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- local OutLine = Drawing.new("Line")
- local OutLine2 = Drawing.new("Line")
- local OutLine3 = Drawing.new("Line")
- local fovcircleoutline = Drawing.new("Circle")
- getgenv().SilentKeyy = 'q'
- getgenv().PredictionAmmount = 0.137
- --// Main Libarys \\--
- local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
- local Notify = NotifyLibrary.Notify
- --// Service Handler \\--
- local GetService = setmetatable({}, {
- __index = function(self, key)
- return game:GetService(key)
- end
- })
- --// Services \\--
- local RunService = GetService.RunService
- local Players = GetService.Players
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local CurrentCamera = workspace.CurrentCamera
- local UserInputService = GetService.UserInputService
- local Unpack = table.unpack
- local GuiInset = GetService.GuiService:GetGuiInset()
- local Insert = table.insert
- local Network = GetService.NetworkClient
- local StarterGui = GetService.StarterGui
- local tweenService = GetService.TweenService
- local ReplicatedStorage = GetService.ReplicatedStorage
- local http = GetService.HttpService
- local lighting = GetService.Lighting
- makefolder("")
- getgenv().SilentKeyy = 'q'
- getgenv().PredictionAmmount = 0.13
- getgenv().HookingMethod = ""
- if game.PlaceId == 2788229376 then
- getgenv().HookingMethod = "UpdateMousePos"
- elseif game.PlaceId == 9825515356 then
- getgenv().HookingMethod = "GetMousePos"
- else
- getgenv().HookingMethod = "UpdateMousePos"
- end
- --// Main Libarys \\--
- local NotifyLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))()
- local Notify = NotifyLibrary.Notify
- --// Service Handler \\--
- local GetService = setmetatable({}, {
- __index = function(self, key)
- return game:GetService(key)
- end
- })
- local PuppyHitboxes = {
- "Head","UpperTorso","LowerTorso"
- }
- --// Services \\--
- local RunService = GetService.RunService
- local Players = GetService.Players
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local CurrentCamera = workspace.CurrentCamera
- local UserInputService = GetService.UserInputService
- local Unpack = table.unpack
- local GuiInset = GetService.GuiService:GetGuiInset()
- local Insert = table.insert
- local Network = GetService.NetworkClient
- local StarterGui = GetService.StarterGui
- local tweenService = GetService.TweenService
- local ReplicatedStorage = GetService.ReplicatedStorage
- local http = GetService.HttpService
- local lighting = GetService.Lighting
- --// Start \\--
- local tay_paste = {
- SilentAim = {
- Enabled = false,
- UseFOV = false,
- heathbar = false,
- ShowHitbox7 = false,
- boxenable = false,
- ShowFOV = false,
- Tracer1 = Color3.fromRGB(100, 61, 200),
- Tracer2 = 0.1,
- FOVColor = Color3.fromRGB(161,173,255),
- TargetBacktrack = false,
- Force = Color3.fromRGB(255, 255, 255),
- DotColor = Color3.fromRGB(188, 150, 255),
- Aong = Color3.fromRGB(255, 255, 255),
- CoolDown = 2,
- Cham = Color3.fromRGB(255, 255, 255),
- WallCheck = false,
- HitboxFaleColor = Color3.fromRGB(255, 255, 255),
- Tracer = false,
- HitboxFaleColor2 = Color3.fromRGB(255, 255, 255),
- KnockedCheck = false,
- CoolDown2 = 1,
- View = true,
- Color32 = Color3.fromRGB(255, 255, 255),
- Material2 = "Neon",
- BEN = false,
- Hightlight = false,
- LookAt = false,
- PingBased = false,
- SpittaReslove = false,
- GrabbedCheck = false,
- ShowHitbox = false,
- ShowHitbox2 = false,
- ShowHitbox3 = false,
- ShowHitbox4 = false,
- ShowHitbox77 = true,
- ShowHitbox5 = false,
- NotificationMode = false,
- AirShotMode = false,
- UseNearestDistance = false,
- RandomHitbox = false,
- Hitboxes = "HumanoidRootPart",
- Selected = nil
- },
- SilentAimSettings = {
- MovementPrediction = false,
- MovementPredictionAmount = getgenv().PredictionAmmount,
- HitChance = false,
- HitChanceAmount = {
- HitPercent = 100,
- NotHitPercent = 0
- }
- },
- AntiAim = {
- Enabled = false,
- Desync = false,
- Legit = false,
- FPSUnlocked = false,
- LegitAAKey = Enum.KeyCode.Z,
- DesyncValues = {
- Velocity = -100,
- CFrame = -100
- }
- },
- ChamsEnabled = {
- Enabled = false
- },
- AutoPeak = {
- Enabled = false,
- APKey = Enum.KeyCode.N,
- },
- AutoClicker = {
- Enabled = false,
- Keybind = Enum.KeyCode.B
- },
- Misc = {
- CFrameSpeed = {
- Enabled = false,
- Bhop = false,
- Keybind = Enum.KeyCode.Z,
- Speed = 1,
- },
- Strafe = false,
- Antislow = false,
- },
- FOV = {
- FOVFilled = false,
- Transparency = 9,
- FOVColorRainbow = false,
- SilentAimSize = 100,
- Filled = false,
- Thickness = 2
- },
- Esp = {
- Enabled = false,
- Bones = false,
- },
- TriggerBot = {
- Enabled = false,
- DelayAmount = 0
- },
- TargetGui = {
- Enabled = false
- },
- Whitelist = {
- Players = {},
- Friends = {},
- Holder = "",
- Enabled = false,
- CrewEnabled = false,
- FriendsWhitelist = false
- },
- }
- local PuppyStorage = {
- GetStrafeAngle = 0,
- BHoping = false,
- Side = "Right",
- StoredRange = 10,
- HeldSpace = false,
- GetPrediction = 0.165,
- Instance = {},
- Equipable = false,
- FPSBeat = 0,
- GetTime = 0,
- Macro = false
- }
- local PuppyModule = {
- Instance = {}
- }
- local parts = {"Head", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "UpperTorso", "HumanoidRootPart", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "LowerTorso"}
- local looplol
- local updateInterval = 0.01 -- Update interval in seconds
- local predictionSteps = 1 -- Number of prediction steps
- local player = game.Players.LocalPlayer -- example in your example it would be target or plr wtv
- local character = player.Character or player.CharacterAdded:Wait()
- local clones = {}
- local Folder = Instance.new("Folder", game.Workspace)
- Folder.Name = "IGNORE"
- -- // body parts \\--
- local lastUpdateTime = tick()
- --/creating the thing
- function createshit(Player)
- local loop;
- for _, partName in ipairs(parts) do
- local part = Player:FindFirstChild(partName)
- if part then
- local clone = part:Clone()
- clone.Anchored = false
- clone.CanCollide = false
- clone.Transparency = 1
- clone.Parent = game.Workspace
- clone.Material = "Neon"
- clone.Parent = game.Workspace
- local boxHandleAdornment = Instance.new("BoxHandleAdornment")
- boxHandleAdornment.Size = part.Size
- boxHandleAdornment.Adornee = clone
- boxHandleAdornment.Color3 = Color3.fromRGB(92,255,33)
- boxHandleAdornment.Transparency = 0.8
- boxHandleAdornment.ZIndex = 10
- boxHandleAdornment.Parent = clone
- clones[part] = clone
- end
- end
- loop = game:GetService("RunService").Heartbeat:Connect(function()
- local now = tick()
- if now - lastUpdateTime >= updateInterval then
- lastUpdateTime = now
- for part, clone in pairs(clones) do
- local velocity = part.Velocity
- local predictedPosition = part.Position
- for i = 1, predictionSteps do
- predictedPosition = predictedPosition + (part.Velocity * 0.121)
- end
- clone.Position = predictedPosition
- end
- end
- end)
- return loop
- end
- function StopShit()
- for i, part in ipairs(clones) do
- local adornment = part:FindFirstChildOfClass("BoxHandleAdornment")
- if adornment then
- adornment:Destroy()
- end
- part:Destroy()
- end
- clones = {}
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v and v.ClassName == "Part" or v.ClassName == "MeshPart" then
- v:Destroy()
- end
- end
- end
- spawn(function()
- while wait() do
- for i = 0,1,0.01 do
- tay_paste.SilentAim.Color32 = Color3.fromHSV(i,1,1)
- wait()
- end
- end
- end)
- -- // making shit not collideable \\ --
- game:GetService("RunService").Stepped:Connect(function(time, deltaTime)
- pcall(function()
- for part, clone in pairs(clones) do
- if v ~= nil and v.ClassName == "Part" or v.ClassName == "MeshPart" then
- v.CanCollide = false
- end
- end
- end)
- end)
- local FakeHitboxPart = Instance.new("Part", game.Workspace)
- spawn(function()
- FakeHitboxPart.CanCollide = false
- FakeHitboxPart.Anchored = true
- FakeHitboxPart.Parent = game.Workspace
- FakeHitboxPart.Color = tay_paste.SilentAim.HitboxFaleColor2
- FakeHitboxPart.Size = Vector3.new(8, 8, 8)
- FakeHitboxPart.Material = "ForceField"
- FakeHitboxPart.Transparency = 0
- end)
- local DotParent = Instance.new("Part",game.Workspace)
- local newBillboard = Instance.new("BillboardGui", DotParent)
- local newFrame = Instance.new("Frame", newBillboard)
- local newUiCornor = Instance.new("UICorner", newFrame)
- spawn(function()
- newBillboard.Name = "azure_billboarddot"
- newBillboard.Adornee = DotParent
- newBillboard.Size = UDim2.new(1, 0, 1, 0)
- newBillboard.AlwaysOnTop = true
- newFrame.Size = UDim2.new(1, 0, 1, 0)
- newFrame.BackgroundColor3 = Color3.fromRGB(128,140,255)
- newFrame.BackgroundTransparency = 0
- newUiCornor.CornerRadius = UDim.new(50, 50)
- DotParent.CanCollide = false
- DotParent.Anchored = true
- DotParent.CFrame = CFrame.new(0,2000,0)
- DotParent.Transparency = 1
- DotParent.Thickness = 2
- DotParent.Radius = 5
- DotParent.NumSides = 60
- end)
- local Ben = game:GetObjects("rbxassetid://6686376004")[1]
- spawn(function()
- Ben.CanCollide = false
- Ben.Anchored = true
- Ben.Size = Vector3.new(11,11,11)
- Ben.Material = "ForceField"
- Ben.Color = Color3.fromRGB(255, 255, 255)
- Ben.Parent = game.Workspace
- end)
- --// Esp Bones
- --// BackTrack
