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Shhhh

Sep 11th, 2023
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  1. getgenv().Shhhh = {
  2. ["Options"] = {
  3. Key = "jaLNdYJygQmpFHSoAIgYfihnxIwohQFB", -- // replace with ur key ofc
  4. Version = "Latest", -- // "Latest" for latest version
  5. Intro = true, -- // starts a small intro
  6. },
  7. ["Panic"] = {
  8. Enabled = false,
  9. Key = "K", -- // turns everything OFF/ON
  10. },
  11. ["Universal"] = {
  12. Enabled = false, -- // turn this off if you're gonna play DA HOOD
  13. TeamCheck = true, -- // turn this off if the game is free for all
  14. VisibleCheck = true,
  15. Use_HitChance = true,
  16. Visible = true, -- // Visible / Show Fov
  17. Predict = false,
  18. Prediction = 0.115,
  19. Size = 150, -- // Fov Size
  20. HitChance = 100,
  21. HitPart = "Random", -- // Head, HumanoidRootPart, Random
  22. },
  23. ["Silent"] = {
  24. Enabled = true,
  25. Mode = "FOV", -- // FOV or Target
  26. Enable_KeyBind = true,
  27. KeyBind = "p",
  28. Notification = true,
  29. Predict = true,
  30. Prediction = 0.1264,
  31. HitChance = 300,
  32. AirShot_HitChance = 300,
  33. HitParts = 'HumanoidRootPart',
  34. NearestCursorHitpart = true,
  35. HitPart_Mode = "Nearest Point", -- "Nearest Part", "Nearest Point"
  36. },
  37. ["AimAssist"] = {
  38. Enabled = true,
  39. Hold_KeyBind = false,
  40. Mode = "Auto", -- // "KeyBind" or "Mouse" or "Auto", ("Auto" will auto lock on target once they are in aimassist fov)
  41. KeyBind = 'Q',
  42. MouseBind = Enum.UserInputType.MouseButton2,
  43. ThirdPerson = true,
  44. FirstPerson = true,
  45. Predict = true,
  46. Prediction = 0.1162496387,
  47. Smooth = true,
  48. SmoothValue = 0.0012223,
  49. AirShot_SmoothValue = 0.050,
  50. HitPart = "HumanoidRootPart",
  51. Use_AirShotHitPart = false,
  52. AirShotHitPart = "Head",
  53. NearestCursorHitpart = true,
  54. UnLockWhenTyping = false,
  55. UnlockWhenReloading = false,
  56. UnlockWhenNotHoldingGun = false,
  57. EasingStyle = { --// Current Methods : ( Linear, Sine, Back, Quad, Quart, Quint, Bounce, Elastic, Exponential, Circular, Cubic )
  58. First = "Quint",
  59. Second = "Exponential",
  60. },
  61. },
  62. ["Shake"] = {
  63. Enabled = true,
  64. X = 7,
  65. Y = 4,
  66. Z = 3,
  67. AirShot = false,
  68. Airshot___X = 6,
  69. Airshot___Y = 8,
  70. Airshot___Z = 4,
  71. },
  72. ["Fov"] = {
  73. ["Silent"] = {
  74. Visible = true, -- circle visible
  75. Filled = true,
  76. Size = 5,
  77. Transparency = 0.14,
  78. Thickness = 1,
  79. Shape = 'Circle',
  80. Set = {0, 0},
  81. Color = Color3.fromRGB(0, 0, 0),
  82. },
  83. ["AimAssist"] = {
  84. Visible = false, -- circle visible
  85. Use_Fov = false,
  86. Disable_Outside_Fov = false,
  87. Filled = false,
  88. Size = 35.7,
  89. Transparency = 0.14,
  90. Thickness = 1,
  91. Shape = 'Circle',
  92. Set = {0, 0},
  93. Color = Color3.fromRGB(0, 0, 0),
  94. },
  95. },
  96. ["Dynamic_Fov"] = {
  97. Enabled = false,
  98. Close_Detection = 20,
  99. Mid_Detection = 40,
  100. Far_Detection = 70,
  101. Close_Fov = 100,
  102. Mid_Fov = 60,
  103. Far_Fov = 10
  104. },
  105. ["Checks"] = {
  106. Wall = true,
  107. Knocked = true,
  108. Grabbed = true,
  109. Airshot = true,
  110. Crew_Check = false,
  111. NoGroundShots = true,
  112. },
  113. ["Resolver"] = {
  114. Enabled = true,
  115. Anti_Aim_Viewer = true,
  116. },
  117. ["Misc"] = {
  118. ["Auto360"] = {
  119. Enabled = true,
  120. SpinKeybind = "F",
  121. SpinSpeed = 1,
  122. },
  123. ["CloseGame"] = {
  124. Enabled = false,
  125. CloseGameKeybind = "M",
  126. UseDelay = true,
  127. Delay = 1,
  128. },
  129. ["FakeSpike"] = {
  130. Enabled = false,
  131. FakeSpikeKeybind = "K",
  132. SpikeDuration = 1,
  133. },
  134. ["AutoReset"] = {
  135. Enabled = false,
  136. AutoResetKeybind = "L",
  137. UseDelay = true,
  138. Delay = 1,
  139. },
