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SSilver

BWR - Changelog 21/08/23

Aug 21st, 2023
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  1. Sniper Rifles
  2. ~ Reserve ammo is set to 16, no more fake bullet
  3. Provide better feedback to snipers.
  4.  
  5. Soda Popper
  6. ~ Added HYPE jump sound effect when using HYPE
  7. Provide better feedback to enemies on scout's mobility
  8.  
  9. Sandman
  10. ~ Added BONK effect over marked targets heads
  11. + Reverted debuff duration time to 7s max (was 5s max)
  12. + Minimum distance for debuff duration decreased to 175 HU
  13. Item's debuff seemed too hard to capitalize on, so it buffed to allow for a better window.
  14.  
  15. Natascha
  16. + Increased health-on-hit to up to +8 (was +5)
  17. - Reverted damage penalty to -25% (was -20%)
  18. Weapon appeared underwhelming at it's main niche, so increasing the potential health while keeping its damage reined in should help the weapon promote sustainability.
  19.  
  20. Vita-Saw
  21. + Reverted: Collect the organs of people you hit
  22. ~ Changed: 400 points of healing instead gives one Organ
  23. ~ Changed On teammate hit: heals them for 50% HP per Organ, up to their max overheal
  24. + Added Alt-Fire: use 3 organs to guarantee a critical hit on your next hit!
  25. - Removed extra damage from charge
  26. - Added No Random Crits
  27. Reintroducing the old organ collecting and segmenting the potential healing in more distinct chunks, done in order to limit the potential healing from more passive play while also reintroducing the risk/reward of the prior version to provide your team with support.
  28.  
  29. Manmelter
  30. + Increased damage to +50% bonus (was -20% penalty)
  31. - Added: Minicrits whenever it would normally crit
  32. - Removed faster firing speed
  33. Attempting to make the weapon better stand by providing a stronger opening shot without crits while reining in the potential damage from farmed crits.
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