- local FIeld_OF_View_Outline = Drawing.new("Circle")
- local FIeld_OF_View_Outline2 = Drawing.new("Circle")
- --//SFOV
- local SilentAimFOV = Drawing.new("Circle")
- SilentAimFOV.Thickness = 0
- --//Auto Clicker
- getgenv().Clicking = false
- game:service('UserInputService').InputBegan:connect(function(Key, IsChat)
- if IsChat then return end
- if Key.KeyCode == tay_paste.AutoClicker.Keybind and tay_paste.AutoClicker.Enabled == true then
- getgenv().Clicking = not getgenv().Clicking
- end
- end)
- --// Legit AA
- getgenv().LegitAA = false
- getgenv().CFSpeed = false
- game:service('UserInputService').InputBegan:connect(function(Key, IsChat)
- if IsChat then return end
- if Key.KeyCode == tay_paste.AntiAim.LegitAAKey and tay_paste.AntiAim.Legit == true and tay_paste.AntiAim.Enabled == true then
- getgenv().LegitAA = not getgenv().LegitAA
- end
- end)
- game:service('UserInputService').InputBegan:connect(function(Key, IsChat)
- if IsChat then return end
- if Key.KeyCode == tay_paste.Misc.CFrameSpeed.Keybind and tay_paste.Misc.CFrameSpeed.Enabled == true then
- getgenv().CFSpeed = not getgenv().CFSpeed
- end
- end)
- function Find(Data)
- getgenv().Target = nil
- for i, v in next, Players:GetPlayers() do
- if v.Name ~= LocalPlayer.Name and v.Name:lower():match('^'.. NoSpace(Data):lower()) then
- getgenv().Target = v.Name
- end
- end
- return getgenv().Target
- end
- function IsNetwork(GetPlayer)
- return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and GetPlayer.Character:FindFirstChild("Head") ~= nil and true or false
- end
- function Knocked(GetPlayer)
- if IsNetwork(GetPlayer) then
- return GetPlayer.Character.BodyEffects["K.O"].Value and true or false
- end
- return false
- end
- function Grabbing(GetPlayer)
- if IsNetwork(GetPlayer) then
- return GetPlayer.Character:FindFirstChild("GRABBING_CONSTRAINT") and true or false
- end
- return false
- end
- function Alive(Player)
- if Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") ~= nil and Player.Character:FindFirstChild("Humanoid") ~= nil and Player.Character:FindFirstChild("Head") ~= nil then
- return true
- end
- return false
- end
- function CameraCheck(GetPosition, IgnoredList)
- if IsNetwork(LocalPlayer) then
- return #CurrentCamera:GetPartsObscuringTarget({LocalPlayer.Character.Head.Position, GetPosition}, IgnoredList) == 0 and true or false
- end
- end
- function WallCheck(OriginPart, Part)
- if IsNetwork(LocalPlayer) then
- local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
- local Parts = CurrentCamera:GetPartsObscuringTarget(
- {
- OriginPart.Position,
- Part.Position
- },
- IgnoreList
- )
- for i, v in pairs(Parts) do
- if v.Transparency >= 0.3 then
- PuppyStorage.Instance[#PuppyStorage.Instance + 1] = v
- end
- if v.Material == Enum.Material.Glass then
- PuppyStorage.Instance[#PuppyStorage.Instance + 1] = v
- end
- end
- return #Parts == 0
- end
- return true
- end
- function NilBody()
- if Alive(LocalPlayer) then
- for i, v in pairs(LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("Part") or v:IsA("MeshPart") then
- if v.Name ~= "HumanoidRootPart" then
- v:Destroy()
- end
- end
- end
- end
- end
- function NearestDistance()
- local Target = nil
- local Distance = tay_paste.FOV.SilentAimSize
- for i, v in next, Players:GetPlayers() do
- if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then
- local DistanceFromPlayer = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- if Distance > DistanceFromPlayer then
- if (not tay_paste.Whitelist.FriendsWhitelist or not table.find(tay_paste.Whitelist.Friends, v.Name)) and (not tay_paste.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not tay_paste.Whitelist.Enabled or not table.find(tay_paste.Whitelist.Players, v.Name)) and (not tay_paste.SilentAim.WallCheck or WallCheck(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
- Target = v
- Distance = DistanceFromPlayer
- end
- end
- end
- end
- return Target, Distance
- end
- function NearestMouse()
- local Target = nil
- local Distance = math.huge
- for i, v in next, Players:GetPlayers() do
- if v ~= LocalPlayer and Alive(LocalPlayer) and Alive(v) then
- local RootPosition, RootVisible = CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
- local DistanceFromMouse = (Vector2.new(RootPosition.X, RootPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
- if RootVisible and Distance > DistanceFromMouse then
- if (not tay_paste.Whitelist.FriendsWhitelist or not table.find(tay_paste.Whitelist.Friends, v.Name)) and (not tay_paste.Whitelist.CrewEnabled or v:FindFirstChild("DataFolder") and v.DataFolder.Information:FindFirstChild("Crew") and not tonumber(v.DataFolder.Information.Crew.Value) == tonumber(LocalPlayer.DataFolder.Information.Crew.Value)) and (not tay_paste.Whitelist.Enabled or not table.find(tay_paste.Whitelist.Players, v.Name)) and (not tay_paste.SilentAim.WallCheck or WallCheck(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
- Target = v
- Distance = DistanceFromMouse
- end
- end
- end
- end
- return Target, Distance
- end
- function NearestType(Type)
- if Type == "Distance" then
- return NearestDistance()
- elseif Type == "Mouse" then
- return NearestMouse()
- end
- end
- function ChanceTable(Table)
- local Chance = 0
- for i, v in pairs(Table) do
- Chance = Chance + v
- end
- Chance = math.random(0, Chance)
- for i, v in pairs(Table) do
- Chance = Chance - v
- if Chance <= 0 then
- return i
- end
- end
- end
- function RandomTable(Table)
- local Values = 0
- for i, v in pairs(Table) do
- Values = i
- end
- return Table[math.random(1, Values)]
- end
- local Plr
- local Pos
- local enabled = false
- local ipar = Instance.new("Part", game.Workspace)
- local placemarker = Instance.new("Part", game.Workspace)
- spawn(function()
- ipar.Anchored = true
- ipar.CanCollide = false
- ipar.Transparency = 0
- ipar.Parent = game.Workspace
- ipar.Shape = Enum.PartType.Ball
- ipar.Size = Vector3.new(8, 8, 8)
- ipar.Color = tay_paste.SilentAim.Force
- ipar.Material = "ForceField"
- end)
- if enabled and tay_paste.SilentAim.TargetBacktrack then
- task.spawn(function()
- repeat
- if Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and Alive(Plr) then
- Plr.Character.Archivable = true
- local Clone = Plr.Character:Clone()
- for _,Obj in next, Clone:GetDescendants() do
- if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
- Obj:Destroy()
- elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
- if Obj.Transparency == 1 then
- Obj:Destroy()
- else
- Obj.CanCollide = false
- Obj.Anchored = true
- Obj.Material = "ForceField"
- Obj.Color = Color3.fromRGB(161,173,255)
- Obj.Transparency = 1
- Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
- end
- end
- pcall(function()
- Obj.CanCollide = false
- end)
- end
- Clone.Parent = game.Workspace
- wait(tay_paste.SilentAim.CoolDown)
- Clone:Destroy()
- else
- wait(1)
- end
- until enabled == false or Plr == nil
- end)
- end
- getgenv().islocked = false
- Mouse.KeyDown:connect(function(key)
- if key:lower() == getgenv().SilentKeyy then
- if getgenv().islocked == false and tay_paste.SilentAim.Enabled and tay_paste.SilentAim.UseFOV == false then
- if enabled == true then
- else
- enabled = true
- end
- getgenv().islocked = true
- if tay_paste.SilentAim.UseNearestDistance then
- local NearestTarget, NearestPos = NearestDistance()
- if NearestTarget and (not tay_paste.SilentAim.UseFOV or tay_paste.FOV.SilentAimSize > NearestPos) and (not tay_paste.SilentAim.KnockedCheck or not Knocked(NearestTarget)) and (not tay_paste.SilentAim.grabbedCheck or not Grabbed(NearestTarget)) and (not tay_paste.SilentAim.WallCheck or WallCheck(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
- Plr = NearestDistance()
- Pos = NearestPos
- end
- else
- local NearestTarget, NearestPos = NearestMouse()
- if NearestTarget and (not tay_paste.SilentAim.UseFOV or tay_paste.FOV.SilentAimSize > NearestPos) and (not tay_paste.SilentAim.KnockedCheck or not Knocked(NearestTarget)) and (not tay_paste.SilentAim.grabbedCheck or not Grabbed(NearestTarget)) and (not tay_paste.SilentAim.WallCheck or WallCheck(NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
- Plr = NearestMouse()
- Pos = NearestPos
- end
- end
- if tay_paste.SilentAim.NotificationMode and Plr ~= game.Players.LocalPlayer then
- Notify({
- Title = "HeadShot ︻デ═一 ❤",
- Description = "Locked Onto: "..Plr.DisplayName,
- Duration = 3
- })
- end
- if tay_paste.ChamsEnabled.Enabled then
- looplol = createshit(Plr.Character)
- end
- elseif getgenv().islocked == true and tay_paste.SilentAim.Enabled then
- getgenv().islocked = false
- enabled = false
- Plr = game.Players.LocalPlayer
- if tay_paste.SilentAim.NotificationMode then
- Notify({
- Title = "HeadShot ︻デ═一❤",
- Description = "Unlocked",
- Duration = 3
- })
- end
- if tay_paste.ChamsEnabled.Enabled then
- if looplol then
- looplol:Disconnect()
- end
- StopShit()
- end
- end
- end
- end)
- local tracer_line = Drawing.new("Line")
- local tracer_line_outline = Drawing.new("Line")
- home_of_tracer = "Character"
- function getTool()
- if game.Players.LocalPlayer.Character ~= nil and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- return game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle.Position)
- end
- end
- end
