655. Players21.NewButton("Destroy Functions", function(Callback)
  2656.  
  2657. end, {default = false})
  2658.  
  2659.  
  2660.  
  2661.  
  2662.  
  2663.  
  2664. local fard5v2= f7.NewCategory("Anti Stomp")
  2665.  
  2666. getgenv().AntiStompType = "Cframe_Flinger"
  2667. getgenv().WhhenAntiStompEnable = 99
  2668. getgenv().AntiStomprunservice = nil
  2669.  
  2670.  
  2671. fard5v2.NewToggle("Enabled", function(Callback)
  2672. if Callback then
  2673. getgenv().AntiStomprunservice =
  2674. game:GetService("RunService").Stepped:Connect(
  2675. function()
  2676. if
  2677. game.Players.LocalPlayer.Character and
  2678. game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and
  2679. game.Players.LocalPlayer.Character.Humanoid.Health <=
  2680. getgenv().WhhenAntiStompEnable
  2681. then
  2682. if getgenv().AntiStompType == "Nil_Char" then
  2683. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2684. if v:IsA("MeshPart") or v:IsA("Part") then
  2685. v:Destroy()
  2686. end
  2687. end
  2688. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2689. if v:IsA("Accessory") then
  2690. v.Handle:Destroy()
  2691. end
  2692. end
  2693. elseif getgenv().AntiStompType == "No_Collisions" then
  2694. if game.Players.LocalPlayer.Character ~= nil then
  2695. for _, child in pairs(
  2696. game.Players.LocalPlayer.Character:GetDescendants()
  2697. ) do
  2698. if child:IsA("BasePart") and child.CanCollide == true then
  2699. child.CanCollide = false
  2700. end
  2701. end
  2702. end
  2703. elseif getgenv().AntiStompType == "Remove_Health" then
  2704. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  2705. elseif getgenv().AntiStompType == "Velocity_Flinger" then
  2706. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
  2707. Vector3.new(1, 1, 1) * (2 ^ 16)
  2708. game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity =
  2709. Vector3.new(1, 1, 1) * (2 ^ 16)
  2710. elseif getgenv().AntiStompType == "Cframe_Flinger" then
  2711. for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2712. if v:IsA("MeshPart") or v:IsA("Part") then
  2713. v.CFrame = v.CFrame * CFrame.new(0, 5, 0)
  2714. end
  2715. end
  2716. end
  2717. end
  2718. end
  2719. )
  2720. else
  2721. if getgenv().AntiStomprunservice then
  2722. getgenv().AntiStomprunservice:Disconnect()
  2723. end
  2724. end
  2725. end, {default = false})
  2726.  
  2727.  
  2728.  
  2729.  
  2730.  
  2731.  
  2732.  
  2733.  
  2734. fard5v2.NewDropdown("Method Type", function(s)
  2735. getgenv().AntiStompType = s
  2736.  
  2737. end, {options = {"Nil_Char", "No_Collisions", "Remove_Health", "Velocity_Flinger", "Cframe_Flinger"}, default = "Nil_Char"})
  2738.  
  2739.  
  2740.  
  2741.  
  2742.  
  2743.  
  2744.  
  2745.  
  2746. local fard5v22= f7.NewCategory("Fake Money")
  2747.  
  2748.  
  2749. fard5v22.NewToggle("Enabled", function(Text)
  2750.  
  2751. end, {default = false})
  2752.  
  2753. fard5v22.NewSlider("Money Ammont", function(Text)
  2754. game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
  2755. game.Players.LocalPlayer.Backpack.Wallet.Handle.BillboardGui.TextLabel.Text = Text
  2756. game.Players.LocalPlayer.PlayerGui.MainScreenGui.MoneyText.Text = Text
  2757. game.Players.LocalPlayer.Character.Humanoid:EquipTool(Plr.Backpack.Wallet)
  2758. end, {12, min = 0, max = 200, decimals = 0})
  2759.  
  2760. local fard5v1223= f7.NewCategory("Extra")
  2761.  
  2762.  
  2763.  
  2764.  
  2765.  
  2766.  
  2767. fard5v1223.NewButton("No Flashbang", function()
  2768. Player.PlayerGui:FindFirstChild("MainScreenGui"):FindFirstChild("whiteScreen"):Destroy()
  2769. end, {default = false})
  2770.  