  140. ["Settings"] = {
  141. AutoLowGFX = true,
  142. MuteBoomBox = true,
  143. AutoReload = false,
  144. },
  145. },
  146. ["TriggerBot"] = {
  147. Enabled = false,
  148. Notification = true,
  149. Use_KeyBind = false,
  150. KeyBind = "t",
  151. Delay = 0.1,
  152. },
  153. ["Rejoin"] = {
  154. Enabled = false,
  155. Keybind = "Q",
  156. },
  157. ["Noclip_Macro"] = {
  158. Enabled = false,
  159. KeyBind = Enum.KeyCode.H,
  160. First_Gun = "[Shotgun]",
  161. Second_Gun = "[TacticalShotgun]",
  162. },
  163. ["Animation"] = { -- once u click the keybinds it makes u use the Animation
  164. Lay = false, LayKey = Enum.KeyCode.T,
  165. Greet = false, GreetKey = Enum.KeyCode.G,
  166. Speed = false, SpeedKey = Enum.KeyCode.N,
  167. Sturdy = false, SturdyKey = Enum.KeyCode.H,
  168. Griddy = false, GriddyKey = Enum.KeyCode.G,
  169. },
  170. ["GunSorting"] = {
  171. Enabled = true,
  172. SortFood = true,
  173. Keybind = "Z",
  174. FirstSlot = "[Double-Barrel SG]",
  175. SecondSlot = "[Revolver]",
  176. ThirdSlot = "[TacticalShotgun]",
  177. FourthSlot = "[Shotgun]",
  178. FifthSlot = "[Katana]",
  179. },
  180. ["Mod"] = {
  181. Enabled = false,
  182. Mode = "Key",
  183. Key = "L", -- // crashes u when u click the button
  184. Message = "lol...",
  185. Kick_if_Mod_Joined = true,
  186. },
  187. ["Macro"] = {
  188. Enabled = true,
  189. Hold_Key = false,
  190. KeyBind = Enum.KeyCode.X,
  191. AntiMacroFling = true, -- // not here yet
  192. BypassMacroAbuse = true,
  193. Mode = 'First Person', -- // use "Normal" or "First Person"
  194. },
  195. ["Memory"] = {
  196. Enable = false,
  197. Start = 971,
  198. End = 984,
  199. Speed = 1,
  200. },
  201. ["GunFov"] = { -- Turn Default and AirShot off for Range
  202. Enabled = true,
  203. Fov = true, -- to use Fov Size stuff turn off if you don't touch Fov Size
  204. Prediction = false, -- to use Prediction stuff turn off if you don't touch Prediction
  205. HitChance = false, -- to use Hitchance stuff turn off if you don't touch Hitchance
  206. Smoothness = true, -- ( for Aim Assist ) to use smoothness stuff turn off if you don't want smoothness
  207. Default = true, -- if you want to use the stuff in first line in each gun
  208. AirShot = true, -- if you want to use the airshot stuff
  209. Range = true, -- if you want to use range ofc
  210. Close = 15, -- if target is this far from you like 15 steps it will use Close_ stuff
  211. Mid = 30, -- if target is this far from you like 15 steps it will use Mid_ stuff
  212. Far = math.huge, -- if target is this far from you like 15 steps it will use Far_ stuff
  213. ["DoubleBarrel"] = {
  214. ["Fov"] = 10.3, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014, -- ( this is default )
  215. ["AirShot_Fov"] = 3.6, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014, -- ( this is AirShot )
  216. ["Close_Fov"] = 3, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014, -- ( this is Range )
  217. ["Mid_Fov"] = 3.7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014, -- ( this is Range )
  218. ["Far_Fov"] = 3.2, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014, -- ( this is Range )
  219. },
  220. ["Revolver"] = {
  221. ["Fov"] = 3.3, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  222. ["AirShot_Fov"] = 3.3, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  223. ["Close_Fov"] = 4.3, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  224. ["Mid_Fov"] = 3.3, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  225. ["Far_Fov"] = 2.3, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  226. },
  227. ["Rifle"] = {
  228. ["Fov"] = 5.4, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  229. ["AirShot_Fov"] = 4.8, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  230. ["Close_Fov"] = 5.9, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  231. ["Mid_Fov"] = 5.4, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  232. ["Far_Fov"] = 4.9, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  233. },