- game:GetService("RunService").Heartbeat:Connect(function()
- if tay_paste.AntiAim.Enabled == true and tay_paste.AntiAim.Desync == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * tay_paste.AntiAim.DesyncValues.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(tay_paste.AntiAim.DesyncValues.CFrame), 0)
- end -- Anti Aim Desync
- if tay_paste.Misc.Antislow then
- getgenv().DeletePart = game.Players.LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or player.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk') or player.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed')
- if getgenv().DeletePart then getgenv().DeletePart:Destroy() end
- if game.Players.LocalPlayer.Character.BodyEffects.Reload.Value == true then game.Players.LocalPlayer.Character.BodyEffects.Reload.Value = false end
- end -- Anti Slow
- if tay_paste.Misc.CFrameSpeed.Bhop and LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
- LocalPlayer.Character.Humanoid:ChangeState("Jumping")
- end -- Bhop
- if tay_paste.Misc.Strafe then
- if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 and LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then
- LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection / 3.1)
- end
- end -- Strafe
- if tay_paste.SilentAimSettings.PingPred1 and tay_paste.SilentAim.Enabled then
- getgenv().ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- getgenv().Value = tostring(getgenv().ping)
- getgenv().pingValue = getgenv().Value:split(" ")
- local PingNumber = getgenv().pingValue[1]
- getgenv().PredictionAmmount = PingNumber / 1000 + getgenv().Prediction
- print(getgenv().PredictionAmmount)
- end -- Ping Prediction 1
- if tay_paste.SilentAimSettings.PingPred2 and not tay_paste.SilentAimSettings.PingPred1 and tay_paste.SilentAim.Enabled then
- pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- split = string.split(pingvalue,'(')
- ping = tonumber(split[1])
- if ping < 130 then
- PredictionValue = 0.151
- elseif ping < 125 then
- PredictionValue = 0.149
- elseif ping < 110 then
- PredictionValue = 0.146
- elseif ping < 105 then
- PredictionValue = 0.138
- elseif ping < 90 then
- PredictionValue = 0.136
- elseif ping < 80 then
- PredictionValue = 0.134
- elseif ping < 70 then
- PredictionValue = 0.131
- elseif ping < 60 then
- PredictionValue = 0.1229
- elseif ping < 50 then
- PredictionValue = 0.1225
- elseif ping < 40 then
- PredictionValue = 0.1256
- end
- end -- Ping Prediction 2
- if tay_paste.SilentAim.ShowFOV then
- SilentAimFOV.Visible = true
- SilentAimFOV.Radius = tay_paste.FOV.SilentAimSize
- SilentAimFOV.Filled = tay_paste.FOV.FOVFilled
- SilentAimFOV.Transparency = tay_paste.FOV.Transparency
- SilentAimFOV.NumSides = 100
- SilentAimFOV.Filled = tay_paste.FOV.Filled
- SilentAimFOV.Color = tay_paste.SilentAim.FOVColor
- SilentAimFOV.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
- else
- SilentAimFOV.Visible = false
- end -- fov
- local oc1 = Drawing.new('Circle')
- oc1.Radius = 57.5
- oc1.Thickness = 2.5
- oc1.Color = Color3.new(0,0,0)
- oc1.Visible = false
- oc1.Position = Vector2.new(Mouse.X, Mouse.Y + GuiInset.Y)
- if tay_paste.TriggerBot.Enabled then
- for i, v in next, Players:GetPlayers() do
- if Alive(v) then
- if Mouse.Target:IsDescendantOf(v.Character) and tay_paste.TriggerBot.Enabled == true then
- mouse1press()
- wait()
- mouse1release()
- wait(tay_paste.TriggerBot.DelayAmount)
- end
- end
- end
- end -- tb
- if tay_paste.SilentAim.Enabled and enabled and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and
- Plr ~= game.Players.LocalPlayer
- then
- if tay_paste.SilentAim.ShowHitbox then
- ipar.CFrame =
- CFrame.new(
- Plr.Character.HumanoidRootPart.Position +
- (Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- )
- end
- if tay_paste.SilentAim.ShowHitbox2 then
- FakeHitboxPart.CFrame =
- CFrame.new(
- Plr.Character.HumanoidRootPart.Position +
- (Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- )
- end
- if tay_paste.SilentAim.ShowHitbox7 then
- DotParent.CFrame =
- CFrame.new(
- Plr.Character.HumanoidRootPart.Position +
- (Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- )
- end
- if tay_paste.SilentAim.ShowHitbox3 then
- DotParent.CFrame =
- CFrame.new(
- Plr.Character.HumanoidRootPart.Position +
- (Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- )
- end
- if tay_paste.SilentAim.ShowHitbox4 then
- Ben.CFrame =
- CFrame.new(
- Plr.Character.HumanoidRootPart.Position +
- (Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- )
- end
- if tay_paste.SilentAim.Tracer then
- tracer_line.Visible = true
- tracer_line.Color = Color3.fromRGB(161,173,255)--add the Color,
- tracer_line.Thickness = 0.1--Thicknss
- OutLine.Visible = true
- OutLine.Color = Color3.fromRGB(0, 0, 0)
- OutLine.Thickness = 0.1
- OutLine2.Visible = true
- OutLine2.Color = Color3.fromRGB(0, 0, 0)
- OutLine2.Thickness = - 0.1
- OutLine3.Visible = true
- OutLine3.Color = Color3.fromRGB(0, 0, 0)
- OutLine3.Thickness = 0.1
- if home_of_tracer == "Mouse" or "mouse" then
- tracer_line.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
- OutLine.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
- elseif home_of_tracer == "Character" or "Self" then
- local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- tracer_line.From = Vector2.new(pos.X,pos.Y)
- OutLine.From = Vector2.new(pos.X,pos.Y)
- elseif home_of_tracer == "Barrel" or "Gun" then
- local value= getTool()
- tracer_line.From = Vector2.new(value.X,value.Y)
- OutLine.From = Vector2.new(value.X,value.Y)
- end
- if home_of_tracer == "Mouse" or "mouse" then
- OutLine.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
- elseif home_of_tracer == "Character" or "Self" then
- local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- OutLine.From = Vector2.new(pos.X,pos.Y)
- elseif home_of_tracer == "Barrel" or "Gun" then
- local value= getTool()
- OutLine.From = Vector2.new(value.X,value.Y)
- end
- if home_of_tracer == "Mouse" or "mouse" then
- OutLine3.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
- elseif home_of_tracer == "Character" or "Self" then
- local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- OutLine3.From = Vector2.new(pos.X,pos.Y)
- elseif home_of_tracer == "Barrel" or "Gun" then
- local value= getTool()
- OutLine3.From = Vector2.new(value.X,value.Y)
- end
- if home_of_tracer == "Mouse" or "mouse" then
- OutLine2.From =Vector2.new(game.Players.localPlayer:GetMouse().X, game.Players.localPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
- elseif home_of_tracer == "Character" or "Self" then
- local pos = game.Workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- OutLine2.From = Vector2.new(pos.X,pos.Y)
- elseif home_of_tracer == "Barrel" or "Gun" then
- local value= getTool()
- OutLine2.From = Vector2.new(value.X,value.Y)
- end
- local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- tracer_line.To = Vector2.new(posadada.X,posadada.Y)
- local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- OutLine.To = Vector2.new(posadada.X,posadada.Y)
- local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- OutLine2.To = Vector2.new(posadada.X,posadada.Y)
- local posadada = game.Workspace.CurrentCamera:WorldToViewportPoint(Plr.Character.HumanoidRootPart.Position + Plr.Character.LowerTorso.Velocity *
- tay_paste.SilentAimSettings.MovementPredictionAmount)
- OutLine3.To = Vector2.new(posadada.X,posadada.Y)
- else
- tracer_line.Visible = false
- OutLine.Visible = false
- OutLine2.Visible = false
- OutLine3.Visible = false
- end
- else
- tracer_line.Visible = false
- OutLine3.Visible = false
- OutLine.Visible = false
- OutLine2.Visible = false
- ipar.CFrame = CFrame.new(0, 9999, 0)
- FakeHitboxPart.CFrame = CFrame.new(0, 9999, 0)
- DotParent.CFrame = CFrame.new(0, 9999, 0)
- Ben.CFrame = CFrame.new(0, 9999, 0)
- end
- if getgenv().LegitAA then
- if tay_paste.AntiAim.FPSUnlocked == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * -0.3
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * -0.5
- end
- end -- legit aa
- if getgenv().CFSpeed then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * tay_paste.Misc.CFrameSpeed.Speed
- end -- cfspeed
- if getgenv().Clicking then
- mouse1click()
- wait(0.001)
- end -- auto clciker
- end)
- local placemarker2 = Instance.new("Part", game.Workspace)
- function makemarker(Parent, Adornee, Color, Size, Size2)
- local e = Instance.new("BillboardGui", Parent)
- e.Name = "PP"
- e.Adornee = Adornee
- e.Size = UDim2.new(Size, Size2, Size, Size2)
- e.AlwaysOnTop = true
- local a = Instance.new("Frame", e)
- a.Size = UDim2.new(1, 0, 1, 0)
- a.BackgroundTransparency = 0
- a.BackgroundColor3 = Color
- local g = Instance.new("UICorner", a)
- g.CornerRadius = UDim.new(50, 50)
- return(e)
- end
- spawn(function()
- placemarker2.Anchored = true
- placemarker2.CanCollide = false
- placemarker2.Size = Vector3.new(5, 5, 5)
- placemarker2.Transparency = 0.50
- makemarker(placemarker2, placemarker2, Color3.fromRGB(255, 0, 255), 0.40, 0)
- end)
- getgenv().Resolver = nil
- getgenv().ResolverPrediction = 0.1123 -- // Dont touch this when u dont know what ur doing
- getgenv().ResolverKey = Enum.KeyCode.C
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(...)
