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- getgenv().Shhhh = {
- ["Options"] = {
- Key = "jaLNdYJygQmpFHSoAIgYfihnxIwohQFB", -- // replace with ur key ofc
- Version = "Latest", -- // "Latest" for latest version
- Intro = true, -- // starts a small intro
- },
- ["Panic"] = {
- Enabled = false,
- Key = "K", -- // turns everything OFF/ON
- },
- ["Universal"] = {
- Enabled = false, -- // turn this off if you're gonna play DA HOOD
- TeamCheck = true, -- // turn this off if the game is free for all
- VisibleCheck = true,
- Use_HitChance = true,
- Visible = true, -- // Visible / Show Fov
- Predict = false,
- Prediction = 0.115,
- Size = 150, -- // Fov Size
- HitChance = 100,
- HitPart = "Random", -- // Head, HumanoidRootPart, Random
- },
- ["Silent"] = {
- Enabled = true,
- Mode = "FOV", -- // FOV or Target
- Enable_KeyBind = true,
- KeyBind = "p",
- Notification = true,
- Predict = true,
- Prediction = 0.1264,
- HitChance = 300,
- AirShot_HitChance = 300,
- HitParts = 'HumanoidRootPart',
- NearestCursorHitpart = true,
- HitPart_Mode = "Nearest Point", -- "Nearest Part", "Nearest Point"
- },
- ["AimAssist"] = {
- Enabled = true,
- Hold_KeyBind = false,
- Mode = "Auto", -- // "KeyBind" or "Mouse" or "Auto", ("Auto" will auto lock on target once they are in aimassist fov)
- KeyBind = 'Q',
- MouseBind = Enum.UserInputType.MouseButton2,
- ThirdPerson = true,
- FirstPerson = true,
- Predict = true,
- Prediction = 0.1162496387,
- Smooth = true,
- SmoothValue = 0.0012223,
- AirShot_SmoothValue = 0.050,
- HitPart = "HumanoidRootPart",
- Use_AirShotHitPart = false,
- AirShotHitPart = "Head",
- NearestCursorHitpart = true,
- UnLockWhenTyping = false,
- UnlockWhenReloading = false,
- UnlockWhenNotHoldingGun = false,
- EasingStyle = { --// Current Methods : ( Linear, Sine, Back, Quad, Quart, Quint, Bounce, Elastic, Exponential, Circular, Cubic )
- First = "Quint",
- Second = "Exponential",
- },
- },
- ["Shake"] = {
- Enabled = true,
- X = 7,
- Y = 4,
- Z = 3,
- AirShot = false,
- Airshot___X = 6,
- Airshot___Y = 8,
- Airshot___Z = 4,
- },
- ["Fov"] = {
- ["Silent"] = {
- Visible = true, -- circle visible
- Filled = true,
- Size = 5,
- Transparency = 0.14,
- Thickness = 1,
- Shape = 'Circle',
- Set = {0, 0},
- Color = Color3.fromRGB(0, 0, 0),
- },
- ["AimAssist"] = {
- Visible = false, -- circle visible
- Use_Fov = false,
- Disable_Outside_Fov = false,
- Filled = false,
- Size = 35.7,
- Transparency = 0.14,
- Thickness = 1,
- Shape = 'Circle',
- Set = {0, 0},
- Color = Color3.fromRGB(0, 0, 0),
- },
- },
- ["Dynamic_Fov"] = {
- Enabled = false,
- Close_Detection = 20,
- Mid_Detection = 40,
- Far_Detection = 70,
- Close_Fov = 100,
- Mid_Fov = 60,
- Far_Fov = 10
- },
- ["Checks"] = {
- Wall = true,
- Knocked = true,
- Grabbed = true,
- Airshot = true,
- Crew_Check = false,
- NoGroundShots = true,
- },
- ["Resolver"] = {
- Enabled = true,
- Anti_Aim_Viewer = true,
- },
- ["Misc"] = {
- ["Auto360"] = {
- Enabled = true,
- SpinKeybind = "F",
- SpinSpeed = 1,
- },
- ["CloseGame"] = {
- Enabled = false,
- CloseGameKeybind = "M",
- UseDelay = true,
- Delay = 1,
- },
- ["FakeSpike"] = {
- Enabled = false,
- FakeSpikeKeybind = "K",
- SpikeDuration = 1,
- },
- ["AutoReset"] = {
- Enabled = false,
- AutoResetKeybind = "L",
- UseDelay = true,
- Delay = 1,
- },
- ["Settings"] = {
- AutoLowGFX = true,
- MuteBoomBox = true,
- AutoReload = false,
- },
- },
- ["TriggerBot"] = {
- Enabled = false,
- Notification = true,
- Use_KeyBind = false,
- KeyBind = "t",
- Delay = 0.1,
- },
- ["Rejoin"] = {
- Enabled = false,
- Keybind = "Q",
- },
- ["Noclip_Macro"] = {
- Enabled = false,
- KeyBind = Enum.KeyCode.H,
- First_Gun = "[Shotgun]",
- Second_Gun = "[TacticalShotgun]",
- },
- ["Animation"] = { -- once u click the keybinds it makes u use the Animation
- Lay = false, LayKey = Enum.KeyCode.T,
- Greet = false, GreetKey = Enum.KeyCode.G,
- Speed = false, SpeedKey = Enum.KeyCode.N,
- Sturdy = false, SturdyKey = Enum.KeyCode.H,
- Griddy = false, GriddyKey = Enum.KeyCode.G,
- },
- ["GunSorting"] = {
- Enabled = true,
- SortFood = true,
- Keybind = "Z",
- FirstSlot = "[Double-Barrel SG]",
- SecondSlot = "[Revolver]",
- ThirdSlot = "[TacticalShotgun]",
- FourthSlot = "[Shotgun]",
- FifthSlot = "[Katana]",
- },
- ["Mod"] = {
- Enabled = false,
- Mode = "Key",
- Key = "L", -- // crashes u when u click the button
- Message = "lol...",
- Kick_if_Mod_Joined = true,
- },
- ["Macro"] = {
- Enabled = true,
- Hold_Key = false,
- KeyBind = Enum.KeyCode.X,
- AntiMacroFling = true, -- // not here yet
- BypassMacroAbuse = true,
- Mode = 'First Person', -- // use "Normal" or "First Person"
- },
- ["Memory"] = {
- Enable = false,
- Start = 971,
- End = 984,
- Speed = 1,
- },
- ["GunFov"] = { -- Turn Default and AirShot off for Range
- Enabled = true,
- Fov = true, -- to use Fov Size stuff turn off if you don't touch Fov Size
- Prediction = false, -- to use Prediction stuff turn off if you don't touch Prediction
- HitChance = false, -- to use Hitchance stuff turn off if you don't touch Hitchance