  2771.  
  2772. fard5v1223.NewButton("Gun Fly", function()
  2773. local rdm = tostring(math.random(1, 1000))
  2774. _G.CurrentNameGunFly = rdm
  2775. _G[rdm] = true
  2776. local boop =
  2777. coroutine.wrap(
  2778. function()
  2779. local plr = game.Players.LocalPlayer
  2780. local mouse = plr:GetMouse()
  2781. local cam = game:GetService "Workspace".CurrentCamera
  2782. local lp = game.Players.LocalPlayer
  2783. cam.CameraType = "Custom"
  2784. localplayer = plr
  2785.  
  2786. if workspace:FindFirstChild("Core") then
  2787. workspace.Core:Destroy()
  2788. end
  2789.  
  2790. local partsers = Instance.new("Part", lp.Character)
  2791. partsers.Transparency = 1
  2792. partsers.CanCollide = false
  2793. partsers.CFrame = lp.Character.Head.CFrame
  2794.  
  2795. local Core = Instance.new("Part")
  2796. Core.Name = "Core"
  2797. Core.Size = Vector3.new(0.05, 0.05, 0.05)
  2798.  
  2799. spawn(
  2800. function()
  2801. Core.Parent = workspace
  2802. local Weld = Instance.new("Weld", Core)
  2803. Weld.Part0 = Core
  2804. Weld.Part1 = partsers
  2805. Weld.C0 = CFrame.new(0, 0, 0)
  2806. end
  2807. )
  2808.  
  2809. workspace:WaitForChild("Core")
  2810. cam.CameraSubject = partsers
  2811. local torso = workspace.Core
  2812. flying = true
  2813. local speed = 10
  2814. local keys = {a = false, d = false, w = false, s = false}
  2815. local e1
  2816. local e2
  2817. local function start()
  2818. local bodey = Instance.new("BodyPosition", lp.Character.RightHand)
  2819. bodey.Name = "rightwr"
  2820. bodey.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2821. bodey.D = 9e9
  2822. bodey.P = 10000
  2823. bodey.Position = Core.Position
  2824.  
  2825. local bodee = Instance.new("BodyPosition", lp.Character.LeftHand)
  2826. bodee.Name = "leftwr"
  2827. bodee.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2828. bodee.D = 9e9
  2829. bodee.P = 10000
  2830. bodee.Position = Core.Position
  2831. --Memelouse#3150
  2832.  
  2833. local pos = Instance.new("BodyPosition", torso)
  2834. local gyro = Instance.new("BodyGyro", torso)
  2835. pos.Name = "EPIXPOS"
  2836. pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2837. pos.position = torso.Position
  2838. gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  2839. gyro.cframe = torso.CFrame
  2840. repeat
  2841. wait()
  2842. localplayer.Character.Humanoid.PlatformStand = true
  2843. local new = gyro.cframe - gyro.cframe.p + pos.position
  2844. if not keys.w and not keys.s and not keys.a and not keys.d then
  2845. speed = 5
  2846. end
  2847. if keys.w then
  2848. new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed
  2849. speed = speed + 0
  2850. end
  2851. if keys.s then
  2852. new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed
  2853. speed = speed + 0
  2854. end
  2855. if keys.d then
  2856. new = new * CFrame.new(speed, 0, 0)
  2857. speed = speed + 0
  2858. end
  2859. if keys.a then
  2860. new = new * CFrame.new(-speed, 0, 0)
  2861. speed = speed + 0
  2862. end
  2863. if speed > 10 then
  2864. speed = 5
  2865. end
  2866. pos.position = new.p
  2867. if keys.w then
  2868. gyro.cframe =
  2869. workspace.CurrentCamera.CoordinateFrame *
  2870. CFrame.Angles(-math.rad(speed * 0), 0, 0)
  2871. elseif keys.s then
  2872. gyro.cframe =
  2873. workspace.CurrentCamera.CoordinateFrame *
  2874. CFrame.Angles(math.rad(speed * 0), 0, 0)
  2875. else
  2876. gyro.cframe = workspace.CurrentCamera.CoordinateFrame
  2877. end
  2878. until flying == false or _G[rdm] == false
  2879. if gyro then
  2880. gyro:Destroy()
  2881. end
  2882. if pos then
  2883. pos:Destroy()
  2884. end
  2885. if bodey then
  2886. bodey:Destroy()
  2887. end
  2888. --Memelouse#3150