- local args = {...}
- if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
- if getgenv().Resolver then
- args[3] = Plr.Character[tay_paste.SilentAim.Hitboxes ].Position+(Plr.Character.Humanoid.MoveDirection*getgenv().ResolverPrediction*19.64285714289)
- else
- args[3] = Plr.Character[RandomTable(PuppyHitboxes)].Position + (Plr.Character[RandomTable(PuppyHitboxes)].Velocity * tay_paste.SilentAimSettings.MovementPredictionAmount)
- end
- return old(unpack(args))
- end
- return old(...)
- end)
- --// Anti
- getgenv().AUTUM = {
- Enabled = false,
- Smoothness = 0.005,
- Smoothing = false,
- AirshotFunc = false,
- AirshotPart = "RightFoot",
- AimPart = "HumanoidRootPart",
- Predicting = 0.165,
- TracerRadius = true,
- fovColor = Color3.fromRGB(255, 255, 255),
- Key = Enum.KeyCode.Q,
- Toggle = true
- }
- function x(tt,tx,cc)
- game.StarterGui:SetCore("SendNotification", {
- Title = tt;
- Text = tx;
- Duration = cc;
- Icon = "rbxthumb://type=Asset&id=7262533709&w=150&h=150";
- })
- end
- local CurrentCamera = game:GetService("Workspace").CurrentCamera
- local RunService = game:GetService("RunService")
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local LocalPlayer = game.Players.LocalPlayer
- local Plr
- function FindClosestPlayer()
- local ClosestDistance, ClosestPlayer = math.huge, nil;
- for _, Player in next, game:GetService("Players"):GetPlayers() do
- local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
- local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
- if Player ~= LocalPlayer then
- local Character = Player.Character
- if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then
- local Position, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart
- .Position)
- if IsVisibleOnViewPort then
- local Distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude
- if Distance < ClosestDistance then
- ClosestPlayer = Player
- ClosestDistance = Distance
- end
- end
- end
- end
- end
- return ClosestPlayer, ClosestDistance
- end
- game:GetService("UserInputService").InputBegan:Connect(function(keygo)
- if (keygo.KeyCode == getgenv().AUTUM.Key) then
- Toggled = not Toggled
- if Toggled then
- Plr = FindClosestPlayer()
- end
- end
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().AUTUM.Smoothing and getgenv().AUTUM.Enabled and Toggled == true then
- local Main = CFrame.new(workspace.CurrentCamera.CFrame.p, Plr.Character[getgenv().AUTUM.AimPart].Position + Plr.Character[getgenv().AUTUM.AimPart].Velocity*getgenv().AUTUM.Predicting/10)
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(Main, getgenv().AUTUM.Smoothness, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- elseif getgenv().AUTUM.Smoothing == false and getgenv().AUTUM.Enabled and Toggled == true then
- workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, Plr.Character[getgenv().AUTUM.AimPart].Position + Plr.Character[getgenv().AUTUM.AimPart].Velocity*getgenv().AUTUM.Predicting)
- end
- end)
- if getgenv().AUTUM.AirshotFunc == true then
- if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- getgenv().AUTUM.AimPart = getgenv().AUTUM.AirshotPart
- else
- Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
- if new == Enum.HumanoidStateType.Freefall then
- getgenv().AUTUM.AimPart = getgenv().AUTUM.AirshotPart
- else
- getgenv().AUTUM.AimPart = getgenv().AUTUM.AimPart
- end
- end)
- end
- end
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/luvhibob1/library/main/blissfull/source.lua"))()
- local window = Library.NewWindow("Oblivity", {window_size = Vector2.new(676, 500)})
- local f = window.NewPage("Home")
- local f2 = window.NewPage("Aim")
- local f3= window.NewPage("Rage")
- local f4= window.NewPage("Player")
- local f5= window.NewPage("Teleports")
- local f7= window.NewPage("Misc")
- local f6= window.NewPage("Visuals")
- local Ragebot = f3.NewCategory("Rage Bot")
- local dar = f.NewCategory("Welcome")
- local dar2 = f.NewCategory("Changeing")
- local AIming = f2.NewCategory("Silent Aim")
- local Settings2 = f2.NewCategory("Aimbot")
- local Resolver = f2.NewCategory("Resolver")
- local Pred = f2.NewCategory("Precition Settings")
- local Settings = f2.NewCategory("Target Settings")
- local Settings3 = f2.NewCategory("Target TrackBack")
- local Movement = f4.NewCategory("Movement")
- local Movement2 = f4.NewCategory("Macro Abuse")
- dar.NewButton("Thanks for choosing Oblivity V3", function()
- end)
- dar.NewButton("tayex#0001-Owner/Founder/Developer", function()
- end)
- dar.NewButton("Spitta#1337-Owner/Founder/Developer", function()
- end)
- dar.NewButton("Hatred#9247-Owner/Marketing/Publishing", function()
- end)
- dar.NewButton("Last Update 3/19/2023", function()
- end)
- dar2.NewButton("Added Aim Tab", function()
- end)
- dar2.NewButton("Added Notfications", function()
- end)
- dar2.NewButton("Added Resolver", function()
- end)
- dar2.NewButton("Added Force Reset(Rage>Anti Aim)", function()
- end)
- dar2.NewButton("Added UI Toggle (Settings>UI Settings)", function()
- end)
- dar2.NewButton("Fixed Target Aim Crashing", function()
- end)
- AIming.NewToggle("Enabled", function(s)
- tay_paste.SilentAim.Enabled = s
- end, {default = false})
- AIming.NewToggle("Lock On Key", function(s)
- end, {default = false})
- AIming.NewKeybind("Target Key", false, function(s)
- getgenv().SilentKeyy = s
- end, {default = Enum.KeyCode.Q})
- AIming.NewToggle("Reset Target on Enable/Disable", function(s)
- end, {default = false})
- AIming.NewDropdown("HitPart", function(s)
- tay_paste.SilentAim.Hitboxes = s
- end, {options = {"Head", "HumanoidRootPart", "LowerTorso"}, default = "LowerTorso"})
- Resolver.NewToggle("Resolver", function(s)
- getgenv().Resolver = s
- end, {default = false})
- Pred.NewToggle("Prediction", function(s)
- tay_paste.SilentAimSettings.MovementPrediction = s
- end, {default = false})
- Pred.NewSlider("Prediction", function(newvalue)
- tay_paste.SilentAimSettings.MovementPredictionAmount = newvalue
- end, {default = 0.16123, min = 0.1, max = 0.9, decimals = 4, })
- Pred.NewDropdown("Preformance Type", function(s)
- end, {options = {"Obvious","Legit", "Normal", "Above Normal"}, default = "Obvious"})
- Pred.NewToggle("Auto-Set", function(s)
- tay_paste.SilentAimSettings.PingPred2 = s
- end, {default = false})
- Pred.NewSlider("Preformance Amount", function(newvalue)
- end, {150, min = 0, max = 500, decimals = 0})
- Pred.NewToggle("Aiming Bounce Control", function(s)
- end, {default = false})
- Pred.NewSlider("Bounce Amount", function(newvalue)
- end, {150, min = 0, max = 500, decimals = 0})
- Resolver.NewDropdown("Resolver Mode", function(s)
- end, {options = {"UndrGround", "Desync", "Velocity"}, default = "UndrGround"})
- Settings.NewToggle("Notify Target", function(s)
- tay_paste.SilentAim.NotificationMode = s
- end, {default = false})
- Settings.NewToggle("Draw FOV", function(s)
- tay_paste.SilentAim.ShowFOV = s
- end, {default = false})
- Settings.NewToggle("Fill FOV", function(s)
- tay_paste.SilentAim.Filled = s
- end, {default = false})
- Settings.NewSlider("FOV Size", function(newvalue)
- tay_paste.FOV.SilentAimSize = newvalue
- end, {150, min = 0, max = 500, decimals = 0})
- Settings.NewToggle("Draw Dot", function(s)
- tay_paste.SilentAim.ShowHitbox7 = s
- end, {default = false})
- Settings.NewToggle("Rainbow FOV", function(s)
- tay_paste.SilentAim.FOVColorRainbow = s
- end, {default = false})
- Settings.NewToggle("Draw Tracer", function(s)
- tay_paste.SilentAim.Tracer = s
- end, {default = false})
- Settings.NewDropdown("Tracer Orgin", function(s)
- end, {options = { 'Mouse', 'Head', 'UpperTorso', 'LowerTorso','Gun' }, default = "Mouse"})
- Settings.NewToggle("Visualize Prediction", function(s)
- end, {default = false})
- Settings2.NewToggle("Enabled", function(s)
- getgenv().AUTUM.Enabled = s
- end, {default = false})
- Settings2.NewDropdown("Hit-Part", function(s)
- getgenv().AUTUM.AimPart= s
- end, {options = {"Head", "HumanoidRootPart", "LowerTorso"}, default = "LowerTorso"})
- Settings2.NewKeybind("Bind", false, function(s)
- getgenv().AUTUM.Key = s
- end, {default = Enum.KeyCode.Q})
- Settings2.NewToggle("Smoothing", function(s)
- getgenv().AUTUM.Smoothness = s
- end, {default = false})
- Settings2.NewSlider("Smoothing Vaule", function(newvalue)
- getgenv().AUTUM.Smoothing = newvalue
- end, {12, min = 0, max = 4, decimals = 2})
- Settings2.NewSlider("Prediction", function(newvalue)
- getgenv().AUTUM.Predicting = newvalue
- end, {default = 0.16123, min = 0.1, max = 0.9, decimals = 4, })
- Settings3.NewToggle("Enabled", function(s)
- tay_paste.SilentAim.TargetBacktrack = s
