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- getgenv().demisethebest = true
- game:GetService("RunService").heartbeat:Connect(function()
- if getgenv().demisethebest == true then
- local abc = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(1,1,1) * (2^16)
- game:GetService("RunService").RenderStepped:Wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = abc
- end
- end)
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