  2889. if bodee then
  2890. bodee:Destroy()
  2891. end
  2892. _G[rdm] = false
  2893. flying = false
  2894. localplayer.Character.Humanoid.PlatformStand = false
  2895. speed = 10
  2896. end
  2897. e1 =
  2898. mouse.KeyDown:connect(
  2899. function(key)
  2900. if not torso or not torso.Parent then
  2901. flying = false
  2902. e1:disconnect()
  2903. e2:disconnect()
  2904. return
  2905. end
  2906. if key == "w" then
  2907. keys.w = true
  2908. elseif key == "s" then
  2909. keys.s = true
  2910. elseif key == "a" then
  2911. keys.a = true
  2912. elseif key == "d" then
  2913. keys.d = true
  2914. elseif key == "x" then
  2915. if flying == true then
  2916. flying = false
  2917. _G[rdm] = false
  2918. cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
  2919. else
  2920. flying = true
  2921. cam.CameraSubject = partsers
  2922. start()
  2923. end
  2924. end
  2925. end
  2926. )
  2927. e2 =
  2928. mouse.KeyUp:connect(
  2929. function(key)
  2930. if key == "w" then
  2931. keys.w = false
  2932. elseif key == "s" then
  2933. keys.s = false
  2934. elseif key == "a" then
  2935. keys.a = false
  2936. elseif key == "d" then
  2937. keys.d = false
  2938. end
  2939. end
  2940. )
  2941. start()
  2942. end
  2943. )
  2944. boop()
  2945. --Memelouse#3150
  2946. local chars = game.Players.LocalPlayer.Character
  2947. game:GetService("RunService").Stepped:connect(
  2948. function()
  2949. --noclip
  2950. if _G[rdm] then
  2951. if chars:FindFirstChild("Humanoid") ~= nil and chars:FindFirstChild("Head") ~= nil then
  2952. game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):ChangeState(11)
  2953. end
  2954. end
  2955. end)
  2956. end, {default = false})
  2957.  
  2958.  
  2959.  
  2960.  
  2961.  
  2962.  
  2963.  
  2964.  
  2965. fard5v1223.NewButton("Low gfx", function()
  2966. local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
  2967. local g = game
  2968. local w = g.Workspace
  2969. local l = g.Lighting
  2970. local t = w.Terrain
  2971. t.WaterWaveSize = 0
  2972. t.WaterWaveSpeed = 0
  2973. --Memelouse#3150
  2974. t.WaterReflectance = 0
  2975. t.WaterTransparency = 0
  2976. l.GlobalShadows = false
  2977. l.FogEnd = 9e9
  2978. l.Brightness = 0
  2979. settings().Rendering.QualityLevel = "Level01"
  2980. for i, v in pairs(g:GetDescendants()) do
  2981. if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
  2982. v.Material = "Plastic"
  2983. v.Reflectance = 0
  2984. elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
  2985. v.Transparency = 1
  2986. elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
  2987. v.Lifetime = NumberRange.new(0)
  2988. elseif v:IsA("Explosion") then
  2989. v.BlastPressure = 1
  2990. v.BlastRadius = 1
  2991. elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
  2992. v.Enabled = false
  2993. elseif v:IsA("MeshPart") then
  2994. v.Material = "Plastic"
  2995. v.Reflectance = 0
  2996. v.TextureID = 10385902758728957
  2997. end
  2998. end
  2999. for i, e in pairs(l:GetChildren()) do
  3000. if
  3001. e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or
  3002. e:IsA("BloomEffect") or
  3003. e:IsA("DepthOfFieldEffect")
  3004. then
  3005. e.Enabled = false
  3006. end
  3007. end
  3008.  
  3009. end, {default = false})
  3010.  
  3011.  
  3012.  
  3013.  
  3014.  
  3015.  
  3016.  
  3017.  
  3018.  
  3019.  
  3020.  
  3021.  
  3022.  
  3023.  
  3024.  
  3025.  
  3026.  
  3027.  
  3028.  
  3029. fard5v1223.NewButton("No Bullet Delay", function()
  3030. local nobulletdelay = game:GetService("CorePackages").Packages
  3031. nobulletdelay:Destroy()
  3032. end, {default = false})
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