- end, {default = false})
- Settings3.NewDropdown("Material", function(s)
- tay_paste.SilentAim.Material2 = s
- end, {options = {"Neon", "ForceField"}, default = "Neon"})
- Settings3.NewColorpicker("Color", function(col)
- tay_paste.SilentAim.Color32 = col
- end, {default = Color3.fromRGB(161,173,255)})
- Settings3.NewSlider("CoolDown", function(newvalue)
- tay_paste.SilentAim.CoolDown2 = newvalue
- end, {12, min = 0, max = 4, decimals = 2})
- local DESYNC = f3.NewCategory("HitPart Desync")
- Ragebot.NewToggle("Enabled(Turn On Silent)", function(s)
- end, {default = false})
- Ragebot.NewSlider("Range", function(newvalue)
- end, {150, min = 0, max = 500, decimals = 0})
- DESYNC.NewButton("Force Reset", function()
- for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v:Destroy()
- end
- end
- end)
- DESYNC.NewToggle("Enabled", function(s)
- velocitywalk = s
- end, {default = false})
- DESYNC.NewDropdown("Method", function(s)
- end, {options = {"V-Desync", "Normal"}, default = "Normal"})
- DESYNC.NewSlider("Strength", function(newvalue)
- Powervel = newvalue
- end, {1000, min = 1000, max = 1200, decimals = 0})
- DESYNC.NewDropdown("DesyncDirection", function(s)
- velocitytype = s
- end, {options = {"Custom", "MultiPlier", "NoVelocity", "Random", "Underground", "Up", "LookVector"}, default = "ZeroVelocity"})
- DESYNC.NewSlider("Random X", function(newvalue)
- end, {1000, min = 1000, max = 1200, decimals = 0})
- DESYNC.NewSlider("Random Y", function(newvalue)
- end, {1000, min = 1000, max = 1200, decimals = 0})
- DESYNC.NewSlider("Random Z", function(newvalue)
- end, {1000, min = 1000, max = 1200, decimals = 0})
- local DESYNC2 = f3.NewCategory("AntiAim Velocity")
- DESYNC2.NewToggle("Enabled", function(Boolean)
- end, {default = false})
- DESYNC2.NewToggle("DesyncText", function(Boolean)
- end, {default = false})
- DESYNC2.NewToggle("Spin", function(Boolean)
- lplr.Character.HumanoidRootPart.CFrame =
- desync_stuff["cfr"] * CFrame.Angles(0, (tick() / 0.02) % (math.pi * 2), 0)
- end, {default = false})
- DESYNC2.NewSlider("Strength", function(newvalue)
- Powergitpart = newvalue
- end, {1000, min = 1000, max = 1200, decimals = 0})
- DESYNC2.NewDropdown("Posistion Type", function(s)
- posistionversion = s
- end, {options = {"Random", "Normal", "LookVector"}, default = "Normal"})
- DESYNC2.NewSlider("Random X", function(newvalue)
- randomposistionX = newvalue
- end, {1000, min = 1000, max = 1200, decimals = 0})
- DESYNC2.NewSlider("Random Z", function(newvalue)
- randomposistionZ = newvalue
- end, {1000, min = 1000, max = 1200, decimals = 0})
- DESYNC2.NewSlider("Random Y", function(newvalue)
- randomposistionY = newvalue
- end, {1000, min = 1000, max = 1200, decimals = 0})
- DESYNC2.NewDropdown("Movement Type", function(s)
- spinpartdesync = s
- end, {options ={"Spin", "SlowSpin", "Tiny Jitter", "Random", "Jitter", "Nothing"}, default = "Random"})
- local DESYNC3 = f3.NewCategory("Angle Anti Aim")
- DESYNC3.NewToggle("Enabled", function(s)
- end, {default = false})
- DESYNC3.NewDropdown("Angle", function(s)
- end, {options ={"UpSideDown", "LeftSide", "RightSide", "DownSide", "Nothing"}, default = "Normal"})
- DESYNC3.NewSlider("Angle X", function(newvalue)
- end, {0, min = 0, max = 1200, decimals = 0})
- DESYNC3.NewSlider("Angle Y", function(newvalue)
- end, {0, min = 0, max = 1200, decimals = 0})
- DESYNC3.NewSlider("Angle Z", function(newvalue)
- end, {0, min = 0, max = 1200, decimals = 0})
- local DESYNC4 = f3.NewCategory("Other Anti Aim")
- DESYNC4.NewToggle("Force Right Click", function(s)
- end, {default = false})
- local target_strafe = {
- toggle = false,
- visiluze = false,
- height = 0,
- speed = 1,
- distance = 4,
- color = Color3.fromRGB(255,255,255)
- }
- local drawing_shapes_api = loadstring(game:HttpGet("https://raw.githubusercontent.com/dinnyboy/Eclipse/main/API.lua"))()
- local circle_strafe = drawing_shapes_api:New3DCircle()
- circle_strafe.Transparency = 0.5
- circle_strafe.Thickness = 2
- local vec3 = Vector3.new
- local vec2 = Vector2.new
- local cf = CFrame.new
- local Rnew = Ray.new
- local draw = Drawing.new
- local mh = math.huge
- local cfa = CFrame.Angles
- local mp = math.pi
- local GuiInset = game:GetService("GuiService"):GetGuiInset().Y
- mathhh = 0
- game:GetService("RunService").Stepped:Connect(function(a, deltaTime)
- if tay_paste.SilentAim.Enabled and target_strafe.toggle and enabled and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and
- Plr ~= game.Players.LocalPlayer then
- mathhh = (mathhh + deltaTime / target_strafe.speed) %1
- circle_strafe.Visible = target_strafe.visiluze
- circle_strafe.Position = Plr.Character.HumanoidRootPart.Position
- circle_strafe.Radius = target_strafe.distance
- circle_strafe.Color = target_strafe.color
- game.Players.localPlayer.Character.HumanoidRootPart.CFrame = cfa(0, 2 * mp * mathhh, 0) * cf(0, 0,target_strafe.distance) + Plr.Character.PrimaryPart.Position + vec3(0,target_strafe.height,0)
- else
- circle_strafe.Visible = false
- end
- end)
- local DESYNC5 = f3.NewCategory("Target Strafe")
- DESYNC5.NewToggle("Enabled", function(s)
- target_strafe.toggle = s
- end, {default = false})
- DESYNC5.NewToggle("Visiluze", function(s)
- target_strafe.visiluze = s
- end, {default = false})
- DESYNC5.NewSlider("Speed", function(newvalue)
- target_strafe.speed = newvalue
- end, {0, min = 0, max = 15, decimals = 0})
- DESYNC5.NewSlider("Distance", function(newvalue)
- target_strafe.distance = newvalue
- end, {0, min = 0, max = 18, decimals = 0})
- local DESYNC6 = f3.NewCategory("Bullet Teleport")
- DESYNC6.NewToggle("Enabled", function(s)
- end, {default = false})
- DESYNC6.NewDropdown("Teleport Type", function(s)
- end, {options ={"C-Sync", "Underground", "ghostamethod"}, default = "C-Sync"})
- DESYNC6.NewSlider("Randomize Angle Teleport", function(newvalue)
- end, {0, min = 0, max = 1200, decimals = 0})
- getgenv().SpeedEnabled = nil
- getgenv().Speed = nil
- getgenv().Speed = 10
- if getgenv().SpeedEnabled and not getgenv().Speed then
- if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
- if getgenv().Speed then
- LocalPlayer.Character:TranslateBy(
- LocalPlayer.Character.Humanoid.MoveDirection *getgenv().Speed / 1.5
- )
- end
- end
- end
- Movement.NewToggle("Flight", function(s)
- getgenv().Speed = s
- end, {default = false})
- Movement.NewSlider("Flight Speed", function(newvalue)
- end, {100, min = 0, max = 200, decimals = 0})
- Movement.NewToggle("No Jump Dealy", function(s)
- end, {default = false})
- Movement2.NewToggle("Enabled", function(s)
- end, {default = false})
- Movement2.NewKeybind("Bind", false, function(s)
- getgenv().macrokey = s
- end, {default = Enum.KeyCode.V})
- Movement2.NewDropdown("Macro Type", function(s)
- getgenv().macrotype = s
- end, {options ={"normal", "mouse"}, default = "C-Sync"})
- Movement2.NewSlider("Speed", function(newvalue)
- getgenv().macrospeed = newvalue
- end, {0, min = 0, max = 18, decimals = 0})
- local Spot2= f5.NewCategory("Teloports")
- Spot2.NewButton("Bank", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-417, 23, -285)
- end)
- Spot2.NewButton("Casino", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1006, 25, -158)
- end)
- Spot2.NewButton("School", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-653, 22, 256)
- end)
- Spot2.NewButton("Playground", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-244, 22, -797)
- end)
- Spot2.NewButton("Admin Base", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-798, -40, -886)
- end)
- Spot2.NewButton("DownHill Guns", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- -550.641724,
- 7.99984598,
- -735.04248,
- -0.0338952243,
- 7.9451496e-08,
- 0.999425411,
- -3.13831237e-08,
- 1,
- -8.05615201e-08,
- -0.999425411,
- -3.40957413e-08,
- -0.0338952243
- )
- end)
- Spot2.NewButton("UpHill Guns", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- 485.570068,
- 47.7549896,
- -569.496826,
- 0.013204433,
- 8.4341373e-08,
- 0.999912798,
- 5.66054439e-08,
- 1,
- -8.50962394e-08,
- -0.999912798,
- 5.77241543e-08,
- 0.013204433
- )
- end)
- Spot2.NewButton("UpHill Guns", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- 485.570068,
- 47.7549896,
- -569.496826,
- 0.013204433,
- 8.4341373e-08,
- 0.999912798,
- 5.66054439e-08,
- 1,
- -8.50962394e-08,
- -0.999912798,
- 5.77241543e-08,
- 0.013204433
- )
- end)
- Spot2.NewButton("Gas Station", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- 569.729248,
- 49.0000343,
- -255.716797,
- -0.0274654441,
- -8.37121945e-08,
- 0.999622762,