  234. ["Shotgun"] = {
  235. ["Fov"] = 8.9, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  236. ["AirShot_Fov"] = 9.2, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  237. ["Close_Fov"] = 8.7, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  238. ["Mid_Fov"] = 8.4, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  239. ["Far_Fov"] = 8, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  240. },
  241. ["Smg"] = {
  242. ["Fov"] = 6.9, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  243. ["AirShot_Fov"] = 4, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  244. ["Close_Fov"] = 4.6, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  245. ["Mid_Fov"] = 4.4, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  246. ["Far_Fov"] = 3.7, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  247. },
  248. ["TacticalShotgun"] = {
  249. ["Fov"] = 7.7, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  250. ["AirShot_Fov"] = 7.6, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  251. ["Close_Fov"] = 7.8, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  252. ["Mid_Fov"] = 7.6, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  253. ["Far_Fov"] = 7.3, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  254. },
  255. ["Silencer"] = {
  256. ["Fov"] = 5, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  257. ["AirShot_Fov"] = 4.5, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  258. ["Close_Fov"] = 4.7, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  259. ["Mid_Fov"] = 4.8, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  260. ["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  261. },
  262. ["AK47"] = {
  263. ["Fov"] = 6, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  264. ["AirShot_Fov"] = 5.9, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  265. ["Close_Fov"] = 6.4, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  266. ["Mid_Fov"] = 5.6, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  267. ["Far_Fov"] = 5, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  268. },
  269. ["AR"] = {
  270. ["Fov"] = 10, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
  271. ["AirShot_Fov"] = 6, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
  272. ["Close_Fov"] = 6, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
  273. ["Mid_Fov"] = 5.6, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
  274. ["Far_Fov"] = 5, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
  275. },
  276. },
  277. ["AutoPrediction"] = { -- the numbers are pings ( this is for silent + Current sets not recommended )
  278. Enabled = false,
  279. p20_30 = 0.1000,
  280. p30_40 = 0.1100,
  281. p40_50 = 0.1190,
  282. p50_60 = 0.1230,
  283. p60_70 = 0.1250,
  284. p70_80 = 0.1290,
  285. p80_90 = 0.1295,
  286. p90_100 = 0.1300,
  287. p100_110 = 0.1315,
  288. p110_120 = 0.1344,
  289. p120_130 = 0.1411,
  290. p130_140 = 0.1500,
  291. p140_150 = 0.1555,
  292. p150_160 = 0.1574,
  293. p160_170 = 0.1663,
  294. p170_180 = 0.1672,
  295. p180_190 = 0.1848,
  296. p190_200 = 0.1865,
  297. },
  298. ["Chat"] = {
  299. Enabled = false, -- // example : $pred 0.12
  300. HitChance = "$hc",
  301. Silent_Prediction = "$pred",
  302. Fov_Size = "$fov",
  303. AimAssist_Fov_Size = "!fov",
  304. AimAssist_Smoothness = "!smooth",
  305. AimAssist_Prediction = "!pred",
  306. Revolver_Fov = "rfov",
  307. DoubleBarrel_Fov = "dfov",
  308. Shotgun_Fov = "sfov",
  309. TacticalShotgun_Fov = "tfov",
  310. Show_Fov_Silent = "$SFS", -- use true or false only like $SFS true or false
  311. Show_Fov_AimAssist = "$SFA", -- use true or false only like $SFA true or false
  312. },
  313. }
  314.  
  315. loadstring(game:HttpGet("https://raw.githubusercontent.com/xfarzad/Shhhh/main/BETA", true))()
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