- Smoothness = true, -- ( for Aim Assist ) to use smoothness stuff turn off if you don't want smoothness
- Default = true, -- if you want to use the stuff in first line in each gun
- AirShot = true, -- if you want to use the airshot stuff
- Range = true, -- if you want to use range ofc
- Close = 15, -- if target is this far from you like 15 steps it will use Close_ stuff
- Mid = 30, -- if target is this far from you like 15 steps it will use Mid_ stuff
- Far = math.huge, -- if target is this far from you like 15 steps it will use Far_ stuff
- ["DoubleBarrel"] = {
- ["Fov"] = 10.3, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014, -- ( this is default )
- ["AirShot_Fov"] = 3.6, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014, -- ( this is AirShot )
- ["Close_Fov"] = 3, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014, -- ( this is Range )
- ["Mid_Fov"] = 3.7, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014, -- ( this is Range )
- ["Far_Fov"] = 3.2, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014, -- ( this is Range )
- },
- ["Revolver"] = {
- ["Fov"] = 3.3, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 3.3, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 4.3, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 3.3, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 2.3, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- ["Rifle"] = {
- ["Fov"] = 5.4, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 4.8, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 5.9, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 5.4, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 4.9, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- ["Shotgun"] = {
- ["Fov"] = 8.9, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 9.2, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 8.7, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 8.4, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 8, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- ["Smg"] = {
- ["Fov"] = 6.9, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 4, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 4.6, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 4.4, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 3.7, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- ["TacticalShotgun"] = {
- ["Fov"] = 7.7, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 7.6, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 7.8, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 7.6, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 7.3, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- ["Silencer"] = {
- ["Fov"] = 5, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 4.5, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 4.7, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 4.8, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 4, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- ["AK47"] = {
- ["Fov"] = 6, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 5.9, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 6.4, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 5.6, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 5, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- ["AR"] = {
- ["Fov"] = 10, ["Prediction"] = 0.135, ["HitChance"] = 300, ["Smoothness"] = 0.014,
- ["AirShot_Fov"] = 6, ["AirShot_Prediction"] = 0.135, ["AirShot_HitChance"] = 300, ["AirShot_Smoothness"] = 0.014,
- ["Close_Fov"] = 6, ["Close_Prediction"] = 0.135, ["Close_HitChance"] = 300, ["Close_Smoothness"] = 0.014,
- ["Mid_Fov"] = 5.6, ["Mid_Prediction"] = 0.135, ["Mid_HitChance"] = 300, ["Mid_Smoothness"] = 0.014,
- ["Far_Fov"] = 5, ["Far_Prediction"] = 0.135, ["Far_HitChance"] = 300, ["Far_Smoothness"] = 0.014,
- },
- },
- ["AutoPrediction"] = { -- the numbers are pings ( this is for silent + Current sets not recommended )
- Enabled = false,
- p20_30 = 0.1000,
- p30_40 = 0.1100,
- p40_50 = 0.1190,
- p50_60 = 0.1230,
- p60_70 = 0.1250,
- p70_80 = 0.1290,
- p80_90 = 0.1295,
- p90_100 = 0.1300,
- p100_110 = 0.1315,
- p110_120 = 0.1344,
- p120_130 = 0.1411,
- p130_140 = 0.1500,
- p140_150 = 0.1555,
- p150_160 = 0.1574,
- p160_170 = 0.1663,
- p170_180 = 0.1672,
- p180_190 = 0.1848,
- p190_200 = 0.1865,
- },
- ["Chat"] = {
- Enabled = false, -- // example : $pred 0.12
- HitChance = "$hc",
- Silent_Prediction = "$pred",
- Fov_Size = "$fov",
- AimAssist_Fov_Size = "!fov",
- AimAssist_Smoothness = "!smooth",
- AimAssist_Prediction = "!pred",
- Revolver_Fov = "rfov",
- DoubleBarrel_Fov = "dfov",
- Shotgun_Fov = "sfov",
- TacticalShotgun_Fov = "tfov",
- Show_Fov_Silent = "$SFS", -- use true or false only like $SFS true or false
- Show_Fov_AimAssist = "$SFA", -- use true or false only like $SFA true or false
- },
- }
- loadstring(game:HttpGet("https://raw.githubusercontent.com/xfarzad/Shhhh/main/BETA", true))()
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