- -2.34975168e-08,
- 1,
- 8.30981719e-08,
- -0.999622762,
- -2.12063238e-08,
- -0.0274654441
- )
- end)
- Spot2.NewButton("Food", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- -329.771393,
- 23.682642,
- -290.737885,
- 0.00267133373,
- -1.85452436e-08,
- -0.999996424,
- -3.10311457e-08,
- 1,
- -1.86282048e-08,
- 0.999996424,
- 3.10807948e-08,
- 0.00267133373
- )
- end)
- Spot2.NewButton("School", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- -1004.89423,
- 21.7499943,
- -164.039993,
- 0.997695506,
- -2.03665209e-08,
- -0.0678502768,
- 1.96321039e-08,
- 1,
- -1.1490882e-08,
- 0.0678502768,
- 1.01323572e-08,
- 0.997695506
- )
- end)
- Spot2.NewButton("Bike", function()
- end)
- Spot2.NewButton("Grenade", function()
- end)
- Spot2.NewButton("GrenadeLauncher", function()
- end)
- Spot2.NewButton("Taser", function()
- end)
- Spot2.NewButton("Flamethrower", function()
- end)
- Spot2.NewButton("DrumGun", function()
- end)
- Spot2.NewButton("LMG", function()
- end)
- Spot2.NewButton("AK-47", function()
- end)
- Spot2.NewButton("RPG", function()
- end)
- Spot2.NewButton("Glock", function()
- end)
- Spot2.NewButton("AUG", function()
- end)
- Spot2.NewButton("Chicken", function()
- end)
- Spot2.NewButton("Cranberry", function()
- end)
- Spot2.NewButton("Donut", function()
- end)
- Spot2.NewButton("Hamburger", function()
- end)
- Spot2.NewButton("Taco", function()
- end)
- Spot2.NewButton("Moutain Cage", function()
- end)
- Spot2.NewButton("Club", function()
- end)
- Spot2.NewButton("Swears", function()
- end)
- Spot2.NewButton("BasktBall Court", function()
- end)
- Spot2.NewButton("Hospital", function()
- end)
- Spot2.NewButton("Casino", function()
- end)
- Spot2.NewButton("Inside Bank", function()
- end)
- Spot2.NewButton("Klips", function()
- end)
- Spot2.NewButton("18 [Double-Barrel SG Ammo] - $60", function()
- end)
- Spot2.NewButton("12 [Revolver Ammo] - $75", function()
- end)
- Spot2.NewButton("21 [Smg Ammo] - $65", function()
- end)
- BulletTracers = false
- bullet_tracer_color = Color3.fromRGB(230, 230, 250)
- ---------------------------------------------------------------------------------------------------------------------------
- function GetGun()
- if game.Players.LocalPlayer.Character then
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:FindFirstChild 'Ammo' then
- return v
- end
- end
- end
- return nil
- end
- local Services = {
- Players = game:GetService("Players"),
- UserInputService = game:GetService("UserInputService"),
- RunService = game:GetService("RunService"),
- }
- local Local = {
- Player = Services.Players.LocalPlayer,
- Mouse = Services.Players.LocalPlayer:GetMouse(),
- }
- local Other = {
- Camera = workspace.CurrentCamera,
- BeamPart = Instance.new("Part", workspace)
- }
- Other.BeamPart.Name = "BeamPart"
- Other.BeamPart.Transparency = 1
- local Settings = {
- StartColor = bullet_tracer_color,
- EndColor = bullet_tracer_color,
- StartWidth = 3,
- EndWidth = 3,
- ShowImpactPoint = false,
- ImpactTransparency = 0.5,
- ImpactColor = Color3.new(1, 1, 1),
- Time = 1,
- }
- game:GetService "RunService".Heartbeat:Connect(function()
- if game:GetService("Workspace").Ignored:FindFirstChild 'BULLET_RAYS' and BulletTracers then
- game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy()
- end
- end)
- local funcs = {}
- Local.Mouse.TargetFilter = Other.BeamPart
- function funcs:Beam(v1, v2)
- v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z)
- local colorSequence = ColorSequence.new({
- ColorSequenceKeypoint.new(0, bullet_tracer_color),
- ColorSequenceKeypoint.new(1, bullet_tracer_color),
- })
- local Part = Instance.new("Part", Other.BeamPart)
- Part.Size = Vector3.new(0, 0, 0)
- Part.Massless = true
- Part.Transparency = 1
- Part.CanCollide = false
- Part.Position = v1
- Part.Anchored = true
- local Attachment = Instance.new("Attachment", Part)
- local Part2 = Instance.new("Part", Other.BeamPart)
- Part2.Size = Vector3.new(0, 0, 0)
- Part2.Transparency = 0
- Part2.CanCollide = false
- Part2.Position = v2
- Part2.Anchored = true
- Part2.Material = Enum.Material.ForceField
- Part2.Color = Settings.ImpactColor
- Part2.Massless = true
- local Attachment2 = Instance.new("Attachment", Part2)
- local Beam = Instance.new("Beam", Part)
- Beam.FaceCamera = true
- Beam.Color = colorSequence
- Beam.Attachment0 = Attachment
- Beam.Attachment1 = Attachment2
- Beam.LightEmission = 6
- Beam.LightInfluence = 1
- Beam.Width0 = Settings.StartWidth
- Beam.Width1 = Settings.EndWidth
- Beam.Texture = "http://www.roblox.com/asset/?id=9150663556"
- Beam.TextureSpeed = 2
- Beam.TextureLength = 1
- delay(Settings.Time, function()
- Part:Destroy()
- Part2:Destroy()
- end)
- end
- spawn(function()
- while task.wait(0.5) do
- gun = GetGun()
- if gun then
- LastAmmo = gun.Ammo.Value
- gun.Ammo:GetPropertyChangedSignal("Value"):Connect(function()
- if BulletTracers and gun.Ammo.Value < LastAmmo then
- LastAmmo = gun.Ammo.Value
- funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p)
- end
- end)
- end
- end
- end)
- local Bullet = f6.NewCategory("Bullet Tracers")
- local World = f6.NewCategory("World")
- local Clothing = f6.NewCategory("Clothing")
- local Extra = f6.NewCategory("Player")
- local Extra2 = f6.NewCategory("HighLights")
- local ESP = f6.NewCategory("Esp")
- World.NewToggle("World Ambience", function(x)
- end, {default = false})
- World.NewColorpicker("Aimbint", function(col)
- end, {default = Color3.fromRGB(38, 0, 253)})
- local espLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/tayex/tayexiscools/main/fasfs"))()
- ESP.NewToggle("Enabled", function(x)
- espLib.options.enabled = x
- end, {default = false})
- ESP.NewToggle("Box", function(x)
- espLib.options.boxes = x
- end, {default = false})
- ESP.NewColorpicker("Box Color", function(col)
- espLib.options.boxesColor = col
- end, {default = Color3.fromRGB(255, 255, 255)})
- ESP.NewToggle("BoxFill", function(x)
- espLib.options.boxFill = x
- end, {default = false})
- ESP.NewColorpicker("Fill Color", function(col)
- espLib.options.boxFillColor = col
- end, {default = Color3.fromRGB(255, 255, 255)})
- ESP.NewSlider("Fill Transparency", function(newvalue)
- espLib.options.boxesColor = newvalue
- end, {100, min = 0, max = 200, decimals = 0})
- ESP.NewToggle("Show Health Bar", function(x)
- espLib.options.healthBars = x
- end, {default = false})
- ESP.NewToggle("Show Names", function(x)
- espLib.options.names = x
- end, {default = false})
- ESP.NewToggle("Show Health Text", function(x)
- espLib.options.healthText = x
- end, {default = false})
- ESP.NewToggle("Show Distance", function(x)
- espLib.options.distance = x
- end, {default = false})
- ESP.NewToggle("Out Of View Arrows", function(x)
- espLib.options.outOfViewArrows = x
- end, {default = false})
- ESP.NewSlider("OutOfViewArrowsRadius", function(newvalue)
- espLib.options.outOfViewArrowsRadius = newvalue
- end, {100, min = 0, max = 200, decimals = 0})
- ESP.NewColorpicker("OutOfViewArrowsColor", function(col)
- espLib.options.outOfViewArrowsColor = col
- end, {default = Color3.fromRGB(255, 255, 255)})
- ESP.NewSlider("Arrow Transparency ", function(newvalue)
- espLib.options.outOfViewArrowsOutlineTransparency = newvalue
- end, {100, min = 0, max = 200, decimals = 0})
- ESP.NewSlider("Max Distance", function(newvalue)
- espLib.options.maxDistance = newvalue
- end, {100, min = 0, max = 200, decimals = 0})
- espLib.Init()
- BulletTracers = false
- bullet_tracer_color = Color3.fromRGB(230, 230, 250)
- ---------------------------------------------------------------------------------------------------------------------------
- function GetGun()
- if game.Players.LocalPlayer.Character then
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:FindFirstChild 'Ammo' then
- return v
- end
- end
- end
- return nil
- end
- local Services = {
- Players = game:GetService("Players"),
- UserInputService = game:GetService("UserInputService"),
- RunService = game:GetService("RunService"),
- }
- local Local = {
- Player = Services.Players.LocalPlayer,
- Mouse = Services.Players.LocalPlayer:GetMouse(),
- }
- local Other = {
- Camera = workspace.CurrentCamera,
- BeamPart = Instance.new("Part", workspace)
- }
- Other.BeamPart.Name = "BeamPart"
- Other.BeamPart.Transparency = 1
- local Settings = {
- StartColor = bullet_tracer_color,
- EndColor = bullet_tracer_color,
- StartWidth = 3,
- EndWidth = 3,
- ShowImpactPoint = false,
- ImpactTransparency = 0.5,
- ImpactColor = Color3.new(1, 1, 1),
- Time = 1,
- }
- game:GetService "RunService".Heartbeat:Connect(function()
- if game:GetService("Workspace").Ignored:FindFirstChild 'BULLET_RAYS' and BulletTracers then
- game:GetService("Workspace").Ignored.BULLET_RAYS:Destroy()
- end
- end)
- local funcs = {}
- Local.Mouse.TargetFilter = Other.BeamPart
- function funcs:Beam(v1, v2)
- v2 = Vector3.new(v2.X - 0.1, v2.Y + 0.2, v2.Z)
- local colorSequence = ColorSequence.new({
- ColorSequenceKeypoint.new(0, bullet_tracer_color),
- ColorSequenceKeypoint.new(1, bullet_tracer_color),
- })
- local Part = Instance.new("Part", Other.BeamPart)
- Part.Size = Vector3.new(0, 0, 0)
- Part.Massless = true
- Part.Transparency = 1
- Part.CanCollide = false
- Part.Position = v1
- Part.Anchored = true
- local Attachment = Instance.new("Attachment", Part)
- local Part2 = Instance.new("Part", Other.BeamPart)
- Part2.Size = Vector3.new(0, 0, 0)
- Part2.Transparency = 0
- Part2.CanCollide = false
- Part2.Position = v2
- Part2.Anchored = true
- Part2.Material = Enum.Material.ForceField
- Part2.Color = Settings.ImpactColor
- Part2.Massless = true
- local Attachment2 = Instance.new("Attachment", Part2)
- local Beam = Instance.new("Beam", Part)
- Beam.FaceCamera = true
- Beam.Color = colorSequence
- Beam.Attachment0 = Attachment
- Beam.Attachment1 = Attachment2
- Beam.LightEmission = 6
- Beam.LightInfluence = 1
- Beam.Width0 = Settings.StartWidth
- Beam.Width1 = Settings.EndWidth
- Beam.Texture = "http://www.roblox.com/asset/?id=9150663556"
- Beam.TextureSpeed = 2
- Beam.TextureLength = 1
- delay(Settings.Time, function()
- Part:Destroy()
- Part2:Destroy()
- end)
- end
- spawn(function()
- while task.wait(0.5) do
- gun = GetGun()
- if gun then
- LastAmmo = gun.Ammo.Value
- gun.Ammo:GetPropertyChangedSignal("Value"):Connect(function()
- if BulletTracers and gun.Ammo.Value < LastAmmo then
- LastAmmo = gun.Ammo.Value
- funcs:Beam(gun.Handle.Position, Local.Mouse.hit.p)
- end
- end)
- end
- end
- end)
- Bullet.NewToggle("Enabled", function(x)
- BulletTracers = x
- end, {default = false})
- Bullet.NewColorpicker("Color", function(col)
- bullet_tracer_color = col
- end, {default = Color3.fromRGB(255, 255, 255)})
- Clothing.NewToggle("Disable Layered Clothing", function(x)
- end, {default = false})
- Clothing.NewToggle("Disable Player Accessory", function(x)
- end, {default = false})
- Clothing.NewToggle("Disable Player Momentum", function(x)
- end, {default = false})
- Clothing.NewToggle("Player Transparency", function(x)
- end, {default = false})
- Clothing.NewSlider("Transparency", function(newvalue)
- end, {70, min = 0, max = 200, decimals = 0})
- Extra.NewToggle("Korblox", function(e)
- if e then
- game.Players.LocalPlayer.Character.RightFoot.MeshId = "http://www.roblox.com/asset/?id=902942093"
- game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = "http://www.roblox.com/asset/?id=902942093"
- game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096"
- game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398"
- game.Players.LocalPlayer.Character.RightFoot.Transparency = 1
- game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = 1
- else
- game.Players.LocalPlayer.Character.RightFoot.MeshId = Storage.RightFootMeshID
- game.Players.LocalPlayer.Character.RightLowerLeg.MeshId = Storage.RightLowerLegMeshID
- game.Players.LocalPlayer.Character.RightUpperLeg.MeshId = Storage.RightUpperLegMeshID
- game.Players.LocalPlayer.Character.RightUpperLeg.TextureID = Storage.RightUpperLegMeshID
- game.Players.LocalPlayer.Character.RightFoot.Transparency = Storage.RightFootTransparency
- game.Players.LocalPlayer.Character.RightLowerLeg.Transparency = Storage.RightLowerLegTransparency
- end
- end, {default = false})
- Extra.NewToggle("Blizzard Beast Mode", function(e)
- if e then
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://209712379"
- end
- )
- else
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
- end
- )
- end
- end, {default = false})
- Extra.NewToggle("Super Super Happy Face", function(e)
- if e then
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://494290547"
- end
- )
- else
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
- end
- )
- end
- end, {default = false})
- Extra.NewToggle("Beast Mode", function(e)
- if e then
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://127959433"
- end
- )
- else
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
- end
- )
- end
- end, {default = false})
- Extra.NewToggle("Playful Vampire", function(e)
- if e then
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://2409281591"
- end
- )
- else
- pcall(
- function()
- game.Players.LocalPlayer.Character.Head.face.Texture = Storage.Face
- end
- )
- end
- end, {default = false})
- local niggacum = false
- local niggacumcolorxe = Color3.fromRGB(255, 0, 0)
- local niggaculor = Color3.fromRGB(255, 0, 0)
- local LocalPlayer = game.Players.LocalPlayer
- local LocalHL = Instance.new("Highlight")
- Extra2.NewToggle("Enabled", function(x)
- niggacum = x
- end, {default = false})
- task.spawn(
- function()
- while true do
- wait()
- if niggacum == true then
- LocalHL.Parent = LocalPlayer.Character
- LocalHL.FillColor = niggaculor
- LocalHL.OutlineColor = niggacumcolorxe
- end
- if niggacum == false then
- LocalHL.Parent = game.CoreGui
- end
- end
- end
- )
- Extra2.NewColorpicker("FillColor", function(col)
- niggaculor = col
- end, {default = Color3.fromRGB(0, 0, 0)})
- Extra2.NewColorpicker("OutLine", function(col)
- niggacumcolorxe = col
- end, {default = Color3.fromRGB(38, 0, 253)})
- local GripEdit = f7.NewCategory("Grip Editor")
- getgenv().EnableGrip = false
- getgenv().EnableGripFront = 10
- getgenv().EnableGripSide = 10
- getgenv().EnableGripHeight = 10
- getgenv().AntiAntiBag = false
- getgenv().EnableGrip = false
- getgenv().EnableGripFront = 10
- getgenv().EnableGripSide = 10
- getgenv().EnableGripHeight = 10
- GripEdit.NewToggle("Enabled", function(Boolean)
- getgenv().EnableGrip = Boolean
- while getgenv().EnableGrip do
- game:GetService("RunService").Stepped:wait()
- local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- niggertool.GripPos = Vector3.new(-EnableGripSide, -EnableGripHeight, EnableGripFront)
- end
- if getgenv().EnableGrip == false then
- local niggertool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- niggertool.GripPos = Vector3.new(-0, -0, 0)
- end
- end, {default = false})
- GripEdit.NewSlider("Grip Height", function(newvalue)
- getgenv().EnableGripHeigh = newvalue
- end, {12, min = 0, max = 200, decimals = 0})
- GripEdit.NewSlider("Grip Side", function(newvalue)
- getgenv().EnableGripSide= newvalue
- end, {12, min = 0, max = 200, decimals = 0})
- GripEdit.NewSlider("Grip front", function(newvalue)
- getgenv().EnableGripFront = newvalue
- end, {12, min = 0, max = 200, decimals = 0})
- local GripEdit2= f7.NewCategory("Gun Radius Editor")
- GripEdit2.NewToggle("Enabled", function(Boolean)
- getgenv().EnableGrip2 = Boolean
- while getgenv().EnableGrip2 do
- game:GetService("RunService").Stepped:wait()
- local niggertool2 = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- niggertool2.Handle.Size = Vector3.new(EnableGripSide2, EnableGripHeight2, EnableGripFront2)
- end
- if getgenv().EnableGrip == false then
- local niggertool2 = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
- niggertool2.Handle.Size = Vector3.new(1, 1, 1)
- end
- end, {default = false})
- GripEdit2.NewSlider("Radius Height", function(newvalue)
- getgenv().EnableGripHeight2 = newvalue
- end, {12, min = 0, max = 200, decimals = 0})
- GripEdit2.NewSlider("Radius Side", function(newvalue)
- getgenv().EnableGripSide2 = newvalue
- end, {12, min = 0, max = 200, decimals = 0})
- GripEdit2.NewSlider("Radius front", function(newvalue)
- getgenv().EnableGripFront2 = newvalue
- end, {12, min = 0, max = 200, decimals = 0})
- local Players21= f7.NewCategory("Character")
- Players21.NewButton("Anti Ragdoll", function()
- AntiRagdoll2 = true
- NilBody()
- end, {default = false})
- Players21.NewButton("Destroy Functions", function()
- if game:GetService("Players").LocalPlayer.Character:FindFirstChild("FULLY_LOADED_CHAR") then
- game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").Health =
- 0
- end
- local newCharacter =
- game:GetService("Workspace"):WaitForChild(game:GetService("Players").LocalPlayer.Name)
- local spoofFolder = Instance.new("Folder")
- spoofFolder.Name = "FULLY_LOADED_CHAR"
- spoofFolder.Parent = newCharacter
- newCharacter:WaitForChild("RagdollConstraints"):Destroy()
- local spoofValue = Instance.new("BoolValue", newCharacter)
- spoofValue.Name = "RagdollConstraints"
- game:GetService("Players").LocalPlayer.Character.BodyEffects.Defense:Destroy()
- Defense = Instance.new("IntValue", game:GetService("Players").LocalPlayer.Character.BodyEffects)
- Defense.Name = "Defense"
- Defense.Value = 101
- game:GetService("Players").LocalPlayer.Character:WaitForChild("BodyEffects").Armor:Destroy()
- local Clone1 = Instance.new("IntValue")
- Clone1.Name = "Armor"
- Clone1.Value = 101
- Clone1.Parent = game:GetService("Players").LocalPlayer.Character.BodyEffects
- end, {default = false})
- Players21.NewButton("Hide Block", function()
- AntiRagdoll2 = true
- NilBody()
- end, {default = false})
- Players21.NewButton("Destroy Functions", function(Callback)
- end, {default = false})
- local fard5v2= f7.NewCategory("Anti Stomp")
- getgenv().AntiStompType = "Cframe_Flinger"
- getgenv().WhhenAntiStompEnable = 99
- getgenv().AntiStomprunservice = nil
- fard5v2.NewToggle("Enabled", function(Callback)
- if Callback then
- getgenv().AntiStomprunservice =
- game:GetService("RunService").Stepped:Connect(
- function()
- if
- game.Players.LocalPlayer.Character and
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and
- game.Players.LocalPlayer.Character.Humanoid.Health <=
- getgenv().WhhenAntiStompEnable
- then
- if getgenv().AntiStompType == "Nil_Char" then
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- v:Destroy()
- end
- end
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle:Destroy()
- end
- end
- elseif getgenv().AntiStompType == "No_Collisions" then
- if game.Players.LocalPlayer.Character ~= nil then
- for _, child in pairs(
- game.Players.LocalPlayer.Character:GetDescendants()
- ) do
- if child:IsA("BasePart") and child.CanCollide == true then
- child.CanCollide = false
- end
- end
- end
- elseif getgenv().AntiStompType == "Remove_Health" then
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- elseif getgenv().AntiStompType == "Velocity_Flinger" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
- Vector3.new(1, 1, 1) * (2 ^ 16)
- game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity =
- Vector3.new(1, 1, 1) * (2 ^ 16)
- elseif getgenv().AntiStompType == "Cframe_Flinger" then
- for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- v.CFrame = v.CFrame * CFrame.new(0, 5, 0)
- end
- end
- end
- end
- end
- )
- else
- if getgenv().AntiStomprunservice then
- getgenv().AntiStomprunservice:Disconnect()
- end
- end
- end, {default = false})
- fard5v2.NewDropdown("Method Type", function(s)
- getgenv().AntiStompType = s
- end, {options = {"Nil_Char", "No_Collisions", "Remove_Health", "Velocity_Flinger", "Cframe_Flinger"}, default = "Nil_Char"})
- local fard5v22= f7.NewCategory("Fake Money")
- fard5v22.NewToggle("Enabled", function(Text)
- end, {default = false})
- fard5v22.NewSlider("Money Ammont", function(Text)
- game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
- game.Players.LocalPlayer.Backpack.Wallet.Handle.BillboardGui.TextLabel.Text = Text
- game.Players.LocalPlayer.PlayerGui.MainScreenGui.MoneyText.Text = Text
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(Plr.Backpack.Wallet)
- end, {12, min = 0, max = 200, decimals = 0})
- local fard5v1223= f7.NewCategory("Extra")
- fard5v1223.NewButton("No Flashbang", function()
- Player.PlayerGui:FindFirstChild("MainScreenGui"):FindFirstChild("whiteScreen"):Destroy()
- end, {default = false})
- fard5v1223.NewButton("Gun Fly", function()
- local rdm = tostring(math.random(1, 1000))
- _G.CurrentNameGunFly = rdm
- _G[rdm] = true
- local boop =
- coroutine.wrap(
- function()
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- local cam = game:GetService "Workspace".CurrentCamera
- local lp = game.Players.LocalPlayer
- cam.CameraType = "Custom"
- localplayer = plr
- if workspace:FindFirstChild("Core") then
- workspace.Core:Destroy()
- end
- local partsers = Instance.new("Part", lp.Character)
- partsers.Transparency = 1
- partsers.CanCollide = false
- partsers.CFrame = lp.Character.Head.CFrame
- local Core = Instance.new("Part")
- Core.Name = "Core"
- Core.Size = Vector3.new(0.05, 0.05, 0.05)
- spawn(
- function()
- Core.Parent = workspace
- local Weld = Instance.new("Weld", Core)
- Weld.Part0 = Core
- Weld.Part1 = partsers
- Weld.C0 = CFrame.new(0, 0, 0)
- end
- )
- workspace:WaitForChild("Core")
- cam.CameraSubject = partsers
- local torso = workspace.Core
- flying = true
- local speed = 10
- local keys = {a = false, d = false, w = false, s = false}
- local e1
- local e2
- local function start()
- local bodey = Instance.new("BodyPosition", lp.Character.RightHand)
- bodey.Name = "rightwr"
- bodey.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodey.D = 9e9
- bodey.P = 10000
- bodey.Position = Core.Position
- local bodee = Instance.new("BodyPosition", lp.Character.LeftHand)
- bodee.Name = "leftwr"
- bodee.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodee.D = 9e9
- bodee.P = 10000
- bodee.Position = Core.Position
- --Memelouse#3150
- local pos = Instance.new("BodyPosition", torso)
- local gyro = Instance.new("BodyGyro", torso)
- pos.Name = "EPIXPOS"
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = torso.Position
- gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- gyro.cframe = torso.CFrame
- repeat
- wait()
- localplayer.Character.Humanoid.PlatformStand = true
- local new = gyro.cframe - gyro.cframe.p + pos.position
- if not keys.w and not keys.s and not keys.a and not keys.d then
- speed = 5
- end
- if keys.w then
- new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed
- speed = speed + 0
- end
- if keys.s then
- new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed
- speed = speed + 0
- end
- if keys.d then
- new = new * CFrame.new(speed, 0, 0)
- speed = speed + 0
- end
- if keys.a then
- new = new * CFrame.new(-speed, 0, 0)
- speed = speed + 0
- end
- if speed > 10 then
- speed = 5
- end
- pos.position = new.p
- if keys.w then
- gyro.cframe =
- workspace.CurrentCamera.CoordinateFrame *
- CFrame.Angles(-math.rad(speed * 0), 0, 0)
- elseif keys.s then
- gyro.cframe =
- workspace.CurrentCamera.CoordinateFrame *
- CFrame.Angles(math.rad(speed * 0), 0, 0)
- else
- gyro.cframe = workspace.CurrentCamera.CoordinateFrame
- end
- until flying == false or _G[rdm] == false
- if gyro then
- gyro:Destroy()
- end
- if pos then
- pos:Destroy()
- end
- if bodey then
- bodey:Destroy()
- end
- --Memelouse#3150
- if bodee then
- bodee:Destroy()
- end
- _G[rdm] = false
- flying = false
- localplayer.Character.Humanoid.PlatformStand = false
- speed = 10
- end
- e1 =
- mouse.KeyDown:connect(
- function(key)
- if not torso or not torso.Parent then
- flying = false
- e1:disconnect()
- e2:disconnect()
- return
- end
- if key == "w" then
- keys.w = true
- elseif key == "s" then
- keys.s = true
- elseif key == "a" then
- keys.a = true
- elseif key == "d" then
- keys.d = true
- elseif key == "x" then
- if flying == true then
- flying = false
- _G[rdm] = false
- cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
- else
- flying = true
- cam.CameraSubject = partsers
- start()
- end
- end
- end
- )
- e2 =
- mouse.KeyUp:connect(
- function(key)
- if key == "w" then
- keys.w = false
- elseif key == "s" then
- keys.s = false
- elseif key == "a" then
- keys.a = false
- elseif key == "d" then
- keys.d = false
- end
- end
- )
- start()
- end
- )
- boop()
- --Memelouse#3150
- local chars = game.Players.LocalPlayer.Character
- game:GetService("RunService").Stepped:connect(
- function()
- --noclip
- if _G[rdm] then
- if chars:FindFirstChild("Humanoid") ~= nil and chars:FindFirstChild("Head") ~= nil then
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):ChangeState(11)
- end
- end
- end)
- end, {default = false})
- fard5v1223.NewButton("Low gfx", function()
- local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- --Memelouse#3150
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = false
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "Level01"
- for i, v in pairs(g:GetDescendants()) do
- if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
- v.Enabled = false
- elseif v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- end
- end
- for i, e in pairs(l:GetChildren()) do
- if
- e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or
- e:IsA("BloomEffect") or
- e:IsA("DepthOfFieldEffect")
- then
- e.Enabled = false
- end
- end
- end, {default = false})
- fard5v1223.NewButton("No Bullet Delay", function()
- local nobulletdelay = game:GetService("CorePackages").Packages
- nobulletdelay:Destroy()
- end, {default = false})
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